document_title: Fallout (series)

question_text: when did the first fallout game come out

text: Fallout (series)

text: Main series[edit]

text:
Timeline of release years

1997
Fallout

1998
Fallout 2

1999

2000

2001
Fallout Tactics: Brotherhood of Steel

2002

2003

2004
Fallout: Brotherhood of Steel

2005

2006

2007

2008
Fallout 3

2009

2010
Fallout: New Vegas

2011

2012

2013

2014

2015
Fallout Shelter

Fallout 4

text: Fallout (1997)[edit]

text: Released in 1997, Fallout takes place in a post-apocalyptic Southern California, beginning in the year 2161. The protagonist, referred to as the Vault Dweller, is tasked with recovering a water chip in the Wasteland to replace the broken one in their underground shelter home, Vault 13. Afterwards, the Vault Dweller must thwart the plans of a group of mutants, led by a grotesque entity named the Master. Fallout was originally intended to run under the GURPS role-playing game system. However, a disagreement with the creator of GURPS, Steve Jackson, over the game's violent content required Black Isle Studios to develop the new SPECIAL system.[5] Fallout's atmosphere and artwork are reminiscent of post-WWII America and the nuclear paranoia that was widespread at that time.

text: Fallout 2 (1998)[edit]

text: Fallout 2 was released in 1998, with several improvements over the first game, including an improved game engine, the ability to set attitudes of non-player character (NPC) party members and the ability to push people who are blocking doors. Additional features included several changes to the game world, including significantly more pop culture jokes and parodies, such as multiple Monty Python-referencing special random encounters, and self-parodying dialogue that broke the fourth wall to mention game mechanics. Fallout 2 takes place eighty years after Fallout, and centers around a descendant of the Vault Dweller, the protagonist of Fallout. The player assumes the role of the Chosen One as they try to save their village, Arroyo, from severe famine and droughts. After saving the village, the Chosen One must save it again, this time from the Enclave, the remnants of the pre-war United States Government.

text: Fallout 3 (2008)[edit]

text: Fallout 3 was developed by Bethesda Game Studios and released on October 28, 2008. The story picks up thirty years after the setting of Fallout 2 and 200 years after the nuclear war that devastated the game's world.[6] The player-character is a Vault-dweller in Vault 101 who is forced to flee when the Overseer tries to arrest them in response to their father leaving the Vault. Once free, the player is dubbed the Lone Wanderer and ventures into the Wasteland in and around Washington, D.C., known as the Capital Wasteland, to find their father. It differs from previous games in the series by utilizing 3D graphics, a free-roam gaming world, and real-time combat, in contrast to previous games' 2D isometric graphics and turn-based combat. It was developed simultaneously for the PC, Xbox 360 and PlayStation 3 using the Gamebryo engine. It received highly positive reviews, garnering 94/100,[7] 92/100,[8] and 93/100[9] averages scores on Metacritic for the PC, PS3 and Xbox 360 versions of the game, respectively. It won IGN's 2008 Overall Game of the Year Award, Xbox 360 Game of the Year, Best RPG, and Best Use of Sound, as well as E3's Best of the Show and Best Role Playing Game.

text: Fallout 4 (2015)[edit]

text: Fallout 4, developed by Bethesda Game Studios, was released on November 10, 2015. On June 3, 2015 the game's official website went live revealing the game along with its box art, platforms, and the first trailer.[10] The game was released for Microsoft Windows, PlayStation 4 and Xbox One and takes place in Boston, Massachusetts, of the in-game New England Commonwealth and features voiced protagonists.[11][12][13][14] The Xbox One version has been confirmed to have mods as of 2016. Bethesda also confirmed mods for PlayStation 4, after lengthy negotiations with Sony. However, the PlayStation 4 mods are not able to utilize external files as of now.[15]

text: Fallout 4 takes place in the year 2287, ten years after the events of Fallout 3. Fallout 4 's story begins on the day the bombs dropped: October 23, 2077. The player's character (voiced by either Brian T. Delaney or Courtenay Taylor), dubbed as the Sole Survivor, takes shelter in Vault 111, emerging exactly 210 years later, after being subjected to suspended animation.

text: Spin-off games[edit]

text: Fallout Tactics: Brotherhood of Steel (2001)[edit]

text: Tactics is the first Fallout game not to require the player to fight in a turn-based mode, and it is also the first to allow the player to customize the skills, perks, and combat actions of the rest of the party. Fallout Tactics focuses on tactical combat rather than role-playing; the new combat system included different modes, stances, and modifiers, but the player had no dialogue options. Most of the criticisms of the game came from its incompatibility with the story of the original two games, not from its gameplay. Fallout: Tactics includes a multiplayer mode that allows players to compete against squads of other characters controlled by other players. Unlike the previous two games, which are based in California, Fallout: Tactics takes place in the Midwestern United States. The game was released in early 2001 to generally favorable reviews.

text: Fallout: Brotherhood of Steel (2004)[edit]

text: Fallout: Brotherhood of Steel became the first Fallout game for consoles when it was released in 2004. It follows an initiate in the Brotherhood of Steel who is given a suicidal quest to find several lost Brotherhood Paladins. Brotherhood of Steel is an action role-playing game, representing a significant break from previous incarnations of the Fallout series in both gameplay and aesthetics. The game does not feature non-player characters that accompany the player in combat and uses heavy metal music, including Slipknot, Devin Townsend, and Killswitch Engage, which stands in contrast to the music of the earlier Fallout games, performed by The Ink Spots and Louis Armstrong. It was the last Fallout game to be developed by Interplay.

text: Fallout: New Vegas (2010)[edit]

text: Fallout: New Vegas was developed by Obsidian Entertainment and released on October 19, 2010.[16] The development team included developers who previously worked on Fallout and Fallout 2.[17][18] Fallout: New Vegas is not a direct sequel to Fallout 3;[19][20] rather, it is a stand-alone product.[19] Events in the game follow four years after Fallout 3 and offer a similar role-playing experience, but no characters from that game appear.[20] The player assumes the role of a courier in the post-apocalyptic world of the Mojave Wasteland. As the game begins, the Courier is shot in the head and left for dead shortly before being found and brought to a doctor in the nearby town of Goodsprings, marking the start of the game and the Courier's search for their would-be murderer. The city of New Vegas is a post-apocalyptic interpretation of Las Vegas.

text: Fallout Shelter (2015)[edit]

text: Fallout Shelter is a simulation game for Microsoft Windows, iOS, Android, and Xbox One. The player acts as Overseer and must build and manage a Vault and its dwellers, including sending them into the Wasteland on scouting missions or defending the Vault from attack. Fallout Shelter was first released for iOS on June 14, 2015, Android on August 13, 2015 and for PC on July 15, 2016. On February 7, 2017 Bethesda launched Fallout Shelter on Xbox One.

text: Canceled games[edit]

text: Fallout Extreme[edit]

text: Fallout Extreme was a title in development for several months in 2000 but was canceled.[21]

text: Fallout Tactics 2[edit]

text: Fallout Tactics 2 was a proposed sequel to Fallout Tactics: Brotherhood of Steel, although it was originally conceived as a sequel to Wasteland, the video game that inspired the Fallout series. It was developed by Micro Forté, but the production was cancelled in December 2001 after the poor sales of Fallout Tactics.[22]

text: Van Buren, Black Isle Studios' Fallout 3[edit]

text: Van Buren was the codename for the canceled version of Fallout 3 developed by Black Isle Studios and published by Interplay Entertainment. It featured an improved engine with real 3D graphics as opposed to sprites, new locations, vehicles, and a modified version of the SPECIAL system. The story disconnected from the Vault Dweller/Chosen One bloodline in Fallout and Fallout 2. Plans for the game included the ability to influence the various factions. The game was cancelled in December 2003 when the budget cuts forced Interplay to dismiss the PC development team. Interplay subsequently sold the Fallout intellectual property to Bethesda Softworks, who began development on their own version of Fallout 3 unrelated to Van Buren. Main parts of the game were incorporated into Fallout 3 and its add-ons as well as Fallout: New Vegas.

text: Fallout: Brotherhood of Steel 2[edit]

text: Fallout: Brotherhood of Steel 2 is the canceled sequel to Brotherhood of Steel. The development of the game started before the completion of the original and its development caused the cancellation of Van Buren. Like its predecessor, the game would have used the Dark Alliance Engine. It was targeted for a Christmas 2004 release date.[23] Like other Fallout games, the game would have used a reputation system, only simpler. The game would have featured fourteen new weapons and ten new enemies. Depending on whether the player is good or evil, the game would have played out differently. Each of the four characters that were playable would have had a different fighting style, therefore each time the player played the game, they would have a different experience. It would have had two player co-op action for players to experience the game with their friends. The Dark Alliance Engine would have been fleshed out and player experience would have been refined. A brand new sneak system would have been added to the game. This system would have allowed players to stealthily follow enemies or use a sniper rifle on them. For characters that could not use the sniper rifle, Interplay added a turret mode allowing those characters to use turrets.[24]

text: Fallout Online[edit]

text: Fallout Online (previously known as Project V13) was a cancelled project by Interplay and Masthead Studios[25] to develop a Fallout-themed massively multiplayer online game. It officially entered production in 2008.[26] In 2009, Bethesda filed a lawsuit against Interplay regarding Project V13, claiming that Interplay has violated their agreement as development has not yet begun on the project.[27] On January 2, 2012, Bethesda and Interplay reached a settlement, the terms of which include the cancellation of Fallout Online and transfer of all rights in the franchise to Bethesda.[28] Since then, Project V13 has been revived as a completely different project called Mayan Apocalypse, unrelated to Fallout.

text: Series overview[edit]

text: Setting[edit]

text: The series is set in a fictionalized United States in an alternate history scenario that diverged from our reality following World War II. The transistor was not invented, while vacuum tubes and atomic physics became the cornerstones to scientific progress, eventually achieving the technological aspirations of the early Atomic Age and locking society into a 1950s cultural stasis. Thus, in this alternative atompunk "golden age", a bizarre socio-technological status quo emerges, in which advanced robots, nuclear-powered cars, directed-energy weapons, and other futuristic technologies are seen alongside 1950s-era computers and telephones. The United States divides itself into 13 commonwealths and the aesthetics and Cold War paranoia of the 1950s continue to dominate the American lifestyle well into the 21st century, leading to America becoming a fascist police state and ultimately abandoning its democratic ideals in favor of a deeply corrupt plutocratic system and capitalism. Political dissidents were sent to prison camps where they were experimented on, and anyone who spoke out against the Enclave-controlled government, be they citizens or occupied Canadians, were executed en masse in the streets.

text: More than a hundred years before the start of the series, an energy crisis emerged caused by the depletion of petroleum reserves, leading to a period called the "Resource Wars" – a series of events which included a war between the European Commonwealth and the Middle East, the disbanding of the United Nations, the U.S. invasion of Mexico, as well as the annexation of Canada, and a Chinese invasion and subsequent military occupation of Alaska coupled with their release of the "New Plague" that devastated the American mainland. These eventually culminated in the "Great War" in the year 2077, a two-hour nuclear exchange on an apocalyptic scale, which subsequently created the post-apocalyptic United States, the setting of the Fallout world.

text: Vaults[edit]

text: Having foreseen this outcome decades earlier, the U.S. government began a nationwide project in 2054 to build fallout shelters known as "Vaults". The Vaults were ostensibly designed by the government contractor Vault-Tec as public shelters, financed by junk bonds and each able to support up to a thousand people. Around 400,000 vaults would have been needed, but only 122 were commissioned and constructed. Each Vault is self-sufficient, so they could theoretically sustain their inhabitants indefinitely. However, the Vault project was never intended as a viable method of repopulating the United States in such a deadly scenario. Instead, most Vaults were secret and unethical social experiments, and were designed to determine the effects of different environmental and psychological conditions on its inhabitants. Experiments were widely varied and included: A Vault filled with clones of a single individual, one where the equipment designed to make clothing failed immediately after closing, a Vault where its residents were kept in cryo-stasis, a Vault where its residents were exposed to psychoactive drugs, one where one resident (usually the Vault's current Overseer) must be sacrificed each year, a Vault with only one man and puppets, a Vault where its inhabitants were segregated, two with extremely disproportionate ratios of men and women, one filled with compulsive gamblers who were only allowed to solve issues through gambling, a Vault where the inhabitants were exposed to the mutagenic Forced Evolutionary Virus (F.E.V.), and a Vault where the door never closed, exposing the inhabitants to dangerous amounts of radiation. A few control Vaults were made to function as advertised to contrast with the data from those Vaults with intentional flaws, but were usually shoddily made due to most of the funding going toward the experimental Vaults. Nevertheless, many Vaults had their experiments derailed due to unexpected events. Many of these Vaults were so self-destructive that by the time other survivors opened them, they were nothing but tombs.

text: Post-War conditions[edit]

text: In the years following the Great War, the United States has devolved into a post-apocalyptic environment commonly dubbed "the Wasteland". The War and subsequent nuclear Armageddon has severely depopulated the country, leaving large expanses of property decaying from neglect. In addition, virtually all food and water is irradiated and most life have mutated due to high radiation combined with mutagens of varied origins. With a large portion of the country's infrastructure in ruins, basic necessities are scarce. Barter is the common method of exchange, with bottle caps providing a more conventional form of currency. Most cities and towns are empty, having been looted and deserted in favor of smaller, makeshift communities scattered around the Wasteland.

text: Many humans who could not get into the Vaults survived the atomic blasts, but many of these, affected by the radiation, turned into so-called ghouls. While they were given an extended lifespan, many lost their hair and their skin decayed. Often, their voices became raspy, giving them a zombie-like appearance. Ghouls have a hatred towards humans either through jealousy, or due to discrimination by humans. Almost all ghouls resent their comparison to zombies and being called a zombie is viewed as a great insult by them. Eventually, after being exposed to high levels of radiation, some ghouls become feral ghouls and attack almost everything on sight, having lost their mind.

text: Factions[edit]

text: This section describes a work or element of fiction in a primarily in-universe style. Please help rewrite it to explain the fiction more clearly and provide non-fictional perspective. (July 2017) (Learn how and when to remove this template message)

text: Although the Wastelands of the Fallout series are home to innumerable self-supporting groups, there are a number of factions who have a significant presence across the former United States. These factions are often the major players in the larger events of each game's primary storyline. In Fallout: New Vegas and Fallout 4 the player's actions determine which factions emerge from the game's events victorious.

text:
The Brotherhood of Steel is a neo-knightly organization formed from the remnants of the United States military. The group is dedicated to the collection and preservation of Pre-War knowledge and technology and is noted for its extensive use of high-tech "power armor", sometimes putting technology above human life. Seen as elitist, the Brotherhood believes that anyone outside their ranks is incapable of handling the power of Old World technology, bringing them into conflict with other factions. There are significant divisions within the Brotherhood over how to carry out their ideology, however, and with most groups isolated from each other geographically they have evolved in different directions. On the East Coast, in the D.C. area (also known as the Capital Wasteland), the Brotherhood takes on the form of protectors of the Wastes, defending human settlements from Super Mutants and helping to distribute clean water throughout the region. The Commonwealth division - which has ties with the D.C. branch, also protects the local human survivors from mutants and other threats but acts more like an occupying army. In the Mojave region, the Brotherhood is radically isolationist and has warred with the NCR and other factions.
The Enclave is an organization that descended from the pre-War Éminence grise of the U.S. federal government and acts as the main antagonist in Fallout 2 and Fallout 3. They have access to superior technology available before the War, such as plasma weaponry, Vertibirds, and have developed a new platform of power armor off the pre-War X-01, dubbed "advanced power armor", and later developing "Hellfire armor". Their main goal (in Fallout 2 and Fallout 3) was to wipe out all mutation in the Wasteland so that they can restore the pre-War U.S. of old, which, given the pervasive radiation and background FEV virus, is almost every living thing in the Wasteland besides themselves, due to their genetic "purity".
The New California Republic, shortened NCR, is a constitutional republic and is the largest faction in the wasteland in terms of landmass and population. The NCR bears resemblance to the pre-War United States with a commitment to "old world values". Originating in Shady Sands, California by a group of survivors of Vault 15, the NCR has expanded and taken holdings in Nevada, Oregon, and Baja California, along the Colorado River. Despite being democratic and generally socially tolerant, the NCR is also highly militarized and is keen to annex any territory they deem advantageous. Though not nearly as vicious in its conquests as their rival Caesar's Legion, the NCR does have a history of violence against locals who oppose annexation, such as the Great Khans of the Mojave. The NCR holds Hoover Dam during the start of Fallout: New Vegas.[29]
The Church of the Children of Atom is a religious organization with groups scattered all across the Wasteland. The group worships a deity named Atom as well as radiation which they refer to as His "Glow", seeing nuclear weapons as physical manifestations of Atom and thus treating them as objects of worship. Members often intentionally expose themselves to high levels of radiation and many are ill and/or physically affected as a result, while others have developed high levels of tolerance to radiation. The groups located in the Capital Wasteland are small and generally peaceful while in the Commonwealth their religion has grown larger and more fanatical.
Caesar's Legion is one of the main antagonists of Fallout: New Vegas and is an autocratic, traditionalist, imperialistic slavery society, and totalitarian dictatorship. Ruled by Caesar (real name Edward Sallow), a former member of the Followers of the Apocalypse. He originated the Legion in Arizona and later expanded it into Colorado and parts of Utah, eventually conquering 87 different human tribes. Basing its culture and ideals on those of the historic Roman Empire, the Legion has relentlessly expanded its borders, enslaving the people it encounters and forcibly assimilating them to Caesar's ideology, obliterating their native cultures in the process. The Legionnaires willingly reject most modern technology (save for that involved in armaments) and their society is based on a strict caste system. Men must become Legion warriors and wear approximations of ancient Roman armor. Women have no rights and are forced into servitude, mostly for housework and reproduction. Despite its brutality, some wasteland survivors appreciate the Legion for bringing order to previously savage regions that other factions, like the NCR, have ignored.
The Followers of the Apocalypse are a loosely organized collective dedicated to humanitarian work and the recovery, preservation and dissemination of knowledge. Originating in the town of Boneyard in the NCR, they can be found throughout the Western regions, often running medical clinics. They are frequently considered "anarchist rebels" by various factions (chiefly the NCR) due to their lack of loyalty to any specific government. Despite this label, the Followers are a nonviolent group and frequently assist the player characters in their travels.
Mr. House is one of the main antagonists of Fallout: New Vegas and the owner and proprietor of New Vegas, the Post-War version of Las Vegas. Before the war, he was the founder and CEO of RobCo., the company that designed and manufactured most of the robots and computers found throughout the Wasteland. He had predicted the Great War well before it happened and spent 12 years developing a plan to save his home city of Las Vegas from destruction. Though he managed to save most of the Vegas Strip, radiation from nearby bombs devastated the surrounding area. Hoping to guide human progress after the apocalypse, House used his scientific innovations to extend his life and eventually rebuild Las Vegas into New Vegas. At the start of Fallout: New Vegas, Mr. House rules the Strip as a "benevolent dictator" (as he puts it) with the aid of local human survivors and an army of robots called Securitrons, believing the War had proven democracy to be too flawed to ever work. He is formally allied with the NCR and plays it off against the Legion in order to prevent either one from being able to annex New Vegas. Mr. House is loosely based on Howard Hughes.
Raiders is a generic term for roving bands of human cutthroats and bandits, though in some areas the various groups are organized, such as the Fiends. Raiders are typically hostile, aggressive, and quite sadistic, having descended to a level of brute savagery. They are generally depicted like the gangs in the Mad Max films, wearing odd assortments of leather and metal scrap as armor. Raiders are often drug-addicted and sometimes cannibalistic.
The Super Mutants are a type of mutation resulting from infection of the "Forced Evolutionary Virus", which turns humans into hulking and sterile creatures. They are not a single unitary faction, merely bands of mutants. The Mariposa super mutants were uncommonly found throughout southern California until the remnants of the Master's Army were driven west by the Brotherhood of Steel, across the Rockies. The subtype of these mutants is the Nightkin, who are skilled in stealth. While the Vault 87 super mutants are bands of mutants in the Capital Wasteland (the area surrounding Washington, D.C.) they are not affiliated with any other super mutants. Likewise the Institute super mutants are bands of cannibalistic (they are a human subtype) raiders, killing and consuming all those they overwhelm in the Commonwealth.
The Unity was the name of the Master's idealized vision of humanity, as well as his own organization, including the Master's Army and the Children of the Cathedral. The former being his army of super mutants, and the latter being the cult. Created to reconnoitre, subvert, and indoctrinate wastelanders into the Master's unity. They are the main antagonists of the original Fallout game.
The Institute is an advanced scientific organization first referenced in a side quest in Fallout 3 and appears as a main faction in Fallout 4 and is the main antagonist in the game. They have arose from surviving scientists and professors at the Commonwealth Institute of Technology, abbreviated C.I.T. and an in-game analog of the Massachusetts Institute of Technology located in Cambridge, Massachusetts. The people of the Institute originally had tried to help the people of the Commonwealth, but tensions between them and wastelanders caused them to give up on the post-apocalyptic Wasteland and think of it as a lost cause and live underground in isolation, sending out androids they have created known as "synths" to infiltrate and monitor above ground society. Furthermore, the Institute engages in institutionalized torture, murder, and subversion. Their atrocities are the reason for the completely justifiable paranoia that ones loved ones could be snatched away in the night and replaced. They have also been known to raze entire communities for resources. Of particular note is University Point, which was destroyed when a child accidentally stumbled upon a pre-War research paper for cold-fusion. Newer models of synths are so advanced that they can pass for human beings, including the development of free will and a desire to escape. The Institute will also sometimes send an envoy to the surface to recruit promising minds to join the Institute underground in their mission to advance science, believing that they represent humanity's best chance of long-term survival; however, they are not trusted by Wastelanders, who are suspicious of their activities and believe that their pursuit of scientific research without ethics is dangerous.
The Railroad is a covert organization formed to aid synths desiring to escape the Institute. The name is based on that of the Underground Railroad, which aided African Americans seeking to escape slavery in the Southern United States. The Railroad smuggles synths out of the Institute, then supplies them for their new lives in the Wasteland, and usually out of the Commonwealth. Due to high levels of suspicion and prejudice against synths in the Wasteland, as well as antagonism from the Institute, the Railroad operates under great secrecy.
The Gunners are the largest mercenary group in the Commonwealth and are a military-themed, well-organized and equipped group of for-hire killers with their own customs and signage who control numerous large strongholds in and around the Boston area. They were responsible for the dissolution of the Commonwealth Minutemen during the Quincy Massacre. In 2287, Quincy remains one of their key bases of operations.
Talon Company is the largest, paramilitary mercenary company operating in the Capital Wasteland. During the events of Fallout 3, they are in loose affiliation with the Enclave, but also accepting contracts from an unknown but malevolent source for the killing of any egregious force for good in the Wasteland, though they have also accepted other jobs such as fighting the Super Mutants. Their position following the defeat of the Enclave and the consolidation of the area by the Brotherhood of Steel is unknown.
The Regulators are a vigilante organization, based in the Capital Wasteland and dedicated to hunting down and killing those who do evil in their territory. As with Talon Company, it is unknown what effect the consolidation of the Capital Wasteland under the Brotherhood of Steel may have had on their operations.
The Minutemen are a loosely-organized citizen militia based in the Commonwealth, modeled after its namesake group in colonial-era New England that fought in the American Revolution. This iteration's goal is to protect settlements from various dangers such as raiders, Super Mutants, and ghouls, and to unite them under one banner to make the Commonwealth a better place to live.

text: Influences[edit]

text: Fallout draws from 1950s pulp magazine science fiction and superhero comic books, all rooted in Atomic Age optimism of a nuclear-powered future, though gone terribly awry by the time the events of the game take place. The technology is retro-futuristic, with various Raygun Gothic machines such as laser weaponry and boxy Forbidden Planet-style robots. Computers use vacuum tubes instead of transistors, architecture of ruined buildings feature Art Deco and Googie designs, energy weapons resemble those used by Flash Gordon, and what few vehicles remain in the world are all 1950s-styled. Fallout's other production design, such as menu interfaces, are similarly designed to resemble advertisements and toys of the Atomic Age. Advertising in the game such as billboards and brochures has a distinct 1950s motif and feel. The lack of retro-stylization was a common reason for criticism in spin-off games.

text: A major influence was A Boy and His Dog, where the main character Vic and his dog Blood scavenge the desert of the Southwestern United States, stealing for a living and evading bands of marauders, berserk androids, and mutants. It "inspired Fallout on many levels, from underground communities of survivors to glowing mutants."[30] Other film influences include the Mad Max series, with its depiction of a post-apocalyptic wasteland. In the first game, one of the first available armors is a one-sleeved leather jacket that resembles the jacket worn by Mel Gibson in Mad Max 2.[31]

text: Gameplay[edit]

text: SPECIAL[edit]

text: SPECIAL is a character creation and statistics system developed specifically for the Fallout series. SPECIAL is an acronym, representing the seven attributes used to define Fallout characters: Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck. SPECIAL is heavily based on GURPS, which was originally intended to be the character system used in the game.

text: The SPECIAL system involves the following sets of key features:

text:
Attributes (listed above) represent a character's core, inbred abilities. Attributes stay largely constant throughout the game, though they can be temporarily affected by drugs, altered indefinitely by conditions such as the wearing of Power Armor, the presence of certain NPCs or eye damage received in a critical hit, or permanently changed at certain points in the game through use of certain items or by taking certain perks.
Skills represent a character's chance of successfully performing a group of specific tasks (such as firing a gun, or picking a lock). They are represented as percentages, though these percentages can extend well beyond the expected maximum of 100%, at increased cost for skills over 100%. The SPECIAL stats continually add bonuses to skills. This is done passively, i.e. if the SPECIAL stats change, the bonuses are automatically and instantly adjusted. Skill Points that are earned each time the character levels up can be used to raise skill percentage. At character creation, the player also selects three Tag Skills — Skills which can be increased at multiples of the normal rate, starting at one skill point per 2% skill at under 101% skill.

text: The SPECIAL system has thus far been used in the role-playing video game Fallout, Fallout 2 and Fallout Tactics: Brotherhood of Steel. A heavily modified version of the system was used for Fallout 3, Fallout: New Vegas and Fallout: Warfare, a tabletop battle game available on the Fallout Tactics bonus CD. Fallout Shelter, the first mobile game in the series, also uses a form of SPECIAL.

text: Aside from Fallout games, modified versions of SPECIAL were also used in Lionheart: Legacy of the Crusader (also referred to as Fallout Fantasy early in production), a fantasy role-playing video game that involved spirits and magic in addition to the traditional SPECIAL features, as well as the cancelled project Black Isle's Torn.

text: The Pip-Boy and Vault Boy  [edit]

text: The Pip-Boy (Personal Information Processor-Boy) is a wrist-computer given to the player early in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas and Fallout 4 which serves various roles in quest, inventory, and battle management, as well as presenting player statistics. The model present in Fallout and Fallout 2 is identified as a Pip-Boy 2000, and both games feature the very same unit, used first by the Vault Dweller and later inherited by the Chosen One. Fallout Tactics contains a modified version of the 2000 model, called Pip-Boy 2000BE, while Fallout 3 and Fallout: New Vegas uses a Pip-Boy 3000. Fallout: New Vegas also has a golden version of it, called the Pimp-Boy 3Billion that is given to the player as a reward for completing a quest in a certain way. Fallout 4 contains a modified version of the 3000, called the Pip-Boy 3000 Mark IV.

text: The Vault Boy character is Vault-Tec's mascot, and is a frequently recurring element in Vault-Tec-related items in the world.[32] This includes the Pip-Boy, where Vault Boy illustrates all of the character statistics and selectable attributes. From Bethesda's Fallout 3 onward Vault Boy models all of the clothing and weaponry as well.[33] The character was originally designed by Leonard Boyarsky, based partly on Rich Uncle Pennybags from the Monopoly board game, and then drawn for Fallout by George Almond for the first few cards and then by Tramell Ray Isaac, who finalized the look of the character.[34]

text: Tabletop games[edit]

text: Fallout: Warfare[edit]

text: Fallout: Warfare is a tabletop wargame based on the Fallout Tactics storyline, using a simplified version of the SPECIAL system. The rulebook was written by Christopher Taylor, and was available on the Fallout Tactics bonus CD, together with cut-out miniatures. Fallout: Warfare features five distinct factions, vehicles, four game types and 33 different units. The rules only require ten-sided dice. The modifications to the SPECIAL system allow every unit a unique set of stats and give special units certain skills they can use, including piloting, doctor, and repair. A section of the Fallout: Warfare manual allows campaigns to be conducted using the Warfare rules. The game is currently available for free online from fansite No Mutants Allowed and several other sources. It has also been chosen for many awards and won game of the year.[citation needed]

text: Exodus[edit]

text: Exodus is a role-playing game published by Glutton Creeper Games using the d20 Modern/OGL system. At the beginning of the development this game was known as Fallout: Pen and Paper - d20 however all connections to Fallout were dropped after a legal dispute with Bethesda.

text: Fallout[edit]

text: A board game titled Fallout was announced by Fantasy Flight Games in August 2017 for a November release.[35]

text: Fallout: Wasteland Warfare[edit]

text: The tabletop wargame Fallout: Wasteland Warfare was announced by Modiphius Entertainment in April 2017.[36] It is scheduled for release in March 2018.[37]

text: Film adaptation[edit]

text: In 1998, Interplay Entertainment founded the film division Interplay Films to make films based on its properties, and announced that a Fallout movie was one of their first projects, along film adaptations of Descent and Redneck Rampage. In 2000, Interplay confirmed that a movie based on the original Fallout game was in production with Mortal Kombat: Annihilation screenwriter Brent V. Friedman attached to write a film treatment and with Dark Horse Entertainment attached to produce it.[38] However, the division was later disbanded without any film produced, but Friedman's treatment was leaked on the Internet in 2011.

text: In 2009, Bethesda Softworks expressed its interest in producing a Fallout movie.[39] Following four extensions of the trademark without any use, Bethesda filed a "Statement of Use" with the USPTO in January 2012.[40] In next month, instead of a Fallout film, a special feature was made, entitled "Making of Fallout 3 DVD",[41] which was accepted as a movie on March 27 of the same year.[42] This action removed the requirement to continue to re-register that mark indefinitely. In the DVD commentary of Mutant Chronicles, voice actor Ron Perlman stated that if a Fallout movie was made, he would like to reprise his role as the Narrator from Fallout 3. In 2016, Todd Howard stated that Bethesda had turned down the offers of making a film based on Fallout, but that he did not rule out the possibility.[43]

text: Legal action[edit]

text: Interplay was threatened with bankruptcy and sold the full Fallout franchise to Bethesda, but kept the rights to the Fallout MMO through a back license in April 2007 and began work on the MMO later that year. Bethesda Softworks sued Interplay Entertainment for copyright infringement on September 8, 2009, regarding the Fallout Online license and selling of Fallout Trilogy and sought an injunction to stop development of Fallout Online and sales of Fallout Trilogy. Key points that Bethesda were trying to argue is that Interplay did not have the right to sell Fallout Trilogy on the Internet via Steam, Good Old Games or other online services. Bethesda also said that "full scale" development on Fallout Online was not met and that the minimum financing of 30 million of "secured funding" was not met. Interplay launched a counter suit claiming that Bethesda's claims were meritless and that it did have the right to sell Fallout Trilogy via online stores via its contract with Bethesda. Interplay also claimed secure funding had been met and the game was in full scale development by the cut off date. Interplay argued to have the second contract that sold Fallout voided which would result in the first contract that licensed Fallout to come back into effect. This would mean that Fallout would revert to Interplay. Bethesda would be allowed to make Fallout 5. Bethesda would also have to pay 12% of royalties on Fallout 3, Fallout: New Vegas, Fallout 4 and expansions plus interest on the money owed. On December 10, 2009, Bethesda lost the first injunction.[44]

text: Bethesda shortly afterward tried a new tactic and fired its first lawyer, replacing him and filing a second injunction, claiming that Interplay had only back licensed the name Fallout but no content. Interplay has countered showing that the contract states that they must make Fallout Online that has the look and feel of Fallout and that in the event Interplay fails to meet the requirements (30 million minimum secure funding and "full scale" development by X date) that Interplay can still release the MMO but they have to remove all Fallout content. The contract then goes on to list all Fallout content as locations, monsters, settings and lore.[citation needed] Bethesda has known that Interplay would use Fallout elements via internet emails shown in court documents and that the contract was not just for the name.[45] The second injunction by Bethesda was denied on August 4, 2011 by the courts. Bethesda then appealed the denial of their second preliminary injunction. Bethesda then sued Masthead Studios and asked for a restraining order against the company. Bethesda was denied this restraining order before Masthead Studios could call a counter-suit.[46] Bethesda then lost its appeal of the second injunction.[47]

text: Bethesda then filed motion in limine against Interplay. Interplay then filed a motion in limine against Bethesda the day after. Shortly after, the trial by jury which Bethesda requested on October 26, 2010 was changed to a trial by court because the APA contract (aka the second contract that sold Fallout to Bethesda) stated that all legal matters would be resolved via a trial by court and not a trial by jury. The trial by court began on December 12. In 2012, in a press conference Bethesda revealed that in exchange for 2 million dollars, Interplay gave to them full rights for Fallout Online. Interplay's rights to sell and merchandise Fallout, Fallout 2 and Fallout Tactics: Brotherhood of Steel expired on December 31, 2013.

text: Reception and legacy[edit]

text:
Aggregate review scores

Game
Year
Metacritic

Fallout
1997
89/100[48]

Fallout 2
1998
86/100[49]

Fallout Tactics: Brotherhood of Steel
2001
82/100[50]

Fallout: Brotherhood of Steel
2004
PS2: 64/100[51]
XBOX: 66/100[52]

Fallout 3
2008
PC: 91/100[53]
PS3: 90/100[54]
X360: 93/100[55]

Fallout: New Vegas
2010
PC: 84/100[56]
PS3: 82/100[57]
X360: 84/100[58]

Fallout Shelter
2015
71/100[62]

Fallout 4
2015
PC: 84/100[59]
PS4: 87/100[60]
XONE: 88/100[61]

text: This section needs expansion. You can help by adding to it. (January 2015)

text: The Fallout series has been met with positive reception. The highest rated title is Fallout 3 according to review aggregator Metacritic.

text: Controversy and fandom[edit]

text: [Fallout 3 is] not a Fallout game. It's not even a game inspired by Fallout, as I had hoped. It's a game that contains a loose assortment of familiar Fallout concepts and names ... Electricity, pre-war electronic equipment, powered and still working computers (just think about that for a second), working cola & snack machines, weapons, ammo, scrap metal (needed by many), and even unlooted first aid boxes are everywhere.

text: Not all fans are happy with the direction the Fallout series has taken since its acquisition by Bethesda Softworks. Notorious for their vitriolic support of the series' first two games, Fallout and Fallout 2,[65][66] members centered around one of the oldest Fallout fansites, No Mutants Allowed, have cried foul over departures from the original games' stories, gameplay mechanics and setting.[66] Minor criticisms include the prevalence of unspoiled food after 200 years, the survival of wood-framed dwellings following a nuclear blast, and the ubiquity of Super Mutants at early levels in the game.[66] More serious criticisms involve the quality of the game's writing, a perceived lack of verisimilitude, the switch to a first-person action game format, and the reactiveness of the surrounding game world to player actions.[66][67][68] In response, Jim Sterling of Destructoid has called fan groups like No Mutants Allowed "selfish" and "arrogant"; stating that a new audience deserves a chance to play a Fallout game; and that if the series had stayed the way it was back in 1997, new titles would never have been made and brought to market.[63] Luke Winkie of Kotaku tempers these sentiments, saying that it is a matter of ownership; and that in the case of Fallout 3, hardcore fans of the original series witnessed their favorite games become transformed into something else and that they are "not wrong" for having grievances.[66]


document_title: Rummy

question_text: what is the queen of spades worth in rummy

root

text: Rummy

text: General features of Rummy-style games[edit]

text: Show[edit]

text: For a particular Rummy Hand, each player is provided with 13 cards. The objective of Rummy is to arrange these cards into 4 groups of 3, 3, 3 and 4 cards. These groups can be either Life or Set. A minimum of 2 Lives are required to have a valid arrangement. Once the player has made these groups, s/he has to submit the cards in groups for validation. This action of submitting the cards is called Show.[4] However, to have a successful Show in Rummy, the player has to arrange the cards into Lives or Sets. This action of arranging the cards in groups is called Meld or Melding.

tag: p

text: Melds[edit]

text: A meld can either be a set (also known as a book) or a run. A set consists of at least three cards of the same rank and a run consists of at least three consecutive cards of the same suit. This is an almost universal pattern, although there exist minor variations, such as allowing only sets or requiring runs in which its cards have no suits in common. In some games, it is required that runs contain at least four cards. Some games also feature wild cards,[5] which can be used to represent any card in a meld. The number of wild cards in a meld may be restricted.

text: Deal[edit]

text: A fairly large number of cards is used. This varies from one standard deck upwards. There are, for example, games that use five standard decks plus some jokers shuffled together.

text: Each player is dealt a hand of cards; while the specific number is dictated by the strain of rummy being played, the deck is never completely emptied. The remains of the deck are placed face down to form the stock. There is also a face-up pile called the discard pile, which may be initially empty, or it can contain one card, which is turned from the stock. The winner is obliged to deal when a new game commences.

text: The gameplay[edit]

text: In Rummy the number of cards dealt varies based on the type of rummy game being played as well as the number of players.

text: The person left of the dealer is the first person to play. The dealer switches from person to person going to the left. The dealer flips one card and places it next to the pile to begin the game.

text: The first person to go takes a card from the deck or the card placed beside it. When the player has done that, they may either put three cards of the same number or a run. After this is done, or if they do not make a play at all, a card from their hand is discarded onto the pile beside the deck.

text: If another player has cards down, the others can add additional cards to the discard pile as long as this creates or continues a set or run.

text: The winner declares the game by making requisite pure sequences, impure sequences or sets as governed by type of rummy game variation. In addition, if all cards are put down at once and in the same suit it is an auto win for that player.[6]

text: Scoring[edit]

text: When someone melds all their cards (except, possibly, for one, which is thrown into the discard pile), the hand ends and the scores are calculated. In some games everyone can make melds at this phase, and some games allow a player to end a hand with a few unmatched cards in their hand.

text: They typically get positive points for their melds, or negative points for non-melded cards in their hand. In some games large bonuses are given for special, particularly difficult melds. Also being the person who melded all their cards is usually rewarded, depending on the game. This award may be rather small compared to other scoring, or it can be the deciding factor of the game.

text: Basic Rummy[edit]

text: There are many variations of the card game Rummy. Basic Rummy is also called Sai Rummy. Another type of Rummy is called Sanka Rummy. They all share a common set of features found in the basic game. A standard deck of 52 cards is used. The cards rank from 2 (low) to A (high). Rummy can be played to a certain score, or to a fixed number of deals.

text: The shuffle and deal[edit]

text: Each player draws a card. The player with the lowest card deals first. The deal then proceeds clockwise. The player on the dealer's right cuts (this is optional).

text: The number of cards dealt depends on the number of players. If there are two players, each player gets ten cards. In three or four player games, seven cards are dealt to each player. Five or six players may also play, in which case each player receives six cards

text:
Number of players
Number of cards dealt

2 players
10 cards

3 or 4 players
7 cards

5 or 6 players
6 cards

tag: table

text: Starting with the player to the dealer's left, cards are dealt clockwise, face down, one at a time. The dealer then puts the rest of the deck, face down, between the players. This forms the stock pile. A single card is then drawn and placed face up next to the stack. This is called the discard pile.

text: Playing[edit]

text: Play begins with the player on the dealer's left and proceeds clockwise. On their turn, each player draws the top card from the stock or the discard pile. The player may then meld or lay off, which are both optional, before discarding a single card to the top of the discard pile to end their turn.

text: Melding[edit]

text: If a player has three cards of the same suit in a sequence (called a sequence or a run), they may meld by laying these cards, face up, in front of them. If they have at least three cards of the same value, they may meld a group (also called a set or a book). Aces can be played as high or low but not both, for example Q♠ K♠ A♠ and A♠ 2♠ 3♠ are legal, but not K♠ A♠ 2♠ (some variations allow this type of run). Melding is optional. A player may choose, for reasons of strategy, not to meld on a particular turn. The most important reason is to be able to declare "Rummy" later in the game.

text: Laying off[edit]

text: A player may also choose to "lay off" some cards on an existing meld. This means that if a player can add to a sequence or a group that is in front of them or any of the other players, they may do so. For example: if another player had a sequence consisting of A♥ 2♥ 3♥ in front of them, the player would be able to add the 4♥, or 4♥ 5♥, and so on, thereby continuing the sequence. Some variations allow players to play the K♥ and wrap around. Also if a player has 3 of a kind, one of which continues another sequence on the field then another player may also continue off that card.

text: Discarding[edit]

text: Finally, after any melds or lay offs, the player must discard a single card to the discard pile, face up. If the player drew from the discard pile instead of the stock on this turn, they may not replace the same card on top of the discard pile but must discard a different card.

text: Exhausting the stock[edit]

text: If, while playing, the stock runs out, the next player may choose to draw from the discard pile or to turn the discard pile over to form a new stock. The discard pile is not shuffled in the process. After forming the new stock, the top card is drawn to form the new discard pile, just like after the deal. You can call rummy if a point is discarded into the discard pile. You cannot however call rummy if the card becomes a point while in the discard pile.

text: Going out[edit]

text: When a player has gotten rid of all of their cards, they win the hand. There are two variations. Either the player must discard the last remaining card in their hand on the last turn, or they need not. Playing with this rule makes ending a hand slightly more difficult.

text: For example, if a player has only the 7 of diamonds and 8 of diamonds left in their hand, and they draw the 9 of diamonds (forming a sequence), then whether they win the hand or not depends on if they are playing the discard rule variation. If they are playing this variation, they can not win the hand at this point, because they have to finish the turn by discarding one of the three cards in their hand, causing them to no longer have a sequence. However, if the player is allowed to lay off this sequence without a final discard, then the game ends when the player lays down the sequence. And a player can lay down cards afterwards. A player may not win or go out if rummy is declared on the board.

text: Declaring Rummy[edit]

text: If a player is able to meld all of their cards at once, they may say "Rummy" on their turn and go out. To declare Rummy, a player must not have melded or laid off any cards prior during the hand. If playing with the discard rule, they must also discard after melding. If a player goes rummy when a card can be played, that player is out for that turn. Game players are still in game but the hand goes dead. Playing for Rummy is more risky, but it carries the reward of double the score. Each player must wait until their second turn to go out. If there is a rummy lying in the pile, the player who called "rummy" can play that card while the player who laid the rummy must then draw 2 cards from the stock pile or pick up the entire discarded pile.

text: Scoring[edit]

text: After a player goes out, the hand ends, and the players count up their cards. Any cards left in each player's hand are counted up and added to the winner's score. The face cards count as 10 each, number cards as their face value, and aces as one. There are many variations. Common ones include counting an ace as 11 or 15.

text: Variations of basic Rummy[edit]

text: In some instances, jokers are used as wildcards and can represent any card value when melding.[7] They can be used in sets or runs but can not be replaced when 'melded', nor can a player lay off a card to replace it by themselves or their opponent. Jokers are not counted during the scoring.

text: In another variation, discards are placed so that all the cards are visible. At the beginning of his or her turn, a player may take any card from the discard pile, so long as s/he also picks up all the cards that are on top of it, and the last card picked up is played immediately. If only picking up the top card, the player must keep it and discard a different card from their hand.

text: In a variation called "Block Rummy", players do not continue after going through the pack once – if no players are out, they all lose the points in their hands after the pack has been gone through once. Round the Corner Rummy, also called Continuity Rummy, is a variant where melds can be made in the following way: Queen-King-Ace-Two, i.e. it is possible to put an ace in a run after a King.

text: Related card games[edit]

text: There are a large number of games derived from Rummy. Although in North America the word "Rummy" is often used as a stand-in for the specific game "Gin Rummy", the term is applicable to a large family of games, including Canasta and Mahjong and rummikub.

text: Melding family[edit]

text: The most basic form where play continues until the stock is exhausted or a player achieves a specific number of points. Different cards (and melds in some games) are worth specific points. In some variations the first meld must meet minimum point requirements or the final meld must include a discard. Some of these are played for four players in partnerships of two. In most variations players may extensively add to or even rearrange their cards.

text:
500 Rum
5000 Rum
Bing Rummy
Continental
Cuajo
Desmoche
Indian Marriage
Indonesian Rummy (Remi)
Machiavelli
Marriage
Red three rummy
Panguingue
Penang Rummy
Scala 40
Seven Bridge
Shanghai rum
Ten pennies
Three thirteen
Tong-its

tag: ul

text: Contract family[edit]

text: In contract Rummy players are either assigned specific objectives (known or unknown to the other players) or decides their own objectives and announces them before play begins. Players are awarded and or penalized extra points depending if they successfully meet their objectives.

text:
Contract rummy
Kalooki
Dummy rummy
Carioca
Liverpool rummy
Zioncheck

text: Shedding games[edit]

text: In these games players play until they have a minimal number of points or cards in their unmelded hand.

text:
Jhyap
Conquian
Robbers' rummy

text: Canasta family[edit]

text: Canasta games usually involve partnerships using two or more decks with many wild cards. There are many rules and restrictions on first melds, final melds and taking the deck. Seven or eight of a kinds (canasta) score high.

text:
Buraco
Biriba
Canasta
Samba

text: Knock rummy[edit]

text: In knock rummy players usually reveal their entire hand at the end of the game. In most variations a player may signal (through knock or a specific kind of discard) that s/he has a valid hand. In some variations the other players get one final turn before the reveal.

text:
Gin rummy
Indian Rummy
Rumino
Tonk (aka Tunk)

text: Variations with non western cards and special equipment[edit]

text: Rummoli games[edit]

text: In Rummoli games require a special board or modified table with various squares with specific card(s) drawn on it. In each round players put tokens in each box. If a player lays down a card matching a box, they collect those tokens . Most versions allow multiple players to meld straights in sequence and do not use three or four of a kinds. Some versions include poker like elements.

text:
Pope Joan
Michigan
Rummoli
Tripoli

text: Unique cards[edit]

text: Several companies produce special card sets which often include special cards not seen in other rumoli variations. Some variations resemble the card game Crazy Eights. Most of these games are suitable for children while Safari pals is an educational game.

text:
Phase 10
Ruckus
Safari Pals
Uno
Zigity

text: Chinese cards[edit]

text: There are two different kinds of Chinese decks used for rummy like games. The rules of each variation vary greatly.

text:
Khanhoo
Quan dui
Four Color Cards

text: Tiles[edit]

text: Tile rummy games usually include tiles of only three suits along with special tiles unseen in card games. Mahjong, a game with elaborate rules and different scoring systems, is played in East Asia with numerous variations played in different countries. Rummikub and other international tile variations have rules similar to meld and knock rummy.

text:
Mahjong
Rummikub
Okei
Domino rummy


document_title: List of Formula One broadcasters

question_text: what channels is formula 1 on in 2018

question_tokens: what channels is formula 1 on in 2018

text: List of Formula One broadcasters

text: Overview[edit]

text: TV broadcasters all take what is known as the 'World Feed', which since 2007 has been produced by FOM (Formula One Management), for almost every round of the World Championship. Every race is produced in 16:9 widescreen.

text: Previously, a 'host broadcaster' from each nation produced the World Feed for their home race, for example TF1 for the French Grand Prix. This led to a two-tier system which was unpopular with viewers due to local broadcasters focusing heavily on local teams and drivers, whilst missing key moments.

text: For the 2018 season, the World Feed is produced by FOM for every race apart from the Monaco Grand Prix, which is produced by Télé Monte Carlo.

text: Alongside the main World Feed, FOM also produce a Pit-lane channel, showing shots from the pitlane and alternative camera angles, along with detailed weather and tyre information, and extra team radio. FOM also produce onboard channels, showing live video from cameras installed on the drivers' cars. The channels switch between different cars throughout the session. FOM also make available a "Driver tracker" channel, showing live positions of all the cars on the track during a session, as well as a timing screen showing live lap-times and circuit sector information.

text: Currently, broadcasters offering coverage of these FOM-produced extra channels include Sky Sports F1 (UK), Fox Sports Australia, Sky Sport F1 (Italy), Movistar F1 (Spain) and Play Sports (Belgium). Out of the 9 on board channels, Fox Sports Australia only shows the Master onboard channel to its viewers, whereas Sky Sports F1 makes all the on board channels available. The Pit lane, Driver Tracker and Live Timing channels are available to Sky viewers in the United Kingdom.

text: For the 2011 season, FOM released a high definition feed to broadcasters for the first time, and for 2012, the footage was filmed with 5.1 channel Dolby Digital surround sound audio. From 2017, footage began being broadcast in 4K ultra-high definition by Sky Sports F1 in the UK.

text: In 2018, FOM launched an over-the-top streaming platform known as F1 TV, providing live commercial-free coverage of all races including access to all on-board cameras.[2] The service launched initially in Germany, France, the United States, Mexico, Belgium, Austria, Hungary and parts of Latin America.

text: Broadcasters[edit]

text: United Kingdom[edit]

text: In 2011, Sky Sports signed a 7-year deal with the BBC to show live Formula One on Sky in the United Kingdom for the first time. The deal which ran between 2012 and 2015 saw Sky Sports show live coverage of every session of the season on their own F1 dedicated channel, Sky Sports F1.[3] Sky Sports F1 show all races and qualifying sessions live without the interruption of adverts.[4] In 2016, Sky extended their contract to 2024, and will be the exclusive live rights holders in the UK and Ireland from 2019; the British Grand Prix and highlights of all other races will be shown free-to-air.[5] At the same time it was announced that Sky will broadcast all events in ultra-high-definition (UHD) from 2017.

text: The BBC continued to broadcast live coverage of half the races and all 20 races had "extended highlights". In 2012, they broadcast live coverage from China, Spain, Monaco, Europe (Valencia), Britain, Belgium, Singapore, Korea, Abu Dhabi and Brazil.[6] They also showed live coverage of practice and qualifying sessions from those races.[7] The deal set that the British Grand Prix and the final race had to be shown live on the BBC.

text: For each Grand Prix (even if live) the BBC showed "extended highlights" of the race just a few hours after it had been broadcast. Late afternoon for early hours races and/or early evening. Late evening races were shown on the day and repeated on Monday evening.[8] The BBC Radio 5 Live coverage was unaffected.

text: BBC ended their television contract after the 2015 season, transferring their rights to Channel 4 until the end of the 2018 season.[9] Sky Sports F1 remained unaffected and BBC Radio 5 Live and 5 Live Sports Extra's coverage was extended until 2021.[10] Like the BBC, Channel 4 always show the British Grand Prix and the final race live.

text: Channel 4's live broadcasts for 2016 were Bahrain, Spain, Europe, Britain, Hungary, Belgium, Italy, Malaysia, Mexico and Abu Dhabi.[11] Non-live races have "extended highlights" of the race shown a few hours after it has taken place. Highlights of races held early morning are broadcast mid-afternoon, with afternoon races shown early evening and late evening races shown later in the evening.

text: Sky Sports F1 will broadcast every 2017 race in 4K Ultra-HD, exclusively for Sky Q Ultra-HD Silver customers.

text: United States[edit]

text: On 14 October 2012, NBC Sports reached a 4-year deal to broadcast Formula One races in the United States, replacing Speed and Fox Sports—who have been long-time F1 broadcast partners. The majority of its coverage (including most races, and all practice/qualifying sessions) was broadcast by the pay channel NBCSN (with CNBC as an overflow channel), while 4 races were aired by the free-to-air NBC network per-season. The network also streamed additional camera feeds through its digital platforms. NBC's broadcast team consisted of David Hobbs, Steve Matchett, and Leigh Diffey (who commentated from NBC Sports' headquarters in Stanford, Connecticut), with Will Buxton as pit reporter.[12]

text: On 4 October 2017, ESPN announced that it had acquired rights to Formula One under a multi-year deal beginning in 2018. ESPN had previously broadcast Formula One from 1984 to 1997. The majority of coverage will be carried by ESPN2, but two races (Monaco, Britain) will be carried on the main ESPN channel, and four races (Canada, United States, Mexico, and Brazil), as well as an afternoon encore of the Monaco Grand Prix following its Indianapolis 500 telecast, will be broadcast free-to-air on ABC.[13] Unlike the previous contract with NBC Sports, Formula One will retain over-the-top rights, ESPN will reportedly not pay a traditional rights fee, and it was originally announced that the broadcasts would rely primarily on the world feed.[14][15] However, it was later announced that ESPN would utilize Sky Sports' coverage.[16]

text: 2018 TV broadcasters[edit]

text: These are the broadcasters for the 2018 FIA Formula One World Championship.

text:
hide2018 TV Broadcasters

Country
TV Network
Language
Free-to-air / Free-to-view / Pay
Practice 1
Practice 2
Practice 3
Qualifying
Race
Notes

Albania
RTSH Sport
Albanian
Free
No
No
Live
Live
Live
HDTV. Choice of different perspectives.

Andorra
Movistar F1
Spanish
Pay
Live
Live
Live
Live
Live
HDTV. Choice of different perspectives.

Armenia
Setanta Sports +
Russian
Pay
No
No
No
Live
Live
16:9 SD/HD feed

Asia
STAR Sports Channels
English
Pay
Live*
Live*
Live*
Live
Live
SD/HDTV Channels. *Subject to other live events. For more information, visit the TV Schedules:[17]

Fox Sports Asia Channels
English
Pay
Live*
Live*
Live*
Live
Live
SD/HDTV Channels. *Subject to other live events. For more information, visit the TV Schedules:[18]

Australia
Network Ten
English
Free
Live
Live
Live
Live
Live
SD/HD Feed, for Australian Grand Prix.

No
No
No
No
Highlights
SD feed, highlights of All other races.

Fox Sports
English
Pay
Live
Live
Live
Live
Live
Coverage identical to Sky Sports F1; alternate feeds (on board, pitlane, etc.) (branded as Viewer's Choice) usually offered only for race, and dependent on other sporting conflicts.

Austria
ORF eins
German
DVB-T Free in AT, DVB-S2 with encryption on Astra 19.2°E(EU)
No
Live
No
Live
Live
HDTV. Live all sessions for Austrian GP

Azerbaijan
Idman TV
Azerbaijani
Free, DVB-S FTA on Azerspace1 46°E (EU)
No
No
No
Live
Live

Setanta Sports +
Russian
Pay
No
No
No
Live
Live
16:9 SD/HD feed

Belarus
Setanta Sports +
Russian
Pay
No
No
No
Live
Live
16:9 SD/HD feed

Belgium
Play Sports
Dutch
Pay
No
Live
No
Live
Live
Choice of different perspectives at qualifying and race.

Sporza
Dutch
DVB-C and DVB-T Free in Belgium, DVB-S with encryption on Astra 19.2°E(EU)
No
No
No
No
Highlights
HDTV. 16:9 feed. Only Belgian GP (Qualifying and Race) live. Highlights of other races.[19][20]

No
No
No
Live
Live

RTBF La Deux
French
DVB-C and DVB-T Free in Belgium, DVB-S with encryption on Astra 19.2°E(EU)
No
No
No
Live*
Live*
HDTV. *Some races on RTBF La Une, subject to other live events.

Bosnia and Herzegovina
Sport Klub
Serbian
Pay
Live
Live
Live
Live
Live
HDTV. 16:9 feed. Except Federation of Bosnia and Herzegovina

Bulgaria
Diema Sport
Bulgarian
Pay
Live
Live
Live
Live
Live
16:9 SD/HD feed

Diema Sport 2
Bulgarian
Pay
Live
Live
Live
Live
Live
16:9 SD/HD feed

Brazil
Globo
Portuguese
Free
No
No
No
No
Live
16:9 feed and HDTV. Every race live except for Canada, US and Mexico which are shown delayed on Sunday night.

SporTV
Portuguese
Pay
Live
Live
Live
Live
Delayed
HDTV. Live coverage of Canada, US and Mexico GPs.

Canada
RDS
French
Pay
No
No
No
Live
Live
HDTV, Side-by-Side coverage during the race (live broadcast only). All practices live for Canadian GP. Rights until 2019.[21]

TSN
English
Pay
No
Live
No
Live
Live
HDTV, Sky Sports F1 coverage,[22] Side-by-Side coverage during the race (live broadcasts only). Rights until 2019.[21]

Central Asia
Setanta Sports +
Russian
Pay
No
No
No
Live
Live
16:9 SD/HD feed

China
CCTV-5
Chinese
Free
No
No
No
No
Live
CCTV will broadcast approximately 100 hours of live coverage across the 2018 FIA Formula 1 World Championship season.[23]

CCTV-5+
Pay
No
No
No
Live
No

Great Sports
Chinese
Free
No
No
No
Sometimes delayed
Sometimes delayed

Mad Sports
Pay
No
No
No
Live
Live

Guangdong Sports
Chinese
Free
No
No
No
Sometimes delayed
Sometimes delayed

Croatia
Arena Sport
Croatian
Pay
No
No
No
Live
Live
HDTV, TV commercials included. Only available on MAXtv

SPTV
Croatian
Free
No
No
No
No
Highlights
60 minutes highlights in the evening

Czech Republic
Sport 1
Czech/Slovak
Pay
Live
Live
Live
Live
No
Also in HD on Sport 1 HD and Sport 2 HD.[24]

Sport 2
No
No
No
No
Live

Sport 3
Live
Live
Live
Live
Live
Onboard Feed, SD only.

Cyprus
CytaVision
Greek
Pay
No
No
No
Live
Live
Rights until 2016.

Denmark
TV3+/TV3+ HD
Danish
Pay
Live
Live
Live
Live
Live
HD 16:9 and SD 4:3 – Some sessions on TV3 SPORT 1/2 or TV3 Puls, subject to other live events.

Estonia
Kanal 12
Estonian
Free
No
No
No
No
Highlights
60 minutes highlights in the evening.

Finland
MTV3
Finnish
DVB-T Free in Finland, DVB-S Encrypted on Thor 1°W (EU)
No
No
No
No
Delayed
HDTV. Race shown on the next day.

C More Max
Finnish
Pay
Live
Live
Live
Live
Live
HDTV.

Sub
Finnish
DVB-T Free in Finland, DVB-S Encrypted on Thor 1°W (EU)
Highlights
Highlights
No
Highlights
Highlights
30 minutes highlights of practices and 60 minutes highlights of qualification and race are shown at 7 pm EET on the same day.[25]

France
Canal+[26]
French
Pay
No
No
No
only once
Live
Only race on C+

Canal+ Sport
French
Pay
Live
Live
Live
Live
Delayed
Only race on C+

TF1
French
Free
No
No
No
No
Live
HDTV 4 races live per season : Monaco GP, French GP, Belgium GP, Brazil GP

Georgia
Setanta Sports +
Russian
Pay
No
No
No
Live
Live
16:9 SD/HD feed

Germany
n-tv[27]
German
DVB-T2 with encryption, DVB-S FTA (only SD) on Astra 19.2°E(EU)
Live*
Live*
No
Highlights
Highlights
*Not all FP1 and FP2 live on TV. Shows highlights on Saturday and Sunday evening.[28][29]

RTL Television
German
DVB-T2 with encryption, DVB-S FTA (only SD) on Astra 19.2°E(EU)
No
No
Highlights
Live
Live
HDTV feed confirmed (HD feed encrypted and part of HD+ package, SD is FTA). Rights until 2020.[30][31]

Greece
OTE Sport
Greek
Pay
Live
Live
Live
Live
Live
HDTV 1080i

ERT
Greek
DVB-T Free in Greece, DVB-S/2 with encryption on Eutelsat 9A / Hotbird 13B
No
No
No
No
Live*
HD feed. Australia, China and Japan GP are tape delayed.

Hungary
M4 Sport
Hungarian
DVB-T Free in HU, DVB-S2 FTV on Eurobird 9A 9.0°E (EU)
Live
Live
Live
Live
Live
HDTV.

Iceland
Stöð 2 Sport
Icelandic
Pay
No
No
Live
Live
Live

Ireland
Eir Sport 1
English
Pay
Live
Live
Live
Live
Live
With Channel 4 commentary team.

Channel 4 UK
English
DVB-T Free in UK, DVB-S FTA on Astra 28.2°E (UK)
Live
Live
Live
Live
Live
HDTV, only selected 10 races.[9] Sky and Virgin customers only

No
No
No
Highlights
Highlights
HDTV, Every race as well as live. Sky and Virgin customers only

Sky Sports F1
English
Pay
Live
Live
Live
Live
Live
Available in Ultra HD[32]

Israel
Sport 5
Hebrew
Pay
No
No
No
Live
Live
HDTV.

Italy
Sky Sport F1
Italian
Pay
Live
Live
Live
Live
Live
Choice of different perspectives. Available in Ultra HD. Rights until 2020.[33]

TV8
Italian
Free in Italy, DVB-S with encryption on Eutelsat Hot Bird 13°E (EU)
No
No
No
Live
Live
HDTV (available only for Sky customers), 4 races live per season (Italy, United States, Mexico, Brazil). Sky Sport F1 coverage with Side-by-side commercials.

No
No
No
Delayed
Delayed
HDTV (available only for Sky customers), delayed broadcasts of qualifying and races that are not live in their entirety. Sky Sport F1 coverage with Side-by-side commercials.

RAI
Italian
Free in Italy, DVB-S with encryption on Eutelsat Hot Bird 13°E (EU)
Live*
Live*
Live*
Live*
Live*
HDTV * Only for the Italian Grand Prix.

Kosovo
ArtSport
Albanian
Pay
No
No
Live
Live
Live
16:9 SD/HD feed.

Japan
Fuji TV Next
Japanese
Pay
Live
Live
Live
Live
Live
From 2016, the free broadcast on Fuji TV and BS Fuji was ended. HDTV.

DAZN
Japanese
Pay
Live
Live
Live
Live
Live

Latin America (except Brazil)
Fox Sports LatAm Channels
Spanish
Pay
Live
Live
Live
Live
Live
16:9 SD/HDTV feed. Exclusive TV rights from 2018 to 2022 (Except Brazil)[34]

Liechtenstein
SRG SSR
German, French and Italian
DVB-T Free in Switzerland, DVB-S Encrypted on Hot Bird (13°E)(EU)
No
No
No
Live
Live
The qualifyings and the races are broadcast on RSI La 2, RTS Deux and SRF zwei. Rights until 2019.[35]

Malta
GO
English
Pay
Live
Live
Live
Live
Live
Uses the commentary of Channel 4's coverage in the UK.

Middle East and North Africa
beIN Sports
Arabic / English
Pay
Live
Live
Live
Live
Live
HDTV feed. Rights until 2019.[36]

Macedonia
Sport Klub
Serbian
DVB-S2 Encrypted on Eutelsat 16A (16.0°E)
Live
Live
Live
Live
Live
HDTV feed, only available on Sport Klub 1 Serbia, but this channel currently is forbidden (Not Available) for broadcasting in Macedonia.

24 Vesti
Macedonian
DVB-S Encrypted on Eutelsat 16A (16.0°E)
No
No
No
Live
Live
SD feed.

Moldova
Setanta Sports +
Russian
Pay
No
No
No
Live
Live
16:9 SD/HD feed

Montenegro
Sport Klub
Serbian
Pay
Live
Live
Live
Live
Live
16:9 feed, HDTV.

Netherlands
Ziggo Sport Totaal
Dutch
Pay
Live
Live
Live
Live
Live
HDTV.[37]

Ziggo Sport Go
Dutch
Pay
Live
Live
Live
Live
Live
HDTV.[37]

Ziggo Sport
Dutch
Free for Ziggo subscribers
No
No
No
Live*
Live
HDTV. * Subject to other (live) events. Ziggo Sport Totaal will broadcast all sessions live.[38][39]

New Zealand
Sky Sport
English
Pay
Live
Live
Live
Live
Live

Norway
Viasat Motor and Viasat Sport
Norwegian / Swedish
Pay
Live
Live
Live
Live
Live
HDTV on Viasat Motor HD. Always Norwegian during race. Partly Swedish during some P and Q.

Viaplay
Norwegian / Swedish
Pay
Live
Live
Live
Live
Live
Viaplay streams the broadcast of Viasat Motor HD. Viaplay is available on web-apps, PS3, PS4, Xbox 360, Xbox One, Windows 8.x, smart-TV, Android and iOS (phones and tablets).

Viasat 4
Norwegian
Free
No
No
No
No
Highlights
One hour with highlights from Viasat Motor. Commercials every 15 min.

Papua New Guinea
Fox Sports Asia Channels
English
Pay
Live*
Live*
Live*
Live
Live
SD/HDTV Channels. *Subject to other live events. For more information, visit the TV Schedules:[18]

Poland
Eleven Sports
Polish
Pay
Live
Live
Live
Live
Live
HDTV. Live streaming on web page, desktop and mobile apps.

Puerto Rico
ABC
English
Free
No
No
No
No
Live
Three races. HDTV, Side-by-Side coverage during race, mobile streaming available through ESPN app.

ESPN
Pay
No
No
Live
Live
Live
HDTV, Side-by-Side coverage during race (live broadcast only) (Scrapped after Australia race), mobile streaming available through ESPN app. Choice of perspectives available online and via streaming app.

ESPN2
Pay
No
No
Live
Live
Live

Univision Deportes Network
Spanish
Pay
No
No
No
Live
Live
[40]

Portugal
SportTV[41]
Portuguese
Pay
Live
Live
Live
Live
Live
HD feed.

Romania
Telekom Sport
Romanian
Pay
Live
Live
Live
Live
Live
HDTV.

Digi Sport
Pay
Live
Live
Live
Live
Live
HDTV

Russia
Match TV
Russian
Free
No
No
No
Live
Live with timeshift
HDTV

Match! Arena
Pay
Live
Live
Live
Replay
Replay
HDTV without advertising.

San Marino
Sky Sport F1
Italian
Pay
Live
Live
Live
Live
Live
Choice of different perspectives. Available in Ultra HD. Rights until 2020.[33]

RAI
Italian
Free in San Marino, DVB-S with encryption on Eutelsat Hot Bird 13°E (EU)
Live*
Live*
Live*
Live*
Live*
HDTV * Only for the Italian Grand Prix.

Serbia
Sport Klub
Serbian
Pay
Live
Live
Live
Live
Live
HDTV

Slovakia
Sport 1
Czech/Slovak
Pay
Live
Live
Live
Live
No
Also in HD on Sport 1 HD and Sport 2 HD.[24]

Sport 2
No
No
No
No
Live

Slovenia
TV3 Slovenija
Slovenian
Free
No
No
No
Live
Live
SD on antenna, HD on cable

South Korea
JTBC3 Fox Sports
Korean
Pay
No
No
No
No
Delayed
Delayed HDTV feed on cable/IPTV.

Spain
Movistar F1
Spanish
Pay
Live
Live
Live
Live
Live
HDTV. Choice of different perspectives (only for IPTV subscribers).

Sub-Saharan Africa
Supersport
English and Portuguese
Pay
Live
Live
Live
Live
Live
HDTV.

Canal+ Sport
French
Pay
Live
Live
Live
Live
Live
HDTV.

Sweden
Viasat Motor
Swedish
Pay
Live
Live
Live
Live
Live
HDTV on Viasat Motor HD.[42]

Switzerland
SRG SSR
German, French and Italian
DVB-T Free in Switzerland, DVB-S Encrypted on Hot Bird (13°E)(EU)
No
No
No
Live
Live
The qualifyings and the races are broadcast on RSI La 2, RTS Deux and SRF zwei. Rights until 2019.[35]

Canal+
French
Pay
No
No
No
only once
Live
Only race on C+

Canal+ Sport
Live
Live
Live
Live
Delayed
Only race on C+

Tajikistan
Varzish TV
Tajik
Free
No
No
No
sometimes delayed
sometimes delayed

Turkey
S Sport
Turkish
Pay
No
No
Live
Live
Live
SD/HD Feed

United Kingdom
Channel 4
English
DVB-T Free in UK, DVB-S FTA on Astra 28.2°E (UK)
Live
Live
Live
Live
Live
HDTV, only selected 10 races.[9]

No
No
No
Highlights
Highlights
HDTV, Every race as well as live

Sky Sports Mix
Pay
Live
Live
Live
Live
Live
HDTV, only selected British Grand Prix & at least two prime time races.[9]

No
No
No
Highlights
Highlights
HDTV, Every race.

Sky Sports F1
Live
Live
Live
Live
Live
Available in Ultra HD

Ukraine
Перший автомобільний[43]
Ukrainian
Pay
Live
Live
Live
Live
Live
SD Feed

United States
ABC
English
Free
No
No
No
No
Live
Five races. HDTV, Side-by-Side coverage during race (Scrapped after Australia race), mobile streaming available through ESPN app. Using Sky Sports F1 Coverage.

ESPN
Pay
No
No
Live
Live
Live
HDTV, Side-by-Side coverage during race (live broadcast only) (Scrapped after Australia race), mobile streaming available through ESPN app. Using Sky Sports F1 Coverage.

ESPN2
Pay
No
No
Live
Live
Live

Univision Deportes Network
Spanish
Pay
No
No
No
Live
Live
[40]

text: Radio broadcasters[edit]

text:
Country
Network
Language

Argentina
ESPN 107,9 FM
Spanish

Australia
3AW (Australian Grand Prix only)
English

Brazil
Bandeirantes-BandNews FM
Portuguese

Denmark
Danmarks Radio
Danish

France
RMC
French

Hungary
Kossuth Rádió
Hungarian

Indonesia
Sindo Trijaya FM
Indonesian

Italy
Rai Radio 1
Italian

Malaysia
AMC[44]
English

The Netherlands
NPO Radio 1
Dutch

Slovenia
Val 202
Slovene

Spain
Radio Marca
Spanish

Cadena SER
Spanish

Cadena COPE
Spanish

United Kingdom
BBC Radio 5 Live
English

BBC Radio 5 Live Sports Extra
English

United States
Canada
SiriusXM[45]
English

text: Official internet broadcasters[edit]

text:
Country
Website
Practice 1
Practice 2
Practice 3
Qualifying
Race
Notes

Worldwide
F1 TV
Live
Live
Live
Live
Live
Live video of all races in select regions only[2]

Formula One App
Live
Live
Live
Live
Live
Audio only; with BBC Sport commentary

Australia
Tenplay
No
No
No
No
Live
live stream of the Australian Grand Prix only.[46]

Fox Sports Australia
Live
Live
Live
Live
Live
All races live.[47]

Brazil
Globo Play
No
No
No
No
Live

SporTV Play
Live
Live
Live
Live
No

Canada
TSN GO
No
Live
No
Live
Live

RDS GO
No
No
No
Live
Live
All practices live for Canadian GP.

China
Tencent Sports
Live
Live
Live
Live
Live
All practices and races are free to watch, qualifyings needs to pay to become Tencent Sports VIP.

Croatia
MAXtv To Go Match
Live
Live
Live
Live
Live

Finland
MTV3[48]
Live
Live
Live
Live
Live

Germany
n-tv
Live
Live
No
No
No

RTL
No
No
Highlights
Live
Live

Japan
DAZN[49]
Live
Live
Live
Live
Live

Sub-Saharan Africa
SuperSport
Live
Live
Live
Live
Live

Middle East and North Africa
beIN Sports Connect
Live
Live
Live
Live
Live

Poland
Eleven Sports
Live
Live
Live
Live
Live
available also on Player, Ipla

Portugal
SportTV Multiscreen
Live
Live
Live
Live
Live

Sweden
Viasat
Live
Live
Live
Live
Live

United Kingdom
All 4[9]
Live
Live
Live
Live
Live
Ten live races; highlights streamed as live broadcast

Sky Sports[50]
Live
Live
Live
Live
Live

BBC iPlayer Radio
Live
Live
Live
Live
Live
audio only; UK only

United States
WatchESPN
Live
Live
Live
Live
Live

Univision NOW
Live
Live
Live
Live
Live

text: World Feed producers[edit]

text: Current producers[edit]

text: For the 2018 season, only the Monaco Grand Prix is not produced by FOM.

text:
Grand Prix
Circuit
Broadcaster
Year

Australian
Melbourne
FOM
2004–

Bahrain
Sakhir
FOM
2004–2010, 2012–

Chinese
Shanghai
FOM
2004–

Azerbaijan
Baku
FOM
2017–

Spanish
Catalunya
FOM
2007–

Monaco
Monte Carlo
TMC
1961–

Canadian
Montreal
FOM
2005–2008, 2010–

French
Paul Ricard
FOM
2018–

Austrian
Red Bull Ring
FOM
2014–

British
Silverstone
FOM
2007–

German
Hockenheimring
FOM
2008, 2010, 2012, 2014, 2016, 2018

Hungarian
Hungaroring
FOM
2007–

Belgian
Spa-Francorchamps
FOM
2007–

Italian
Monza
FOM
2007–

Singapore
Marina Bay
FOM
2008–

Russian
Sochi
FOM
2014–

Japanese
Suzuka
FOM
2012–

United States
Circuit of the Americas
FOM
2012–

Mexican
Mexico City
FOM
2015–

Brazilian
Interlagos
FOM
1997–1999, 2008–

Abu Dhabi
Yas Marina
FOM
2009–

text: Former producers (1950–2018)[edit]

text: This section does not cite any sources. Please help improve this section by adding citations to reliable sources. Unsourced material may be challenged and removed. (September 2016) (Learn how and when to remove this template message)

text: Below are the previous World Feed Producers for Grands Prix from 1950 until 2015.

text:
Between 1997 and 1999 the Brazilian GP World Feed was produced by FOM. What was shown was a reduced version of the F1 Digital+ main feed, mainly lacking onboard angles and without the pay per view graphics. Rede Globo continued to produce an alternative National Feed for Brazilian viewers.
From 2001 to 2003, the Australian Grand Prix was broadcast locally in widescreen (16:9) on Channel 9 Digital (2001-2002) and Channel 10 Digital (2003). For Non-Digital Local viewers, they received a letterbox (16:10 feed in a 4:3 frame) version of the Feed, while international viewers got a standard 4:3 feed. When FOM took over the broadcast in 2004, the local coverage was reverted to 4:3.
In 2001 and 2002 the US Grand Prix was broadcast locally by ABC Sports. However, they did not ever produce the World Feed.
In 1991, the French GP was broadcast in France by La Cinq, which held rights for F1.

text:
Grand Prix
Circuit
Broadcaster
Years

Australian
Adelaide
Nine Network
1985–1995

Melbourne
1996-2002

Network Ten
2003

Argentine
Buenos Aires
Telefe
1995–1998

Austrian
Red Bull Ring
ORF
1976–1987, 1997–2003

WIGE
1997–2003

Belgian
Spa-Francorchamps
RTBF
1990–2002, 2004–2005

Brazilian
Interlagos
Globo
1972-1977, 1979, 1990–1996, 2000–2007

Band
1980

Jacarepaguá
Globo
1978, 1981-1989

British
Silverstone
BBC Sport
1953-1954, 1956, 1958, 1960, 1963, 1971, 1973, 1975, 1977, 1979, 1981, 1983, 1985, 1987–1996

ITV Sport
1969, 1997–2006

Brands Hatch
1970

BBC Sport
1964, 1966, 1968, 1972, 1974, 1978, 1980, 1982, 1984, 1986

Aintree
1957, 1959, 1961-1962

Canadian
Montreal
CBC
1990–2004

Caesars Palace
Caesars Palace
NBC Sportsworld
1981-1982

Detroit
Detroit
ABC Sports
1982

CBS Sports
1983-1988

Dallas
Dallas
CBS Sports
1984

European
Brands Hatch
BBC Sport
1983, 1985

Donington Park
1993

Nürburgring
RTL Television
1984-1985, 1995–1996, 1999–2006

WIGE

FOM
2007

Jerez
Telecinco
1994, 1997

Valencia
FOM
2008–2012

Baku
FOM
2016

French
Paul Ricard
TF1
1990

Magny-Cours
1991–2006

FOM
2007–2008

German
Hockenheimring
RTL Television
1990–2006

WIGE

Nürburgring
FOM
2009, 2011, 2013

Hungarian
Hungaroring
Magyar Televízió
1990–2001

RTL Television
2002–2006

WIGE

Indian
Buddh
FOM
2011–2013

Italian
Monza
RAI
1981–2006

Imola
1980

Japanese
Suzuka
Fuji Television
1987–2006, 2009-2011

Fuji
1976–1977, 2007–2008

Korean
Korea
FOM
2010–2013

Luxembourg
Nürburgring
RTL Television
1997–1998

WIGE

Malaysian
Sepang
TV3
1999–2003

RTM

FOM
2004–2017

Mexican
Mexico City
Imevisión
1986–1992

Pacific
TI Circuit
Fuji Television
1994–1995

Portuguese
Estoril
RTP
1990–1996

San Marino
Imola
RAI
1981–2006

South African
Kyalami
SABC
1979-1980, 1982-1985

DStv
1992–1993

Spanish
Jerez
TV3
1990

Catalunya
1991–2006

Turkish
Istanbul
FOM
2005–2011

United States
Watkins Glen
ABC's WWOS
1966, 1974

CBS Sports
1976-1978

Mizlou
1979-1980

Phoenix
ESPN
1989–1991

Indianapolis
2001

Fox Sports Net
2000

F1 Digital+
2002

FOM
2002, 2005–2007

Speed Channel
2003–2004

United States West
Long Beach
CBS Sports
1976-1983

text: Commentators[edit]

text: By zones

text: Austria[edit]

text: Live broadcasts of Formula One Championship races on ORF are commentated by ORF's sport correspondent Ernst Hausleitner with aid from Alexander Wurz. Occasionally other co-commentators like Adrian Sutil or Christian Klien substituted for Wurz.

text: For the entire 2015 Formula One season, Pascal Wehrlein was Hausleitner's main co-commentator.

text: With the beginning of the 2009 Formula One season, Hausleitner took over the Formula 1 commentator position from Heinz Prüller, who is a legend in Austrian television history because of his enthusiasm for the sport and immersion into the races.

text: Brazil[edit]

text: Live broadcasts of Formula One Championship races in the Globo network are called by Galvão Bueno, Luís Roberto or Cléber Machado, with Reginaldo Leme and former F1 driver Luciano Burti serving as race analysts. Pit reports are provided by Mariana Becker or Guilherme Pereira.

text: On SporTV, all practices, qualifying and races except for Canada, US and Mexico GPs, are called by Sérgio Maurício or Daniel Pereira, with Brazilian motorsports journalist Lito Cavalcanti and Stock Car driver Max Wilson as analysts. For Canada, US and Mexico GPs, the commentary team is Sergio Mauricio, Reginaldo Leme and Luciano Burti and the race commentary is the same shown on the Globo delayed Sunday night broadcast. Pit reports are provided by Mariana Becker or Guilherme Pereira.

text: Bulgaria[edit]

text: Ivan Tenchev, Trayan Sarafov, Georgi Ivanov and Momchil Manchev.

text: China[edit]

text: In China, the main commentators for CCTV are Sha Tong and Cheng Congfu. The commentators for Great Sports (Shanghai Sports) are Li Bing, Ye Fei and Shi Yiying. Main commentator for Tencent are Liu Yao and He Xin.

text: Croatia[edit]

text: Live broadcasts of Formula One Championship races on Arenasport which is only available on MAXtv because of exclusive rights and on the MAXtv To Go Match via Internet are commentated by Ivica Blažičko with Neven Novak as co-commentator. Free practice sessions commentating Ante Vetma and Zvonimir Martinčević.

text: Finland[edit]

text: Live broadcasts of Formula One Championship races were available on MTV3's pay-TV-channel C More Max. Current main commentator since 2017 is Niki Juusela. Before him Formula One Championship races commentate Matti Kyllönen (1985–2009) and Oskari Saari (2004–2016). Nowadays co-commentators are Ossi Oikarinen, Mika Salo, Toni Vilander, Aaro Vainio and Tommi Pärmäkoski. Studio host is Tomi Tuominen.

text: Greece[edit]

text: In Greece, the commentators for OTE TV (pay tv) are Kostas Psarras with Giannis-Marios Papadopoulos. In free-to-air coverage from ERT, main commentators are Nikos Koromilas with Ilias Papaioannou.[51]

text: Hungary[edit]

text: In Hungary, the commentator is Zoltán Szujó, who had been previously pit reporter between 2002-2012. The colour commentator is the former Seat Leon Eurocup Champion and the former chief-editor of F1 Racing Hungary, Gábor Wéber. The studio analysts are the FIA European Rallycross Championship driver Tamás Pál Kiss, the two-time FIA European Truck Racing Championship champion, Norbert Kiss, and the two-time WTCC Yokohama Driver's Trophy winner WTCR driver, Norbert Michelisz. The pit riporters are (in changing each other) Róbert Bobák, Máté Ujvári and Ádám Szeleczki.

text: Italy[edit]

text: In Italy, Sky Italia's commentator is Carlo Vanzini, co-commentated by ex-F1 driver and Ferrari test driver Marc Gené. Davide Valsecchi and Matteo Bobbi serve as pit lane reporters. Paddock reporter is Mara Sangiorgio. Presenter is Federica Masolin.

text: Portugal[edit]

text: Live broadcasts of Formula One Championship races were available on Eurosport (through the Eurosport 2 Xtra channel) for the 2016 Formula One season only, with João Carlos Costa as the lead lap-by-lap commentator, former F1 driver Tiago Monteiro and DTM driver António Félix da Costa as the co-commentators and Pedro Nascimento as the pit reporter.

text: Spain[edit]

text: In the pay-per-view channel Movistar F1, which holds the rights of the entire championship exclusively in Spain from the 2016 season, the main commentator is journalist Miguel Portillo. Co-commentators are former Arrows, Jaguar, McLaren, Sauber and HRT driver Pedro de la Rosa and F1 engineer Toni Cuquerella, who worked for Williams, Ferrari, and HRT. They comment from a TV studio in Madrid, where journalist Iñaki Cano acts as presenter. Pit reporter are female journalists Noemí de Miguel and Roberto Rodríguez, as well as former F1 engineer in Super Aguri and HRT Albert Fàbrega. Also, Ferrari test driver Marc Gené provides analysis from the circuit during some periods throughout the weekend.

text: In Teledeporte, the sports channel of the Spanish national public TV, which offers a 60-minutes time highlights of every race (except the Spanish Grand Prix, which is shown live in the TVE main channel La 1), journalist Marc Martí is the main commentator, with GP3 Series driver Alex Palou as co-commentator. In the live broadcast of the Spanish Grand Prix, they were joined by FIA World Endurance Championship and former Manor Marussia F1 driver Roberto Merhi and journalist Juan Carlos Garcia, who was the pit reporter.

text: In Catalan channel TV3, which has the same coverage as TVE, the main commentator is Francesc Latorre, with veteran journalist Francesc Rosés as co-commentator. In the live coverage of the Spanish Grand Prix, they were joined by former HRT and current DTM engineer Arnau Niubó, with journalist Jordi Gil as pit reporter.

text: Spanish-speaking Latin America[edit]

text: Live broadcasts of Formula One Championship races on Mediapro-owned Canal F1 Latin America are called by lap-by-lap announcer Christian González Rouco, son of Argentine motorsports journalist Eduardo Gocuntlez Rouco, and grandson and grandnephew, respectively, of Isidro González Longhi and Andrés Rouco, with Colombian motorsports journalist Diego Mejía as race analyst. Pit reports are provided by Spanish sports journalist Nira Juanco, who previously worked on Antena 3's F1 broadcasts, and has been with Canal F1 since its launch in 2015.

text: Fox Sports, who was formerly the official Latin American Formula 1 broadcaster from the 2002 until the 2014 seasons, broadcasts, in the 2016 season, ten races live and the other eleven races on a delayed basis. The races are called by Argentine motorsports journalist Fernando Tornello, with fellow Argentine motorsports journalist Adrián Puente and Mexican motorsports journalist Luis Manuel "Chacho" López as analysts and Juan Fossaroli handling the pit reports and pre-race interviews.

text: ESPN Latin America broadcasts the highlights show ESPN F1, hosted by Mexican sports journalists Javier Trejo Garay and Adalberto Franco in Mexico and Central America. The show highlights the races, from the practices to the checkered flag and shows interviews with the F1 drivers.

text: United Kingdom and Ireland[edit]

text: In the UK, Channel 4's commentator is Ben Edwards, co-commentated by ex-F1 driver and 13 time GP winner David Coulthard, with some races a third man commentary team in Mark Webber is used.[52] Also, Karun Chandhok and Lee McKenzie serve as pit lane reporters. For Sky Sports F1, David Croft commentates with Martin Brundle[53] with Ted Kravitz in the pit lane. In practice sessions for both broadcasters have the same lead commentators as they do for the races but the co-comentator for Channel 4 is either Karun Chandhok or Tony Dodgins whilst for Sky F1, either Anthony Davidson or Paul di Resta will co-comentate during practice sessions. Both coverages are also available in the Republic of Ireland. For BBC Radio 5 Live and the Formula One App, Jack Nicholls (or Tom Clarkson when Nicholls is unavailable) commentates with Allan McNish or Mark Gallagher.

text: United States[edit]

text: In the US, NBC's F1 commentary team was composed of lap-by-lap announcer Leigh Diffey and analysts David Hobbs and Steve Matchett. However, they would call the Monaco, Canadian, and United States Grands Prix on location. Hobbs and Matchett previously worked on F1 broadcasts on the defunct Fox-owned network Speed, along with former F1 lap-by-lap announcer Bob Varsha. Former GP2 commentator Will Buxton served as pit reporter. In 2018, F1's broadcast rights moved to ESPN, with commentary from Sky F1's David Croft and Martin Brundle.[54]

text: Univision Deportes serves as the official F1 broadcaster for the Spanish community in the United States, with Sergio Rodriguez handling lap-by-lap commentary, Gustavo Roche handling race analysis and Christina Romero handling pit reports.