document_title: State of Origin series

question_text: when did nsw last won a state of origin series

question_tokens: when did nsw last won a state of origin series

text: State of Origin series

text: Teams[edit]

text: Since the 1908 establishment of rugby league in Australia, the sport's two major states, New South Wales and Queensland, have played representative matches against each other which have continued into the "state of origin" era which began in the 1980s. The two states' teams are frequently referred to as the Blues and Maroons, reflecting the respective colours of their jerseys. These were the colours of the Australia national rugby league team's jersey until the adoption of the green and gold. The Blues team is administered by the New South Wales Rugby League and the Maroons by the Queensland Rugby League. The New South Wales team are sometimes referred to by the nickname "Cockroaches" and the Queensland team as "Cane Toads", due to names given to them by Barry Muir and Johnny Raper respectively.  It was reinforced by a marketing campaign used in the 1980s where the respective teams were caricatured as such.

text: Whilst other Australian states also have representative rugby league teams, they have not competed in State of Origin.

text: History[edit]

text: Interstate Rugby League prior to 1980[edit]

text: The first calls for a state of origin selection policy in interstate rugby football came before the schism between the union and league codes eventuated in Australia. In 1900 a journalist known as 'The Cynic' wrote in The Referee that star rugby player and recent immigrant to Queensland, Stephen Spragg, should be able to play for his home state of New South Wales.[1]

text: Since the beginning of Australian rugby league in 1908, an interstate competition between New South Wales and Queensland has been conducted from time to time. Until 1982 each team drew its players from the clubs based in that state. No consideration was given to the origins of the players themselves.[2]

text: The first of these interstate games was played at Sydney's Agricultural Ground on 11 July 1908, before Queensland had even commenced its club competition. New South Wales easily accounted for Queensland in a 43–0 victory. The local media were unimpressed.

text: The interstate series was dominated by New South Wales, apart from a golden period for Queensland in the 1920s. From 1922 to 1925 Queensland defeated New South Wales 11 times in 12 matches. At the end of the 1925 season a Kangaroo team was to be picked for touring Great Britain. Instead of announcing an Australian team dominated by Queenslanders, the Australian Rugby League Board of Control informed the media that the Rugby Football League had decided that the Kiwis would provide stronger opposition, and that there would be no Australian tour.[4] The period spanning 1922 to 1929 saw no Australian team play in Great Britain, the only such hiatus outside the two World Wars.[5]

text: The New South Wales dominance of interstate football increased after 1956 when gaming machines were legalised for all registered clubs in New South Wales. This provided New South Wales football clubs with a revenue source unmatched by Queensland clubs. From this time on an increasing number of Queensland players moved to the much stronger Sydney competition, becoming ineligible for Queensland state selection. Paul Hogan famously told a Queensland Rugby League gathering in 1977 that "every time Queensland produces a good footballer, he finishes up being processed through a New South Wales poker machine."[6]

text: Prior to 1956, NSW had won 75% and Qld only 25% of series played. From 1956–1981, NSW dominance soared even higher and Qld wins dwindled to only 3.8% with only 1 series win, in 1959.

text: Conception of State of Origin football[edit]

text: By the 1970s the prestige of interstate matches had been seriously downgraded. Matches were played mid-week, so as not to interfere with the Sydney club competition, and the small crowds in New South Wales were hosted at suburban grounds.[12] Interstate football reached its nadir in 1977 when the New South Wales Rugby Football League (NSWRFL) declined to host the Queensland team, and both interstate games were played in Queensland.[7]

text: Former Queensland captain and Australian vice-captain Jack Reardon, who had later become a journalist, was the first to suggest that Sydney-based Queenslanders should be available for selection to represent their state.[13]

text: Brisbane Courier-Mail reporter Hugh Lunn, Barry Maranta (the future co-founder of the Brisbane Broncos) [8] and Maranta's business partner Wayne Reid played a part in persuading QRL chairman Ron McAullife that the concept could be used in rugby league.[9] Lunn told McAullife that "you can take the Queenslander out of Queensland, Ron, but you can't take the Queensland out of the Queenslander."[10] McAuliffe was initially sceptical. "What if we recall our boys from Sydney to play, and we are beaten. Where would we go from there?" Reid spoke to NSWRFL president Kevin Humphreys and suggested that a one-off state of origin match could be used as a Test Match selection trial. [11]

text: New South Wales clubs were reticent in their support of the concept and set two conditions:

text:
If the third game was to decide the series it was not to act as a selection trial, and also,
that the expatriate Queenslanders would be under the supervision of a representative of the NSWRFL whose duty it would be to protect the interests of both the NSWRFL and the clubs to which they were contracted. (From 1980 this role was filled by Bob Abbott, a Cronulla-Sutherland Sharks official.)

text: Three Sydney clubs remained opposed to the plan: St. George Dragons, South Sydney Rabbitohs and Eastern Suburbs Roosters. As these clubs were refusing to release players, Humphreys threatened to make the game an official Australian Rugby League trial, which would make release mandatory. The clubs backed down.[12]

text: Experimentation[edit]

text: After Queensland lost the first two interstate matches in 1980 (35–3 and 17–7, the second game in front of only 1,638 Sydneysiders) it was announced that a 'state of origin' match would take place on 8 July at Lang Park in Brisbane. The New South Wales media gave both the event, and Queensland's chance of winning it, little credence, calling the game a "three day wonder". Australia's 1978 captain Bob Fulton called the match "the non-event of the century". Ron MacAullife however, was now committed to the concept and vigorously promoted the match. Thousands of tickets were sold before the game had been officially sanctioned. Although interstate matches in Brisbane had still been well attended (24,653 had attended the opening match of the 1979 series), few expected the sell-out crowd of 33,210 Queensland rugby league fans, delighted to see their heroes in the likes of Arthur Beetson representing their home state for the first time ever. Queensland convincingly beat New South Wales 20–10.[13]

text: I was strongly against such a match, but last night's gripping clash showed that such a fixture would be a welcome addition to the League program.[14]

text: In 1981 the first two interstate matches were again played under the old selection rules. As New South Wales won the first two matches in the series, state of origin selection rules were used once more in the third match. Although New South Wales ran out to an early 15–0 lead in the game, Queensland rallied to win 22–15.

text: Adoption[edit]

text: The interest generated by the experimental state of origin matches of 1980 and 1981 and the potential for financial rewards were enough to convince the authorities to play all three games under state of origin rules the following year.[14]

text: The State of Origin format is the only possible way to allow the interstate series to survive.

text: Despite the Maroons' success so far in the State of Origin experiments, the New South Wales media dismissed the seriousness of the Queensland threat to the Blues' long-held dominance in series wins. Queensland however, under the leadership of immortal captain Wally Lewis, was inspired by this, and for the first three State of Origin series Queensland won 2 matches to 1.

text: However, in 1985, under the leadership of captain Steve Mortimer, New South Wales won the deciding match in front of 29,068 spectators at the Sydney Cricket Ground, claiming the series for the first time. The following year the Blues were able to go one better and complete the first state of origin whitewash, taking the series 3–0.[15]

text: 1987: American controversy[edit]

text: After Queensland had won the 1987 series 2–1, a fourth game was played at Long Beach, California to showcase rugby league to the American public.[16]

text: In Origin: Rugby League's Greatest Contest 1980–2002 (2003) Queensland writer Jack Gallaway tells a story:

text: In 1987 the Australian Rugby League (ARL), New South Wales Rugby League and Queensland Rugby League agreed that the match would only count towards the players' individual statistics. On 15 July 2003 the Australian Rugby League (whose primary members are originally from the New South Wales Rugby League) announced that the fourth 1987 game was to be classified as an official match, and that a win in the state of origin match on 16 July 2003 would take New South Wales into the overall lead.

text: ARL and NSWRL chief executive Geoff Carr said: "There had been some debate over whether the Origin fixture . . . in 1987 was counted as an official match but a search of ARL records has confirmed the status conferred on that clash by the game's governing body at the time. In announcing the match in Big League in April 1987, Ken Arthurson, the ARL's chief executive in 1987, was quoted as saying 'It's an exciting experiment but the match isn't and won't be billed as an exhibition match'."

text: After the controversy of the match played in the United States, the Queensland halves pairing of Allan Langer and Wally Lewis led the Maroons in their 3–0 series wins in both 1988 and 1989. The rise of the Canberra Raiders in the then Winfield Cup club competition produced for the Blues the formidable halves combination of Ricky Stuart and Laurie Daley who brought New South Wales back from defeat with two wins in the opening games of the 1990 series. It was evident that as the rivalry between the two states grew, the Origin matches had become much more physical forward orientated game than the open running play seen in earlier series.[18]

text: As the great Queensland players from the 1980s began to retire from the game, the Maroons struggled with a team of fresh faces and considerable inexperience. The 1992, 1993 and 1994 series all went to NSW as the talent and experience of Blues players such as Brett Mullins, Daley and Stuart in the backs and Benny Elias and Bradley Clyde in the forwards gave the Blues the edge when the games were on the line. It wasn't until the upheaval of the Super League war in 1995 that the Maroons were able to again clinch a series.

text: A main cause for concern for Queensland was the fact that the Brisbane Broncos, its players and many other Queenslanders were not aligned with the ARL prohibiting any players signed with the Super League to play for the Maroons. Despite this the Queenslanders won the 1995 series 3–0 in a shocking white-wash. The 1996 series saw the off-field contract dramas put aside as all players were allowed, regardless of contract, state of origin selection. Having the majority of the Queenslanders back didn't help the Maroons though as the Blues 1996 white-wash with a 3–0 series win of their own.

text: The Australian game divided in 1997 into two competitions, one run by the ARL and one by the News Limited-owned Super League, and an interstate series was played in each. Under the Super League banner there was a Tri-Origin series with a New Zealand side added to the competition. The ARL meanwhile stuck to its traditional format. The teams were selected using origin rules, and New South Wales and Queensland met twice. These matches do not count towards the official state of origin record. As with the premiership, players were spread between two representative tournaments as well.

text: The competitions merged again in 1998 as the current National Rugby League, and the series that year proved to be enthralling as both sides won a game each away from home, setting up a decider at the Sydney Football Stadium where 39,000 fans witnessed the visiting Queenslanders take the series 2–1. The end of the decade saw a dramatic series with each side taking one game each and game three ending in a draw. Queensland were awarded the series as at the time the previous winners retained the interstate honours.

text: The early to mid-2000s saw New South Wales starting to assert its traditional interstate dominance, causing some critics [who?] to question the future of State of Origin. However, this imbalance tipped in the third and deciding game of the 2006 State of Origin series, which is seen as the starting point of Queensland's unprecedented dynasty. Queensland followed by winning the 2007 series, as well as the 2008 series, which made Queensland's streak three series in a row. New South Wales won Game 1 on 21 May 2008, however Queensland won Game 2 on 11 June 2008, and Game 3 on 2 July 2008. Queensland continued to follow this up by winning the first two games of the 2009 series becoming the first state to win four series in a row.

text: In 2010, Queensland won its historic, record-breaking, fifth consecutive Origin series with a 23–18 win in the third and final match. This was the first Queensland team to win all three consecutive State of Origin Games in 15 years. Queensland full back Billy Slater won man of the match in the third game and was awarded the Wally Lewis Medal as Man of the Series in 2010. The 2010 State of Origin series was also the second televised program in Australia to be shot in 3D 1080i DVB-T as well as being simultaneously broadcast in regular 576i and 1080i DVB-T and PAL.

text: In the first game of the 2011 series Queensland defeated New South Wales 16–12.  In the second game New South Wales defeated Queensland 18–8.  Queensland won the series 34–24 in the 2011 decider in what was Queensland captain Darren Lockyer's 36th and final game. Cameron Smith won man of the match in both the first and third game and was awarded the Wally Lewis Medal as Man of the Series.

text: In 2012, then NRL CEO David Gallop introduced the Under-20s State of Origin for Toyota Cup players which saw New South Wales winning. Queensland went on to win a historic 7th series win in 2012, winning the final game by 1 point.

text: In 2013, New South Wales defeated Queensland 14 to 6 in game 1, Queensland defeated New South Wales 26 to 6 in game 2, while in game 3 Queensland defeated New South Wales 12 to 10 to take out the overall Origin title for the eighth consecutive time. The 2013 series set a new State of Origin television ratings record for a whole series since the 2001 introduction of the ratings system.[16]

text: In 2014, New South Wales defeated Queensland 12-8 in the first game of the series, and 6-4 in the second.[17] In the third game Queensland defeated New South Wales 32-8 after scoring the first try of the game in the 37th minute, with Queensland leading 6-2 in the first half. This gave the Blues the first series win in 8 years.

text: In 2015, Queensland defeated New South Wales 11-10 in game 1 played in Sydney, New South Wales defeated Queensland 26-18 in game 2 played in Melbourne, Queensland defeated New South Wales 52-6 in game 3 played in Brisbane, winning the series 2-1.

text: In 2016, Queensland defeated New South Wales 6-4 in game 1 and clinched the series with a 26-16 win in the second match. New South Wales closed off the series with a 18-14 win over Queensland.

text: In 2017, New South Wales won Game 1, 28-4 sparking the New South Wales media to start proclaiming the beginning of the Blues Dynasty.[citation needed] Queensland won Game 2, 18-16 after making changes to the team with the returning Billy Slater and Johnathan Thurston, who kicked the winning goal for Queensland. Thurston injured his shoulder in the 30th minute of the match, essentially disabling it as he played out the whole match. Thurston was later ruled out for the rest of the year after scans revealed his shoulder needed a reconstruction, ending his representative career as he announced 2017 would be his last representative year. In Game 3, New South Wales went in with an unchanged lineup for all three games, the first to do so since 1996. Queensland dominated the Blues, winning 22-6, with Queensland winger Dane Gagai winning the Wally Lewis Medal for Best Player in the series. It also had Johnathan Thurston raise the Origin Shield with Queensland Captain Cameron Smith, before being chaired off the ground by his teammates, ending Thurston's representative career on a high note.

text: In 2018, New South Wales won their first State of Origin series in four years, defeating Queensland 22–12 and 18–14 in the first two games. Queensland scored a consolation victory 18–12 in the final game.

text: Venues[edit]

text: Queensland[edit]

text:
Venue
City
No. of Games
Highest Crowd
Lowest Crowd

Lang Park (Brisbane Stadium/Suncorp Stadium)
Brisbane
52
52,540
16,559

Queensland Sport and Athletics Centre (QE2 Stadium)
Brisbane
2
49,441
47,989

text: New South Wales[edit]

text:
Venue
City
No. of Games
Highest Crowd
Lowest Crowd

Stadium Australia (Telstra Stadium/ANZ Stadium)
Sydney
25
88,336
55,421

Sydney Football Stadium (Allianz Stadium)
Sydney
14
41,955
16,910

Sydney Cricket Ground (SCG)
Sydney
6
42,048
20,242

text: Interstate & International[edit]

text:
Venue
City
State
Country
No. of Games
Highest Crowd
Lowest Crowd

Melbourne Cricket Ground (MCG)
Melbourne
Victoria
Australia
4
91,513
25,105

Docklands Stadium (Telstra Dome/Etihad Stadium)
Melbourne
Victoria
Australia
3
56,021
50,967

Olympic Park Stadium
Melbourne
Victoria
Australia
1
25,800
–

Veterans Memorial Stadium
Long Beach
California
United States
1
12,439
–

text: Popularity[edit]

text: In 2013, each individual game in the series drew a higher Australian television audience than any other sporting event.[18] In recent years the series has gained popularity outside of New South Wales and Queensland, with games played in Melbourne drawing record crowds for rugby league[19] and local television ratings comparable to those of some Victorian AFL matches.[20] Internationally, the series is televised in 91 countries,[21] and is a national obsession in Papua New Guinea, occasionally sparking riots, violence and deaths.[22][23] It also draws a strong following in neighbouring New Zealand.[24]

text: Broadcasting[edit]

text: Within Australia, Nine Network is the main broadcaster for the series, with replays airing on Fox Sports. The series is also broadcast on radio by ABC Grandstand.

text: Setanta Sports broadcasts live matches in Asia. In the United States, Fox Soccer televised all matches live using the Nine feed since 2011, with the coverage moving to Fox Sports 2 when Fox Soccer was discontinued in August 2013.[25][26] Premier Sports broadcasts live coverage of State of Origin in the UK.

text: Another twist on the coverage was Roy and HG's State of Origin commentary on Australian youth radio network Triple J. This broadcast was presented by the characters "Rampaging" Roy Slaven and HG Nelson (played by John Doyle and Greig Pickhaver), who commentated the game with a unique comedic style. Roy and HG's broadcasts began in the late 1980s, and continued until 2008. Roy and HG moved from Triple J to radio network Triple M in 2009, at which point the duo ceased their State of Origin commentary.

text: Selection rules[edit]

text: Under State of Origin rules players were previously selected for the state in which they first played senior (or registered) rugby league.[19] In 2012, the NSWRL, CRL, QRL and ARLC agreed on new criteria in determining Origin eligibility, to encompass other factors, such as place of birth [20]. Players must also be eligible to represent Australia at international level.

text: Controversy[edit]

text: From time to time the selection of players under the State of Origin rules creates controversy. Since 1980, Queensland has completed just the 7 series with a team completely made up of players of a Queensland birth, while for New South Wales the total is only 6.[27] However, place of birth has only been a relevant factor in eligibility since 2012.

text: An issue of contention has been the selection of players such as Peter Sterling, Ken Nagas, James McManus, Israel Folau and Greg Inglis. Israel Folau was born and raised in New South Wales but is eligible to play for Queensland as he played his first senior rugby league match in Queensland. Ken Nagas was born and raised in Queensland but decided to play for New South Wales, Peter Sterling was born in Toowoomba, Queensland and raised in Wagga Wagga, Newcastle & Sydney, all in New South Wales, while McManus was born in Scotland and was raised in the Northern Territory, but was ruled eligible to play for New South Wales in the 2009 series.

text: The selection of Greg Inglis by Queensland was disputed. The Queensland Rugby League selected him based on the fact that either Wavell State High School or Brisbane Norths was Inglis' first senior football, making him eligible for both states per the rules at the time.[28][29][30] However Inglis had previously played for Hunter Sports High School in Newcastle, New South Wales, in the Arrive Alive Cup; considered to be a senior competition. Hunter Sports High coach Steve Dunn said "there was some talk the other day that he was actually brought to Queensland before his 16th birthday but I was coach of the team. He played for us at 16, he's a Blue".[31] The controversy led to the creation of the "That's In Queensland" viral video.

text: Due to the clarification of selection rules the Sims brothers are eligible for different States. Tariq and Ashton are eligible for New South Wales while Korbin Sims is eligible for Queensland.[32]  Previously father and son combinations, such as Steve and Mat Rogers have represented different states. This duo was especially notable because Mat was born in New South Wales and played for Queensland while Steve was born in Queensland and played for New South Wales. Steve Rogers played his first senior game of rugby league for the Southport Tigers on Queenslands Gold Coast

text: Foreign born players have also represented each state. New Zealand has had several players, such as Brad Thorn, Ben Te'o, Craig Smith, Willie Mason, Tonie Carroll, James Tamou and Karmichael Hunt play Origin. Tamou's selection by New South Wales in 2012 was controversial as he was born in Palmerston North and played for the Junior Kiwis, lived in New Zealand until he moved to Sydney when he was 13 and was included in the New Zealand Kiwis training squad for the 2011 Four Nations.[33] Both Hunt and Tamou played for Australia before being selected for State of Origin. Other players, such as Sam Kasiano and Jason Taumalolo are also eligible, creating concern in the New Zealand Rugby League.[34] Apart from representing Queensland, Brad Thorn is also a dual rugby international, having played international rugby league for Australia, and international rugby union for the All Blacks.

text: Papua New Guinea-born Adrian Lam and Fijian-born Lote Tuqiri, Akuila Uate and Petero Civoniceva have also played Origin. Benny Elias was born in Lebanon and has played for and captained NSW. Mario Fenech was born in Malta and has played for NSW. The most recent case of a foreign born player being selected was the selection of former Samoan international, Ben Te'o, by Queensland in game three of the 2012 season.[35]

text: A report into eligibility based on a player's birth state showed; "Of the 18 series that QLD has won, it had the greater percentage of non-State [born] players in its side on 14 of those occasions – revealing a 77.8% dependency. Of the 13 series that NSW has won, on five of those occasions it had the higher percentage of non-State [born] players across the series – revealing a 38.5% dependency."[27]

text: Anomalies[edit]

text:
In 1995 and 1997 Super League players were made ineligible for the ARL State of Origin series selection. This included most of Queensland's usual team, who now played for the Super League affiliated Brisbane Broncos. The ARL hence decided to relax the rules in those years, allowing Queensland to select Adrian Lam who had previously played for Papua New Guinea. The 1995 Origin series was the scene of the biggest upset in Origin history when the relatively inexperienced Maroon's swept aside NSW, who even without their Super League players could still boast a number of senior Origin and international players, 3-0.
During the 2000 World Cup a number of Australian players were granted dispensations to appear for other nations under the grandparent rule. The players affected were David Barnhill (NSW), Kevin Campion (Qld), Tonie Carroll (Qld), Graham Mackay (NSW), Willie Mason (NSW), Luke Ricketson (NSW), Lote Tuqiri (Qld) and Adrian Vowles (Qld), [21] [22]

text: Results[edit]

text: Year by year[edit]

text: Of the 36 full series played, Queensland have won 21, New South Wales 14, with 2 series drawn (Queensland retained the Shield on both occasions as the previous year's winner). With the addition of three one-off games that were played in 1980, 1981 and 1987, the total number of games played is 108. Queensland have won 58, New South Wales have won 51, with 2 matches being drawn.[36]

text: The series of 1999 and 2002 are considered drawn series, as both New South Wales and Queensland won a single game of each 3 match series, with the final game concluding in a draw. At that time there was no overtime rule to break the deadlock, and by the same set of rules, Queensland retained the shield as they were the previous holders, but did not win the series. Due to controversy around the second drawn series, and the rule awarding the series champions to Queensland, the rules were subsequently changed to rule out drawn matches and series. Equal points at the close of full-time are now resolved with the golden point method.

text:
State of Origin series

Year
Winner
Wins
Losses
Drawn
Shield Holder

1982
Queensland
2
1
0
Queensland

1983
Queensland
2
1
0
Queensland

1984
Queensland
2
1
0
Queensland

1985
New South Wales
2
1
0
New South Wales

1986
New South Wales
3
0
0
New South Wales

1987
Queensland
2
1[23]
0
Queensland

1988
Queensland
3
0
0
Queensland

1989
Queensland
3
0
0
Queensland

1990
New South Wales
2
1
0
New South Wales

1991
Queensland
2
1
0
Queensland

1992
New South Wales
2
1
0
New South Wales

1993
New South Wales
2
1
0
New South Wales

1994
New South Wales
2
1
0
New South Wales

1995
Queensland
3
0
0
Queensland

1996
New South Wales
3
0
0
New South Wales

1997
New South Wales
2
1
0
New South Wales

1998
Queensland
2
1
0
Queensland

1999
Draw
1
1
1
Queensland

2000
New South Wales
3
0
0
New South Wales

2001
Queensland
2
1
0
Queensland

2002
Draw
1
1
1
Queensland

2003
New South Wales
2
1
0
New South Wales

2004
New South Wales
2
1
0
New South Wales

2005
New South Wales
2
1
0
New South Wales

2006
Queensland
2
1
0
Queensland

2007
Queensland
2
1
0
Queensland

2008
Queensland
2
1
0
Queensland

2009
Queensland
2
1
0
Queensland

2010
Queensland
3
0
0
Queensland

2011
Queensland
2
1
0
Queensland

2012
Queensland
2
1
0
Queensland

2013
Queensland
2
1
0
Queensland

2014
New South Wales
2
1
0
New South Wales

2015
Queensland
2
1
0
Queensland

2016
Queensland
2
1
0
Queensland

2017
Queensland
2
1
0
Queensland

2018
New South Wales
2
1
0
New South Wales

text:
State of Origin non-series matches

Year
Winner
Wins
Losses
Drawn

1980
Queensland
1
0
0

1981
Queensland
1
0
0

1987
New South Wales
1
0
0

text: Wally Lewis Medal[edit]

text: From 1992 to 2003 the Wally Lewis Medal was awarded by the Queensland Rugby League for the Queensland player of the series. Since 2003 it has been awarded to the player of the series, irrespective of state. The following players have been awarded the Wally Lewis Medal for player of the series1. Cameron Smith has won the medal a record four times.

text:
Recipients

Year
Player
State
Position
Club

2004
Craig Fitzgibbon
New South Wales
Lock
Sydney Roosters

2005
Anthony Minichiello
New South Wales
Fullback
Sydney Roosters

2006
Darren Lockyer
Queensland
Five-eighth
Brisbane Broncos

2007
Cameron Smith
Queensland
Hooker
Melbourne Storm

2008
Johnathan Thurston
Queensland
Halfback, Five-eighth
North Queensland Cowboys

2009
Greg Inglis
Queensland
Centre
Melbourne Storm

2010
Billy Slater
Queensland
Fullback
Melbourne Storm

2011
Cameron Smith
Queensland
Hooker
Melbourne Storm

2012
Nate Myles
Queensland
Second-row
Gold Coast Titans

2013
Cameron Smith
Queensland
Hooker
Melbourne Storm

2014
Paul Gallen
New South Wales
Lock, Prop
Cronulla-Sutherland Sharks

2015
Corey Parker
Queensland
Lock
Brisbane Broncos

2016
Cameron Smith
Queensland
Hooker
Melbourne Storm

2017
Dane Gagai
Queensland
Wing
Newcastle Knights

2018
Billy Slater
Queensland
Fullback
Melbourne Storm

text: 1The award was originally a Queensland only award from Lewis' retirement in 1992 until 2003, where the best player of the series could win the award, regardless of their state. The Ron McAuliffe Medal replaced the Wally Lewis Medal as the Queensland exclusive award.

text: Records[edit]

text: Team[edit]

text:
Most points scored in a game: 72, New South Wales 56 - 16 Queensland  (Game III, 2000)
Most points scored by a team: 56, New South Wales 56 - 16 Queensland  (Game III, 2000)
Largest winning margin: 46, Queensland 52 - 6 New South Wales  (Game III, 2015)
Most consecutive games won: 8, Queensland (Game II, 1987 - Game III, 1989)
Most consecutive series won: 8, Queensland (2006–2013)
Most series clean sweeps: 4, Queensland (1988–1989, 1995, 2010)

text: Individual[edit]

text:
Oldest player: 36 years 74 days, Petero Civoniceva (2012) (Queensland)
Youngest player: 18 years and 83 days, Ben Ikin (1995) (Queensland)

text: Playing[edit]

text:
Most games: 42 Cameron Smith (2003–2017) (Queensland)
Most consecutive games: 36 Johnathan Thurston (2005–2017) (Queensland)
Most games as captain: 30 Wally Lewis (1981–1991) (Queensland)
Most games won: 24 Cameron Smith (2003–2017) (Queensland)
Most series won: 11 Cameron Smith (2006–2013, 2015–present) (Queensland) & Johnathan Thurston (2006–2013, 2015–2017) (Queensland)1
Most Man of the Match Awards won: 8 Wally Lewis (1982–1991) (Queensland)
Most points: 224 Johnathan Thurston (2005–2017) (Queensland)
Most tries: 18 Greg Inglis (2006–present) (Queensland)
Most goals: 101 Johnathan Thurston (2005–2017) (Queensland)
Most field goals: 4 Andrew Johns (1995–2005) (New South Wales)
Most points in one game: 32 Ryan Girdler (Game III, 2000) (New South Wales)
Most points in one series: 52 Ryan Girdler (2000) (New South Wales)
Most tries in one game: 3 (Anderson, Boustead, Girdler, Tuqiri, Sing, King, Gagai, Holmes)
Most tries in one series: 5 Ryan Girdler (2000) (New South Wales), Lote Tuqiri (2002) (Queensland)
Most goals in one game: 10 Ryan Girdler (Game III, 2000) (New South Wales)
Most goals in one series: 16 Ryan Girdler (2000) (New South Wales)
Most field goals in one game: 2 Ben Elias (Game III, 1994) (New South Wales)
Most field goals in one series: 2 Ben Elias (1994) (New South Wales), Andrew Johns (2003) (New South Wales)

text: Coaching[edit]

text:
Most games: 30 Mal Meninga (2006–2015) (Queensland)
Most games won: 19 Mal Meninga (2006–2015) (Queensland)
Most series won: 9 Mal Meninga (2006–2015) (Queensland)

text: Other Records[edit]

text: Source

text:
Basic Records

Venue
Games
NSW
Drw
Qld
NSW pts
QLD pts
Total pts

Lang Park
52
18
1
33
745 (124-127-5)
1011 (170-167-8)
1756 (294-294-13)

S.C.G
6
3
0
3
68 (12-10-1)
76 (14-11-0
144 (26-21-1)

Long Beach
1
1
0
0
30 (5-5-0)
18 (3-3-0)
48 (8-8-0)

S.F.S
14
6
0
8
189 (33-28-1)
199 (34-31-1)
388 (77-59-2)

Olympic
1
1
0
0
12 (2-2-0)
6 (1-1-0)
18 (3-3-0)

M.C.G
4
3
0
1
67 (11-11-1)
52 (9-8-0)
119 (20-19-1)

Stadium Australia
25
16
1
8
471 (81-71-5)
318 (57-44-2)
789 (138-115-7)

QEII
2
0
0
2
32 (5-6-0)
66 (13-7-0)
98 (18-13-0)

Docklands
3
0
0
3
42 (8-5-0)
62 (11-9-0)
104 (19-14-0)

Totals
108
48
2
58
1656 (281-265-13)
1808 (312-281-11)
3464 (593-546-24)

text:
Leading Try Scorers

Try Scorer
State
Games
Tries (Ave.)

Greg Inglis
QLD
32
18 (0.60)

Darius Boyd
QLD
28
17(0.65)

Dale Shearer
QLD
26
12 (0.46)

Billy Slater
QLD
31
12 (0.44)

Michael O'Connor
NSW
19
11 (0.58)

Jarryd Hayne
NSW
23
11 (0.45)

Allan Langer
QLD
34
10 (0.29)

Darren Lockyer
QLD
36
9 (0.25)

Dane Gagai
QLD
10
10 (1.00)

Timana Tahu
NSW
12
8 (0.67)

Anthony Minichiello
NSW
11
8 (0.73)

Brad Fittler
NSW
31
8 (0.26)

text:
Leading Point Scores

Point Scorers
State
Games
Tries
Goals
Field Goals
Points (Ave.)

Johnathan Thurston
QLD
37
5
101
2
234 (5.94)

Mal Meninga
QLD
32
6
69
0
161 (5.03)

Michael O'Connor
NSW
19
11
42
1
129 (6.79)

Andrew Johns
NSW
23
4
38
4
96 (4.17)

Darren Lockyer
QLD
36
9
22
2
82 (2.28)

Ryan Girdler
NSW
8
7
27
0
82 (10.25)

Greg Inglis
QLD
32
18
0
0
72 (2.40)

Darius Boyd
QLD
28
17
0
0
68 (2.62)

Dale Shearer
QLD
26
12
9
0
66 (2.54)

Rod Wishart
NSW
22
5
22
0
64 (2.91)

Cameron Smith
QLD
42
5
19
0
64 (1.33)

text:
Venue Stats

Venue
State
Games
Total Attendance
Average

Lang Park
QLD
52
2,049,574
39,414

S.C.G
NSW
6
192,773
32,128

Long Beach
Neutral
1
12,439
12,439

S.F.S
NSW
14
521,836
37,274

Olympic
Neutral
1
25,800
25,800

M.C.G
Neutral
4
256,773
64,193

Stadium_Australia
NSW
25
1,862,616
74,504

QEII
QLD
2
97,430
48,715

Docklands
Neutral
3
161,821
53,940

text:
Appearance Stats

Players
State
Games
Years

Cameron Smith
QLD
42
2003-2017

Johnathan Thurston
QLD
37
2005-2017

Darren Lockyer
QLD
36
1998-2011

Allan Langer
QLD
34
1987-2002

Petero Civoniceva
QLD
33
2001-2012

Greg Inglis
QLD
32
2006-2018

Mal Meninga
QLD
32
1980-1994

Nate Myles
QLD
32
2006-2017

Wally Lewis
QLD
31
1980-1991

Brad Fittler
NSW
31
1990-2004

Billy Slater
QLD
30
2004-2018

text:
Leading Goal Kickers

Players
State
Games
Goals/Attempts (%)

Jamie Soward
NSW
3
9/11 (81.82%)

Mat Rogers
QLD
5
12/15 (80.00%)

James Maloney
NSW
11
21/23 (80.00%)

Jamie Lyon
NSW
10
8/10 (80.00%)

Johnathan Thurston
QLD
36
96/121 (79.34%)

Trent Hodkinson
NSW
6
12/16 (75.00%)

Tim Brasher
NSW
21
9/12 (75.00%)

Craig Fitzgibbon
NSW
11
20/27 (74.07%)

Darren Lockyer
QLD
36
22/30 (73.33%)

Ryan Girdler
NSW
8
27/37 (72.97%)

Cameron Smith
QLD
39
16/22 (72.73%)

text:
Most Points Scored In A Games

Players
State
Tries
Goals
Field Goals
Points
Game

Ryan Girdler
NSW
3
10
0
32
Game 3, 2000

Lote Tuqiri
QLD
3
3
0
18
Game 2, 2002

Johnathan Thurston
QLD
0
9
0
18
Game 3, 2015

Michael O'Connor
NSW
2
5
0
18
Game 1, 1985

Mal Meninga
QLD
2
4
0
16
Game 1, 1989

Darren Lockyer
QLD
2
4
0
16
Game 3, 2001

Dale Shearer
QLD
2
4
0
16
Game 3, 1989

Mal Meninga
QLD
0
7
0
14
Game 1, 1980

Darren Lockyer
QLD
1
5
0
14
Game 1, 2001

Johnathan Thurston
QLD
0
7
0
14
Game 2, 2008

Michael O'Connor
NSW
1
5
0
14
Game 4,1987

text:
Series List

Year
Winners
Games
Crowd Average

1982
Queensland
3
22,334

1983
Queensland
3
25,705

1984
Queensland
3
26,426

1985
New South Wales
3
30,301

1986
New South Wales
3
31,623

1987
Queensland
3
36,020

1988
Queensland
3
25,056

1989
Queensland
3
35,452

1990
New South Wales
3
32,817

1991
Queensland
3
35,715

1992
New South Wales
3
37,806

1993
New South Wales
3
35,465

1994
New South Wales
3
56,340

1995
Queensland
3
44,122

text: Under 20s[edit]

text: The Under 20s State of Origin has only had seven seasons so far (2012 to 2018)[37] with only one game a year, instead of three. New South Wales has won six of the seven, with Queensland winning their first in 2018[38]. They play for the Darren Lockyer Shield.

text:
Year
Winner
Wins
Losses
Drawn

2012
New South Wales
1
0
0

2013
New South Wales
1
0
0

2014
New South Wales
1
0
0

2015
New South Wales
1
0
0

2016
New South Wales
1
0
0

2017
New South Wales
1
0
0

2018
Queensland
1
0
0

text: Women's State of Origin[edit]

text: The Women's State of Origin is the Women's rugby league version of the game, and has been running since 1999. The players play for the Nellie Doherty Cup. Furthermore, the current record for series won in the competition rests with Queensland, who won every series from 1999-2014, a better straight record than their male counterparts.

text:
Year
Winner
Wins
Losses
Drawn

1999
Queensland
1
0
0

2000
Queensland
1
0
0

2001
Queensland
1
0
0

2002
Queensland
1
0
0

2003
Queensland
1
0
0

2004
Queensland
1
0
0

2005
Queensland
1
0
0

2006
Queensland
1
0
0

2007
Queensland
1
0
0

2008
Queensland
1
0
0

2009
Queensland
1
0
0

2010
Queensland
1
0
0

2011
Queensland
1
0
0

2012
Queensland
1
0
0

2013
Queensland
1
0
0

2014
Queensland
1
0
0

2015
Draw
0
0
1

2016
New South Wales
1
0
0

2017
New South Wales
1
0
0

2018
New South Wales
1
0
0

text: All-Team Records[edit]

text: Points

text: Queensland: 1808 Points

text: New South Wales: 1842 Points


document_title: Xbox 360

question_text: when did the xbox 360 slim come out

question_tokens: when did the xbox 360 slim come out

root

text: Xbox 360

text: History

text: Development

text: Known during development as Xbox Next, Xenon, Xbox 2, Xbox FS or NextBox,[25] the Xbox 360 was conceived in early 2003.[26] In February 2003, planning for the Xenon software platform began, and was headed by Microsoft's Vice President J Allard.[26] That month, Microsoft held an event for 400 developers in Bellevue, Washington to recruit support for the system.[26] Also that month, Peter Moore, former president of Sega of America, joined Microsoft. On August 12, 2003, ATI signed on to produce the graphic processing unit for the new console, a deal which was publicly announced two days later.[27] Before the launch of the Xbox 360, several Alpha development kits were spotted using Apple's Power Mac G5 hardware. This was because the system's PowerPC 970 processor running the same PowerPC architecture that the Xbox 360 would eventually run under IBM's Xenon processor. The cores of the Xenon processor were developed using a slightly modified version of the PlayStation 3's Cell Processor PPE architecture. According to David Shippy and Mickie Phipps, the IBM employees were "hiding" their work from Sony and Toshiba, IBM's partners in developing the Cell Processor.[28] Jeff Minter created the music visualization program Neon which is included with the Xbox 360.[29]

tag: p

text: Launch

text: The Xbox 360 was released on November 22, 2005, in the United States and Canada;[5] December 2, 2005, in Europe and December 10, 2005, in Japan. It was later launched in Mexico, Brazil, Chile, Colombia, Hong Kong, Singapore, South Korea, Taiwan, Australia, New Zealand, South Africa, India, and Russia. In its first year on the market, the system launched in 36 countries, more countries than any other console has launched in a single year.[30]

text: Critical reception

text: In 2009, IGN named the Xbox 360 the sixth-greatest video game console of all time, out of a field of 25.[31] Although not the best-selling console of the seventh-generation, the Xbox 360 was deemed by TechRadar to be the most influential, by emphasizing digital media distribution and online gaming through Xbox Live, and by popularizing game achievement awards.[20] PC Magazine considered the Xbox 360 the prototype for online gaming as it "proved that online gaming communities could thrive in the console space".[16] Five years after the Xbox 360's original debut, the well-received Kinect motion capture camera was released, which set the record of being the fastest selling consumer electronic device in history, and extended the life of the console.[32] Edge ranked Xbox 360 the second-best console of the 1993–2013 period, stating "It had its own social network, cross-game chat, new indie games every week, and the best version of just about every multiformat game...Killzone is no Halo and nowadays Gran Turismo is no Forza, but it's not about the exclusives—there's nothing to trump Naughty Dog's PS3 output, after all. Rather, it's about the choices Microsoft made back in the original Xbox's lifetime. The PC-like architecture meant the early EA Sports games ran at 60fps compared to only 30 on PS3, Xbox Live meant every dedicated player had an existing friends list, and Halo meant Microsoft had the killer next-generation exclusive. And when developers demo games on PC now they do it with a 360 pad—another industry benchmark, and a critical one."[33]

text: Sales

text:
Region
Units sold
First available

United States

25.4 million as of  March 31, 2011[update][34]

November 22, 2005

EMEA region(Europe, Middle East and Africa)

13.7 million as of  March 31, 2011[update][34](Includes UK sales)

December 2, 2005

United Kingdom

8 million as of  February 14, 2013[update][35]

Japan

1.5 million as of  June 17, 2011[update][36]

December 10, 2005

Australia & New Zealand

1 million as of  April 19, 2010[update][37]

March 23, 2006

Worldwide

80 million as of  October 17, 2013[update][38]

(more...)

tag: table

text: The Xbox 360 began production only 69 days before launch,[39][40] and Microsoft was not able to supply enough systems to meet initial consumer demand in Europe or North America, selling out completely upon release in all regions except in Japan.[41][42][43][44] Forty thousand units were offered for sale on auction site eBay during the initial week of release, 10% of the total supply.[45] By year's end, Microsoft had shipped 1.5 million units, including 900,000 in North America, 500,000 in Europe, and 100,000 in Japan.[46]

text: In May 2008 Microsoft announced that 10 million Xbox 360s had been sold and that it was the "first current generation gaming console" to surpass the 10 million figure in the US.[47] In the US, the Xbox 360 was the leader in current-generation home console sales until June 2008, when it was surpassed by the Wii.[48][49][50] The Xbox 360 has sold a total of 870,000 units in Canada as of August 1, 2008.[51] Between January 2011 and October 2013, the Xbox 360 was the best-selling console in the United States for these 32 consecutive months.[52]

text: In Europe, the Xbox 360 has sold seven million units as of November 20, 2008, according to Microsoft.[53] In the United Kingdom, the Xbox 360 has sold 3.9 million units as of June 27, 2009, according to GfK Chart-Track.[35]

text: While the original Xbox sold poorly in Japan, selling just 450,000 by November 2011[54], the Xbox 360 sold almost as poorly, selling only 1.5 million units from 2005 to 2011.[36] Edge magazine reported in August 2011 that initially lackluster and subsequently falling sales in Japan, where Microsoft had been unable to make serious inroads into the dominance of domestic rivals Sony and Nintendo, had led to retailers scaling down and in some cases discontinuing sales of the Xbox 360 completely.[55] The significance of Japan's poor sales might be overstated in the media in comparison to overall international sales.[56]

text: Legacy

text: The Xbox 360 sold much better than its predecessor, and although not the best-selling console of the seventh generation, it is regarded as a success since it strengthened Microsoft as a major force in the console market at the expense of well-established rivals.[23] The inexpensive Nintendo Wii did sell the most console units but eventually saw a collapse of third-party software support in its later years, and it has been viewed by some as a fad since the succeeding Wii U had a poor debut in 2012.[20][57][58][59][60][61] The PlayStation 3 struggled for a time due to being too expensive and initially lacking quality games,[62] making it far less dominant than its predecessor, the PlayStation 2, and it took until late in the PlayStation 3's lifespan for its sales and games to reach parity with the Xbox 360. TechRadar proclaimed that "Xbox 360 passes the baton as the king of the hill – a position that puts all the more pressure on its successor, Xbox One".[20]

text: The Xbox 360's advantage over its competitors was due to the release of high-profile games from both first party and third party developers. The 2007 Game Critics Awards honored the platform with 38 nominations and 12 wins – more than any other platform.[63][64] By March 2008, the Xbox 360 had reached a software attach rate of 7.5 games per console in the US; the rate was 7.0 in Europe, while its competitors were 3.8 (PS3) and 3.5 (Wii), according to Microsoft.[65] At the 2008 Game Developers Conference, Microsoft announced that it expected over 1,000 games available for Xbox 360 by the end of the year.[66] As well as enjoying exclusives such as additions to the Halo franchise and Gears of War, the Xbox 360 has managed to gain a simultaneous release of games that were initially planned to be PS3 exclusives, including Devil May Cry 4,[67] Ace Combat 6,[68] Virtua Fighter 5,[69] Grand Theft Auto IV,[70] Final Fantasy XIII,[71] Tekken 6,[72] Metal Gear Solid : Rising,[73] and L.A. Noire.[74] In addition, Xbox 360 versions of cross-platform games were generally considered superior to their PS3 counterparts in 2006 and 2007, due in part to the difficulties of programming for the PS3.[75]

text: TechRadar deemed the Xbox 360 as the most influential game system through its emphasis of digital media distribution, Xbox Live online gaming service, and game achievement feature.[20] During the console's lifetime, the Xbox brand has grown from gaming-only to encompassing all multimedia, turning it into a hub for "living-room computing environment".[17][18][19] Five years after the Xbox 360's original debut, the well-received Kinect motion capture camera was released, which became the fastest selling consumer electronic device in history, and extended the life of the console.[32]

text: Microsoft announced the Xbox One, successor to the Xbox 360, at E3 on June 10, 2013. Although succeeded as Microsoft's main console by the Xbox One, support from publishers for the Xbox 360 is expected to continue until at least 2016.[76] On April 20, 2016, Microsoft announced the end of production of new Xbox 360 hardware; the company will continue to provide hardware and software support for the platform, as selected Xbox 360 games can be played on Xbox One.[77]

text: Hardware

text: The main unit of the Xbox 360 itself has slight double concavity in matte white or black. The official color of the white model is Arctic Chill. It features a port on the top when vertical (left side when horizontal) to which a custom-housed hard disk drive unit can be attached.

text: On the Slim and E models, the hard drive bay is on the bottom when vertical (right side when horizontal) and requires the opening of a concealed door to access it. (This does not void the warranty.) The Xbox 360 Slim/E hard drives are standard 2.5" SATA laptop drives[78], but have a custom enclosure and firmware so that the Xbox 360 can recognize it.[79]

text: Technical specifications

text: Various hard disk drives have been produced, including options at 20, 60, 120, 250, or 320 GB. Inside, the Xbox 360 uses the triple-core IBM designed Xenon as its CPU, with each core capable of simultaneously processing two threads, and can therefore operate on up to six threads at once.[80] Graphics processing is handled by the ATI Xenos, which has 10 MB of eDRAM. Its main memory pool is 512 MB in size.

text: Accessories

text: Many accessories are available for the console, including both wired and wireless controllers, faceplates for customization, headsets for chatting, a webcam for video chatting, dance mats and Gamercize for exercise, three sizes of memory units and five sizes of hard drives (20, 60, 120, 250 (initially Japan only,[81] but later also available elsewhere[82][83]) and 320 GB), among other items, all of which are styled to match the console.

text: Kinect

text: Kinect is a "controller-free gaming and entertainment experience" for the Xbox 360. It was first announced on June 1, 2009 at the Electronic Entertainment Expo, under the codename, Project Natal.[84] The add-on peripheral enables users to control and interact with the Xbox 360 without a game controller by using gestures, spoken commands and presented objects and images. The Kinect accessory is compatible with all Xbox 360 models,[85] connecting to new models via a custom connector, and to older ones via a USB and mains power adapter.[86] During their CES 2010 keynote speech, Robbie Bach and Microsoft CEO Steve Ballmer went on to say that Kinect will be released during the holiday period (November–January) and work with every 360 console. It was released on November 4, 2010[87]

text: AV output

text: Built-in

text:
HDMI (only made after 2007)
S/PDIF (only Slim)
Stereo Audio, Composite Video - Jack 3.5 mm (only Slim E)

tag: ul

text: Through AV connector (excluding E models which have no AV connector)

text:
Composite Video
S-Video[88]
SCART RGB[89]
VGA[90]
YPBPR
D-Terminal[91]
S/PDIF
RCA - stereo audio

text: Retail configurations

text: At launch, the Xbox 360 was available in two configurations: the "Xbox 360" package (unofficially known as the 20 GB Pro or Premium), priced at US$399 or GB£279.99, and the "Xbox 360 Core", priced at US$299 and GB£209.99. The original shipment of the Xbox 360 version included a cut-down version of the Media Remote as a promotion. The Elite package was launched later at US$479. The "Xbox 360 Core" was replaced by the "Xbox 360 Arcade" in October 2007[92] and a 60 GB version of the Xbox 360 Pro was released on August 1, 2008. The Pro package was discontinued and marked down to US$249 on August 28, 2009 to be sold until stock ran out, while the Elite was also marked down in price to US$299.[93]

text: Two major hardware revisions of the Xbox 360 have succeeded the original models; the Xbox 360 S (also referred to as the "Slim") replaced the original "Elite" and "Arcade" models in 2010. The S model carries a smaller, streamlined appearance with an angular case, and utilizes a redesigned motherboard designed to alleviate the hardware and overheating issues experienced by prior models. It also includes a proprietary port for use with the Kinect sensor.[21][94][95] The Xbox 360 E, a further streamlined variation of the 360 S with a two-tone rectangular case inspired by Xbox One, was released in 2013. In addition to its revised aesthetics, the Xbox 360 E also has one fewer USB port, no AV connector (and thus is HDMI-only), and no longer supports S/PDIF.[96]

text: Timeline

text: United States

text: November 22, 2005

text:
Launch of Xbox 360 Premium (20 GB) – $399.99
Launch of Xbox 360 Core – $299.99
April 29, 2007

Launch Xbox 360 Elite (120 GB) – $479.99[97]
August 6, 2007[98]

Price cut on Xbox 360 Premium (20 GB) – $349.99
Price cut on Xbox 360 Core – $279.99
Price cut on Xbox 360 Elite – $449.99
October 27, 2007

Launch of Xbox 360 Arcade – $279.99[99]
Discontinuation of Xbox 360 Core

July 13, 2008

Discontinuation of Xbox 360 (20 GB) (price cut to $299.99 for remaining stock)[100]
August 1, 2008[100]

Launch of Xbox 360 Premium (60 GB) – $349.99
September 5, 2008[101]

Price cut on Xbox 360 Elite – $399.99
Price cut on Xbox 360 (60 GB) – $299.99
Price cut on Xbox 360 Arcade – $199.99
August 28, 2009

Discontinuation of Xbox 360 (60 GB) (price cut to $249.99 for remaining stock)
Price cut on Xbox 360 Elite – $299.99

June 19, 2010[21]

Launch of Xbox 360 S 250 GB – $299.99
Discontinuation of Xbox 360 Elite (price cut to $249.99 for remaining stock)
Discontinuation of Xbox 360 Arcade (price cut to  $149.99 for remaining stock)
August 3, 2010

Launch of Xbox 360 S 4 GB – $199.99
June 10, 2013

Launch of Xbox 360 E 4 GB – $199.99[101]
Launch of Xbox 360 E 250 GB – $299.99
April 20, 2016

Discontinuation of all Xbox 360 models.[6]

text: Technical problems

text: The Xbox 360 (not Slim and E models) has been subject to a number of technical problems. Since the console's release in 2005, users have reported concerns over its reliability and failure rate.[102][103][104]

text: To aid customers with defective consoles, Microsoft extended the Xbox 360's manufacturer's warranty to three years for hardware failure problems that generate a "General Hardware Failure" error report. A "General Hardware Failure" is recognized on all models released before the Xbox 360 S by three quadrants of the ring around the power button flashing red. This error is often known as the "Red Ring of Death".[105] In April 2009 the warranty was extended to also cover failures related to the E74 error code.[106] The warranty extension is not granted for any other types of failures that do not generate these specific error codes.

text: Since these problems surfaced, Microsoft has attempted to modify the console to improve its reliability. Modifications include a reduction in the number, size, and placement of components, the addition of dabs of epoxy on the corners and edges of the CPU and GPU as glue to prevent movement relative to the board during heat expansion,[107] and a second GPU heatsink to dissipate more heat.[108] With the release of the redesigned Xbox 360 S, the warranty for the newer models does not include the three-year extended coverage for "General Hardware Failures".[109] The newer Xbox 360 S and E models indicate system overheating when the console's power button begins to flash red, unlike previous models where the first and third quadrant of the ring would light up red around the power button if overheating occurred. The system will then warn the user of imminent system shutdown until the system has cooled,[110] whereas a flashing power button that alternates between green and red is an indication of a "General Hardware Failure" unlike older models where three of the quadrants would light up red.[111]

text: Software

text: Games

text: The Xbox 360 launched with 14 games in North America and 13 in Europe. The console's best-selling game for 2005, Call of Duty 2, sold over a million copies.[112] Five other games sold over a million copies in the console's first year on the market: Ghost Recon Advanced Warfighter,[113] The Elder Scrolls IV: Oblivion,[114] Dead or Alive 4,[115] Saints Row,[116] and Gears of War.[117] Gears of War would become the best-selling game on the console with 3 million copies in 2006,[118] before being surpassed in 2007 by Halo 3 with over 8 million copies.[119]

text: Six games were initially available in Japan, while eagerly anticipated games such as Dead or Alive 4 and Enchanted Arms were released in the weeks following the console's launch.[120] Games targeted specifically for the region, such as Chromehounds, Ninety-Nine Nights, and Phantasy Star Universe, were also released in the console's first year.[121] Microsoft also had the support of Japanese developer Mistwalker, founded by Final Fantasy creator Hironobu Sakaguchi. Mistwalker's first game, Blue Dragon, was released in 2006 and had a limited-edition bundle which sold out quickly with over 10,000 pre-orders.[122] Blue Dragon is one of three Xbox 360 games to surpass 200,000 units in Japan, along with Tales of Vesperia and Star Ocean: The Last Hope. Mistwalker's second game, Lost Odyssey also sold over 100,000 copies.[123]

text: The 2007 Game Critics Awards honored the Xbox 360 platform with 38 Nominations and 11 Wins.[124]

text: Interface

text: The Xbox 360's original graphical user interface was the Xbox 360 Dashboard; a tabbed interface that featured five "Blades" (formerly four blades), and was designed by AKQA[125] and Audiobrain. It could be launched automatically when the console booted without a disc in it, or when the disc tray was ejected, but the user had the option to select what the console does if a game is in the tray on start up, or if inserted when already on. A simplified version of it was also accessible at any time via the Xbox Guide button on the gamepad.[126] This simplified version showed the user's gamercard, Xbox Live messages and friends list. It also allowed for personal and music settings, in addition to voice or video chats, or returning to the Xbox Dashboard from the game.

text: On November 19, 2008, the Xbox 360's dashboard was changed from the "Blade" interface, to a dashboard reminiscent of that present on the Zune and Windows Media Center, known as the "New Xbox Experience" or NXE.[127]

text: Since the console's release, Microsoft has released several updates for the Dashboard software.[128][129] These updates have included adding new features to the console, enhancing Xbox Live functionality and multimedia playback capabilities, adding compatibility for new accessories, and fixing bugs in the software. Such updates are mandatory for users wishing to use Xbox Live, as access to Xbox Live is disabled until the update is performed.

text: New Xbox Experience

text: At E3 2008, at Microsoft's Show, Microsoft's Aaron Greenberg and Marc Whitten announced the new Xbox 360 interface called the "New Xbox Experience" (NXE). The update was intended to ease console menu navigation. Its GUI uses the Twist UI, previously used in Windows Media Center and the Zune. Its new Xbox Guide retains all Dashboard functionality (including the Marketplace browser and disk ejection) and the original "Blade" interface (although the color scheme has been changed to match that of the NXE Dashboard).[130]

text: The NXE also provides many new features. Users can now install games from disc to the hard drive to play them with reduced load time and less disc drive noise, but each game's disc must remain in the system in order to run. A new, built-in Community system allows the creation of digitized Avatars that can be used for multiple activities, such as sharing photos or playing Arcade games like 1 vs. 100. The update was released on November 19, 2008.[131]

text: While previous system updates have been stored on internal memory, the NXE update was the first to require a storage device—at least a 128 MB memory card or a hard drive.[132]

text: Microsoft released a further update to the Xbox 360 Dashboard starting on December 6, 2011.[133] It included a completely new user interface which utilizes Microsoft's Metro design language, and added new features such as cloud storage for game saves and profiles, live television, Bing voice search,[134] access to YouTube videos and better support for Kinect voice commands.[135]

text: Multimedia

text: The Xbox 360 supports videos in Windows Media Video (WMV) format (including high-definition and PlaysForSure videos), as well as H.264 and MPEG-4 media. The December 2007 dashboard update added support for the playback of MPEG-4 ASP format videos.[136] The console can also display pictures and perform slideshows of photo collections with various transition effects, and supports audio playback, with music player controls accessible through the Xbox 360 Guide button. Users may play back their own music while playing games or using the dashboard, and can play music with an interactive visual synthesizer.

text:
Music, photos and videos can be played from standard USB mass storage devices, Xbox 360 proprietary storage devices (such as memory cards or Xbox 360 hard drives), and servers or computers with Windows Media Center or Windows XP with Service pack 2 or higher within the local-area network in streaming mode.[137][138] As the Xbox 360 uses a modified version of the UPnP AV protocol,[139] some alternative UPnP servers such as uShare (part of the GeeXboX project) and MythTV can also stream media to the Xbox 360, allowing for similar functionality from non-Windows servers.
This is possible with video files up to HD-resolution and with several codecs (MPEG-2, MPEG-4, WMV) and container formats (WMV, MOV, TS).[140]

text: As of October 27, 2009,[141] UK and Ireland users are also able to access live and on-demand streams of Sky television programming.[142]

text: At the 2007, 2008, and 2009 Consumer Electronics Shows, Microsoft had announced that IPTV services would soon be made available to use through the Xbox 360. In 2007, Microsoft chairman Bill Gates stated that IPTV on Xbox 360 was expected to be available to consumers by the holiday season, using the Microsoft TV IPTV Edition platform.[143] In 2008, Gates and president of Entertainment & Devices Robbie Bach announced a partnership with BT in the United Kingdom, in which the BT Vision advanced TV service, using the newer Microsoft Mediaroom IPTV platform, would be accessible via Xbox 360, planned for the middle of the year.[144] BT Vision's DVR-based features would not be available on Xbox 360 due to limited hard drive capacity.[145] In 2010, while announcing version 2.0 of Microsoft Mediaroom, Microsoft CEO Steve Ballmer mentioned that AT&T's U-verse IPTV service would enable Xbox 360s to be used as set-top boxes later in the year.[146] As of January 2010, IPTV on Xbox 360 has yet to be deployed beyond limited trials.

text: In 2012, Microsoft released the Live Event Player, allowing for events such as video game shows, beauty pageants, award shows, concerts, news and sporting events to be streamed on the console via Xbox Live. The first live events streamed on Live were the 2012 Revolver Golden Gods, Microsoft's E3 2012 media briefing and the Miss Teen USA 2012 beauty pageant.

text: XNA community

text: XNA Community is a feature whereby Xbox 360 owners can receive community-created games, made with Microsoft XNA Game Studio, from the XNA Creators Club.  The games are written, published, and distributed through a community managed portal.  XNA Community provides a channel for digital videogame delivery over Xbox Live that can be free of royalties, publishers and licenses.[147][148] XNA game sales, however, did not meet original expectations.[149] though Xbox Live Indie Games (XBLIG) has had some "hits."

text: Services

text: Xbox Live

text: When the Xbox 360 was released, Microsoft's online gaming service Xbox Live was shut down for 24 hours and underwent a major upgrade, adding a basic non-subscription service called Xbox Live Silver (later renamed Xbox Live Free) to its already established premium subscription-based service (which was renamed Gold). Xbox Live Free is included with all SKUs of the console. It allows users to create a user profile, join on message boards, and access Microsoft's Xbox Live Arcade and Marketplace and talk to other members.[150][151] A Live Free account does not generally support multiplayer gaming; however, some games that have rather limited online functions already, (such as Viva Piñata) or games that feature their own subscription service (e.g. EA Sports games) can be played with a Free account. Xbox Live also supports voice the latter a feature possible with the Xbox Live Vision.[152]

text: Xbox Live Gold includes the same features as Free and includes integrated online game playing capabilities outside of third-party subscriptions. Microsoft has allowed previous Xbox Live subscribers to maintain their profile information, friends list, and games history when they make the transition to Xbox Live Gold. To transfer an Xbox Live account to the new system, users need to link a Windows Live ID to their gamertag on Xbox.com.[153] When users add an Xbox Live enabled profile to their console, they are required to provide the console with their passport account information and the last four digits of their credit card number, which is used for verification purposes and billing. An Xbox Live Gold account has an annual cost of US$59.99, C$59.99, NZ$90.00, GB£39.99, or €59.99. On January 5, 2011, Xbox Live had reached over 30 million subscribers.[154]

text: Xbox Live Marketplace

text: The Xbox Live Marketplace is a virtual market designed for the console that allows Xbox Live users to download purchased or promotional content. The service offers movie and game trailers, game demos, Xbox Live Arcade games and Xbox 360 Dashboard themes as well as add-on game content (items, costumes, levels etc.). These features are available to both Free and Gold members on Xbox Live. A hard drive or memory unit is required to store products purchased from Xbox Live Marketplace.[155] In order to download priced content, users are required to purchase Microsoft Points for use as scrip;[156] though some products (such as trailers and demos) are free to download. Microsoft Points can be obtained through prepaid cards in 1,600 and 4,000-point denominations. Microsoft Points can also be purchased through Xbox Live with a credit card in 500, 1,000, 2,000 and 5,000-point denominations. Users are able to view items available to download on the service through a PC via the Xbox Live Marketplace website.[157] An estimated seventy percent of Xbox Live users have downloaded items from the Marketplace.[158]

text: Xbox Live Arcade

text: Xbox Live Arcade is an online service operated by Microsoft that is used to distribute downloadable video games to Xbox and Xbox 360 owners. In addition to classic arcade games such as Ms. Pac-Man, the service offers some new original games like Assault Heroes. The Xbox Live Arcade also features games from other consoles, such as the PlayStation game Castlevania: Symphony of the Night and PC games such as Zuma. The service was first launched on November 3, 2004,[159] using a DVD to load, and offered games for about US$5 to $15. Items are purchased using Microsoft Points, a proprietary currency used to reduce credit card transaction charges. On November 22, 2005, Xbox Live Arcade was re-launched with the release of the Xbox 360, in which it was now integrated with the Xbox 360's dashboard.  The games are generally aimed toward more casual gamers; examples of the more popular games are Geometry Wars, Street Fighter II' Hyper Fighting, and Uno.[160] On March 24, 2010, Microsoft introduced the Game Room to Xbox Live.  Game Room is a gaming service for Xbox 360 and Microsoft Windows that lets players compete in classic arcade and console games in a virtual arcade.[161]

text: Movies & TV

text: On November 6, 2006, Microsoft announced the Xbox Video Marketplace, an exclusive video store accessible through the console. Launched in the United States on November 22, 2006, the first anniversary of the Xbox 360's launch, the service allows users in the United States to download high-definition and standard-definition television shows and movies onto an Xbox 360 console for viewing. With the exception of short clips, content is not currently available for streaming, and must be downloaded. Movies are also available for rental. They expire in 14 days after download or at the end of the first 24 hours after the movie has begun playing, whichever comes first. Television episodes can be purchased to own, and are transferable to an unlimited number of consoles. Downloaded files use 5.1 surround audio and are encoded using VC-1 for video at 720p, with a bitrate of 6.8 Mbit/s.[162] Television content is offered from MTV, VH1, Comedy Central, Turner Broadcasting, and CBS; and movie content is Warner Bros., Paramount, and Disney, along with other publishers.[163]

text: After the Spring 2007 update, the following video codecs are supported:

text:
H.264 video support: Up to 15 Mbit/s, Baseline, Main, and High (up to level 4.1) Profiles with 2 channel AAC LC and Main Profiles.
MPEG-4 Part 2 video support: Up to 8 Mbit/s, Simple Profile with 2 channel AAC LC and Main Profiles.

text: As a late addition to the December Xbox 360 update, 25 movies were added to the European Xbox 360 video market place on the December 11, 2007 and cost 250 Microsoft points for the SD version on the movie and 380 points for the HD version of the movie.[164] Xbox Live members in Canada featured the ability to go on the Xbox Live Marketplace also as of December 11, 2007 with around 30 movies to be downloaded for the same amount of Microsoft Points.[165]

text: On May 26, 2009, Microsoft announced it would release the Zune HD (in the fall of 2009), which was then the next addition to the Zune product range. This was of an impact on the Xbox Live Video Store as it was also announced that the Zune Video Marketplace and the Xbox Live Video Store will be merged to form the Zune Marketplace, which will be arriving on Xbox Live in 7 countries initially, the United Kingdom, the United States, France, Italy, Germany, Ireland and Spain.[166] Further details were released at the Microsoft press conference at E3 2009.[167]

text: On October 16, 2012, Xbox Video and Xbox Music were released, replacing the Zune Marketplace. Xbox Video is a digital video service on that offers full HD movies and TV series for purchase or rental on Xbox 360, Windows 8, Windows RT PCs and tablets, and Windows Phones.[168]

text: On August 18, 2015, Microsoft rolled out an update renaming it Movies and TV similar to the Windows 10 App.[169]

text: Groove Music

text: Xbox Music provides 30 million music tracks available for purchase or access through subscription. It was announced at the Electronic Entertainment Expo 2012 and it integrates with Windows 8 and Windows Phone as well.[170]

text: In August 2015 Microsoft rolled out an update renaming it to Groove Music similar to the Windows 10 App.

text: Xbox SmartGlass

text: Xbox SmartGlass is one of the newer features that allows for integration between the Xbox 360 console and mobile devices such as tablets and smartphones.[171] An app is available on Android, Windows Phone 8 and iOS. Users of the feature can view additional content to accompany the game they are playing, or the TV shows and movies they are watching. They can also use their mobile device as a remote to control the Xbox 360 console.[172]

text: Game development

text:
PartnerNet, the developers-only alternative Xbox Live network used by developers to beta test game content downloads and games developed for Xbox Live Arcade,[173] runs on Xbox 360 debug kits, which are used both by developers and by the gaming press. In a podcast released on February 12, 2007, a developer breached the PartnerNet non-disclosure agreement (NDA) by commenting that he had found a playable version of Alien Hominid and an unplayable version of Ikaruga on PartnerNet. A few video game journalists, misconstruing the breach of the NDA as an invalidation of the NDA, immediately began reporting on other games being tested via PartnerNet, including a remake of Jetpac.[174] (Alien Hominid for the Xbox 360 was released on February 28 of that year, and Ikaruga was released over a year later on April 9, 2008. Jetpac was released for the Xbox 360 on March 28, 2007 as Jetpac Refuelled.) There have also been numerous video and screenshot leaks of game footage on PartnerNet, as well as a complete version of Sonic the Hedgehog 4: Episode I, which caused for the whole PartnerNet service to be shut down overnight on April 3, 2010.[175] In the following days, Microsoft reminded developers and journalists that they were in breach of NDA by sharing information about PartnerNet content and asked websites to remove lists of games in development that were discovered on the service.[176]. Sega used feedback from fans about the leaked version of Sonic the Hedgehog 4: Episode I to refine it before they eventually released it.[177]
Additionally, a pair of hackers played their modded Halo 3 games on PartnerNet in addition to using PartnerNet to scoop up unreleased and untested software. The duo passed their hacked Halo pics to their friends before they were eventually caught by Bungie engineers who left a message for the hackers on PartnerNet which read "Winners Don't Break Into PartnerNet.".[178] Other games that were leaked in the PartnerNet fiasco include Shenmue and Shenmue 2.[179]