document_title: Cash Cab (U.S. game show)

question_text: what is the most anyone has won on cash cab

text: Cash Cab (U.S. game show)

text: Broadcast history[edit]

text: According to Variety, Discovery Channel initially ordered 40 episodes from Lion Television (with Executive Producers Tom Cohen, Allison Corn and Tony Tackaberry; with Ben Bailey being the most recent) and taping of the initial run was completed in November 2005 before the show premiered that December.[2] A new set of 40 episodes were taped and aired in 2006 and 2007. Another 80 episodes were taped in 2007 and aired through spring and summer. Another 40 episodes were taped and aired in 2008 and 2009. Another 40 episodes were taped for  airing in 2010 and 2011.

text: The sixth season premiered on February 14, 2011, at 6:00 pm E/P.  During a hiatus, Ben Bailey did a standup special recounting his time as host of the show.  He correctly stated in the special that the show has been cancelled for the last two years (taping for the then-current series wrapped in 2008); however, a renewal offer was made after the standup concert was taped during 2011 returning the show to the schedule.  The seventh season premiered Thursday, January 5, 2012, at 6:00 pm E/P with two half-hour episodes.

text: On April 18, 2012, it was announced that Cash Cab would end its 7-year run.[3]

text: On March 27, 2017, Discovery announced it was working on episodes that will feature "appearances from notables in comedy, film, and TV".[4] On June 5, 2017, original host Ben Bailey confirmed he would return for a new season.[5][6] Season 8, which also aired on Discovery, premiered on December 4, 2017.

text: Rules[edit]

text: When the potential contestants enter the cab and state their destination, they are made aware that they are in the Cash Cab as ceiling lights and a fanfare plays inside, accompanied by the host's greeting.  While the only rules given on-camera after the introduction and before asking "Do you want to play?" pertain to his or her driving and the "three strikes and you're out" rule, the contestants are also informed that once their traveling begins, the cab will not take detours of any kind unless directed by a police officer, stop sign, traffic light or other legal means of diverting traffic. Bailey or Melewski offers them the chance to get out of the cab if they do not wish to play, and contestants who choose to play the game must stay in the cab until they reach their destination or get three strikes.

text: For the first two seasons, the first four questions were worth $25 each, the next four questions were worth $50 each, and any question thereafter was worth $100. In Cash Cab: After Dark - and beginning with the regular episodes of Season 3 - all of the money values were doubled to $50, $100 and $200. Beginning in the fourth season, some games were designated as Double Ride games, making the question values $100, $200 and $400.

text: Each wrong answer earns the contestant(s) a strike. On the third strike, they forfeit all their winnings and Bailey or Melewski will immediately pull over and kick them out of the cab. Once players have exited the Cash Cab, a camera crew from the trailing production van is already on the street waiting to tape their departure.

text: Red Light Challenge[edit]

text: When a contestant has won at least $200 or $300 in a normal game or an After Dark game - or at least $600 on a Double Ride - and the cab is forced to stop at a traffic light, Bailey or Melewski will announce a Red Light Challenge. He or she reads a question that has multiple correct answers – usually four to seven – and the passenger(s) have 30 seconds to give those answers; they do not always have to give all of the answers. Since there is no penalty for an incorrect answer, giving all the correct answers in the allotted time is worth $250 – or $500 during Double Ride games – regardless of how many incorrect answers a contestant might also blurt out along the way. The contestant does not receive the extra $250 (or $500) if the 30-second time limit runs out; it is also not counted as a strike, and the contestant doesn't lose any accumulated money. While only one Red Light Challenge is usually played per game, beginning in Season 4 there are multiple Red Light Challenges during certain games – at least two per game – with the second for accumulating at least $1,000.

text: Shout-Outs[edit]

text: Contestants have two forms of help known as "Shout-Outs" at their disposal during the game; each can be used only once, and neither may be used on a Red Light Challenge or a Video Bonus. In the Mobile Shout-Out, the contestant makes a phone call to someone they choose by means of a cell phone - either provided by Bailey or Melewski - or one belonging to a contestant. The call can take up to a maximum of 15 seconds before the contestant has to give an answer, with the result being either additional money or a strike. The contestant may also elect to use a Street Shout-Out, in which Bailey or Melewski immediately pulls the cab to a curb so that anyone on the sidewalk can be asked for help, without any official time limit. A second Street Shout-Out is included on a Double Ride. In the revived Cash Cab, the Mobile Shout-Out was replaced by the Social Media Shout-Out, in which Ben activates Facebook Live so that those on the site may help the contestant.[7]

text: Video Bonus[edit]

text: Should the passenger(s) reach the destination without striking out, Bailey/Melewski offers a choice: the option of leaving the cab and keeping the prize money that they have won, or they can stay and try to double their money by risking it all on a Video Bonus question. Bailey/Melewski plays a video clip and asks the contestant(s) a single question based on its content. If the question is answered correctly, the contestant(s) win double what they have earned so far, but if they are wrong, they lose all of their money "at the very last moment", as Bailey says, and "leave with nothing but a cab ride".

text: Double Ride[edit]

text: Beginning in Season 4, this rarely occurring part of the show happens when randomly selected passengers are able to win double the amount of money of a normal game. The first four questions are worth $100, the second four are worth $200 and the rest until the end of the game are worth $400. The "Red Light Challenge" is worth $500.

text: Record payouts[edit]

text: The current record of $6,200 won on one ride is held by Sam Meyer (riding solo, on a Double Ride, taking and winning the Double-or-Nothing Video Bonus question) on the episode that aired May 18, 2009.[8] This topped the old record held by contestants Sean Devney and Steve Irolla, two New York City tour guides who won $4,100 after answering the "Video Bonus" question correctly. They reached their final destination with two strikes (both on $200 questions).

text: Special editions[edit]

text: One episode of the program was a special celebrity edition, featuring actor Thomas Haden Church of Spider-Man 3, NHL players Jed Ortmeyer and Ryan Hollweg of the New York Rangers and journalist Harry Smith, formerly of CBS' The Early Show. All played for a charity of their choice, and Discovery Channel matched the contestants' winnings. Another episode was a special in which the passengers were asked questions relating to the 2008 film Frost/Nixon. In this episode, the host of Cash Cab: Canada, Adam Growe, was driving the cab instead of Ben Bailey.

text: On April 21, 2009, Discovery aired a charity episode of Cash Cab for its 250th episode featuring two rides by boat crew members from Deadliest Catch. Time Bandit co-captain Andy Hillstrand and Josh Harris, son of Cornelia Marie captain Phil Harris, went against Sig Hansen (captain of the Northwestern) and his two brothers. All cash values were doubled from the Season 3 payouts, the passengers received a second Street Shout-Out, and all money earned was donated by the passengers to the charities of their choice.

text: In the Cash Cab: Las Vegas episodes, filmed in May 2010 and broadcast beginning in August of that year,[9] celebrities play for charity and civilians play for themselves. Guests have included Mayor of Las Vegas, Oscar Goodman, comedian David Brenner, the band Neon Trees and magicians Penn & Teller. The prizes are sometimes doubled in a "Double Down Ride", just like on the regular show. In the event they strike out or miss the Video Bonus question, their charities receive $500, though some celebrities decide to also chip in with the amount of money lost, out of their own pockets.[citation needed]

text: On December 4, 2017, Discovery aired a special Celebrity Edition, where as the unsuspecting passengers hailed the Cash Cab, they were joined by celebrities to help them, featuring NCIS: New Orleans actor Scott Bakula, actor & comedian Gilbert Gottfried, and Friends actor Matthew Perry.[10]

text: Taglines[edit]

text: The show's tagline in the first two seasons was: "There are 13,000 cabs in New York City, but there's only one that pays you!" Starting in season three, the tagline was modified: "There are 13,000 cabs in the streets of the Big Apple, but there's only one that pays you!" On Cash Cab: After Dark, the tagline is: "Every night, 13,000 cabs hit the streets of the city that never sleeps, but there's only one that pays you!"

text: Cash Cab: Chicago[edit]

text: During Season 6 of Cash Cab, a new spin-off series, Cash Cab: Chicago, hosted by comedian Beth Melewski and using the same rules as its New York counterpart, aired. The spin-off was cancelled after one season, but rerun episodes are aired along with Cash Cab episodes in syndication.[11] Ben Bailey stated that the show was created during contract renewal negotiations.[12]

text: Production[edit]

text: A support van tails the Cash Cab, containing producers and a camera crew for the various street shots. The staff provide logistical information and questions by way of a walkie-talkie and earpiece worn by the host. The Cash Cab is equipped with ten cameras: one on the host, three on the passengers, one pointing forward from the back window of the cab, and three (front, left and right) in the advertising shell on the roof of the cab showing the passing streetscape. The rear of the cab behind the seats contains ten recording decks and other production equipment.

text: The lighting and the music that go off when contestants enter the cab consist of a switchboard that is connected to an iPod and the car stereo. The Video Bonus monitor is a DVD player that is embedded to the back of the front passenger seat.

text: Some contestants are randomly picked as they walk along the sidewalk, while others are selected in advance. Even so, those picked in advance are told that the cab is supposed to take them to the show on which they will appear. The cab turns out to be the show itself.[13]

text: Near the end of the game at the player's destination Ben Bailey or Beth Melewski appears to present the cash won. In reality, this cash is a prop and used for on-air purposes only. The winnings, which must be taxed, are sent via check.[13]

text: The Cash Cab in New York is a Toyota Sienna minivan[14] with the New York City Taxi and Limousine Commission call sign "1G12" in the first two seasons and during the After Dark shows. A new cab with the call sign of "7N78" has been used since, which also features new headliner lighting.[15]

text: Melewski's Cash Cab is also a Toyota Sienna minivan with the Yellow Taxi call sign "4472".

text: Broadcast and syndication[edit]

text: As of March 2017, reruns air on Cozi TV and on Game Show Network. The New York City version reruns air on the Quest network in the UK. On October 26, 2009, MGM Television announced that the reruns would begin airing on local stations in January 2011.[16] Stations are allowed the option to air the series as a daily strip or as a weekend series. GSN began airing the series starting on March 13, 2017.

text: On March 27, 2017, Discovery announced it was working on new episodes that will feature guest hosts from “the worlds of comedy, film and TV” as the drivers. Despite initial reports that he would not return,[17] Bailey did host the revival episodes.[18]

text: Accolades[edit]

text: Bailey has been nominated four times for the Daytime Emmy Award for Outstanding Game Show Host, winning the award in 2010, 2011 and 2013. Cash Cab won the Daytime Emmy Award for Outstanding Game Show in 2008, 2009 and 2010. In 2013, the show appeared in TV Guide's list of the 60 greatest game shows ever.[19]

text: International versions[edit]

text:
Country
Name
Driver
Channel
Premiere

Asia-Pacific

Cash Cab Asia

Oli Pettigrew

AXN Asia

18 October 2011

 Arab World

كاش تاكسيCash Taxi

Hisham Abdel Rahman

MBC 1

2008

 Australia

Cash Cab

Charlie PickeringJames Kerley

Channel V

29 October 2007

 Austria

QUIZ TAXI

Max Schmiedl

Puls 4

16 October 2011

QUIZ TAXI eXtreme

23 October 2011

 Belgium

Taxi Vanoudenhoven

Rob Vanoudenhoven

Eén

10 June 2012

 Brazil

Taxi do Milão

Supla

RedeTV!

2010

 Canada

Cash Cab

Adam Growe

Discovery Channel Canada  ( Canada)

10 September 2008

Taxi Payant

Alexandre Barrette  (in French)

V  ( Quebec)

3 September 2009

 China

超级现金车Cash Cab[20]

Song Peng (宋鹏)

TVS3

17 December 2012

 Colombia

CityTV

 Czech Republic

Taxík

Aleš HámaTomáš MatonohaMonika Absolonová

Česká televize

2008

 France

Taxi Cash

Alexandre Devoise

W9

23 October 2010

 Denmark

Taxaquizzen

Sigurd Kongshøj Larsen

TV2

29 September 2011

 Egypt

كاش تاكسيCash Taxi

Nashwa Mustafa

MBC Masr

9 July 2013

 Germany

Quiz Taxi

Thomas Hackenberg

Kabel eins

18 April 2006

 Greece

Taxi Girl

Vicki Stavropoulou

Mega TV

2006

 Hungary

Tutifuvar - A taxiquiz

Gianni Annoni

Viasat 3

2007

 India

Airtel Cash Cab

Munish Mukhija

UTV Bindass

2007

 Indonesia

Taxi Selebritis

Farhan

antv

2009

 Italy

Cash Taxi

Marco Berry

Sky UnoCieloLA7

2009

 Israel

מונית הכסףMonit Hakesef

Ido Rozenblum

Channel 2 (Keshet)

19 May 2007

 Jamaica

Claro Cash Cab

Felisha LordWayne W. Whyte

Television Jamaica

15 November 2010

 Japan

キャッシュキャブKyasshukyabu

Shinya Ueda and Teppei Arita

Fuji TV

1 March 2008

 Kazakhstan

ТаксиTaxi

Murat Ospanov

NTK

2009

 Lithuania

Pinigų taksi

Karina Krysko

LNK

30 June 2008

 Malaysia

Teksi Tunai

Bob Lokman

Astro Prima

2007

 Mexico

Taxi Cash

Andrés Bustamante

Televisa

28 January 2008

 Netherlands

Cash Cab

Kurt RogiersEdo Brunner

BNN

2006

 Peru

Gana Taxi

Carlos Vílchez

Frecuencia Latina

2011

 Philippines

Cash Cab Philippines

Ryan Agoncillo

AXN Philippines

22 December 2015[21]

 Poland

TV4

 Romania

Taxi Maxi

Kanal D

 Russia

ТаксиTaxi

Alex KulichkovEugene Rybov

TNT

20 December 2005

 Serbia

Кеш таксиKeš taksi

Ivan Ivanović

Fox televizijareruns on Prva Plus

12 January 2007[22]

 Slovakia

Taxík

Peter Kočiš

Jednotka

2012

 Slovenia

Taksi: Kviz z Jožetom

Jože Robežnik

RTV SLO

2016

 Spain

Taxi, taxi

Joan Domínguez  ( Madrid)

Telemadrid

2006

¡Taxi!

Manolo Sarriá  ( Andalusia)

Canal Sur 2

18 January 2010

Taxi

Miki Nadal y Manolo Sarriá  ( Spain)

laSexta

2013

 Sweden

Fredrik Belfrage

Discovery Channel

 Taiwan

黃金計程車Gold Taxi

David Chao (趙正平)Vincent Liang (梁赫群)Gui Gui (鬼鬼)

ECT

22 April 2009

 Thailand

แท็กซีมหาเศรษฐีCash Cab Thailand

Ball Chernyim (บอล เชิญยิ้ม)Jeab Chernyim (เจี๊ยบ เชิญยิ้ม)Passakorn Ponlaboon (ใบเฟิร์น พัสกร พลบูรณ์)

Modernine TV

2 March 2015

 Ukraine

ТаксiTaxi

Gregory Herman

1+1

2006–2008

 Uganda

Cash Cab

John Moody

ITV

13 June 2005

 United States

Cash Cab

Ben Bailey

Discovery Channel

5 December 2005

Cash Cab: After Dark

9 August 2007

Cash Cab: Las Vegas

8 August 2010

Cash Cab: Chicago

Beth Melewski

14 February 2011

 Vietnam

Taxi May Mắn

Hiếu Hiền

HTV7

19 October 2012


document_title: Super Bowl curse

question_text: when was the last time a home team hosted the super bowl

root

text: Super Bowl curse

text: The Home Field Advantage Curse[edit]

text: The home field curse affects the host team of the Super Bowl. So far no team has yet managed to reach the Super Bowl in their home stadium. Four teams with Super Bowls in their home venue have qualified for the divisional playoffs: the 1994 Miami Dolphins, the 1998 Miami Dolphins, the 2016 Houston Texans, and the 2017 Minnesota Vikings, the Vikings being the first to qualify for their conference's title game. From 1966–2011 (excluding the six Super Bowl games held in a stadium without a professional team), the Super Bowl host team has had 11 winning seasons, four split seasons, and 25 losing seasons. Mathematically, the probability of that many losing seasons or more occurring by chance (assuming a 50 percent chance of having a losing season (disregarding .500 seasons)) is 7.69 percent. It should be noted, however, that the Super Bowl host stadium is selected several years before the game is played, without regard to the teams that qualify.

tag: p

text: Only two NFL teams have reached the Super Bowl hosted in their home region: the San Francisco 49ers, who played Super Bowl XIX in Stanford Stadium, rather than Candlestick Park, and the Los Angeles Rams, who played Super Bowl XIV in the Rose Bowl, rather than the Los Angeles Memorial Coliseum. Besides Stanford Stadium and the Rose Bowl, the only other Super Bowl venue that was not the home stadium to an NFL team at the time was Rice Stadium in Houston: the Houston Oilers had played there previously, but moved to the Astrodome several years prior to Super Bowl VIII. The Miami Orange Bowl was the only AFL stadium to host a Super Bowl and the only stadium to host consecutive Super Bowls, hosting Super Bowl II and III. MetLife Stadium in New Jersey, which hosted Super Bowl XLVIII, is the home stadium of two NFL teams: the New York Giants and the New York Jets.

text: This list of examples is not exhaustive; no team has every qualified for the Super Bowl played in their home stadium.

text:
Team
Host Field
Season
Season Record

Houston Oilers
Rice Stadium, Houston, TX
1973 (Super Bowl VIII)
1--13

Atlanta Falcons
Georgia Dome, Atlanta, GA
1999 (Super Bowl XXXIV)
5--11

Indianapolis Colts
Lucas Oil Stadium, Indianapolis, IN
2011 (Super Bowl XLVI)
2--14

New Orleans Saints
Mercedes-Benz Superdome, New Orleans, LA
2012 (Super Bowl XLVII)
7--9

New York Jets
MetLife Stadium, East Rutherford, NJ
2013 (Super Bowl XLVIII)
8--8

New York Giants
MetLife Stadium, East Rutherford, NJ
2013 (Super Bowl XLVIII)
7--9

San Francisco 49ers
Levi's Stadium, Santa Clara, CA
2015 (Super Bowl 50)
5--11

Minnesota Vikings
US Bank Stadium, Minneapolis, MN
2017 (Super Bowl LII)
13--3

tag: table

text: The Non-Repeat Curse[edit]

text: Since 1993, few winning teams have followed up their Super Bowl appearances with a second Super Bowl appearance, or even advanced to a conference title game in the subsequent season (the 1994 Dallas Cowboys qualified for their conference title but did not qualify for the Super Bowl). Only seven teams have won back-to-back Super Bowl championships, and only one of these seven have made more than two consecutive winning appearances in the Super Bowl. The only franchise to reach more than three straight title games was the Buffalo Bills who lost four Super Bowls in a row from 1990–93.

text: Since 2005, no incumbent holder has managed to successfully defend their title. Between 2006 and 2013, every defending Super Bowl champion would conclude the following season either losing their opening playoff game or failing to qualify for the playoffs.

text: This list of examples includes every team that has ever had back-to-back appearances at the Super Bowl.

text:
Team
First Super Bowl Appearance
Score
Second Super Bowl Appearance
Score
Third Super Bowl Appearance
Score
Fourth Super Bowl Appearance
Score

Dallas Cowboys
1970 (Super Bowl V)
13--16
1971 (Super Bowl VI)
24--3
-
-
-
-

Miami Dolphins
1971 (Super Bowl VI)
3--24
1972 (Super Bowl VII)
14--7
1973 (Super Bowl VIII)

-
-

Pittsburgh Steelers
1974 (Super Bowl IX)
16-6
1975 (Super Bowl X)
17--21
-
-
-
-

Pittsburgh Steelers
1978 (Super Bowl XIII)
35--31
1979 (Super Bowl XIV)
19--31
-
-
-
-

San Francisco 49ers
1989 (Super Bowl XXIII)
20--16
1990 (Super Bowl XXIV)
55--10
-
-
-
-

Buffalo Bills
1990 (Super Bowl XXV)
19--20
1991 (Super Bowl XXVI)
24--37
1992 (Super Bowl XXVII)
17--52
1993 (Super Bowl XXVIII)
13--30

Dallas Cowboys
1992 (Super Bowl XXVII)
52--17
1993 (Super Bowl XXVIII)
30--13
-
-
-
-

Green Bay Packers
1996 (Super Bowl XXXI)
35--21
1997 (Super Bowl XXXII)
24--31
-
-
-
-

Denver Broncos
1997 (Super Bowl XXXII)
31--24
1998 (Super Bowl XXXIII)
34--19
-
-
-
-

New England Patriots
2003 (Super Bowl XXXVIII)
32--29
2004 (Super Bowl XXXIX)
24--21
-
-
-
-

Seattle Seahawks
2013 (Super Bowl XLVIII)
31--34
2014 (Super Bowl XLIX)
43--8
-
-
-
-

New England Patriots
2016 (Super Bowl LI)
34--28
2017 (Super Bowl LII)
33--41
-
-
-
-

text: The Losers' Curse[edit]

text: Although many teams experience this phenomenon, it is certainly not the rule. There are many speculations made about potential causal factors for this trend, including the team having a shorter offseason due to their extended postseason play, difficulty settling contracts, more pressure on the players, and an increase in visibility, which could contribute to nervous playing.[3]

text: One piece of the Super Bowl curse asserts the team that loses the Super Bowl will go into losing seasons overall. The trend was especially evident during the early 2000s.[4]

text: This list of examples is not exhaustive.

text:
Team
Super Bowl Season
Season Record
Super Bowl Score
Season
Record

Cincinnati Bengals
1988 (Super Bowl XXIII)
12--4
16--20
1989
8--8

Denver Broncos
1989 (Super Bowl XXIV)
11--5
10--55
1990
5--11

Buffalo Bills
1993 (Super Bowl XXVIII)
12--4
13--30
1994
7--9

Atlanta Falcons
1998 (Super Bowl XXXIII)
14--2
19--34
1999
5--11

New York Giants
2000 (Super Bowl XXXV)
12--4
7--34
2001
7--9

St. Louis Rams
2001 (Super Bowl XXXVI)
14--2
17--20
2002
7--9

Oakland Raiders
2002 (Super Bowl XXXVII)
11--5
21--48
2003
4--12

Carolina Panthers
2003 (Super Bowl XXXVIII)
11--5
29--32
2004
7--9

Philadelphia Eagles
2004 (Super Bowl XXXIX)
13--3
21--24
2005
6--10

Chicago Bears
2006 (Super Bowl XLI)
13--3
17--29
2007
7--9

Carolina Panthers
2015 (Super Bowl 50)
15--1
10--24
2016
6--10

text: Further reading[edit]

text:
"Credit Belichick for beating Super Bowl curse". The Sacramento Bee. October 25, 2006. pp. C3.
Freeman, Mike (December 12, 1991). "Fans cry: Off with Giants' Head (Coach)!". The Washington Post.
Green Jr., Ron (November 5, 2004). "Lost-the-Super-Bowl blues afflict Panthers, Raiders". The Charlotte Observer. pp. 2C.
"Less and more than rumored Miami and the Super Bowl curse". Sarasota Herald Tribune. January 30, 1999.
Penner, Mike (August 27, 2006). "Curses are reality to fantasy leaguers". Los Angeles Times. pp. D.2.

tag: ul


document_title: Sophia Peletier

question_text: when did they find sophia in the walking dead

text: Sophia Peletier

text: Comic book series[edit]

text: Sophia is introduced in issue #2 at the initial camp established by survivors of the outbreak on the outskirts of the city of Atlanta, now overrun by walkers. She is seen playing with Carl Grimes and a pair of twins named Billy and Ben, and witnesses Carl and his mother Lori reunite with his father, Rick.[volume & issue needed] With the group under Rick's guidance following Shane's death, they arrive at an abandoned, gated community named Wiltshire Estates. The group begins to settle there, and Sophia, her mother Carol, and the rest of the group briefly enjoy living in houses and sleeping in beds (as opposed to Dale's crowded RV in which the group had spent the entire winter). However, the group soon discovers that, upon closer examination, the area is actually itself overrun; the death of Ben and Billy's mother Donna occurs as a result. They are briefly welcomed on to the farm of Hershel Greene, after Carl is shot by his neighbor Otis and taken there to be operated on. Following Carl's recovery, the group leaves Hershel's property and again presses their luck on the road.[volume & issue needed]

text: After spending a good deal of time traveling, the group comes upon an abandoned prison, which they clear of walkers and subsequently settle into. Sophia moved into a cell with Carol and her lover Tyreese, whom the group had rescued a while before discovering Wiltshire Estates. One day, while Sophia is playing cards with Carl, she asks him a question about his card and then if he would like to be her boyfriend. He rejects her offer, and the two continue on playing. When a newcomer named Michonne arrives at the prison, she begins to develop feelings for Tyreese, which Carol notices with great discomfort. Soon, they engage in sexual intercourse, as Carol sadly discovers from a distance. Because of this, Sophia receives very little attention from her mother, and is subsequently traumatized when she attempts suicide directly in front of her.[volume & issue needed]

text: Carol's downward spiral ultimately reaches a breaking point, which causes her to attempt suicide once again. She approaches and begins talking to a walker another newcomer named Alice had been using for research, and then steps closer and allows it to bite her. She is put down by Andrea, and later buried in the prison-yard, where Sophia mourns her mother's loss. Sophia remains in a catatonic state for a long time afterwards. As life becomes increasingly dangerous for the group, Andrea and Dale break away from the group, taking Sophia, Ben, Billy, Hershel's daughter Maggie and Glenn along with them. Following this decision, a rival community named Woodbury, which wants to take the prison for themselves, storms an attack on the group and successfully kills everyone except Rick, Carl and Michonne. The three of them return to Hershel's farm to discover the rest of the group living there. While reunited, Sophia refers to Maggie as her "mother" to Carl, much to his confusion.[volume & issue needed]

text: A group of survivors soon shows up on the farm, one of them claiming to be a scientist who knows how he can stop the outbreak and is on his way to Washington, D.C. to develop the cure. This sends the group on the road again. On the way, the scientist, Eugine, is revealed to have been lying about knowing a cure (having only made it up so that he would be protected). They are met by a man named Aaron, who claims he can take them to a safe community in Alexandria, nearby Washington, D.C. Rick trusts him, and soon they are all allowed to live in the Alexandria Safe-Zone. Sophia shares a house with Glenn, Maggie and Andrea. She adjusts well to her new environment, and even participates in a Halloween event put on by the community's leader, Douglas Monroe. During this time she also begins to call Glenn her father; however, when she overcomes her fears established by the world outside, she admits to him and Maggie that she knows they aren't her real parents, and also begins to acknowledge Carol's previous existence.[volume & issue needed]

text: After a man who calls himself "Jesus" arrives and proposes organizing a trade with the Alexandria Safe-Zone with his thriving community on a hilltop, the group heads up there, only to be stopped by a group of hostile people who refer to themselves as "The Saviors" and their leader, Negan. Since Rick's group had killed so many of his men (albeit, in self-defense), Negan demands a sacrifice of one of their people. He ultimately chooses Glenn, and brutally beats him to death with his baseball bat which he calls "Lucille". He tells them they have one week to give him half their supplies or risk repeating the tragedy that has just unfolded. Devastated, Maggie repeatedly punches Rick in the face for not doing anything; this prompts Carl to point his gun at her so she would stop, which in turn caused Sophia to lash out at him and bite his arm. Carl walks up to Sophia later on, and apologizes for her "dad's" death. She begins to believe it is somehow her fault that everyone in her family dies, but Carl assures her that that's "just the way it is" now.[volume & issue needed]

text: Glenn's body is buried at the Hilltop Colony, where he and Maggie had previously discussed moving to with Sophia and their soon-to-be-born child. Sophia gives Carl a tearful goodbye and hugs him, and she and Maggie ultimately do move to the Hilltop Colony while the others return to the Alexandria Safe-Zone. She later expresses displeasure with the idea of remaining at the Hilltop Colony long-term to Maggie; however, this seems to change after she befriends the (currently unnamed) son of Hilltop resident Brianna (a new friend of Maggie's).[volume & issue needed]

text: Some time later, Maggie becomes the de facto leader of the Hilltop Colony (having apparently overthrown the previous leader, Gregory). She brings the majority of the people from the Hilltop to Alexandria, including many children (Sophia being among them), only to learn that much of Alexandria has been destroyed in an attack by the Saviors.[volume & issue needed]

text: Sophia is still alive and well to date at the Hilltop Colony, and is also the only remaining survivor of the Atlanta group, besides Rick and Carl.[volume & issue needed]

text: Television series[edit]

text: Sophia Peletier, along with her mother Carol and her father Ed, are staying at the camp formed by a relatively large group of survivors outside of Atlanta. As it was revealed in a flashback in the season two episode "Chupacabra", Ed brought Carol and Sophia with him while moving toward a "safe zone" on the outskirts of the city. They meet up with Shane Walsh, Lori Grimes and her son Carl, whom Sophia quickly becomes close friends with. The six of them decide to make it together, and stumble upon the camp set up by Dale Horvath. She and Carl befriend two children named Louis and Eliza, the son and daughter of a man known as Morales and his wife Miranda.

text: Season 1[edit]

text: Sophia is first introduced in the season one episode "Tell It to the Frogs", where it is revealed that Ed abuses Carol, slapping her across the face for not coming with him right away. For this he is beaten savagely by Shane, who promises to beat him to death if he lays his hand on Carol, Sophia or anyone else in the camp. In the next episode, "Vatos", Ed's injuries are revealed to have confined him to his tent, and so during dinner he implored Sophia to stay with him and keep him company. However, Carol stood her ground, and said that Sophia wanted to join everyone else. Towards the end of the episode, a herd of walkers leads to the deaths of Ed and Amy, another survivor, and several unnamed people before all the walkers are killed. In the episode "Wildfire", Rick Grimes decides to lead the group away from the current site and travel to the Center for Disease Control (CDC) because of its assumed security and to possibly find a cure for Jim, a survivor who had been bitten when the camp was attacked. Morales announces that his family will be leaving the group to find family in Alabama. Sophia is saddened by Eliza's leaving, and Eliza gives Sophia her doll to remember her by. Sophia and Carol appear to have become more enthusiastic and open members of the group following Ed's death. They travel with the rest of the group to the CDC.

text: In the first season finale "TS-19", the sole remaining CDC worker Dr. Edwin Jenner reluctantly agrees to let them all in. While there, Sophia and the others are briefly introduced to the many luxuries the CDC has to offer, such as delicious food, hot showers and a recreation room full of games and toys she and Carl can play with. However, it is soon revealed that Jenner had locked them inside the CDC, which was going to self-destruct when a timer ran out. Sophia immediately begins to cry, and Carol pleads with Jenner to let them all go, saying that Sophia doesn't deserve to die in such a manner. After pleas from all of the group (minus two survivors, Jacqui, and Amy's sister Andrea), he finally lets them go with just minutes to spare. Ultimately, Sophia, Carol and everyone except for Jacqui (who stayed behind with Jenner) make it out alive.

text: Season 2[edit]

text: In the season two premiere, "What Lies Ahead", the group is stopped on a vehicle-jammed highway, where they stop to loot abandoned cars for supplies and new clothes. In the process, a massive herd of walkers forces the group to take cover underneath the cars. Sophia is separated from Carol, and is discovered by two walkers. She runs away from them, with Eliza's doll in her arms. Rick runs after her and carries her to a safe spot in the nearby woods so he could go and kill the walkers. He does so successfully, but when he comes back, Sophia is nowhere to be found. Carol is beyond devastated, and Carl is very concerned as well. The group goes on a search for her, but find no trace of her. They come upon a church, and while there, Carol stops and prays to the figure of a crucified Jesus. She says that even though she prayed for Ed's death for abusing her and "looking" at Sophia, her punishment shouldn't be Sophia's death. This implies that Ed had a history of sexual temptations towards his daughter, and may have even acted upon them before.

text: The group keeps searching for Sophia but is unsuccessful. In the episode "Cherokee Rose", Carl's injuries ultimately lead the whole group onto Hershel Greene's farm, where they settle. They continue their search, but still nothing seems to turn up. In the episode "Chupacabra", the only thing that comes to light is Sophia's doll, which had been discovered by a member of the group named Daryl Dixon. Daryl goes on several searches for Sophia, being one of the most devoted members of the group in looking towards recovering her. He and Carol bond greatly because of his efforts. In the mid-season finale "Pretty Much Dead Already", Glenn tells the group that he discovered that Hershel has been keeping a group of walkers, consisting largely of his family and neighbors, in his barn, as he had believed them to be sick but nonetheless curable patients. Shane goes against Rick's orders, opens the barn, and (along with the rest of the group) shoots all the walkers that stumble out. Just as things seem to be over and done with, one more walker stumbles out of the barn - Sophia, who had been bitten while in the woods. (She had then been found by Otis, who put her zombified form in the barn before his death.) Knowing what must be done, Rick steps forward and shoots her, putting her out of her misery. In the mid-season premiere "Nebraska", she is buried in a funeral ceremony, alongside Hershel's second wife Annette and stepson Shawn (who were also kept in his barn as walkers). Carol does not attend the funeral because her daughter "died a long time ago".

text: Development and reception[edit]

text: Gina McIntyre of the Los Angeles Times referred to the second season premiere "What Lies Ahead" as "thrilling" and "heart-wrenching", citing Sophia's disappearance and the shooting of Carl.[1] Derek Boeckelmann of Daily Nexus commended the suspenseful sequences of the episode, stating that "the show wisely puts both Carl and Sophia, the youngest survivors, on the edge of peril many times" in the episode.[2] Zack Handlen of The A.V. Club felt that Sophia's disappearance was contrived.[3] Paste's Josh Jackson felt that the side-plot of the continued hunt for Sophia takes a backseat to the events with Rick's family at the farmhouse in "Bloodletting".[4] HitFix's Alan Sepinwall commented in his review of "Save the Last One" that with all the time spent lingering around that traffic jam and looking for Sophia, "the show and its characters seem to be heading nowhere fast".[5] Mark Maurer of The Star-Ledger opined that the search for Sophia had gone on long enough, and that the next episode would be the appropriate time to bring her back.[6] Nate Rawlings of Time commented on the situation with the still-lost Sophia that the show "really knows how to drag out a situation, doesn’t it?"[7]

text: Time journalist Nate Rawlings complained in his review of "Cherokee Rose" that Sophia had been "missing for a month now in what has become an incredibly dragged out subplot".[8] Andrew Conrad of The Baltimore Sun pondered: "And when are they going to wrap up this whole Sophia thing? I'm ready for them either to find her as a little zombie girl and do the thing that must be done, have a joyous reunion, or just let that whole subplot die. But please, stop dragging it out!"[9] Zach Handlen of The A.V. Club commented on Sophia's predicament: "At this point, her being gone has turned into one of those jokes that goes on so long that it stops being funny, then keeps going, and at some point may actually start being funny--or interesting--again."[10] Darren Franich of Entertainment Weekly commented that if Sophia turns out to be a zombie, "we're all going to laugh, and laugh, and cry, and laugh".[11] Nick Venable of Cinema Blend found himself "aghast" that the plotline regarding the search for Sophia was still considered worthy of returning to: "What little sympathy I had for Carol’s character has been replaced with an eternal yawn. If Sophia returns in a way that resembles anything normal without fanfare, I’m seeking out a real little girl named Sophia, and I’m going to punch her in the face."[12]

text: Despite being initially surprised about her character's being killed off in "Pretty Much Dead Already", actress Madison Lintz concluded that she understood its aftermath for the show.[13] Lintz affirmed that portraying a walker was a welcoming experience for her, and stated that she was "going to look back on and say that was amazing."[13] Lintz learned of Sophia's fate "about a month before we shot it, which was good, because sometimes they just let you find things out from reading the script, so that was fortunate. [Executive producer] Gale Ann Hurd actually called and told us. I was sad because I wouldn't be able to see everybody every day after that, but it turned out really well. I didn't really know it was going to be that big a deal, though."[14] Robert Kirkman felt that killing Sophia would add more dimension to the show, as well as add more flexibility to its storyline progression. "When a good idea comes up, you have to go with it," he articulated.[15] "Sophia is a character who is still alive in the comic book series and who has contributed quite a bit to the overall narrative and informed a lot of story lines for a lot of different characters. Having Carol [...] survive her daughter as opposed to the other way around as it is in the comics is going to lead to interesting but different stories."[15]

text: Janet Turley of The Huffington Post asserted that the episode's concluding scene involving Sophia's death was "fiction not afraid to provoke",[16] while Eric Goldman of IGN described it as an "absolutely horrific scenario".[17] CNN's Henry Hanks opined that the sequence "left [them] with a final scene that we'll be talking about until then."[18] New York's Starlee Kine asserted that it contained cinematic qualities, and felt that the scene was "satisfying, sad, and fun".[19] She wrote: "It was everything you've ever wanted this show to be. Zombies plus no dialogue, such a winning combination! And how great was it that Sophia was dead instead of impossibly alive somewhere, holed up with Merle or Morgan or those warmhearted gang members in Atlanta. And because she was granted more screen time than she ever was when she was alive, we were finally able to care about the loss of her short, young life."[19] Jen Chaney of The Washington Post echoed synonymous sentiments; "Really, the final moments of the last episode before the AMC series' December/January hiatus played like a fireworks finale on the Fourth of July, assuming your Fourth of July celebrations typically involve zombies and a pile of corpses."[20] Time journalist Nate Rawlings concluded that it was the perfect resolution for what he called "television's slowest subplot".[21] Gina McIntyre of Los Angeles Times felt that the concluding sequence was the most eventful moment of the episode, and stated that it was difficult to watch.[22]

text: Ken Tucker of Entertainment Weekly affirmed that the scene reestablished The Walking Dead to full form, as well as redeemed the season's "general gutlessness thus far."[23] HitFix's Alan Sepinwall reflected similar thoughts, and observed that it was effective enough to keep the viewers chattering until the succeeding episode.[24] Zack Handlen of The A.V. Club summated: "The Sophia reveal is a punch in the gut, because narrative fiction teaches us the longer someone stays missing, the better the chance they'll turn up alive; otherwise, where would the drama be? By using the little girl in this way, the show transforms what should've been anti-climax into a reinvention of an entire storyline. It's not enough to make the bad parts of the earlier episodes great, but it does show that the writers had more on their mind than stalling."[25] Mark Maurer of The Star-Ledger felt that albeit predictable, the segment was "well executed".[26] Josh Wigler of MTV said that the storyline ended in "a much darker way than anyone could have imagined."[27]

text: Los Angeles Times' Gina McIntyre notes in her review of "Nebraska" that the episode opens with "Rick and the others paralyzed by the realization that Sophia is not only beyond saving, but that she's been nearby the whole time".[28] HitFix writer Alan Sepinwall describes how the opening scene, "picking up seconds after Rick put a bullet through the thing that used to be Sophia, was great: the emotion felt every bit as palpable as it was at the end of November".[29] However, he stated that although the show made him "feel the weight of Sophia's loss in that moment where she walked out of the barn in November, once things went quieter, she went back to being a non-entity. (When Glenn lamented that they had lost others, but, "This was Sophia," I wondered if perhaps he was speaking of an alternate version of the show where Carol and Sophia were the main characters and Carl was only relevant as Sophia's occasional playmate.)"[29] The Atlantic's Scott Meslow commented: "It's clear from "Nebraska" that The Walking Dead was banking on us caring about Sophia's death - a tall order, since she'd had nothing but quiet, unmemorable screen time before her disappearance, and kept our heroes from leaving the farm to do something more interesting after. But if the show's viewers aren't mourning Sophia's death, its characters are, with reactions ranging from striking (Daryl's impotent, barely contained rage) to melodramatic (Carol sobbing and ripping up Cherokee roses, in a none-too-subtle callback to an earlier episode)."[30]


question_text: who played the joker in the adam west batman series

text: Batman, a fictional superhero appearing in publications by DC Comics, has appeared in numerous filmed works, with a variety of casts. The list below presents the casts of the television series in which Batman was the eponymous starring character.

text: Television series[edit]

text:
Character
Series (all except Batman (1966-1968) are animated)

Batman
(1966-1968)
The Adventures of Batman and Robin the Boy Wonder
(1968-1969)
The New Adventures of Batman
(1977-1978)
Batman: The Animated Series
(1992-1995)
The New Batman Adventures
(1997-1999)
Batman Beyond
(1999-2001)
The Batman
(2004-2008)
Batman: The Brave and the Bold
(2008-2011)
Beware the Batman
(2013-2014)

CAST

Bruce Wayne
Batman
Adam West
Olan Soule
Adam West
Kevin Conroy
Rino Romano
Diedrich Bader

Zachary Gordon (young)

Mikey Kelley (pre-teen)

Dee Bradley Baker (infant)
Anthony Ruivivar

Terry McGinnis
Batman

Will Friedle

Alfred Pennyworth
Alan Napier
Olan Soule

Clive Revill

Efrem Zimbalist, Jr.

Alastair Duncan
James Garrett
J.B. Blanc

Commissioner James Gordon
Neil Hamilton
Ted Knight
Lennie Weinrib
Bob Hastings

Mitch Pileggi

Kurtwood Smith

Dick Grayson
Robin
Burt Ward
Casey Kasem
Burt Ward
Loren Lester
Brianne Siddall

Evan Sabara
Jeremy Shada
Crawford Wilson
Grey DeLisle
Jason Marsden

Nightwing

Loren Lester

Jerry O'Connell
Crawford Wilson

Tim Drake
Robin

Mathew Valencia

Carry Kelly
Robin

Anndi McAfee

Barbara Gordon
Batgirl
Yvonne Craig
Jane Webb
Melendy Britt
Melissa Gilbert
Tara Strong
Stockard Channing
Danielle Judovits
Mae Whitman
Tara Strong

Katana

Vyvan Pham
Kim Mai Guest
Sumalee Montano

The Joker
Cesar Romero
Larry Storch
Lennie Weinrib
Mark Hamill
Michael McKean

Kevin Michael Richardson
Jeff Bennett
Corey Burton

The Penguin
Burgess Meredith
Ted Knight
Lennie Weinrib
Paul Williams

Tom Kenny
Stephen Root
Jeff Bennett

The Riddler
Frank Gorshin
John Astin
Ted Knight

John Glover

Robert Englund
John Michael Higgins

Two-Face

Richard Moll

James Remar
Richard Moll

Catwoman
Julie Newmar
Eartha Kitt
Jane Webb
Melendy Britt
Adrienne Barbeau

Gina Gershon
Nika Futterman

Mr. Freeze
George Sanders
Otto Preminger
Eli Wallach

Lennie Weinrib
Michael Ansara
Clancy Brown
John Di Maggio

Ra's al Ghul

David Warner

Peter Woodward
Lance Reddick

Clock King
Walter Slezak

Alan Rachins

Dee Bradley Baker

Scarecrow

Henry Polic II

Dee Bradley Baker

Mad Hatter
David Wayne

Roddy McDowall

False Face
Malachi Throne

Townsend Coleman

Corey Burton

Harley Quinn

Arleen Sorkin

Hynden Walch
Meghan Strange

Man-Bat

Marc Singer

Peter MacNicol

Killer Moth

Jeff Bennett
Corey Burton

Killer Croc

Aron Kincaid

Ron Perlman
Stephen Root

Poison Ivy

Diane Pershing

Piera Coppola
Jennifer Hale

Scarface / The Ventriloquist

George Dzundza

Dan Castellaneta

Bane

Henry Silva

Joaquim de Almeida
Ron Perlman
Clancy Brown
Michael Dorn

Firefly

Mark Rolston

Jason Marsden

Dr. Hugo Strange

Ray Buktenica

Frank Gorshin
Richard Green

Rupert Thorne

John Vernon

Victor Brandt

Tony Zucco

Thomas F. Wilson

Mark Hamill

Fox

Bill Mumy

David Faustino
Phil Morris

Shark

Peter Scolari

Googy Gress

Vulture

David Jolliffe

Grey DeLisle
Edoardo Ballerini

Count Vertigo

Michael York

Greg Ellis

Spellbinder

Jon Cypher
Michael Massee

Blockbuster

Kevin Michael Richardson
Gary Anthony Williams

Black Mask

James Remar
John Di Maggio

Thomas Wayne

Kevin Conroy

Corey Burton
Greg Ellis
Adam West

Martha Wayne

Adrienne Barbeau

Pat Musick
Julie Newmar

Chief O'Hara
Stafford Repp

Harvey Bullock

Robert Costanzo

Renee Montoya

Ingrid Oliu
Liane Schirmer

Aunt Harriet Cooper
Madge Blake

Lucius Fox

Brock Peters
Mel Winkler

Louis Gossett, Jr.

Green Arrow

Chris Hardwick
James Arnold Taylor

Hal Jordan
Green Lantern

Dermot Mulroney
Loren Lester

Zatanna

Julie Brown

Jennifer Hale

Hawkman

Robert Patrick
William Katt

Rex Mason
Metamorpho

Scott Menville
Adam Baldwin

Sinestro

Miguel Ferrer
Xander Berkeley

Solomon Grundy

Kevin Grevioux
Diedrich Bader

Jason Blood
Etrigan

Billy Zane

Dee Bradley Baker

Jonah Hex

Bill McKinney

Phil Morris

Summer Gleeson

Mari Devon

Mayor Hamilton Hill

Lloyd Bochner

Dr. Leslie Thompkins

Diana Muldaur

Bat-Mite

Lou Scheimer

Paul Reubens

Ace the Bat-Hound

Frank Welker

Dee Bradley Baker

Dana Tan

Lauren Tom

Mrs. Mary McGinnis

Teri Garr

Delia & Deidre Dennis

Melissa Joan Hart

text:
[hide]

v
t
e

1966–1968 Batman television series

Characters adapted
for the series

Alfred
Batgirl / Barbara Gordon
Batman / Bruce Wayne
Catwoman
Clock King
Commissioner James Gordon
Green Hornet
The Joker
Kato
The Mad Hatter
Mr. Freeze
The Penguin
The Riddler
Robin / Richard "Dick" Grayson

Characters created
for the series

Egghead

Vehicles & gadgetry

Batmobile
Batboat
Batcopter
Batcycle
Batsuit
Bat phone
Batcomputer
Batbelt

In-story locations

Gotham City
Batcave
Wayne Manor
Londinium

Related topics

Shows

Legends of the Superheroes
The New Adventures of Batman
Return to the Batcave: The Misadventures of Adam and Burt
The Green Hornet
The Man from U.N.C.L.E.

Films

Batman
Batman: Return of the Caped Crusaders
Batman vs. Two-Face

Music

"Batman Theme"

Lists

List of Batman television episodes
List of Batman television series cast members
Holy...

Other

Batman '66
Batman XXX: A Porn Parody
Bat Pussy
Batusi

text: Batman listsBatman television seriesLists of actors by crime television seriesLists of actors by science fiction television seriesLists of DC Comics television charactersLists of DC Comics animated television characters


document_title: Highest temperature recorded on Earth

question_text: the hottest recorded temperature on earth occurred where

text: Highest temperature recorded on Earth

text: The standard measuring conditions for temperature are in the air, 1.5 meters above the ground, and shielded from direct sunlight. The highest confirmed temperature on Earth recorded according to these measures was 54 °C (129 °F) recorded in Mitribah, Kuwait on 21 July 2016.[1]

text: Aside from these confirmed records of 54 °C (129 °F), there are reports that Furnace Creek Ranch, California, located in the Death Valley desert in the United States, might have registered 56.7 °C (134.1 °F) on July 10, 1913 - what some weather experts today refute as a measurement error.[2][3][4]

text: At 41.80 °C (107.24 °F), July 2017 in Furnace Creek, Death Valley was the hottest single month (average monthly temperature) ever reliably measured anywhere on Earth since records began in 1911.[5]

text: The former highest official temperature on Earth was in fact 57.8 °C (136 °F), registered on 13 September 1922, in ‘Aziziya, Libya, which was nonetheless de-certified by the WMO (World Meteorological Organization) in January 2012 after holding for 90 years the record for the world's highest surface temperature - the temperature is currently considered to have been a recorder's error.[6]

text: Christopher C. Burt, the weather historian writing for Weather Underground who shepherded the Libya reading's 2012 disqualification, believes that also the 1913 Death Valley reading is "a myth", and is at least four or five degrees Fahrenheit too high,[4] as do other weather historians Dr. Arnold Court and William Taylor Reid.[7] Burt proposes that the highest reliably recorded temperature on Earth is still at Death Valley, but is instead 54.0 °C (129.2 °F), recorded both in Death Valley, California on 20 June 2013, and in Mitribah, Kuwait on 21 July 2016.[8][9]

text: Temperatures measured directly on the ground may exceed air temperatures by 30 to 50 °C.[10] A ground temperature of 84 °C (183.2 °F) has been recorded in Port Sudan, Sudan.[11] A ground temperature of 93.9 °C (201 °F) was recorded also in Furnace Creek Ranch on 15 July 1972; this may be the highest natural ground surface temperature ever recorded.[12] The theoretical maximum possible ground surface temperature has been estimated to be between 90 and 100 °C for dry, darkish soils of low thermal conductivity.[13]

text: Temperature measurements via satellite also tend to capture occurrence of higher records but are considered less reliable than ground-positioned thermometers. There is a satellite record of 66.8 °C (152.2 °F) measured in the Flaming Mountains of China in 2008.[14] Other satellite measurements of ground temperature taken between 2003 and 2009, taken with the MODIS infrared spectroradiometer on the Aqua satellite, found a maximum temperature of 70.7 °C (159.3 °F), which was recorded in 2005 in the Lut Desert, Iran. The Lut Desert was also found to have the highest maximum temperature in 5 of the 7 years measured (2004, 2005, 2006, 2007 and 2009). These measurements reflect averages over a large region and so are lower than the maximum point surface temperature.[10]


document_title: Guardians of the Galaxy: The Telltale Series

question_text: who voices rocket in telltale's guardians of the galaxy

question_tokens: who voices rocket in telltale 's guardians of the galaxy

text: Guardians of the Galaxy: The Telltale Series

text: Gameplay[edit]

text: Guardians of the Galaxy plays similar to other Telltale games, in which the player's character talks to other characters, explore environments and interact with objects within it, and at times, complete action sequences made up of quick time events. Players make choices, such as dialog selection, that create determinants within the story affecting later actions within the episode and in future episodes. Within the series, the player primarily plays as Star-Lord, but may at times briefly take the role of another Guardian during action sequences.[5]

text: Development[edit]

text: Telltale and Marvel partnered to develop the game, quickly establishing that they wanted to make an original story that used the character's canon but was not tied to the 2014 film. Telltale decided to go against an origins story, and instead focused on the connections between each of the five Guardians. Described by Marvel's Bil Rosemann, "A good Guardians story is about them as a family and showing how they're all misfits, they're all underdogs, they all feel like they don't have a family anymore" and coming together to form their own family that they depend on.[5] Telltale saw this as well as elements from the established character histories to find "potentially surprising" elements to include, according to Telltale producer Justin Lambros.[5] To achieve this, they planned each episode to center around each Guardian and explore their past, though the player will primarily remain in the role of Star-Lord throughout the series. This approach was novel for Telltale, since the character interactions that the player opts for in earlier episodes can have a stronger impact on the later episodes, particularly in the relationship between the other Guardians.[5] Telltale and Marvel's goal was to make the story accessible to people who may not have read through the comic series but had seen the film, while still dropping in hints and Easter eggs referring the Guardians' history in the comics to long-time fans.[5]

text: Telltale's Guardians was first revealed during the December 2016 Game Awards,[6] though rumors of the game had been previously found in material released by SAG-AFTRA actors as part of the 2016 video game voice actor strike in November.[7] The game's first of five episodes was released on April 18, 2017; in additional to digital downloads, a retail version will be available for the first episode release with an online pass to acquire the other episodes once released; this is expected to be released on May 2, 2017 in North America and May 5, 2017 in Europe.[8]

text: Telltale hosted a panel about the game at the 2017 PAX East event in Boston, MA in March 2017, as well as having the first episode available for a "crowd play" session during the 2017 South by Southwest event.[8]

text: Audio[edit]

text: The game is based on the Marvel Comic series and the recent film with an exclusive storyline. It has a different set of voice actors from the film. The cast currently includes Scott Porter as Star-Lord, Emily O'Brien as Gamora, Nolan North as Rocket Raccoon, Brandon Paul Eells as Drax the Destroyer, and Adam Harrington as Groot.[8]

text: Plot[edit]

text: Tangled Up in Blue[edit]

text: Star-Lord (Scott Porter) receives a distress-call from the Nova Corps requesting the assistance of the Guardians of the Galaxy on an unidentified planet that has an abandoned Kree outpost on it. The Guardians of the Galaxy find the Nova Corps' forces being decimated by Thanos (Jake Hart). Thanos' ship takes down the Milano, causing it to crash-land at the planet. The Guardians survive and Rocket Raccoon (Nolan North) reveals he's constructed a new gun that can emit a highly powerful force, but can only shoot one shot. When a large building Thanos escaped to is held shut by two metal doors, Peter goes to the inside to open it from there, finding the corpses of multiple Nova Corps members along the way. The Guardians then confront Thanos, who has obtained an ancient artifact called the Eternity Forge. The team struggles to defeat the tyrant, but Peter uses Rocket's new gun and shoots Thanos in the chest, successfully killing him.

text: The Guardians celebrate their victory by spending the night at a bar in Knowhere. Rocket tries showing off the gun to some of the bar-goers. Star-Lord interacts with his teammates. He starts off with Drax the Destroyer (Brandon Paul Eells) about how he feels with being satisfied with Thanos' revenge as Rocket Raccoon argues that Star-Lord killed Thanos with Groot (Adam Harrington) supporting him.

text:
If Star-Lord tells Drax the Destroyer that he earned his revenge, he states to Drax that he killed the one responsible for his family's death.
If Star-Lord doesn't tell Drax the Destroyer that he earned his revenge, he reminds him that he used Rocket Raccoon's gun on Thanos causing Drax the Destroyer to state that he would've expected this from Rocket Raccoon or Groot. Drax the Destroyer then leaves stating that he is not in the mood to celebrate.

text: Gamora states to Star-Lord that a small part of her wants to see her sister Nebula again.

text:
If Star-Lord reminds Gamora that Nebula is still her sister, Gamora states that Star-Lord might be right and will consider calling her after a few more drinks. The two of them do a toast to family.
If Star-Lord tells Gamora to stay away from Nebula, he also tells Gamora that what Nebula doesn't know won't come back to kill them. Gamora states that it's a safe bet and wouldn't mind starting fresh. The two of them do a toast to moving on.

text: The next day, the team amassed a large tab that they need to pay and agree that a good way to make money is to sell Thanos' body. Rocket suggests selling it to the Collector to get more credits while Gamora thinks they should give the body to the Nova Corps so they don't have to deal with criminals. Both Gamora and Rocket Raccoon end up in argument until Star-Lord breaks it up and that they will figure out who to sell Thanos' body to.

text:
If Star-Lord calls the Nova Corps to sell Thanos' body to them, he tells the female representative about it and takes in their bounty on them. After the call, Rocket Raccoon gets angry and states that they would've gotten more units off of the Collector. The Guardians of the Galaxy will receive less of a paycheck and because the bounty has to go through a process, the money won't come to them until at least half a year.
If Star-Lord calls the Collector to sell Thanos' body to him, he talks with the Collector's representative Vylla (Erin Yvette) due to the conditions of Thanos' body, but manages to get their large share of space credits after some negotiation. Before ending the transmission, Vylla tells Star-Lord to make sure the body is there when she arrives with some associates. Gamora tells Rocket Raccoon that they are going down a dangerous path dealing with the Collector.

text: After making his decision on who to sell it to, Star-Lord holds the Eternity Forge in his room and relives a flashback in which his mother Meredith Quill (Courtenay Taylor) gives a young Peter Quill (Jeremy Shada) advice on how to deal with bullies while having him promise that he will use his words and not his fists in the future.

text:
If Peter Quill promises to use his words and not his fists, he tells his mother that he will. Meredith thanks her son. She also fixes Peter Quill's walkman as they listen to a song on it as a meteor shower occurs.
If Peter Quill can't hold on to that promise, he states that he doesn't know what will happen next time. Meredith tells Peter to try for her. She also fixes Peter Quill's walkman as they listen to a song on it as a meteor shower occurs.

text: Gamora or Rocket will snap him out of it and tell him that he's been standing there for hours.

text: After the trade, the team is attacked by Hala the Accuser (Faye Kingslee), her second-in-command Jyn-Xar (Chris Cox), and their small Kree army. Hala manages to steal the Eternity Forge from Peter and escape on the Kree ship called the Revenant after damaging the Milano. Peter takes either Gamora or Drax with him to pursuit her.

text:
If Star-Lord takes Gamora with him, Gamora goes with him as Drax the Destroyer tells Star-Lord to kill all the Kree for him. He also tells Star-Lord that he won't forgive him if all the Kree on the ship aren't dead.
If Star-Lord takes Drax the Destroyer with him, Drax the Destroyer states that he shall be a violent worthy ally. Gamora tells Star-Lord not let Drax the Destroyer do anything stupid.

text: Star-Lord and his teammate arrive on the Kree ship and confront Hala the Accuser who plans to use the Eternity Forge to resurrect her son Bal-Dinn and the entire Kree race as the Kree and the entire planet were destroyed by Thanos. This apparently will require numerous sacrifices in the process. She critically wounds Peter with her lance. Rocket manages to get the ship running to allow the two to escape and Peter manages to obtain the Eternity Forge back in the process.

text: While dying on the ship, Peter has a vision of his mother's funeral and how he was adopted by Yondu (Mark Barbolak) shortly after. He comments that Meredith entrusted him to watch over Peter Quill.

text:
If Peter Quill trusts Yondu, he agrees to go along with Yondu who starts to show him his new home.
If Peter Quill doesn't trust Yondu, this will cause Yondu to forcefully drag him to his new home.

text: Afterwards, he meets his mother who places her hand on his chest and tells him to come find her. In the present, the rest of the Guardians of the Galaxy are shocked as the Eternity Forge has successfully healed Peter's wound.

text: Under Pressure[edit]

text: After Star-Lord is revived, the rest of the Guardians of the Galaxy members are surprised at what the Eternity Forge did and thought he was possessed at first until Star-Lord clears things up. The rest of the Guardians of the Galaxy are unsure on how the Eternity Forge could bring Star-Lord back to life. Just then, the Revenant catches up to the Milano. After taking evasive maneuvers, the Guardians of the Galaxy suspect that Hala the Accuser would use the Eternity Forge on the pods containing the dead Kree to create an unlimited army. In order to lay low and for Rocket Raccoon to fix the Milano, Star-Lord states that he knows someone who could help them out.

text: On the planet Rajak in its Neon District, the Guardians of the Galaxy arrive at a building where Yondu is. As Star-Lord introduces everyone to Yondu, he witnesses Rocket Raccoon pointing his gun at Yondu stating that he doesn't trust Ravagers. Yondu then has his telekinetic arrow pointed at Rocket Raccoon.

text:
If Star-Lord asks Rocket Raccoon what he is planning to do, Rocket Raccoon states that Yondu's house is already a garbage heap as Star-Lord tells him not to blow Yondu and everyone inside to pieces.
If Star-Lord advises Yondu to put his arrow away, he also tells Yondu that Rocket Raccoon has been sensitive that everyone is out to kill them. Yondu states that he can add them to the list.

text: Regardless of the choice, the two of them laugh with Yondu stating that he's been buying stuff from Rocket Raccoon for years. Star-Lord then shows Yondu the Eternity Forge that Hala the Accuser has been after. When both of them touch the Eternity Forge, Star-Lord flashes back to his childhood where Meredith Quill tells Peter that he is meant for more of this life where she claims that she is going to save the galaxy, kill Thanos, and change everything. Though Peter is surprised at what his mother said.

text:
If Peter sits by his mother, he does so for just a minute.
If Peter doesn't sit by his mother, he claims that he is cool where he is.

text: Then the two of them stare at the constellations until Peter notices an hourglass constellation that has the same shape as the Eternity Forge. When his mother is no longer there, Peter hears her quote "Come find me Peter." After the flashback, Yondu comments that it's been decades since he has seen Meredith's face. Glyphs then appear where Gamora identifies it as part of an ancient Kree language. She thinks that Nebula might be able to read it. First, they would have to find Nebula and figure it out before Hala the Accuser does.

text: As Yondu goes to obtain a device that would help repair the Milano, Rocket Raccoon steps outside as Star-Lord goes to check up on him. As both of them understand what the Eternity Forge can do so far, Rocket Raccoon thinks that it can help him with someone he lost. Even though Rocket Raccoon states that while Nebula is the top priority, he tells Star-Lord that they got to stop at Halfworld first.

text:
If Star-Lord agrees to make a detour to Halfworld, he tells the rest of the Guardians of the Galaxy and Yondu that they will be making a detour to Halfworld. When Gamora finds Nebula, she tells Star-Lord that Gamora has taken Thanos' ship to where the Guardians of the Galaxy have sent Thanos' corpse. Gamora reluctantly agrees to take a detour to Halfworld as Yondu tells Star-Lord to be careful with the Milano. On Halfworld, Star-Lord and Rocket Raccoon arrive outside the abandoned laboratory. Then they arrive at a grave where Rocket Raccoon tries to use the Eternity Forge on it. When that fails, Gamora tells Star-Lord that Nebula is tearing the place where Thanos' body is being held apart. Arriving at the location, Star-Lord and Gamora find Nebula (Ashly Burch) torturing the person in that location about the location of Star-Lord who makes himself known to Nebula who states that Thanos' body is safe. As Nebula attacks them over Star-Lord killing Thanos, the two of them managed to subdue her and persuade her to come with them. Though she will mention that she has Thanos' body where he will deserve a proper funeral.
If Star-Lord doesn't agree to make a detour to Halfworld, he tells Rocket that he wishes they could help since they have to find Nebula first. Rocket Raccoon is not pleased with the answer and states that he will find his own way to get there. After Yondu fixes the Milano, Star-Lord tells Yondu that Rocket Raccoon isn't here when asked for him to fire up the engines. When the group witnesses Rocket Raccoon riding off in Yondu's ship, Star-Lord stated that he is going to Halfworld to take care of something as Yondu tells him to keep his group in line. When Gamora finds Nebula, she tells Star-Lord that Nebula has taken Thanos' ship to where the Guardians of the Galaxy have sent Thanos' corpse. Once there, the Guardians of the Galaxy find Nebula trying to carry Thanos' body. As Nebula attacks them over Star-Lord killing Thanos, the two of them managed to subdue her and persuade her to come with them. Upon catching up to Rocket Raccoon on Halfworld, Star-Lord is told by Rocket Raccoon that he had his chance to help him.

text: When Star-Lord touches the Eternity Forge on Rocket Raccoon's hand depending on which choice was made, he experiences a memory of Rocket Raccoon's past that involved his creation. He is placed in a cage across from the otter Lylla (Fryda Wolff) as the two of them plan their escape. As Rocket Raccoon assembles a device to help them, he finds information that the scientists are going to eliminate Lylla. When the two of them evade the robots, Rocket Raccoon finds that one of the Halfworld robots managed to land a lethal injection on Lylla. After closing the door on the scientist (Chris Cox) and the robots, Lylla opens the door as she plans to take some of them down with her before the lethal injection kicks in. She then advises Rocket Raccoon to get out.

text:
If Rocket Raccoon honors Lylla's death wish, he says goodbye to Lylla and tells her to mess them up for the both of them. Lylla states that she promises that she will. After Rocket Raccoon escapes, he hears an explosion coming from the laboratory as Rocket Raccoon mourns Lylla's death.
If Rocket Raccoon carries Lylla out of the laboratory, both of them make it out of the laboratory. He then places Lylla's body on the ground as she shares a moment outdoors with Rocket Raccoon before she dies.

text: After the memory is experience, Rocket Raccoon states to Star-Lord that he had no right to see it.

text: With Nebula on the Milano, Star-Lord states that they need to get Nebula to help them decipher the ancient Kree language. Gamora states that Rocket Raccoon would be able to get Nebula's arm working again as leverage. Entering Gamora's room which Nebula has been locked up in, Star-Lord and Gamora tell Nebula that they need her to translate the ancient Kree language which Nebula is reluctant to do. When Nebula tells Gamora that she still remembers Tar-Voll, Gamora draws her sword on her as Nebula orders for Gamora to leave.

text:
If Star-Lord has Gamora leave, she does so while stating to Star-Lord that she won't help him if she hears screams. Nebula states that she never cared for them.
If Star-Lord agrees with Gamora, he states that Gamora's got the right idea as he pins her against the wall.

text: Drax the Destroyer later tells Star-Lord that there was a device found in Nebula's skull. Star-Lord persuades Nebula into giving him the device where she states that it will tell him everything he'll want to know while stating to Star-Lord that he owes her. While talking to Gamora and Drax the Destroyer, Star-Lord is told by Drax the Destroyer that the item is a Cypher Module where there isn't any left. Upon uploading it to the translator, Star-Lord uses his mask to read the ancient Kree language that quotes "Come find me in the temple." Star-Lord tells Gamora and Drax the Destroyer that they are going back to the temple.

text: At the unidentified planet where the abandoned Kree outpost is, Star-Lord states that Rocket Raccoon will need some space after what happened on Halfworld and that someone will need to remain behind to guard Nebula. Both Gamora and Drax the Destroyer want the opportunity to guard Nebula.

text:
If Gamora is chosen to guard Nebula, Star-Lord tells Gamora that she'll be able to tell if Nebula is going to make a move.
If Drax the Destroyer is chosen to guard Nebula, he tells Star-Lord that he won't let him down.

text: On the planet's surface, Star-Lord, Groot, and whoever wasn't chosen to guard Nebula enter the temple. Star-Lord uses his scanner to find that Hala the Accuser was here before them. Upon Star-Lord and the teammate with him activating the switches on the statues, a platform is raised as Star-Lord reads the translation on the wall stating the Eternity Forge can be wielded responsibly and that "she" will remain entombed throughout the galaxy. In addition, Star-Lord states that the temple in question is at a place called Emnios. When Star-Lord contacts whoever was left guarding Nebula into having the Milano's engines fired up for departure, he is told that Rocket Raccoon is in the engine room where sounds of destruction is heard.

text: In the Milano's engine room, Star-Lord confronts Rocket Raccoon who is still mourning the death of Lylla and claims that she is the only thing keeping him alive as well as the makeshift computer being what's left of her that is no longer working. Rocket Raccoon states that he can't fix it this time.

text:
If Star-Lord tells Rocket Raccoon to move on, he tells Rocket Raccoon to let go of it
If Star-Lord tells Rocket Raccoon to keep it, he tells Rocket Raccoon to hold onto it as it means a lot to him.

text: As a system failure on the Milano, Star-Lord leaves to deal with it as he tells Groot to help Rocket Raccoon. Star-Lord finds the ship under siege by the Kree soldiers. When the Revenant gets closer, Star-Lord heads down to the engine room where he gets shot in the leg by Jyn-Xar who has defeated Rocket Raccoon and Groot. With Jyn-Xar having the Eternity Forge in his hand which he plans to give to Hala the Accuser, Star-Lord rants toward Jyn-Xar about the attack. Depending on the advice Star-Lord gave him, Rocket Raccoon will either successfully put the makeshift computer back together to help electrify Jyn-Xar or hit some buttons that causes fire to Jyn-Xar.

text: Hala the Accuser contacts Star-Lord telling him that he can't run forever and that the Eternity Forge will be hers. Gamora tells Star-Lord that the Revenant's weapons are coming online. Rocket Raccoon works to get the engines back on as Star-Lord tells Gamora to set a course to Emnios while dropping off the stowaways on the way there.

text: Closing in on Emnios, Star-Lord is certain that his mother is on Emnios. Star-Lord and Gamora head to Emnios and walk towards the opened doors into a bright light. They then see something.

text: More Than a Feeling[edit]

text: Following a figure into the white light from the previous episode, Star-Lord again relives a memory from his childhood. In it, the young Peter is dropped off at a music store by his mother so she can pick up a prescription from the pharmacy, having been experiencing painful headaches as of late. As the shopkeeper (Mark Barbolak) copies a mixtape for him to give him mom, Peter is harassed by the local bully Clarence (John Omohundro) who has been regularly attacking him and broke his cassette player. Clarence taunts Peter about his mother being unable to afford her medical bills and that there are rumors she has been going door-to-door begging for handouts. If left uninterrupted, Clarence says his dad is drinking buddies with Meredith's doctor and claims that she's dying, insulting her to her face when she returns to the shop.

text:
If Peter attacks Clarence, he will punch him hard enough to cause a nosebleed, causing Clarence to throw a radio at him in retaliation, though it ends up missing. Realizing he has only angered Peter further, Clarence panics and freezes up, allowing Peter to tackle him against a shelf and start pummeling him. Meredith pulls Peter off of Clarence, who laments that Peter may have broken his jaw. Disappointed and upset with Peter's actions, Meredith begins to cough and have trouble breathing as the aggravates her condition, causing the shopkeeper to call for an ambulance while Clarence runs away.
If Peter uses his words, he'll brush off Clarence's taunts and mock him for having "elephant ears", causing Clarence to rub in how Meredith kept her terminal condition secret from Peter. If Peter remains calm and insists that his mother just needs proper medicine, Clarence tells Peter to simply buy her poison so that can't waste her money trying to get better anymore. Outraged, Meredith slaps Clarence and intimidates him into fleeing, thanking Peter for not lashing out and apologizing for her poor example in striking Clarence. Peter asks Meredith if Clarence was right about her dying.

text: At the end of the flashback, Peter's mother tells him he is "so close" and tells him to find her, culminating in the adult Star-Lord waking up to find himself back on Earth in the middle of a forest.

text: Walking through woods, he finds Gamora screaming into a field at nothing before muttering about her sister and reacting as if attacked. Confused, Star-Lord approaches Gamora only to have her start swiping at him with her sword, believing that he is Nebula. Getting pinned to the ground, Star-Lord struggles to keep Gamora's blade away from his throat, he suddenly begins experiencing one of Gamora's memories just like he had with Rocket Raccoon. In it, Gamora is training with the than-unaltered Nebula in a combat arena containing several floating platforms, advising Nebula on keeping her awareness at all times when Nebula expresses frustration with being confined. The two continue dueling until finally locking blades, Nebula pleading that Gamora is hurting her.

text:
If Gamora finishes the fight, she will overpower Nebula and knock her down, but is distracted when Thanos enters the room which Nebula takes advantage of to kick Gamora's legs out from under her and press a blade to her neck. Thanos than compliments Nebula's use of duplicity to win and if Gamora claims Nebula cheated, Thanos will remark it Gamora's fault for leaving herself open.
If Gamora throws the fight, she eases pressure off of her sword enough for Nebula to knock her down in front of Thanos, much to Gamora's chagrin. If she reveals she let Nebula win the fight, Thanos will still favor Nebula for having taken advantage of Gamora's hesitance.

text: Thanos muses that Nebula may be the greatest assassin in the galaxy and gives the sisters a mission; head to a Kree outpost on Phelion and locate General Tar-Voll who has obtained a device that Thanos requires. He instructs Gamora to recover the device while Nebula is to kill Tar-Voll, overjoying Nebula with his acknowledgment that she is ready to go out into the galaxy. Thanos than reveals to Gamora in private that his giving Nebula the mission is because he is losing faith in Gamora's capabilities, intending for Nebula to "tighten the slack" - regardless of if she's actually capable enough yet - and that Nebula will in turn be the one who suffers if they fail. After Thanos speaks with Nebula in private, the sisters arrive on Phelion and split up to complete their goals. Infiltrating the command chamber, Gamora kills the guards obtains the device but Nebula is overpowered by Tar-Voll, forcing Gamora to step in and kill the General to save her. Enraged that Gamora took her kill, Nebula demands the device so that she doesn't return a failure. Gamora can either comply or refuse, but Nebula will ultimately impale Gamora with her sword to keep her failure a secret, leaving her for dead.

text: After the memory experience ends, Gamora reawakens and pins Star-Lord again, forcing her to slap her to snap her out of it. Realizing he saw her memories, Gamora reveals Nebula's betrayal is the main reason for her bitterness towards her sister and that her sister resented her acts of protection, seeing it as pity and a lack of trust. However, Gamora reveals she also blames herself for not being more honest with Nebula about her doubts and that she still wants to repair their relationship, despite fearing that Nebula will never stop resenting her. Returning focus onto what the Temple is trying to show them, Star-Lord and Gamora hear music that the former recognizes as one of his mother's favorites, drawing them to an old chapel in the middle of the forest. Gamora warns Star-Lord to be careful as the Temple is using their memories against them, entering the chapel to find it a recreation of Meredith's funeral, albeit devoid of anybody else. As they approach the podium, the music intensifies and distorts until going quiet when Star-Lord reaches the casket and opens it, releasing a bright light that disperses the memory world and reveals the Temple on Emnios. Finding a large container in place of his mother's casket, Star-Lord and Gamora watch the object open to reveal the body of a female figure, which tumbles onto the floor.

text: Revealed to be a humanoid girl with a pair of antennae, the woman introduces herself as Mantis (Sumalee Montano) and reveals she knows Peter's name, claiming they have met before - than asks to borrow Peter's gun. Peter can either oblige her or refuse, though either way Mantis will force her prison container over the edge of the platform and destroy it, gladdened to finally be free of her "tomb". Proclaiming Peter to be "the Celestial One", Mantis reveals she was the source of Peter's visions through the Eternity Forge, calling for him to come find her - albeit unconsciously, with the message using Peter's most vivid memories, and by extension Meredith's form, on reflex to communicate it. Apologizing for her actions, Mantis holds Star-Lord's hands and is able read his responses before he even speaks, revealing she is an empath that can read others' emotions or transmit her own to them, explaining her duty is to help "the Celestial One" decide the fate of the Eternity Forge. Returning Mantis to the Milano, Star-Lord and Gamora introduce her to the rest of the Guardians by way of showcasing her abilities on either Drax the Destroyer, Rocket Raccoon or Groot. Star-Lord explains Mantis was the one calling to them through their memories, to which Drax the Destroyer questions how Mantis is connected to the Eternity Forge, despite Rocket's protests against a lengthy narration.

text: If allowed to speak of her past, Mantis explains that the Eternity Forge was was brought into existence eons ago as a way to balance the Universe's flow of life-energy, by allowing control over the cycles of life and death. Mantis herself was charged with serving as both it's guardian and a guide for it's wielder to ensure only someone worthy could use it - but when none came, the Kree separated Mantis from the Forge and locked them away separately, so that it's power couldn't be abused. Mantis than explains that there is a legend of "the Celestial One" - a chosen hero with the wisdom and insight to use the Eternity Forge and decide both it's use and it's ultimate fate - and that Star-Lord is the one the legend speaks of. Rocket is skeptical of the Legend since the Forge wasn't able to bring Lylla back, to which Mantis explains the Eternity Forge is only operating in a limited capacity - unless it is restored to full power, it can only resurrect intact and undamaged corpses, which in turn explains why Hala was preserving Kree bodies. However, Mantis reveals that as the Celestial One, Peter can restore the Forge to it's full power if he returns it to the Sacred Shrine, which would allow it to resurrect any deceased being from any point, though at the cost of one life for another - or he can destroy it to keep it's power forever out of evil hands. Rocket and Drax the Destroyer want to use it to bring back their loved ones, but Gamora and Groot wish it to be destroyed so that it's power can't be abused, by Hala or anyone else.

text: Star-Lord asks if Mantis can take them to the Shrine, to which she states she may be able to sense it's location with his help. However, the unrest and division among the crew makes it too difficult for Mantis to try, asking Star-Lord to speak with them first and find it’s source. Star-Lord finds Groot caring for a potted seedling and Rocket drinking his sorrows away, while Drax the Destroyer feeling pensive over hope he'll get his family back and anxiety over Mantis' peering into people's feelings - as well as sympathy for the kind of pain that insight causes. Finally, Star-Lord discovers the primary source of unrest is from Gamora and Nebula, the former voicing her frustration and uncertainty over failing to each her sister. Star-Lord can advise Gamora to either give up on Nebula or keep trying to reach her, before going to speak with Nebula himself. Expressing bitterness over Gamora's attempts to speak with her, Nebula claims that her sister doesn't know the full truth behind why she betrayed her, to which Star-Lord suggests she show him via Mantis' empathic abilities. Agreeing, Nebula shows Star-Lord her memories of the sisters' last mission, revealing that she hadn't been trying to kill Gamora; Thanos had been listening in as he believed that Gamora was untrustworthy - and when Gamora disobeyed him and killed Tar-Voll, he ordered Nebula to kill Gamora lest he do so himself, albeit slowly and painfully, with Nebula complying in order to save Gamora from Thanos' wrath. Gamora than walks in on Star-Lord viewing Nebula's memories and interrupts, causing another argument between them over each-other's trustworthiness despite them both wanting to reconnect.

text:
If Star-Lord tells Nebula to leave, she will bitterly depart and end up joining Hala the Accuser in order to gain protection from the Nova Corps. She than fights Gamora in the episode's climax, taunting her for never listening to her while Gamora vows to keep defeating her, though the fight ultimately ends with Nebula helping subdue Gamora.
If Star-Lord tells Nebula to stay, she and Gamora finally start to reconcile and Nebula accompanies the Guardians, leaving Gamora hopeful they can regain each-other's trust. Nebula and Gamora fight side-by-side in the episode's climax, expressing happiness at working together again, though Nebula ends up getting injured protecting Gamora.

text: With the crew's feelings now sorted out, Mantis is able to locate the Sacred Shrine and the crew readies to leave. Gamora talks with Star-Lord about the outcome of taking to Nebula, Rocket apologizes for his drunken rant at Peter and Mantis listens to music on Peter's cassette player, voicing anxiety on how much the team is weighed down by their pasts rather than living in the present. Playing some music to help ease tension, Star-Lord helps Mantis acclimatize to the Guardian's chaotic life on the Milano as they travel to the Shrine, which is located in a subterranean cavern on Drobino. Entering the Shrine, Mantis directs Star-Lord to place the Eternity Forge on the central pedestal and energize the temple, though damage to the statues forces them to manually re-adjust the lenses meant to focus power to the platform. Upon focusing the beams of light on the Eternity Forge, Star-Lord is given the choice of whether or not to fully empower it or destroy it, though Hala the Accuser enters immediately afterword with a group of Kree soldiers to try and claim it for herself, though Rocket disarms her of the remote for her lance.

text:
If Star-Lord decides to destroy the Eternity Forge, Drax the Destroyer and Rocket Raccoon feel hurt and betrayed at losing the chance to have their loved ones back, verbally lashing out at Gamora and Groot when they approve of the choice up until Hala enters. While the Guardians fight her forces to a standstill, Hala manages to reach the broken Eternity Forge and attempts to resurrect her son Bal-Dinn, but his body disintegrates moments after materializing and the stricken Eternity Forge explodes. However, Hala survives the blast, badly burned but infused with the Forge's power, swearing revenge on Peter for costing her the chance to bring back her son and army.
If Star-Lord decides to empower the Eternity Forge, Gamora and Groot will respectively express anger and disappointment at personal attachment superseding the risk, with Drax the Destroyer and Rocket Raccoon criticizing the two for being afraid up until Hala enters. While the Guardians fight her forces to a standstill, Hala manages to reach the empowered Eternity Forge and uses to successfully resurrect her son Bal-Dinn (Johnny Yong Bosch), embracing him upon affirming he is alive. Claiming the Eternity Forge for herself, Hala uses it to revive the rest of her soldiers within the Shrine, intent on repeating the process for the rest of her army.

text: Episodes[edit]

text: The game was separated into five episodes for release on mobile devices, personal computers, and PlayStation 4 and Xbox One consoles.[9] The version of the series for the Nintendo Switch was announced in August 2017, though its release date is not yet known.[10]

text:
No.
Title
Directed by
Written by
Original release date

1
"Tangled Up in Blue"
Jonathan Stauder
Zack Keller, Nicole Martinez & Timothy Williams
April 18, 2017 (2017-04-18)[1]

The Guardians help the Nova Corps intercept Thanos as he steals an artifact from an ancient Kree tomb called the Eternity Forge. Star-Lord uses Rocket's atomic gun to kill the Mad Titan, and after a night of celebration at a bar on Knowhere rack up a hefty tab. When getting the money to pay the tab, Hala the Accuser attacks the team and takes the Eternity Forge from Star-Lord's possession to resurrect the extinct Kree Empire. Peter pursues her with (either Drax or Gamora) to her ship. She mortally wounds Star-Lord, who barely escapes her with the Forge. In death, Peter sees his mother who, by way of the Eternity Forge, restores her son to life.

2
"Under Pressure"
Jason Latino
Nicole Martinez, Jessica Krause & Timothy Williams
June 6, 2017 (2017-06-06)[2]

When the Guardians stop on Rajak for repairs, Star-Lord visits his adoptive father Yondu to learn how the Eternity Forge and his mother Meredith are connected. Experiencing another vision, Peter is shown Kree glyphs that Gamora thinks Nebula can translate, but Rocket wishes to detour to Halfworld to see if the Eternity Forge can bring back his lost friend Lylla. After persuading Nebula to help them, the Guardians return to the artifact's temple and are directed to Emnios, but are attacked by Hala's Kree soldiers. Barely escaping, the Guardians arrive on Emnios, where Peter believes he'll find his mother.

3
"More than a Feeling"
TBA
TBA
August 22, 2017 (2017-08-22)[3]

Entering the Temple on Emnios, Peter experiences another memory of his childhood while Gamora relives Nebula's betraying her. Finding a casket within the Temple, they open it and release an alien named Mantis - the Eternity Forge's guardian and the one who called out to Star-Lord using his mother's image, believing he is "The Celestial One" destined to determine the Forge's fate. Guided by Mantis to the Kree's Sacred Shrine on Drobino, Star-Lord must decide whether or not to empower or destroy the Eternity Forge - a choice the rest of the Guardians are hotly divided on - before Hala arrives to try and claim it for herself.

4
"Who Needs You"
TBA
TBA
TBA 2017 (TBA 2017)

5
"Don't Stop Believin'"
TBA
TBA
TBA 2017 (TBA 2017)

text: Reception[edit]

text:
Aggregate review scores

Game
Metacritic

Episode 1: Tangled Up in Blue
(PC) 70[11]
(PS4) 72[12]
(XONE) 74[13]

Episode 2: Under Pressure
(PC) 72[14]
(PS4) 70[15]
(XONE) 79[16]

text: Guardians of the Galaxy: The Telltale Series received favorable reviews from critics earning praise for its story, voice acting, action sequences, and portrayal of the titular characters, although its humor, animation, and technical issues have been criticized.

text: Episode 1: Tangled Up in Blue[edit]

text: Aggregating review website Metacritic gave the Microsoft Windows version 70/100 based on 20 reviews,[11] the PlayStation 4 version 72/100 based on 29 reviews[12] and the Xbox One version 74/100 based on 12 reviews.[13]

text: Episode 2: Under Pressure[edit]

text: Aggregating review website Metacritic gave the Microsoft Windows version 72/100 based on 11 reviews,[14] the PlayStation 4 version 70/100 based on 8 reviews[15] and the Xbox One version 79/100 based on 5 reviews.[16]