document_title: Pokémon

question_text: when did the second generation of pokemon come out

text: Pokémon

text: Name

text: The name Pokémon is the romanized contraction of the Japanese brand Pocket Monsters (ポケットモンスター, Poketto Monsutā).[17] The term Pokémon, in addition to referring to the Pokémon franchise itself, also collectively refers to the 802 fictional species that have made appearances in Pokémon media as of the release of the seventh generation titles Pokémon Sun and Moon. "Pokémon" is identical in both the singular and plural, as is each individual species name; it is grammatically correct to say "one Pokémon" and "many Pokémon", as well as "one Pikachu" and "many Pikachu".[18]

text: Concept

text: Tajiri first thought of Pokémon, albeit with a different concept and name, around 1989, when the Game Boy was first released. The concept of the Pokémon universe, in both the video games and the general fictional world of Pokémon, stems from the hobby of insect collecting, a popular pastime which Pokémon executive director Satoshi Tajiri enjoyed as a child.[19] Players are designated as Pokémon Trainers and have three general goals: to complete the regional Pokédex by collecting all of the available Pokémon species found in the fictional region where a game takes place, to complete the national Pokédex by transferring Pokémon from other regions, and to train a team of powerful Pokémon from those they have caught to compete against teams owned by other Trainers so they may eventually win the Pokémon League and become the regional Champion. These themes of collecting, training, and battling are present in almost every version of the Pokémon franchise, including the video games, the anime and manga series, and the Pokémon Trading Card Game.

text: In most incarnations of the Pokémon universe, a Trainer who encounters a wild Pokémon is able to capture that Pokémon by throwing a specially designed, mass-producible spherical tool called a Poké Ball at it. If the Pokémon is unable to escape the confines of the Poké Ball, it is officially considered to be under the ownership of that Trainer. Afterwards, it will obey whatever commands it receives from its new Trainer, unless the Trainer demonstrates such a lack of experience that the Pokémon would rather act on its own accord. Trainers can send out any of their Pokémon to wage non-lethal battles against other Pokémon; if the opposing Pokémon is wild, the Trainer can capture that Pokémon with a Poké Ball, increasing his or her collection of creatures. Pokémon already owned by other Trainers cannot be captured, except under special circumstances in certain side games. If a Pokémon fully defeats an opponent in battle so that the opponent is knocked out ("faints"), the winning Pokémon gains experience points and may level up. When leveling up, the Pokémon's battling aptitude statistics ("stats, such as Attack and Speed") increase. At certain levels, the Pokémon may also learn new moves, which are techniques used in battle. In addition, many species of Pokémon can undergo a form of metamorphosis and transform into a similar but stronger species of Pokémon, a process called evolution.

text: In the main series, each game's single-player mode requires the Trainer to raise a team of Pokémon to defeat many non-player character (NPC) Trainers and their Pokémon. Each game lays out a somewhat linear path through a specific region of the Pokémon world for the Trainer to journey through, completing events and battling opponents along the way (including foiling the plans of an 'evil' team of Pokémon Trainers who serve as antagonists to the player). Each game (excluding Sun and Moon) features eight especially powerful Trainers, referred to as Gym Leaders, that the Trainer must defeat in order to progress. As a reward, the Trainer receives a Gym Badge, and once all eight badges are collected, that Trainer is eligible to challenge the region's Pokémon League, where four immensely talented trainers (referred to collectively as the "Elite Four") challenge the Trainer to four Pokémon battles in succession. If the trainer can overcome this gauntlet, he or she must then challenge the Regional Champion, the master Trainer who had previously defeated the Elite Four. Any Trainer who wins this last battle becomes the new champion.

text: In Sun and Moon, however, the Gym Leaders are not present, and are instead replaced with "Trial Captains", a NPC who gives the Trainer a challenge to complete so as to earn a special item. Once the player completes all of these on an island, the Trainer must take on the Island Kahuna, the strongest Trainer on the island. Once the player beats all the Kahunas, he must travel to the recently built Pokémon League, where he must re-defeat two of the Kahunas and two strong Trainers, who now form the Elite Four, and then defend his newly received title against challengers.

text: Video games

text: Generations

text: The original Pokémon games were role-playing games (RPGs) with an element of strategy, and were created by Satoshi Tajiri for the Game Boy. These RPGs, and their sequels, remakes, and English language translations, are still considered the "main" Pokémon games, and the games which most fans of the series are referring to when they use the term "Pokémon games". All of the licensed Pokémon properties overseen by The Pokémon Company International are divided roughly by generation. These generations are roughly chronological divisions by release; every several years, when an official sequel in the main RPG series is released that features new Pokémon, characters, and gameplay concepts, that sequel is considered the start of a new generation of the franchise. The main games and their spin-offs, the anime, manga, and trading card game are all updated with the new Pokémon properties each time a new generation begins. The franchise began the seventh generation on November 18, 2016.

text: Generation 1

text: The Pokémon franchise started off in its first generation with its initial release of Pocket Monsters Aka and Midori ("Red" and "Green", respectively) for the Game Boy in Japan on February 27, 1996. When these games proved extremely popular, an enhanced Ao ("Blue") version was released sometime after, and the Ao version was reprogrammed as Pokémon Red and Blue for international release. The games launched in the United States on September 30, 1998. The original Aka and Midori versions were never released outside Japan.[21] Afterwards, a further enhanced version titled Pokémon Yellow: Special Pikachu Edition was released to partially take advantage of the color palette of the Game Boy Color, as well as to feature more elements from the popular Pokémon anime. This first generation of games introduced the original 151 species of Pokémon, in National Pokédex order, encompassing all Pokémon from Bulbasaur to Mew. It also introduced the basic game concepts of capturing, training, battling, and trading Pokémon with both computer and human players. These versions of the games take place within the fictional Kanto region, inspired by the real world Kantō region of Japan, though the name "Kanto" was not used until the second generation.

text: Generation 2

text: The second generation of Pokémon began in 1999 with the release of Pokémon Gold and Silver for Game Boy Color. Like the previous generation, an enhanced version titled Pokémon Crystal was later released. The second generation introduced 100 new species of Pokémon, starting with Chikorita and ending with Celebi. The Pokédex totaled 251 Pokémon to collect, train, and battle, set in Johto, inspired by Japan's Kansai region. The Pokémon mini is a handheld game console released in November 2001 in North America, December 2001 in Japan, and 2002 in Europe.

text: Generation 3

text: Pokémon entered its third generation with the 2002 release of Pokémon Ruby and Sapphire for Game Boy Advance and continued with the Game Boy Advance remakes of Pokémon Red and Blue, Pokémon FireRed and LeafGreen, and an enhanced version of Pokémon Ruby and Sapphire titled Pokémon Emerald. The third generation introduced 135 new Pokémon, starting with Treecko and ending with Deoxys, for a total of 386 species. Pokémon Ruby, Sapphire and Emerald are set in Hoenn, inspired by Japan's Kyushu region. However, this generation also garnered some criticism for leaving out several gameplay features, including the day-and-night system introduced in the previous generation. It was also the first installment that encouraged the player to collect merely a selected assortment of the total number of Pokémon rather than every existing species. By contrast, 202 out of 386 species are catchable in the Ruby and Sapphire versions.

text: Generation 4

text: In 2006, Japan began the fourth generation of the franchise with the release of Pokémon Diamond and Pearl for Nintendo DS. The fourth generation introduced another 107 new species of Pokémon, starting with Turtwig and ending with Arceus, bringing the total of Pokémon species to 493.[22] The Nintendo DS "touch screen" allows new features to the game such as cooking poffins with the stylus and using the "Pokétch". New gameplay concepts include a restructured move-classification system, online multiplayer trading and battling via Nintendo Wi-Fi Connection, the return and expansion of the second generation's day-and-night system, the expansion of the third generation's Pokémon Contests into "Super Contests", and the new region of Sinnoh. This region was inspired by Japan's Hokkaido region and part of Russia's Sakhalin, and has an underground component for multiplayer gameplay in addition to the main overworld. Pokémon Platinum, the enhanced version of Diamond and Pearl—much like Pokémon Yellow, Crystal, and Emerald—was released in September 2008 in Japan, March 2009 in North America, and May 2009 in Australia and Europe. Spin-off titles in the fourth generation include the Pokémon Stadium follow-up Pokémon Battle Revolution for Wii, which has Wi-Fi connectivity as well.[23] Nintendo announced in May 2009 that enhanced remakes of Pokémon Gold and Silver, entitled Pokémon HeartGold and SoulSilver, would be released for the Nintendo DS system. HeartGold and SoulSilver are set in the Johto region and were released in September 2009 in Japan[24] and March 2010 in North America.[25]

text: Generation 5

text: The fifth generation of Pokémon began on September 18, 2010, with the release of Pokémon Black and White in Japan for Nintendo DS.[26] The games were originally announced by the Pokémon Company on January 29, 2010, with a tentative release later that year.[27][28] The final release date of September 18 was announced on June 27, 2010.[29] This version is set in the Unova region (イッシュ地方, Isshu-chihō, Isshu region), inspired by New York City, and utilizes the Nintendo DS's 3-D rendering capabilities to a greater extent than Platinum, HeartGold, and SoulSilver, as shown in game footage of the player walking through the Castelia City (ヒウンシティ, Hiun Shiti) metropolis. A total of 156 new Pokémon were introduced, starting with Victini and ending with Genesect, bringing the franchise's total to 649. This is currently the only time that the number of Pokémon introduced surpasses the number introduced in the first generation.[30] It also deployed new game mechanics such as the C Gear (Cギア, C Gia) wireless interactivity features[31] and the ability to upload game data to the Internet and to the player's own computer.[32] Pokémon Black and White was released in Europe on March 4, 2011, in North America on March 6, 2011, and in Australia on March 10, 2011. On June 23, 2012, Nintendo released Pokémon Black 2 and Pokémon White 2 in Japan for Nintendo DS, with early October releases in North America and Europe. Black 2 and White 2 are sequels to Black and White, with several events in the second games referencing events in the first; they also allow players to link their previous Black or White with their Black 2 or White 2, introducing several events based on how they played their previous game.

text: Generation 6

text: Officially announced on January 8, 2013, and released simultaneously worldwide on October 12, 2013, Pokémon X and Pokémon Y for the Nintendo 3DS are part of the sixth generation of games.[33] Introducing the France-inspired Kalos region, these are the first Pokémon games rendered in 3D, and the first released worldwide together.[34] A total of 72 new Pokémon were introduced, starting with Chespin and ending with Volcanion, bringing the franchise's total to 721. The fewest new Pokémon in a single generation so far; however, the new Mega Evolution feature was added to the games to balance out the lack of new characters. Another addition was the Fairy typing, the first new type since Dark and Steel in the second generation. On May 7, 2014, Nintendo announced remakes of the third generation games Pokémon Ruby and Sapphire titled Pokémon Omega Ruby and Alpha Sapphire which were released in Japan, North America, Australia, and South Korea on November 21, 2014, and in Europe on November 28, 2014.

text: Generation 7

text: Officially announced on February 26, 2016, Pokémon Sun and Moon for the Nintendo 3DS are part of the seventh generation of games, and the celebrations for the 20th anniversary of the franchise, introducing the Hawaii-inspired Alola region. Both games were released worldwide on November 18, 2016, in nine languages; Japanese, English, French, Italian, German, Spanish, Korean, and, for the first time, Chinese (Traditional and Simplified).[35] A total of 81 new Pokémon were introduced, bringing the total to 802. Though no new mega evolutions were added, a new type of form was added for specific Pokémon, changing their types and move sets. A new type of move was added as well, called the Z-move. Usable by any Pokémon, Z-moves are extremely powerful and as such can only be used once per battle.

text: Game mechanics

text: The main staple of the Pokémon video game series revolves around the catching and battling of Pokémon. Starting with a starter Pokémon, the player can catch wild Pokémon by weakening them and catching them with Poké Balls. Conversely, they can choose to defeat them in battle in order to gain experience for their Pokémon, raising their levels and teaching them new moves. Most Pokémon have 'evolution families', a term which refers to the Pokémon to evolve into or be evolved into more powerful forms by raising their levels or using certain items. Throughout the game, players will have to battle other trainers in order to progress, with the main goal to defeat various Gym Leaders/Trials and earn the right to become the regional champion. Subsequent games in the series have introduced various side games and side quests, including the Battle Frontiers that display unique battle types and the Pokémon Contests where visual appearance is put on display.

text: Starter Pokémon

text: One of the consistent aspects of the Pokémon games—spanning from Pokémon Red and Blue on the Game Boy to the Nintendo 3DS games Pokémon Sun and Moon—is the choice of one of three different Pokémon at the start of the player's adventures; these three are often labeled "starter Pokémon". Players can choose a Grass-type, a Fire-type, or a Water-type.[36] For example, in Pokémon Red and Blue (and their respective remakes, Pokémon FireRed and Pokémon LeafGreen), the player has the choice of starting with Bulbasaur, Charmander, or Squirtle. The exception to this rule is Pokémon Yellow (a remake of the original games that loosely follows the story of the Pokémon anime), where players are given a Pikachu, an Electric-type mouse Pokémon, famous for being the mascot of the Pokémon media franchise; in this game, however, the three starter Pokémon from Red and Blue can be obtained by meeting certain requirements in game, such as Pikachu having full happiness.[37] Another consistent aspect is that the player's rival will always choose as his or her starter Pokémon the one that has a type advantage over the player's Pokémon. For instance, if the player picks a Grass-type Pokémon, the rival will always pick the Fire-type starter. An exception to this is again Pokémon Yellow, in which the rival picks an Eevee, but whether this Eevee evolves into Vaporeon, Jolteon, or Flareon is decided by when the player wins and loses to the rival through the journey. Pokémon Sun and Moon are also an exception where the rival will pick the starter weak toward the players, with the remaining starter used elsewhere. The GameCube games Pokémon Colosseum and Pokémon XD: Gale of Darkness also contain an exception; whereas in most games the player's initial Pokémon starts at Level 5, in these two games the player's initial Pokémon starts at Levels 10 and 25, respectively. In Colosseum the player's starter Pokémon are Espeon and Umbreon, while in Gale of Darkness the player's starter is Eevee.

text: Pokédex

text: The Pokédex is an electronic device featured in the Pokémon video game and anime series. In the games, whenever a Pokémon is first captured, its data will be added to a player's Pokédex, but in the anime or manga, the Pokédex is a comprehensive electronic reference encyclopedia, usually referred to in order to deliver exposition. "Pokédex" is also used to refer to a list of Pokémon, usually a list of Pokémon by number. In the video games, a Pokémon Trainer is issued a blank device at the start of the journey. A trainer must then attempt to fill the Pokédex by encountering and at least briefly obtaining each of the different species of Pokémon. A player will receive the name and image of a Pokémon after encountering one that was not previously in the Pokédex, typically after battling said Pokémon either in the wild or in a trainer battle (with the exceptions of link battles and tournament battles, such as in the Battle Frontier). In Pokémon Red and Blue, some Pokémon's data is added to the Pokédex simply by viewing the Pokémon, such as in the zoo outside the Safari Zone. Also, certain NPC characters may add to the Pokédex by explaining what a Pokémon looks like during conversation.

text: More detailed information is available after the player obtains a member of the species, either through capturing the Pokémon in the wild, evolving a previously captured Pokémon, hatching a Pokémon egg (from the second generation onwards), or through a trade with another trainer (either an NPC or another player). This information includes height, weight, species type, typing, and a short description of the Pokémon. Later versions of the Pokédex have more detailed information, like the size of a certain Pokémon compared to the player character, or Pokémon being sorted by their habitat (so far, the latter feature is only in the FireRed and LeafGreen versions). The most current forms of Pokédex are capable of containing information on all Pokémon currently known. The GameCube games, Pokémon Colosseum and Pokémon XD: Gale of Darkness, have a Pokémon Digital Assistant (P★DA) which is similar to the Pokédex, but also tells what types are effective against a Pokémon and gives a description of its abilities.[38]

text: In other media

text: Anime series

text: The Pokémon anime series and films are a meta-series of adventures usually separate from the canon that most of the Pokémon video games follow (with the exception of Pokémon Yellow, a game based loosely on the anime storyline). The anime follows the quest of the main character, Ash Ketchum (known as Satoshi in Japan), a Pokémon Master in training, as he and a small group of friends travel around the world of Pokémon along with their Pokémon partners.[39]

text: The original series, titled Pocket Monsters, or simply Pokémon in Western countries (often referred to as Pokémon: Gotta Catch 'Em All to distinguish it from the later series), begins with Ash's first day as a Pokémon trainer. His first (and signature) Pokémon is a Pikachu, differing from the games, where only Bulbasaur, Charmander, or Squirtle could be chosen.[40] The series follows the storyline of the original games, Pokémon Red and Blue, in the region of Kanto. Accompanying Ash on his journeys are Brock, the Pewter City Gym Leader, and Misty, the youngest of the Gym Leader sisters from Cerulean City. Pokémon: Adventures in the Orange Islands follows Ash's adventures in the Orange Islands, a place unique to the anime, and replaces Brock with Tracey Sketchit, an artist and "Pokémon watcher". The next series, based on the second generation of games, include Pokémon: Johto Journeys, Pokémon: Johto League Champions, and Pokémon: Master Quest, following the original trio of Ash, Brock, and Misty in the western Johto region.

text: The saga continues in Pokémon: Advanced, based on the third generation games. Ash and company travel to Hoenn, a southern region in the Pokémon World. Ash takes on the role of a teacher and mentor for a novice Pokémon trainer named May. Her brother Max accompanies them, and though he isn't a trainer, he knows large amounts of handy information. Brock (from the original series) soon catches up with Ash, but Misty has returned to Cerulean City to tend to her duties as a gym leader (Misty, along with other recurring characters, appears in the spin-off series Pokémon Chronicles). The Advanced series concludes with the Battle Frontier saga, based on the Emerald version and including aspects of FireRed and LeafGreen. It ended with Max leaving to pick his starter Pokémon and May going to the Grand Festival in Johto.

text: In the Diamond and Pearl series, based on the fourth generation games, Ash, Brock, and a new companion, an aspiring Pokémon coordinator named Dawn, travel through the region of Sinnoh. At the end of the series, Ash and Brock return to Kanto where Brock begins to follow his newfound dream of becoming a Pokémon doctor himself.

text: Pocket Monsters: Best Wishes!, based on the fifth generation games, features Ash and Pikachu traveling through the region of Unova (Isshu in Japan) alongside two new companions, Iris and Cilan (Dent in Japan) who part ways with them after returning to Kanto.

text: Pocket Monsters: XY (ポケットモンスターXY, Poketo Monsutā Ekkusu Wai), is the current airing series based on the sixth generation games, following Ash and Pikachu's journey through the region of Kalos, accompanied by Ash's childhood friend Serena and the siblings Clemont and Bonnie.[41][42][43]

text: In addition to the TV series, nineteen Pokémon films have been made, with the pair of films, Pokémon the Movie: Black—Victini and Reshiram and White—Victini and Zekrom considered together as one. A twentieth is also in production. Collectible bonuses, such as promotional trading cards, have been available with some of the films. Various children's books, collectively known as Pokémon Junior, are also based on the anime.[44]

text: Films

text: Given release years are the original Japanese release years. The twenieth addition on this list is yet to be released.

text:
Pokémon: The First Movie—Mewtwo Strikes Back (1998)
Pokémon: The Movie 2000—The Power of One (1999)
Pokémon 3: The Movie—Spell of the Unown (2000)
Pokémon 4Ever—Celebi: Voice of the Forest (2001)
Pokémon Heroes—Latios and Latias (2002)
Pokémon: Jirachi Wish Maker (2003)
Pokémon: Destiny Deoxys (2004)
Pokémon: Lucario and the Mystery of Mew (2005)
Pokémon Ranger and the Temple of the Sea (2006)
Pokémon: The Rise of Darkrai (2007)
Pokémon: Giratina and the Sky Warrior (2008)
Pokémon: Arceus and the Jewel of Life (2009)
Pokémon: Zoroark: Master of Illusions (2010)
Pokémon the Movie: Black—Victini and Reshiram &
Pokémon the Movie: White—Victini and Zekrom (2011)
Pokémon the Movie: Kyurem vs. the Sword of Justice (2012)
Pokémon the Movie: Genesect and the Legend Awakened (2013)
Pokémon the Movie: Diancie and the Cocoon of Destruction (2014)
Pokémon the Movie: Hoopa and the Clash of Ages (2015)
Pokémon the Movie: Volcanion and the Mechanical Marvel (2016)
Pokémon the Movie: I Choose You! (2017)

text: It was announced by The Hollywood Reporter that Warner Bros. Pictures, Sony Pictures, and Legendary Pictures are in negotiations for a live action Pokémon movie.[45] Deadline reports that Legendary are closing a deal for the film after Pokémon Go's success and will also make a live Detective Pikachu movie as well with Universal Pictures distributing outside Japan.[46][47] Nicole Perlman and Alex Hirsch are penning the script.[14] Dean Israelite, Robert Rodriguez, Tim Miller, Mark A.Z. Dippé, Shane Acker and Chris Wedge were being considered as potential directors. Toho will distribute the film in Japan, while Universal Pictures will distribute it outside Japan. On November 30, 2016, Deadline reveals that Legendary Entertainment has chosen Rob Letterman to direct the film.[48] It was announced that the film's titled will be called Pokémon's Detective Pikachu.[49]

text: Soundtracks

text: Pokémon CDs have been released in North America, most of them in conjunction with the theatrical releases of the first three Pokémon films. These releases were commonplace until late 2001. On March 27, 2007, a tenth anniversary CD was released containing 18 tracks from the English dub; this was the first English-language release in over five years. Soundtracks of the Pokémon feature films have been released in Japan each year in conjunction with the theatrical releases.

text:
Year
Title

June 29, 1999[50]
Pokémon 2.B.A. Master

November 9, 1999[51]
Pokémon: The First Movie

February 8, 2000
Pokémon World

May 9, 2000
Pokémon: The First Movie Original Motion Picture Score

July 18, 2000
Pokémon: The Movie 2000

Unknown1
Pokémon: The Movie 2000 Original Motion Picture Score

January 23, 2001
Totally Pokémon

April 3, 2001
Pokémon 3: The Ultimate Soundtrack

October 9, 2001
Pokémon Christmas Bash

March 27, 2007
Pokémon X: Ten Years of Pokémon

November 12, 2013
Pokémon X & Pokémon Y: Super Music Collection

December 10, 2013
Pokémon FireRed & Pokémon LeafGreen: Super Music Collection

January 14, 2014
Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection

February 11, 2014
Pokémon Ruby & Pokémon Sapphire: Super Music Collection

March 11, 2014
Pokémon Diamond & Pokémon Pearl: Super Music Collection

April 8, 2014
Pokémon Black & Pokémon White: Super Music Collection

May 13, 2014
Pokémon Black 2 & Pokémon White 2: Super Music Collection

December 21, 2014
Pokémon Omega Ruby & Pokémon Alpha Sapphire: Super Music Collection

April 27, 2016
Pokémon Red and Green Super Music Collection

November 30, 2016
Pokémon Sun & Pokémon Moon: Super Music Collection

text: ^1 The exact date of release is unknown.

text: Pokémon Trading Card Game

text: The Pokémon Trading Card Game (TCG) is a collectible card game with a goal similar to a Pokémon battle in the video game series. Players use Pokémon cards, with individual strengths and weaknesses, in an attempt to defeat their opponent by "knocking out" his or her Pokémon cards.[52] The game was first published in North America by Wizards of the Coast in 1999.[53] However, with the release of Pokémon Ruby and Sapphire Game Boy Advance video games, The Pokémon Company took back the card game from Wizards of the Coast and started publishing the cards themselves.[53] The Expedition expansion introduced the Pokémon-e Trading Card Game, where the cards (for the most part) were compatible with the Nintendo e-Reader. Nintendo discontinued its production of e-Reader compatible cards with the release of 'ex' FireRed & LeafGreen. In 1998, Nintendo released a Game Boy Color version of the trading card game in Japan; Pokémon Trading Card Game was subsequently released to the US and Europe in 2000. The game included digital versions cards from the original set of cards and the first two expansions (Jungle and Fossil), as well as several cards exclusive to the game. A Japan-exclusive sequel was released in 2001.[54]

text: Manga

text: There are various Pokémon manga series, four of which were released in English by Viz Media, and seven of them released in English by Chuang Yi. The manga series vary from game-based series to being based on the anime and the Trading Card Game. Original stories have also been published. As there are several series created by different authors most Pokémon manga series differ greatly from each other and other media, such as the anime. Pokémon Pocket Monsters and Pokémon Adventures are the only two manga never stopped since the first generation.

text:
The Electric Tale of Pikachu (a.k.a. Dengeki Pikachu), a shōnen manga created by Toshihiro Ono. It was divided into four tankōbon, each given a separate title in the North American and English Singapore versions: The Electric Tale of Pikachu, Pikachu Shocks Back, Electric Pikachu Boogaloo, and Surf's Up, Pikachu. The series is based loosely on the anime.
Pokémon Adventures (Pocket Monsters SPECIAL in Japan) by Hidenori Kusaka (story), Mato (art formerly), and Satoshi Yamamoto (art currently), the most popular Pokémon manga based on the video games. The story series around the Pokémon Trainers who called "Pokédex holders".
Magical Pokémon Journey (a.k.a. Pocket Monsters PiPiPi ★ Adventures), a shōjo manga
Pikachu Meets the Press (newspaper style comics, not released by Chuang Yi)
Ash & Pikachu (a.k.a. Satoshi to Pikachu, not released by Viz)
Pokémon Gold & Silver (not released by Viz)
Pokémon Ruby-Sapphire and Pokémon Pocket Monsters (not released by Viz)
Pokémon: Jirachi Wish Maker (not released by Viz)
Pokémon: Destiny Deoxys (not released by Viz)
Pokémon: Lucario and the Mystery of Mew (the third movie-to-comic adaptation)
Pokémon Ranger and the Temple of the Sea[55] (the fourth movie-to-comic adaption)
Pokémon Diamond and Pearl Adventure!
Pokémon Adventures: Diamond and Pearl / Platinum[56]
Pokémon: The Rise of Darkrai[57] (the fifth movie-to-comic adaption)
Pokémon: Giratina and the Sky Warrior[58] (the sixth movie-to-comic adaption)
Pokémon: Arceus and the Jewel of Life[59] (the seventh movie-to-comic adaption)
Pokémon: Zoroark: Master of Illusions[60] (the eighth movie-to-comic adaption)
Pokémon The Movie: White: Victini and Zekrom[61] (the ninth movie-to-comic adaption)
Pokémon Black and White[62][63][64][65][66][67][68]

text:
Pokémon Pocket Monsters by Kosaku Anakubo, the first Pokémon manga. It is chiefly a gag manga series stars a Pokémon Trainer named Red, his rude Clefairy, and Pikachu.
Pokémon Card ni Natta Wake (How I Became a Pokémon Card) by Kagemaru Himeno, an artist for the Trading Card Game. There are six volumes and each includes a special promotional card. The stories tell the tales of the art behind some of Himeno's cards.
Pokémon Get aa ze! by Miho Asada
Pocket Monsters Chamo-Chamo ★ Pretty ♪ by Yumi Tsukirino, who also made Magical Pokémon Journey.
Pokémon Card Master
Pocket Monsters Emerald Chōsen!! Battle Frontier by Ihara Shigekatsu
Pocket Monsters Zensho by Satomi Nakamura

text: Monopoly

text: A Monopoly board game was released in August 2014.[69]

text: Criticism and controversy

text: Morality and religious beliefs

text: Pokémon has been criticized by some Christians over perceived occult and violent themes and the concept of "Pokémon evolution", which they feel goes against the Biblical creation account in Genesis.[70] However, Sat2000, a satellite television station based in Vatican City, has countered that the Pokémon Trading Card Game and video games are "full of inventive imagination" and have no "harmful moral side effects".[71][72] In the United Kingdom, the "Christian Power Cards" game was introduced in 1999 by David Tate who stated, "Some people aren't happy with Pokémon and want an alternative, others just want Christian games." The game was similar to the Pokémon Trading Card Game but used Biblical figures.[73]

text: In 1999, Nintendo stopped manufacturing the Japanese version of the "Koga's Ninja Trick" trading card because it depicted a manji, a traditionally Buddhist symbol with no negative connotations. The Jewish civil rights group Anti-Defamation League complained because the symbol is the reverse of a swastika, which is considered offensive to Jewish people. The cards were intended for sale in Japan only, but the popularity of Pokémon led to importation into the United States with approval from Nintendo. The Anti-Defamation League understood that the issue symbol was not intended to offend and acknowledged the sensitivity that Nintendo showed by removing the product.[74]

text: In 1999, two nine-year-old boys from Merrick, New York sued Nintendo because they claimed the Pokémon Trading Card Game caused their problematic gambling.[75]

text: In 2001, Saudi Arabia banned Pokémon games and cards, alleging that the franchise promoted Zionism by displaying the Star of David in the trading cards (a six-pointed star is featured in the card game) as well as other religious symbols such as crosses they associated with Christianity and triangles they associated with Freemasonry; the games also involved gambling, which is in violation of Muslim doctrine.[76][77]

text: Pokémon has also been accused of promoting materialism.[78]

text: Animal cruelty

text: In 2012, PETA publicly criticized the concept of Pokémon as supporting cruelty to animals. PETA compared the game's concept, of capturing animals and forcing them to fight, to cockfights, dog fighting rings and circuses, all events frequently criticized for cruelty to animals. PETA released a game spoofing Pokémon where the Pokémon battle their trainers to win their freedom.[79] PETA reaffirmed their objections in 2016 with the release of Pokémon Go, promoting the hashtag #GottaFreeThemAll.[80]

text: Health

text: On December 16, 1997, more than 635 Japanese children were admitted to hospitals with epileptic seizures.[81] It was determined the seizures were caused by watching an episode of Pokémon "Dennō Senshi Porygon", (most commonly translated "Electric Soldier Porygon", season 1, episode 38); as a result, this episode has not been aired since. In this particular episode, there were bright explosions with rapidly alternating blue and red color patterns.[82] It was determined in subsequent research that these strobing light effects cause some individuals to have epileptic seizures, even if the person had no previous history of epilepsy.[83] This incident is a common focus of Pokémon-related parodies in other media, and was lampooned by the Simpsons episode "Thirty Minutes over Tokyo"[84] and the South Park episode "Chinpokomon",[85] among others.

text: Monster in My Pocket

text: In March 2000, Morrison Entertainment Group, a small toy developer based at Manhattan Beach, California, sued Nintendo over claims that Pokémon infringed on its own Monster in My Pocket characters. A judge ruled there was no infringement, so Morrison appealed the ruling. On February 4, 2003, the U.S. Court of Appeals for the Ninth Circuit affirmed the decision by the District Court to dismiss the suit.[86]

text: Pokémon Go

text: Within its first two days of release, Pokémon Go raised safety concerns among players. Multiple people also suffered minor injuries from falling while playing the game due to being distracted.[87]

text: Multiple police departments in various countries have issued warnings, some tongue-in-cheek, regarding inattentive driving, trespassing, and being targeted by criminals due to being unaware of one's surroundings.[88][89] People have suffered various injuries from accidents related to the game,[90][91][92][93] and Bosnian players have been warned to stay out of minefields left over from the 1990s Bosnian War.[94] On July 20, 2016, it was reported that an 18-year-old boy in Chiquimula, Guatemala was shot and killed while playing the game in the late evening hours.[95] This was the first reported death in connection with the app. The boy's 17-year-old cousin, who was accompanying the victim, was shot in the foot. Police speculated that the shooters used the game's GPS capability to find the two.[96]

text: Cultural influence

text: Pokémon, being a globally popular franchise, has left a significant mark on today's pop culture. The Pokémon characters themselves have become pop culture icons; examples include two different Pikachu balloons in the Macy's Thanksgiving Day Parade, Pokémon Jets operated by All Nippon Airways, thousands of merchandise items, and a traveling theme park that was in Nagoya, Japan in 2005 and in Taipei in 2006. Pokémon also appeared on the cover of the U.S. magazine Time in 1999. The Comedy Central show Drawn Together has a character named Ling-Ling who is a direct parody of Pikachu.[97] Several other shows such as ReBoot, The Simpsons, South Park, The Grim Adventures of Billy & Mandy, Robot Chicken, All Grown Up!, and Johnny Test have made references and spoofs of Pokémon, among other series. Pokémon was also featured on VH1's I Love the '90s: Part Deux. A live action show called Pokémon Live! toured the United States in late 2000. It was based on the popular Pokémon anime, but had some continuity errors relating to it. Jim Butcher cites Pokémon as one of the inspirations for the Codex Alera series of novels.

text: In November 2001, Nintendo opened a store called the Pokémon Center in New York, in New York's Rockefeller Center,[98] modeled after the two other Pokémon Center stores in Tokyo and Osaka and named after a staple of the videogame series; Pokémon Centers are fictional buildings where Trainers take their injured Pokémon to be healed after combat.[99] The store sold Pokémon merchandise on a total of two floors, with items ranging from collectible shirts to stuffed Pokémon plushies.[100] The store also featured a Pokémon Distributing Machine in which players would place their game to receive an egg of a Pokémon that was being given out at that time. The store also had tables that were open for players of the Pokémon Trading Card Game to duel each other or an employee. The store was closed and replaced by the Nintendo World Store on May 14, 2005.[101] Three Pokémon Center kiosks were put in malls in Washington, with one in Tacoma and one in Seattle currently remaining.[102][unreliable source?] The Pokémon Center online store was relaunched on August 6, 2014.[103]

text: Joseph Jay Tobin theorizes that the success of the franchise was mainly due to the long list of names that could be learned by children and repeated in their peer groups. The rich fictional universe provided a lot of opportunities for discussion and demonstration of knowledge in front of their peers. In the French version Nintendo took care to translate the name of the creatures so that they reflected the French culture and language. In all cases the names of the creatures were linked to its characteristics, which converged with the children's belief that names have symbolic power. Children could pick their favourite Pokémon and affirm their individuality while at the same time affirming their conformance to the values of the group, and they could distinguish themselves from other kids by asserting what they liked and what they didn't like from every chapter. Pokémon gained popularity because it provided a sense of identity to a wide variety of children, and lost it quickly when many of those children found that the identity groups were too big and searched for identities that would distinguish them into smaller groups.[104]

text: Pokémon's history has been marked at times by rivalry with the Digimon media franchise that debuted at a similar time. Described as "the other 'mon'" by IGN's Juan Castro, Digimon has not enjoyed Pokémon's level of international popularity or success, but has maintained a dedicated fanbase.[105] IGN's Lucas M. Thomas stated that Pokémon is Digimon's "constant competition and comparison", attributing the former's relative success to the simplicity of its evolution mechanic as opposed to Digivolution.[106] The two have been noted for conceptual and stylistic similarities by sources such as GameZone.[107] A debate among fans exists over which of the two franchises came first.[108] In actuality, the first Pokémon media, Pokémon Red and Green, were released initially on February 27, 1996;[109] whereas the Digimon virtual pet was released on June 26, 1997.

text: Fan community

text: While Pokémon's target demographic is young boys, early purchasers of Pokémon Omega Ruby and Alpha Sapphire were in their 20's.[110] Many fans are adults who originally played the games as children and later returned to the series.

text: Bulbapedia, a wiki-based encyclopedia[111] associated with longtime fan site Bulbagarden,[112][113] is the "Internet's most detailed Pokémon database project".[114] Bulbapedia finally received a mobile makeover with the release of BulbaGo, the app for Bulbapedia. The app's developer, Jonathan Zarra, was the same that created the location based chat app GoChat for Pokémon Go. The Bulbapedia App was so successful that within 3 days of its release, it was acquired by Bulbapedia and turned into its official app.

text: A significant community around the Pokémon video games' metagame has existed for a long time, analyzing the best ways to use each Pokémon to their full potential in competitive battles. The most prolific competitive community is Smogon University, which has created a widely accepted tier-based battle system.[115]

text: In early 2014, an anonymous video streamer on Twitch launched Twitch Plays Pokémon, an experiment trying to crowdsource playing subsequent Pokémon games starting with Pokémon Red.[116][117]

text: A challenge called the Nuzlocke Challenge was created in order for older players of the series to enjoy Pokémon again, but with a twist. When a Pokémon faints it is considered "dead" and must be released or stored in the PC permanently.[118] If the player blacks out/whites out the game is considered over and the player must restart.[119] The original idea only consisted of 2 to 3 rules that the community has since built upon. There are many fan made Pokémon games made that contains a game mode similar to the Nuzlocke Challenge, such as Pokémon Uranium.[120]

text: An online Pokémon game was created called Pokémon Showdown, in which players create a team and battle against other players around the world.[121]


document_title: List of tallest buildings in Australia

question_text: how many stories is the tallest building in australia

root

text: List of tallest buildings in Australia

text: Tallest buildings[edit]

text: This list includes the tallest completed and topped out buildings in Australia that reach a height of at least 200 metres (656.2 feet), ranked by their official heights as defined by the Council on Tall Buildings and Urban Habitat (CTBUH). An equal sign (=) following a rank indicates the same height between two or more buildings (in such cases, the building with the highest number of floors is listed first). The "Year" column indicates the year of completion.[2] The list includes only habitable buildings, as opposed to structures such as observation towers, radio masts, transmission towers and chimneys.

tag: p

text: Official heights (denoted by 'O') are also known as 'architectural heights', as they include spires but exclude communications masts and antennae. This is because spires form an integral part of a building's design while masts and antennae do not, being purely functional. Also included are heights 'excluding spires' (denoted by 'ES'), which as used here include the entire architectural structure save for architectural spires. Whilst this is not a measure used by CTBUH, the concept is nonetheless frequently referred to by skyscraper aficionados.

text:
Rank

Name

Image

Location

Height:m (ft)

Floors

Year

Notes

Reference

O

ES

1
Q1

Gold Coast
322.5(1,058)
275(902)
78
2005
Tallest building on the Gold Coast and Australia since 2005. Sixth-tallest residential building in the world. Q1 was short for Queensland Number One.
[3][4]

2
Eureka Tower

Melbourne
297.3(975)
91
2006
Tallest building in Melbourne since 2006. Tallest building in Australia to roof
[5][6][7]

3
120 Collins Street

Melbourne
265(869)
222.15(729)
52
1991
Tallest office building in Australia. Tallest building in Australia from 1991 to 2005.
[8][9]

4
101 Collins Street

Melbourne
260(853)
195(640)
50
1991
23rd-tallest building in Australia to roof. Tallest building in Australia in 1991.
[10][11]

5
1 William Street

Brisbane
259.8(852)
224(735)
46
2016
Tallest building in Brisbane since 2016.
[12]

6
Prima Pearl

Melbourne
254(833)
72
2014
2nd-tallest building in Australia to roof.
[13]

7
Rialto Towers

Melbourne
251.1(824)
63
1986
Tallest office building in Australia to roof. Tallest building in Australia from 1986 to 1991.
[14][15]

=8
Infinity Tower

Brisbane
249(817)
81
2013
Tallest building in Brisbane from 2013 until 2016.
[16]

=8
Central Park

Perth
249(817)
226(741)
51
1992
Tallest building in Perth since 1992
[17][18]

10
Chifley Tower

Sydney
244(801)
216(709)
53
1992
Tallest building in Sydney since 1992
[19]

=11
Soleil

Brisbane
243(797)
74
2011
2nd-tallest building in Australia including basements

[20]

=11
Citigroup Centre

Sydney
243(797)
206(676)
50
2000
Second-tallest building in Sydney
[21]

13
Soul

Gold Coast
242.6(796)
77
2012
4th-tallest building in Australia to roof
[22]

14
Deutsche Bank Place

Sydney
240(787)
193(633)
39
2005
Shortest building to roof of top 30
[23][24]

15
Brookfield Place

Perth
234.4(769)
46
2011
Also known as City Square or BHP City Square
[25]

16
World Tower

Sydney
230(755)
73
2004
Won the bronze Emporis Skyscraper Award in 2004
[26][27]

17
Vision Apartments

Melbourne
229(751)
70
2016
Topped–out in July 2016.
[28]

18
MLC Centre

Sydney
228(748)
60
1977
Tallest building in Australia from 1977 to 1986.
[29][30]

19
Governor Phillip Tower

Sydney
227(745)
54
1993
Incorporates the site of Australia's first Government House
[31][32]

=20
568 Collins Street

Melbourne
224(735)
68
2015
Topped-out in April, 2015
[33][34]

=20
Bourke Place

Melbourne
224(735)
49
1991
A 30 m communications mast sits atop the building
[35][36]

22
Ernst & Young Tower at Latitude

Sydney
222(728)
192(630)
45
2004

[37][38]

23
Circle on Cavill North Tower

Gold Coast
219.5(720)
70
2007

[39][40]

24
Aurora Place

Sydney
218.9(718)
188(617)
41
2001

[41][42]

=25
Light House Melbourne

Melbourne
218(715)
69
2018
Topped-out in February 2017.
[43]

=25
Telstra Corporate Centre

Melbourne
218(715)
193(633)
47
1992

[44][45]

27
International Towers 1

Sydney
217(711)
49
2016

[46]

28
BankWest Tower

Perth
214(702)
50
1988
A 33 m communications mast sits atop the building.
[47][48]

29
The Tower at Melbourne Central

Melbourne
211(692)
54
1991
Part of a major shopping, office and public transport hub in Melbourne.
[49][50]

30
Aurora

Brisbane
207(679)
69
2006

[51][52]

31
Freshwater Place

Melbourne
205(673)
63
2005
The residential part of an office/residential building complex
[53][54]

32
Eq. Tower

Melbourne
202.7(665)
63
2017
Topped-out in October 2016.
[55]

33
Riparian Plaza

Brisbane
200(656)
53
2005
A 50 m communications mast stands atop the building.
[56][57]

tag: table

text: Tallest buildings under construction or proposed[edit]

text: This list includes the tallest buildings over 200 m that are currently under construction, approved or proposed in Australia according to the CTBUH, save for those which have already topped out.[58]

text:
Status:

Under Construction

Approved

Proposed

text:
Name

Height

Storeys

Purpose

City

Completion

Status

m

ft

Green Spine Tower 1
356.2

1,169
100+
Mixed Use
Melbourne
TBA

Proposed

Magic Tower
330

1,080
60
Mixed Use
Melbourne
TBA

Proposed[59]

Orion Tower 1
328

1,076
103
Residential
Gold Coast
TBA

Approved[60]

One Queensbridge
323

1,060
90
Mixed Use
Melbourne
TBA
Approved[61][62][63][64][65]

Australia 108
317

1,040
100
Residential
Melbourne
2020[66]
Under Construction[67]

Spirit
298

978
89
Residential
Gold Coast
2019
Under Construction[68]

Cienna Square Tower 2
280

920
88
Residential
Gold Coast
TBA
Proposed[69]

25-35 Power Street
280

920
71
Mixed Use
Melbourne
TBA
Approved[70][71]

No. 1 Brisbane
274

899
82
Residential
Brisbane
TBA
Proposed[72]

505 George Street
274

899
80
Residential
Sydney
TBA
Proposed[73]

640 Bourke Street
273

896
85
Residential
Melbourne
TBA
Proposed[74]

Crown Sydney
271

889
75
Mixed Use
Sydney
2020
Under Construction[75][76]

30 Albert Street
270

890
91
Residential
Brisbane
TBA
Approved[77]

Brisbane Skytower
270

890
89
Residential
Brisbane
2018
Under Construction[78]

West Side Place Tower 1
270

890
81
Residential
Melbourne
2022
Under Construction[79][80][81][82]

Aurora Melbourne Central
269

883
88
Residential
Melbourne
2019
Under Construction[83][84][85]

171 Edward Street
265

869
81
Residential
Brisbane
TBA
Approved[86]

182 George Street
263

863
55
Office
Sydney
TBA
Proposed[87]

Brisbane Quarter
262

860
81
Residential
Brisbane
2018
Under Construction[88]

280 Queen Street
252

827
80
Residential
Melbourne
TBA
Proposed[89]

197 Church Street
250

820
80
Residential
Sydney
TBA
Proposed[90]

St Andrews Place
249.5

819
62
Residential
Perth
TBA
Proposed[91][92][93]

Queens Place Tower 2
251

823
79
Residential
Melbourne
TBA
Approved[94][95][96]

Queens Place Tower 1
250

820
79
Residential
Melbourne
2020
Under Construction[94][96][97]

Premier Tower
249

817
78
Residential
Melbourne
2020
Under Construction[98]

One Sydney Harbour Tower 1
247

810
71
Residential
Sydney
2023
Approved[99]

Elysium
244

801
75
Residential
Melbourne
TBA
Approved[100][101][102]

Aspire Parramatta (Phase 1)
243

797
70
Residential
Sydney
TBA
Proposed

West Side Place Tower 2
240

790
75
Residential
Melbourne
TBA
Approved[80][81][82]

Swanston Central
237

778
72
Residential
Melbourne
TBA
Under Construction[103]

Greenland Centre Sydney
237

778
68
Residential
Sydney
2019
Under Construction[104]

338 Pitt Street
235

771
68
Residential
Sydney
TBA
Proposed[105]

85-93 Lorimer Street
234

768
74
Residential
Melbourne
TBA
Proposed[106]

600 Collins Street
234

768
74
Residential
Melbourne
TBA
Proposed[107]

Ritz-Carlton Hotel
231

758
65
Hotel
Sydney
2021
Proposed[108][109]

West Side Place Tower 4
230

750
68
Residential
Melbourne
TBA
Approved[80][81][82]

295 City Road
228

748
70
Residential
Melbourne
TBA
Proposed[110][111]

Tower Melbourne
226

741
71
Residential
Melbourne
TBA
Approved[112][113][114]

71-87 City Road
225

738
67
Residential
Melbourne
TBA
Proposed[115]

Grand Markwell Tower 2
221

725
67
Residential
Gold Coast
TBA
Proposed[116]

380 Lonsdale Street (North tower)
218

715
67
Residential
Melbourne
TBA
Approved[117][118][119]

158 City Road
218

715
65
Residential
Melbourne
TBA
Proposed[120]

97 Franklin Street
216

709
62
Residential
Melbourne
TBA
Approved[121]

Quay Quarter Tower
216

709
54
Office
Sydney
2020
Under Construction[122]

295-309 King Street
215

705
63
Residential
Melbourne
TBA
Proposed[123]

293-303 La Trobe Street
213

699
66
Residential
Melbourne
TBA
Proposed[124]

32-44 Flinders Street
212

696
67
Residential
Melbourne
TBA
Proposed[125]

West Side Place Tower 3
211

692
63
Residential
Melbourne
2022
Under Construction[80][81][82]

111-125 A’Beckett Street
210

690
65
Residential
Melbourne
TBA
Proposed[126]

272 Queen Street
210

690
62
Mixed Use
Melbourne
TBA
Approved[127][128]

48 Macquarie Street
210

690
61
Residential
Sydney
TBA
Proposed[129]

One Sydney Harbour Tower 2
207

679
60
Residential
Sydney
2023
Approved[130]

183-189 A'Beckett Street
206

676
67
Residential
Melbourne
TBA
Proposed[131]

4-6 Bligh Street
205

673
55
Residential
Sydney
TBA
Proposed[132]

text: Tallest buildings by state or territory[edit]

text: The following table provides the tallest building in each state given that only New South Wales, Queensland, Victoria, and Western Australia are currently featured in the lists of tallest buildings to architectural detail and to roof. Heights to architectural detail are used.

text:
Current

State / Territory

Building

Height

Floor count

Year

Queensland
Q1
323 m (1059.7ft)
78
2005

Victoria
Eureka Tower
297 m (974.4ft)
91
2006

Western Australia
Central Park
249 m (816.9ft)
52
1992

New South Wales
Chifley Tower
244 m (800.5ft)
53
1992

South Australia
Westpac House
132 m (433.0ft)
31
1988

Northern Territory
Evolution on Gardiner
99 m (324.8ft)
33
2008

Australian Capital Territory
Lovett Tower
93 m (305.1ft)
25
1973

Tasmania
Wrest Point Hotel Casino
73 m (239.5ft)
19
1973

text: The following table lists future tallest buildings that when completed, will become the tallest buildings in their respective state or territory. All buildings listed are either under construction or have topped-out.

text:
Future

State / Territory

Building

Height

Floor count

Status

Year

Victoria
Australia 108
317 m (1040.0ft)
100
Under Construction
2020

New South Wales
Crown Sydney
271 m (889.1ft)
75
Under Construction
2019

South Australia
Frome Central Tower One
135 m (442.9ft)
36
Under Construction
2019[133]

text: Cities with the most skyscrapers[edit]

text: This table shows Australian cities with at least one skyscraper over 150 metres in height, completed, topped–out or under construction.

text:
Rank

City

State

150 m+ (492.1ft+)

200 m+ (656.1ft+)

250 m+ (820.2ft+)

300 m+ (984.2ft+)

Total

1

Melbourne

Victoria

58

22

10

1

58[N1]

2

Sydney

New South Wales

45

12

1

–

45[N2]

3

Brisbane

Queensland

17

7

3

–

17[N3]

4

Gold Coast

Queensland

10

4

2

1

10[N4]

5

Perth

Western Australia

6

3

–

–

6[N5]

Notes
N1.   Of a total 58 skyscrapers, 18 are under construction or have topped-out[134]
N2.   Of a total 45 skyscrapers, 12 are under construction or have topped-out[135]
N3.   Of a total 17 skyscrapers, 3 are under construction or have topped-out[136]
N4.   Of a total 10 skyscrapers, 2 are under construction or have topped-out[137]
N5.   Of a total 6 skyscrapers, 2 are under construction or have topped-out[138]

 A cumulative line graph of skyscrapers above 150 metres in height (completed and under construction, as of January 2018 in Australian cities. Data is according to the Council on Tall Buildings and Urban Habitat).[139]