document_title: Aaron Rodgers

question_text: when was aaron rodgers picked in the draft

question_tokens: when was aaron rodgers picked in the draft

text: Aaron Rodgers

text: Early years

text: Aaron Charles Rodgers was born in Chico, California,[11] the son of Darla Leigh (née Pittman) and Edward Wesley Rodgers. Aaron's father is a Texas-born chiropractor who played football as an offensive lineman for the Chico State Wildcats from 1973 to 1976.[12][13] His ancestry includes English, Irish and German.[12][14] The family moved to Ukiah, California, where Aaron attended Oak Manor Elementary School.[15] Edward Rodgers tossed a football with his sons Luke, Aaron and Jordan, and told them not to drink and not to party in college or they would limit themselves in sports like he did. Aaron took this advice to heart.[13] At the age of ten, he was featured on the front page of the Ukiah Daily Journal for his top performance at a local basketball free throw competition.[15]

text: Later, the family moved to Beaverton, Oregon, where Rodgers attended Vose Elementary School and Whitford Middle School, and played baseball in the Raleigh Hills Little League at shortstop, center field and pitcher.[16]

text: The Rodgers family returned to Chico in 1997, and Aaron attended Pleasant Valley High School, starting for two years at quarterback and garnering 4,421 passing yards. He set single-game records of six touchdowns and 440 all-purpose yards. Rodgers set a single-season school record with 2,466 total yards in 2001. He graduated from Pleasant Valley High School in spring 2002.[17][18][19]

text: College career

text: After one year at Butte Community College in Oroville, a junior college about 15 miles (25 km) southeast of Chico, Rodgers received an athletic scholarship to attend the University of California, Berkeley, where he played for the California Golden Bears football team from 2003 to 2004.[20]

text: Despite his record-setting statistics, Rodgers attracted little interest from Division I programs. In a 2011 interview with E:60, he attributed the relative lack of attention in the recruiting process to his unimposing physical stature as a high school player at 5'10" (1.78 m) and 165 lb (75 kg). Rodgers had wanted to attend Florida State and play under head coach Bobby Bowden, but was rejected.[21] He garnered only an offer to compete for a scholarship as a walk-on from Illinois.[22] He declined the invitation, and considered quitting football to study for law school.

text: He was then recruited to play football at Butte College. Rodgers threw 26 touchdowns in his freshman season,[23] leading Butte to a 10–1 record, the NorCal Conference championship, and a No. 2 national ranking. While there, he was discovered by the California Golden Bears's head coach Jeff Tedford, who was recruiting Butte tight end Garrett Cross. Tedford was surprised to learn that Rodgers had not been recruited earlier. Because of Rodgers's good high school scholastic record, he was eligible to transfer after one year of junior college instead of the typical two.[24]

text: As a junior college transfer, Rodgers had three years of eligibility at Cal. He was named the starting quarterback in the fifth game of the 2003 season, against the only team that offered him a Division I opportunity out of high school, Illinois. As a sophomore, he helped lead the Golden Bears to a 7–3 record as a starter.[25][26]

text: In his second career start, Rodgers led the team to a 21–7 halftime lead against #3 USC before being replaced in the second half by Reggie Robertson due to injury.[27][28] The Bears won in triple overtime, 34–31.[27][29] Rodgers passed for 394 yards and was named game MVP in the Insight Bowl against Virginia Tech.[30][31]

text: In 2003, Rodgers tied the school season record for 300-yard games with 5 and set a school record for the lowest percentage of passes intercepted at 1.43%.[32]

text: As a junior, Rodgers led Cal to a 10–1 record and top-five ranking at the end of the regular season, with their only loss a 23-17 loss at No. 1 USC.[33] In that game, Rodgers set a school record for consecutive completed passes with 26 and tied an NCAA record with 23 consecutive passes completed in one game. He set a Cal single-game record for passing completion percentage of 85.3. Rodgers holds the Cal career record for lowest percentage of passes intercepted at 1.95 percent.[32] Rodgers's performance set up the Golden Bears at first and goal with 1:47 remaining and a chance for the game-winning touchdown. On the first play of USC's goal line stand, Rodgers threw an incomplete pass. This was followed by a second-down sack by Manuel Wright.[34] After a timeout and Rodgers's incomplete pass on third down, USC stopped Cal's run play to win the game.[34] Rodgers commented that it was "frustrating that we couldn't get the job done."[34] Overall, he finished the 2004 season with 2,566 passing yards, 24 touchdowns, and eight interceptions. His 66.1% pass completion percentage led the Pac-10.[35][36]

text: After Texas was picked over Cal for a Rose Bowl berth, the fourth-ranked Bears were awarded a spot in the Holiday Bowl, which they lost to Texas Tech, 45–31.[37] After the season, Rodgers decided to forgo his senior season to enter the 2005 NFL Draft.[38]

text: College statistics

text:
NCAA collegiate career statistics

California Golden Bears

Season
Passing
Rushing

Comp
Att
Pct
Yards
YPA
TD
Int
Rating
Att
Yards
Avg
TD

2003
215
349
61.6
2,903
8.3
19
5
146.58
86
210
2.4
5

2004
209
316
66.1
2,566
8.1
24
8
154.35
74
126
1.7
3

Career[1]
424
665
63.8
5,469
8.2
43
13
150.27
160
336
2.10
8

text: Professional career

text: 2005 NFL Draft

text: Rodgers was expected to be selected early in the 2005 NFL Draft as he had posted impressive numbers as a junior with Cal, throwing for 2,320 yards with a 67.5 completion rating in the regular season. He had tied an NCAA record when he completed 23 consecutive passes against the eventual national champion USC. He threw for 24 touchdowns and only eight interceptions in his last college season, impressing many NFL scouts. They commented that he was a "talented strong-armed junior"[39] who "combines arm strength, mechanics and delivery to make all the throws", but noted that his stats could be inflated due to playing in a quarterback-friendly system and that he would need to adjust to the more elaborate defensive schemes of the NFL.[39]

text:
Pre-draft measurables

Ht
Wt
40-yard dash
10-yd split
20-yd split
20-ss
3-cone
Vert jump
Broad
Wonderlic

6 ft 2 in
(1.88 m)
223 lb
(101 kg)
4.71 s
1.70 s
2.81 s
4.32 s
7.38 s
34 1⁄2 in
(0.88 m)
9 ft 2 in
(2.79 m)
35[40]

All values are from NFL Combine, except short shuttle from Pro Day[41]

text: Before the draft, Rodgers was confident that he would be drafted to the team he supported and grew up near,[42] the San Francisco 49ers, who possessed the No. 1 overall pick in the draft. The 49ers, however, drafted quarterback Alex Smith out of Utah instead, and Rodgers slid all the way down to the 24th overall pick by the Green Bay Packers. Rodgers has said that he experienced much angst and restlessness when waiting to be selected several hours into the draft, as he had expected himself to be selected much sooner.[42] Rodgers's slip to the 24th selection and the Packers choosing to pick Brett Favre's future replacement became one of the biggest stories of the draft, though he was still the second quarterback selected. His drop in the draft was later ranked number one on the NFL Network's Top 10 Draft Day Moments. Many teams drafting between the second and 23rd positions had positional needs more pressing than quarterback.[43][44]

text: Rodgers was one of five other quarterbacks coached by Jeff Tedford to be drafted in the first round of an NFL draft, joining Trent Dilfer, Akili Smith, David Carr, Joey Harrington, and Kyle Boller.[45]

text: Backup years: 2005–2007

text: In August 2005, Rodgers agreed to a reported five-year, $7.7 million deal that included $5.4 million in guaranteed money and had the potential to pay him as much as $24.5 million if all incentives and escalators were met.[46]

text: Rodgers spent his rookie season with the 4–12 Packers as the Packers' backup quarterback behind Brett Favre.[47] He received his first extended look in the opening preseason game against the San Diego Chargers after replacing Favre.[48] He had to endure a malfunctioning radio in his helmet and two offensive flags.

text: In his first NFL game, Rodgers completed two out of seven passes and was sacked twice. He continued to struggle through the preseason, before ending the preseason by converting two third downs and throwing a touchdown pass to tight end Ben Steele against the Tennessee Titans.[49]

text: Once the regular season began, Rodgers saw very little action that year. He played against the New Orleans Saints in the fourth quarter of a 52-3 victory, and completed his first career pass to fullback Vonta Leach for 0 yards.[50] On December 19, 2005, Rodgers entered the game against the Baltimore Ravens at the end of the third quarter in a 48-3 loss.[50] He completed eight of 15 passes for 65 yards and an interception.[51] Rodgers saw one more play at the end of the season against the Seattle Seahawks, taking a knee to end the game.[50]

text: Though Rodgers played very little in his rookie season, he ran the scout team during practice.[52] His job was to mimic opponents' schemes for the defense for the game the following week. Rodgers said this was critical to his success, and that those were his game reps.[53] The defense and scouts often complained that he was practicing too hard, and at one point asked him to tone it down.[52] He stated that he had probably "rubbed people the wrong way" with how hard he practiced.[52] Wide receiver Donald Driver commented that Rodgers took "every scout-team possession like it was the last possession of his life."[53]

text: After the Packers' losing season of Rodgers's rookie year, head coach Mike Sherman was fired and replaced by current head coach Mike McCarthy.[54][55] Rodgers was then placed in McCarthy's "Quarterback school" for six hours a day several times a week.[56] This focused on working on Rodgers's motor skills such as hand-eye coordination, finger dexterity, and mechanics.[52] McCarthy also worked on Rodgers's release point, moving it from right beside the ear hole of his helmet to further below it, to give him a smoother release.[57] Rodgers was also instructed to lower his body fat ratio from 15 percent to 12 percent.[52] Rodgers was resistant to the changes at first but later commented that he thought they were for the better.[56] During practice in 11-on-11 drills, Rodgers completed 62.7% of his passes with seven interceptions, and McCarthy commented that "He's getting better" and that "You're looking at a guy who's going to mature. He's got athletic ability that people still haven't seen."[57]

text: Favre did not attend the quarterback school under the new coaching staff and thus knew none of the terminology in the new system. It was here that the friendship between Rodgers and Favre began to form as Rodgers instructed Favre which plays in the Sherman system corresponded to those in the new McCarthy system.[56] When the preseason began, Rodgers played as the backup in all four games; he completed 22 out 38 passes for 323 yards and three touchdowns.[50]

text: Rodgers saw very little action during the 2006 season, but did step in on October 2 when Favre left the game due to injury. Rodgers completed two out of three passes for 13 yards.[50] On November 19, 2006, Rodgers broke his left foot while playing against the New England Patriots in a 35-0 defeat at home, filling in for an injured Brett Favre, and Rodgers missed the remainder of the 2006 season.[56] Rodgers made a full recovery and was ready for the start of the 2007 season. With then quarterbacks' coach Tom Clements, Rodgers reviewed every play from the previous season, learning to read defensive coverages and to throw receivers open.[56] Rodgers also took the spring practice reps with the Packers' first team.[56]

text: However, weeks after an emotional interview with NBC's Andrea Kremer, following the team's season-ending victory at Chicago, Favre announced that he would stay with the Packers for the 2007 season, again postponing Rodgers's hopes of becoming the Packers' starting quarterback.[58] Prior to the 2007 season, rumors surfaced about a potential trade involving Rodgers in which he would be traded to the Oakland Raiders for wide receiver Randy Moss.[59] However, Moss was traded to the New England Patriots during the second day of the 2007 NFL Draft, and Rodgers stayed in Green Bay.[60]

text: Rodgers stepped in when Favre was injured in the second quarter against the Dallas Cowboys on Thursday Night Football on November 29, 2007.[61] Rodgers completed 18 passes for 201 yards, with no interceptions.[61] He also threw his first touchdown pass but was sacked three times.[61] Rodgers brought the team back from a 17-point deficit to a 3-point deficit, but the Cowboys went on to win 37–27.[61]

text: 2008: Transition to starter

text: Brett Favre's retirement announcement on March 4, 2008, opened up the Packers' starting quarterback position to Rodgers for the 2008 season. Although Favre decided to return from retirement, he was traded to the New York Jets, which meant that Rodgers would become the starter.[62]

text: Rodgers quickly proved that he was one of the best quarterbacks in the league by passing for 4,038 yards in his first season as a starter as well as throwing for 28 touchdowns and only 13 interceptions, which remains his career high as of the 2017 season.[63] With Rodgers making his debut as a starter, the Packers beat the Minnesota Vikings 24–19 at Lambeau Field. This marked the first time since 1992 that a quarterback other than Favre started a regular-season game for the Packers. Rodgers ended the game with 178 yards passing and two touchdowns (one passing and one rushing).[64] In just his second NFL start the following week, Rodgers was voted the FedEx Air award winner after passing for 328 yards and three touchdowns in a win against the Detroit Lions.[65]

text: During the fourth week of the season, Rodgers's streak of 157 consecutive pass attempts without an interception ended when he was intercepted by Derrick Brooks of the Tampa Bay Buccaneers. The streak was the third-longest in franchise history behind Bart Starr (294) and Brett Favre (163).[66] Rodgers suffered a severe shoulder sprain in the game but continued to start and played well in a win against the Seattle Seahawks two weeks later, which to many proved his toughness.[67][additional citation(s) needed] Despite early successes, Rodgers had been unable to win a close game during the season despite seven opportunities to do so.[67][68]

text: On October 31, 2008, Rodgers signed a six-year, $65 million contract extension through the 2014 season.[69][70] In Rodgers's first full season with the team, the Packers finished with a 6–10 record and missed the playoffs.[71]

text: For the opening game of the 2009 season, Rodgers recorded his first win in a comeback situation. The Packers were trailing at the beginning of the fourth quarter when Rodgers completed a fifty-yard touchdown pass to wide receiver Greg Jennings with about a minute remaining in the game to contribute to the 21–15 victory over the Chicago Bears.[72]

text: Rodgers was named NFC Offensive Player of the Month for October 2009, when he passed for 988 yards, completed 74.5 percent of his passes, and recorded a passer rating over 110 for all three games played during the month.[73]

text: After a 4–4 start to the season and a loss to the previously winless Tampa Bay Buccaneers,[74] the team began to heat up. Rodgers led the Packers to five straight wins, in which he threw for a total of 1,324 yards, 9 touchdowns, and only 2 interceptions.[75] Rodgers and the Packers won two of their last three games, finishing the second half of the season with a 7–1 record and an overall 11–5 record; good enough to secure a wild card playoff berth and clinch the fifth seed in the playoffs.[76][77]

text: The Packers set a new franchise record by scoring 461 total points (third in the league), breaking the previous record held by the 1996 Super Bowl team (456).[78][79] Rodgers also made the record books, becoming the first quarterback in NFL history ever to throw for 4,000 yards in both of his first two years as a starter.[80] He finished the season fourth in passing yards (4,434), touchdown passes (30), passer rating (103.2), and yards per attempt (8.2) as well as eighth in completion percentage (64.7%), while also coming second among quarterbacks in rushing yards (316).[81] His passing yardage made him second all-time in Packers history, behind only Lynn Dickey's all-time single-season record.[82] His passer rating of 103.2 was also third-highest in team history at the time, behind only Bart Starr's 105.0 rating in 1966 and 104.3 rating in 1968 (minimum 150 attempts).[83]

text: In an NFC Wild-Card game, the Packers played the Arizona Cardinals, the same team they had previously beaten the week before, 33–7.[84] Rodgers and Cardinals quarterback Kurt Warner put on a show that would later rank number 2 on NFL Network's Top 10 Quarterback Duels.[85] Rodgers's first pass was intercepted by Dominique Rodgers-Cromartie.[86] Rodgers settled down after that miscue, however, and finished the game completing 28 of 42 passes for 423 yards, with four touchdown passes all in a second-half comeback. His 423 passing yards are the most by any quarterback in his first playoff game as well as his 4 touchdown passes and 5 total touchdowns. Kurt Warner shredded the Packers' second-ranked defense, completing 29 of 33 passes for 379 yards, 5 touchdowns, no interceptions, and a passer rating of 154.1. Despite Rodgers's offensive efforts, the Packers lost the game when he fumbled on a controversial play in overtime. The ball was returned by Karlos Dansby for the winning touchdown in the 51–45 Cardinals victory. It was the highest scoring playoff game in NFL history.[87]

text: Due to his regular-season performance, Rodgers earned a trip to his first Pro Bowl as the NFC's third quarterback, behind Drew Brees and Brett Favre. However, after Favre dropped out due to injury and Brees was replaced due to his participation in Super Bowl XLIV, Rodgers became the NFC's starter.[88] He finished the day with 15 of 19 passing, 197 yards and two touchdowns.[89]

text: 2010: Road to Super Bowl XLV

text: In 2010, Rodgers led the Packers to a 2–0 start, but then lost three of their next four games, including back-to-back overtime losses. The two overtime defeats brought Rodgers's record in overtime games to 0–5.[90]

text: At midseason, Rodgers had already thrown nine interceptions compared to only throwing seven all of the previous season, and was 16th in the league with an 85.3 passer rating.[91] Over the remainder of the regular season, however, his play improved as he threw 16 touchdowns to only two interceptions, completed 71.4% of his passes, and had a passer rating of 122.0.[92]

text: In Week 13, in a 34–16 victory over the San Francisco 49ers, Rodgers had 298 passing yards and three touchdowns to earn his first career NFC Offensive Player of the Week honor.[93][94] In Week 14, he sustained his second concussion of the season. Backup Matt Flynn was put into the game as Rodgers' replacement. The Packers lost the game 7–3 to the Detroit Lions.[95] Against the New England Patriots, Rodgers missed the next week's regular season start, ending his streak of consecutive starts at 45, which is tied for the second longest in team history.[96]

text: After their road loss to the Patriots, the Packers found themselves at 8–6 and had to win their final two regular season games to qualify for the playoffs. Rodgers turned around the team's performance; they won their final two regular season games, one of them against the New York Giants, where Rodgers completed 25 of 37 passes for 404 yards, with four touchdown passes, and with a passer rating of 139.9.[97] It was his first regular season 400 yard passing game. For his effort against the Giants, he earned his second NFC Offensive Player of the Week honor for the 2010 season.[98] They then defeated the Bears 10–3 in the season finale.[99]

text: Rodgers was named the FedEx Air NFL Player of the Year for his passing performance in the 2010 season.[100]

text: With a 10–6 record, the Packers entered the playoffs as a wildcard and the No. 6 seed. In the Wild Card round, they defeated the No. 3 seeded Philadelphia Eagles 21–16.[101] In the divisional round, Rodgers completed 31 of 36 pass attempts for 366 yards and four touchdowns in a 48–21 blowout victory over the No. 1 seeded Atlanta Falcons.[102] It was the most points scored in Packers postseason history.[103] During the contest, Rodgers tied an NFL record for consecutive playoff games with at least three touchdown passes (3 games). Rodgers also set an NFL record by becoming the only quarterback to pass for ten touchdowns combined through three consecutive playoff games. On January 23, 2011, Rodgers had a 55.4 passer rating as the Packers beat the No. 2 seed Chicago Bears 21–14 win to capture the NFC championship.[104]

text: After winning the NFC championship game, the Packers earned a trip to Super Bowl XLV—a game in which they won, 31–25, against the Pittsburgh Steelers. In the game, Rodgers completed 24 of 39 pass attempts for 304 yards and three touchdowns in the win, and was named Super Bowl MVP for his performance.[105][106]

text: From his playoff performance, Rodgers became only the third player in NFL history to pass for over 1,000 yards in a single postseason and also became one of only four quarterbacks to record over 300 yards passing, with at least 3 touchdown passes, and no interceptions in a Super Bowl.[107] He finished with 1,094 passing yards (fourth most all time), 9 touchdown passes (tied for fourth most all time), 2 rushing touchdowns, and 2 interceptions, while completing 68.2% of his passes for a passer rating of 109.8.[108] From this postseason, Rodgers also became the only player to pass for at least 900 yards and rush for at least 2 touchdowns in a single postseason.[109] He was ranked 11th by his fellow players on the NFL Top 100 Players of 2011.[110]

text: 2011: NFL MVP

text: Because of the 2011 NFL lockout, the Packers and Rodgers didn't schedule unofficial offseason workouts, despite many teams doing so.[111] Rodgers and the Packers quickly quelled any concerns over their readiness by beating the 2009 Super Bowl champion New Orleans Saints, who had scheduled offseason workouts, 42–34. He had 312 passing yards and three touchdowns to earn NFC Offensive Player of the Week.[112][113] After the game, Rodgers said in the press conference, "I was going to ask myself, what would have happened if we had offseason workouts? I mean, could we have started any faster and scored more points tonight?"[114]

text: In Week 4, a 49–23 victory over the Denver Broncos, Rodgers had 408 passing yards, four touchdowns, and one interception to earn another NFC Offensive Player of the Week honor.[115][116] In Week 9, a 45–38 victory over the San Diego Chargers, he had 247 passing yards and four touchdowns to earn his third NFC Offensive Player of the Week honor for the 2011 season.[117][118] Rodgers and the Packers got off to a 13–0 start in 2011, tying the NFC record for most consecutive wins to start a season, but were upset by the Kansas City Chiefs 19–14 in week 15, ending their winning streak at 19 games, the second-longest winning streak in NFL history.[119][120]

text: Rodgers finished the season with 4,643 passing yards, 45 touchdown passes, and six interceptions, good for a passer rating of 122.5, which as of 2016 is the highest single-season passer rating in NFL history.[121] In addition to passer rating, Rodgers led the league in touchdown to interception ratio (7.5, fourth best all-time), touchdowns passing % (9.0%, second highest all-time), and yards per attempt (9.2, fourth highest all-time since becoming an official stat in 1970), while finishing second in both touchdown passes (45, sixth-highest all-time) and completion percentage (68.3%), as well as fifth in passing yards. He earned NFC Offensive Player of the Month awards for September, October, and November, and FedEx Air Player of the Week six times (Weeks 4, 5, 6, 7, 9, and 13). In week four against the Denver Broncos, Rodgers became the only quarterback in NFL history to record over 400 passing yards with four touchdown passes, while also rushing for two touchdowns in the same game.[122] He was the winner of the 2011 Galloping Gobbler as MVP of the Thanksgiving game between the Packers and the Detroit Lions, a 27–15 Green Bay victory, and tied an NFL record for consecutive games with at least two touchdown passes (13).

text: The Packers became the fifth team in NFL history to finish the regular season with a 15–1 record. Rodgers played in 15 of the 16 games, with the only exception being Week 17 against the Detroit Lions, a game in which Rodgers was rested after the club clinched home-field advantage for the playoffs the previous week. The Packers' offense set franchise record for points scored in a season with 560, which as of 2016 is the third-most ever behind only the 2007 Patriots and 2013 Broncos.[123]

text: Rodgers set numerous NFL records in 2011. He recorded a passer rating of over 100.0 in thirteen games during the season, including twelve games in a row (both records), and a passer rating of 110.0 or higher in twelve games, including eleven in a row (also records). Rodgers also won the league's MVP award, receiving 48 of the 50 votes (the other two going to Drew Brees). He also finished second, behind Brees, for the AP Offensive Player of the Year award.[124] Rodgers's 2011 season was later ranked as the third greatest passing season of all time by ESPN in 2013, and was regarded as the most efficient.[125]

text: The Packers were upset by the eventual Super Bowl champion New York Giants in their first playoff game by the score of 37–20. The Packers' receiving corps dropped six passes in the loss and Rodgers finished the game with 264 passing yards, two touchdown passes, and an interception on his last pass attempt.[126] The 2011 Packers became the only team in NFL history to go 15–1 and not win a playoff game, as well as being the fourth consecutive team to win at least 15 games and not win the Super Bowl.[127] He was named to the Pro Bowl for his 2011 season to go along with a First Team All-Pro honor.[128][129] He was voted by his fellow players as the best player in the league on the NFL Top 100 Players of 2012.[130]

text: Rodgers and the Packers started off the 2012 season with a 30–22 loss to the San Francisco 49ers.[131] With the loss, Rodgers lost his bet with the music group Boyz II Men, and had to wear an Alex Smith jersey during the next week of practice.[132] Had the Packers won the game, Boyz II Men would have sung the national anthem during their next home game at Lambeau.[132]

text: In Week 4, a 28–27 victory over the New Orleans Saints, Rodgers had 319 passing yards, four touchdowns, and one interception to earn NFC Offensive Player of the Week.[133][134] In Week 6 against the undefeated Houston Texans, he tied the franchise record by throwing six touchdown passes, in a 42–24 victory, to earn NFC Offensive Player of the Week.[135][136] The Texans had allowed only six total touchdowns passes during the season up to that point.[137] This sparked a five-game winning streak which Rodgers completed 65.7% of his passes for 1,320 yards, 17 touchdowns, two interceptions, and a passer rating of 119.1.[138] In Week 15, Rodgers threw for 291 yards and three touchdowns to lead the Packers past the Chicago Bears, 21–13, making them NFC North champions for the second consecutive year.[139] In the season finale, despite Rodgers going 28 of 40 for 365 yards, four touchdowns, no interceptions and a passer rating of 131.8, the Packers lost 37-34 against the Minnesota Vikings.[140] This ended the Packers' twelve-game winning streak against NFC North opponents.

text: The Packers finished with an 11–5 record, first in the NFC North, and clinched the 3rd seed in the NFC playoffs.[141] Rodgers led the league for the second straight year in passer rating (108.0) touchdowns passing % (7.1%), and touchdown-to-interception ratio (4.875), while finishing second in touchdown passes (39), third in completion percentage (67.2%), fifth in yards per attempt (7.78), and eighth in passing yards (4,295).[142]

text: In the playoffs, the Packers defeated the Vikings 24–10 in the wildcard round, but were then beaten 45–31 by the San Francisco 49ers in the divisional round.[143][144] He earned his third career Pro Bowl nomination for his performance in the 2012 season.[145] He was voted #6 by his peers on the NFL Top 100 Players of 2013.[146]

text: On April 26, 2013, the Packers and Rodgers agreed to a 5-year, $110 million contract extension making him the highest paid player in NFL history.[147] The Packers began their 2013 season against the reigning NFC champions, the San Francisco 49ers, the team that also ended their playoff run the previous season. Rodgers went 21 for 37 in completions, 333 yards, three touchdowns and an interception in the 34–28 loss.[148] The following week, Rodgers had a career-high 480 passing yards to tie the franchise record in the 38–20 home-opener win against the Washington Redskins. He earned NFC Offensive Player of the Week for his effort against the Redskins.[149][150] His 335 passing yards in the first half set a club record. He also became the first quarterback since Y. A. Tittle in 1962 to throw for at least 480 yards, four touchdowns and no interceptions in a game.[151] For his performance he was named NFC Offensive Player of the Week for Week 2. The following week, Rodgers saw his NFL record of 41 consecutive games without throwing multiple interceptions come to an end in a loss to the Bengals by the score of 34–30.[152]

text: After the loss to the Bengals, the Packers started rolling, winning their next four games. Against the Ravens, the Packers lost two receivers: Randall Cobb and James Jones. Cobb was sidelined with a broken leg and Jones with a sprained PCL. Against the Browns, tight end Jermichael Finley was carted off the field with a bruised spinal cord, leaving Rodgers without three of his top four offensive weapons. The next week against the Minnesota Vikings, Rodgers completed 24 of 29 passes in a 44–31 victory.[153]

text: At home against the Chicago Bears in Week 9, Rodgers was sacked by Shea McClellin. He fractured his left clavicle in the process, and the speculation for his return ranged from a few weeks to an indefinite timetable that became a weekly spectacle of whether or not or when he might be cleared to play again.[154][155][156] Before Rodgers had broken his collarbone, the Packers had won four straight games to climb to the top of the NFC North division with a 5–2 record. With Rodgers injured and unable to play, the Packers went winless over the next five weeks to fall to 5–6–1 on the season.[157]

text: After rallying in December behind re-acquired backup quarterback Matt Flynn,[158] the Packers had fought their way back to a 7–7–1 record going into the final week of the season. On Thursday, December 26, Packers head coach Mike McCarthy announced Rodgers would return and start in the season-finale showdown against the Bears at Soldier Field for the NFC North championship.[159] Returning from the injury, Rodgers threw for 318 yards, two touchdowns, and two interceptions in the regular season finale against the Bears.[160] Trailing 27–28 with under a minute to go in the game and facing the third 4th down of the drive, a 4th & 8 from the 48 yard line, Rodgers connected with Randall Cobb (also returning for his first game since breaking his leg in Week 6) for a 48-yard game-winning touchdown to clinch the North Division championship and earn the right to host a home playoff game against the San Francisco 49ers. Rodgers won the 2013 GMC Never Say Never Award for the come-from-behind, division winning touchdown pass. Rodgers finished fifth in the league in passer rating (104.9), completion percentage (66.6%), and yards per game (282) while also finishing second in yards per attempt (8.75). Rodgers led the Packers to the playoffs again, this time with an 8–7–1 record and were up against the team that eliminated them last year in the Divisional Round of the playoffs, the San Francisco 49ers.[161] The Packers lost to the 49ers for the fourth consecutive time, 23–20 on a last second field goal at Lambeau Field, in the Wildcard. Rodgers recorded only 177 yards passing, his lowest in a playoff game, and one touchdown pass.[162] He was ranked #11 by his fellow players on the NFL Top 100 Players of 2014.[163]

text: 2014: Second MVP

text:
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text: The Packers' 2014 regular season debut came against the defending Super Bowl champion Seattle Seahawks—a game in which they would go on to lose 36-16.[164] In Week 2, the team began the game with a 21–3 deficit against the New York Jets, but came back and won 31-24.[165] The 18-point comeback marked the biggest comeback in Rodgers's career. In the third week of the season, the Packers offense was shut down by the Detroit Lions' defense, 19–7.[166] The Packers' 7 points were the fewest points allowed in a game Rodgers finished; the 223 yards of total Packer offense were the lowest since Rodgers took over at quarterback and his 162 passing yards were also a career low. For the third consecutive season, the Packers were off to a 1–2 start. In those three games, Rodgers threw five touchdowns and one interception combined, with a passer rating of 95.1. Amid widespread concern, Rodgers told the fans and the media, "R-E-L-A-X. Relax. We're going to be OK." [167]

text: After their loss to the Lions, the Packers went on a four-game win streak, during which, Rodgers threw 13 touchdowns with no interceptions.[citation needed] In Week 4, a 38–17 victory over the Chicago Bears, he had 302 passing yards and four touchdowns to earn NFC Offensive Player of the Week.[168][169] In Week 6 against Miami, Rodgers led the Packers to a game-winning drive with less than two minutes remaining. He completed a 4th & 10 pass to wide receiver Jordy Nelson and mimicked Dan Marino's famous "fake spike" play by completing a pass to wide receiver Davante Adams to get to within four yards of the endzone later in the drive.[170] Rodgers then completed a touchdown pass to tight end Andrew Quarless to win the game 27-24.[171] This play would later win Rodgers the GMC Never Say Never Moment of the Year Award.[171] In Week 7, a 38–17 victory over the Carolina Panthers, he had 255 passing yards and three touchdowns to earn NFC Offensive Player of the Week.[172][173]

text: In a Week 8 loss against the New Orleans Saints, Rodgers finished 28 of 39 for 418, with one touchdown pass and two interceptions, ending his 212 consecutive attempts without an interception streak[174]—the second longest in team history. In the game, Rodgers injured his hamstring which appeared to have an effect on his play for the remainder of the game.[174]

text: In Week 10 against the Chicago Bears, Rodgers became the second player in NFL history and the first since Daryle Lamonica in 1969 to throw six touchdown passes in the first half.[175] Rodgers finished 18 of 27 for 315 yards and six touchdowns despite only playing one drive in the second half to earn NFC Offensive Player of the Week.[176][177] Rodgers set multiple records during the game: most touchdown passes of 70 or more yards with 16—breaking the record held by Brett Favre and Peyton Manning, most consecutive touchdown passes without an interception at home—breaking the record also held by Favre and Manning, and became the first quarterback to ever have 10 touchdown passes against the same team in a season.[176]

text: In a Week 11 game against the 7–2 Philadelphia Eagles, Rodgers set a record for most consecutive attempts at home without an interception, breaking Tom Brady's record of 288 consecutive attempts. In the 53-20 victory, he finished going 22 of 36, with 341 passing yards, three touchdown passes and no interceptions.[178]

text: The 8–3 Packers met the 9–2 New England Patriots in Week 13 at Lambeau Field. Rodgers aided the Packers by completing a crucial 3rd down pass to Randall Cobb to secure a 26–21 Packer victory.[179]

text: Rodgers suffered a calf injury in Week 16 against the Tampa Bay Buccaneers, due to severe dehydration he endured from flu-like symptoms he suffered during the week.[180]

text: In the Week 17 game against the Detroit Lions, Rodgers re-injured his left calf while extending a play and throwing a touchdown pass to Randall Cobb then was helped off the field, and carted off to the locker room. After missing a series, Rodgers re-entered the game with the scored tied 14–14. Despite being less mobile with the injury, Rodgers completed 13 of 15 passes for 129 yards and two scores against the league's second-ranked defense. The Packers won 30–20, winning their fourth straight NFC North title. Rodgers finished 17 of 22 for 226 yards, two touchdown passes, no interceptions, a 139.6 passer rating, and a rushing touchdown to earn his fourth NFC Offensive Player of the Week honor for the 2014 season.[181][182]

text: The Packers secured the second seed in the NFC, rewarding them with a playoff bye and a week off which helped Rodgers rest and rehabilitate his injured left calf.[183] In the divisional round, the Packers were scheduled to play the 13–4 Dallas Cowboys, which marked the first time in NFL playoff history when a team which went undefeated at home (Packers) played against a team which went undefeated away (Cowboys).[184] Rodgers helped secure a 26-21 victory by finishing 24 of 35 for 316 yards, three touchdowns, no interceptions, and a 125.4 passer rating.[185]

text: The Packers then traveled to Seattle to face the top-seeded Seahawks. The Packers were leading 19–7 with just over five minutes to go, but the home team's offense finally woke up and, with the assistance of a crucial Packers special teams gaffe on an onside kick, the Seahawks led 22–19, with 44 seconds remaining. Rodgers quickly drove downfield to set up a tying field goal, only to watch from the sidelines as the Seahawks won the coin toss in overtime and proceeded to score the game-winning touchdown on their first possession.[186]

text: Rodgers finished the regular season first in touchdown-to-interception ratio (7.6), lowest interception percentage (1.0%), second in passer rating (112.2), yards per attempt (8.4), and touchdown passing percentage (7.1%), third in touchdown passes (38), seventh in passing yards (4,381), and ninth in completion percentage (65.6%). He set an NFL record for most consecutive pass attempts (512) at home without an interception, and touchdown passes (41).

text: Rodgers was voted the AP NFL Most Valuable Player for the 2014 season, receiving 31 votes,[187] and was named NFC Offensive Player of the Year by the Kansas City Committee of 101[188] and Fed-Ex Air NFL Player of the Year.[189] He was also named to the AP All-Pro team as the first quarterback, receiving 44 votes while runner-up Tony Romo received three.[190] He was named to the Pro Bowl for the 2014 season.[191] He was ranked as the second best player in the league among his fellow players on the NFL Top 100 Players of 2015.[192]

text: In 2015, Rodgers had a down-year by his standards. He threw for a career low 3,821 yards in which he played for at least 15 games, although he had 31 touchdowns to just 8 interceptions.[193] Rodgers completed only 60.7 of his passes, averaged only 6.7 yards per attempt and finished with a passer rating of 92.7; all career lows. Pro Bowl wide receiver, Jordy Nelson's absence due to injury for the season was considered a contributing factor in Rodgers's statistical drop compared to previous seasons.[194][195][196]

text: In Week 3, a 38–28 victory over the Kansas City Chiefs, Rodgers had 333 passing yards and five touchdowns to earn NFC Offensive Player of the Week.[197][198] During Week 9 against the Panthers, he finished with 369 passing yards, 4 touchdowns, and an interception. The interception came with only 1:47 left in the 4th quarter, and following the interception, Rodgers expressed frustration by throwing down a Microsoft Surface tablet. The Packers ended up losing the game 29–37.[199]

text: On December 3, 2015, in a Week 13 match-up against the Detroit Lions, Rodgers threw a Hail Mary pass caught by Richard Rodgers for 61 yards with 0:00 left to beat the Lions 27–23, after the game was extended due to a facemask penalty called on Detroit.[200] The play was quickly dubbed as "The Miracle in Motown."[201]

text: The Packers made the playoffs as the fifth seed in the NFC with a 10-6 record.[202] They defeated the Washington Redskins 35-18 on the road in the Wild Card round of the playoffs.[203] In the Divisional round against the Arizona Cardinals, Rodgers threw a 41-yard Hail Mary touchdown pass to Jeff Janis as time expired to send the game into overtime. However, the Packers lost 26-20 in overtime.[204] He was named to his fifth Pro Bowl and was ranked as the sixth best player on the NFL Top 100 Players of 2016.[205][206]

text: Throughout the first five games of the 2016 season, Rodgers's struggles from the 2015 season appeared to continue.[207] Through those games, he completed 60.2% of his passes, averaged 6.5 yards per attempt, and posted a passer rating of 88.4—all of which are similar to his 2015 numbers.[208] He also fumbled five times, and lost two. His lackluster performance through those games caused much speculation about the causes of his problems.[209][207][210][211]

text: In a Week 7 Thursday Night Football game against the Chicago Bears, Rodgers rebounded by recording a team-high 39 completions, breaking Brett Favre's previous record of 36 in 1993, also against the Bears.[212] Rodgers also amassed his first 300-yard passing game since Week 10 of 2015 in the 26-10 win.[213] The following week against the Atlanta Falcons, Rodgers recorded a career regular-season high of 60 rushing yards,[213] and finished with four touchdown passes and a 125.5 passer rating.[214]

text: After a Week 11 loss to the Washington Redskins—the Packers' fourth in a row, putting them at 4-6—Rodgers was optimistic about the remainder of the season, saying, "I feel like we can run the table, I really do."[215] Despite widespread doubt over the likelihood of such a run,[216][217][218] the Packers would go on to finish the season with six straight wins—as Rodgers said they could.

text: In a Week 12 Monday Night Football game Rodgers appeared to injure his hamstring on a scrambling play against the Philadelphia Eagles.[219] After the play, Rodgers went into an injury tent on the sideline to get his leg taped up.[219] Rodgers, however, did not miss any snaps in the game and finished 30 out of 39 for 313 yards with no sacks or interceptions.[220] His 300-yard performance was his fourth of the season and the first allowed by the Eagles' defense all season.[220] The Packers won, 27–13, snapping their four-game losing streak.

text: In a 38-10 victory over the Seattle Seahawks in a Week 14 game, Rodgers and the Packers continued their recent offensive and defensive success.[221][222] Rodgers finished with 246 passing yards, three touchdown passes and a 150.8 passer rating. The 150.8 passer rating was the best recorded against Seattle's defense since head coach Pete Carroll took over in 2010.[221] Rodgers did this despite suffering a calf injury early in the game.[221] He was named NFC Offensive Player of the Week for his performance against the Seahawks.[223]

text: On December 20, 2016, Rodgers was selected to his third consecutive Pro Bowl and his sixth total.[224]

text: During Week 16, Rodgers and Drew Brees tied the NFL record for most seasons with at least 35 touchdown passes with four—a record shared with Peyton Manning and Tom Brady.[225][226] In the game, Rodgers finished 28 of 38 for 347 yards, four touchdown passes and a rushing touchdown to earn NFC Offensive Player of the Week.[227][228] His 300-yard performance was the first allowed by the Vikings' defense all season.[227] He also set Packer regular season records for most 4,000-yard passing seasons (6), most completions in a season (374), and—with Jordy Nelson—most touchdowns by a quarterback/wide receiver combination with (59).[227]

text: Rodgers would help lead the Packers to a NFC North title and a playoff berth in 2016.[229] The Packers defeated the New York Giants in the Wild Card Round and the #1-seed Dallas Cowboys in the Divisional Round.[230][231] The Packers lost to the Atlanta Falcons in the NFC Championship in the final game at the Georgia Dome.[232]

text: In 2016, Rodgers finished with 401 completions and 610 attempts (both career highs), a 65.7% completion percentage, 4,428 passing yards, 40 touchdown passes, seven interceptions, a passer rating of 104.2, 369 rushing yards (career-high), and four rushing touchdowns.[5] With his 40 touchdown passes, he led the league in the statistic for the first time in his career[233] and became one of only four quarterbacks to pass for at least 40 touchdowns in multiple seasons.[234] Rodgers also finished fourth in passing yards, completions, attempts, and passer rating.[235] Amongst quarterbacks, he finished third in rushing yards and fifth in rushing touchdowns.[236] He was ranked sixth by his peers on the NFL Top 100 Players of 2017.[237]

text: In a Week 1 win (17–9) against the Seattle Seahawks, Rodgers had his 50th career game with at least 300 passing yards. He finished the game with 311, but his streak of 251 consecutive passes without an interception came to an end when defensive tackle Nazair Jones picked him off in the first quarter.[238] In the next game, a 34–23 loss to the Atlanta Falcons in Week 2, he had 343 passing yards, two touchdowns, and an interception in the first game in the new Mercedes-Benz Stadium in Atlanta.[239] In Week 5, down by 28–31 against the Dallas Cowboys with less than two minutes on the clock, Rodgers led a nine-play, 75-yard touchdown drive in the 35–31 victory over Dallas, earning him NFC Offensive Player of the Week.[240]

text: During Week 6 against the Minnesota Vikings, Rodgers was taken off the field by his coaches and medical personnel after suffering a shoulder injury on a hit from Anthony Barr. Shortly thereafter, it was revealed that Rodgers suffered a fractured right collarbone.[241][242] The next day, on October 16, it was announced that Rodgers would have surgery on his broken collarbone.[243] On October 19, he officially underwent surgery on his collar bone, and was placed on injured reserve the next day.[244][245] A total of 13 screws were inserted to stabilize his collar bone.[246][247]

text: Rodgers returned to practice on December 2, 2017, making him eligible to play in the upcoming Week 15 game.[248] On December 12, 2017, it was announced that Rodgers was medically cleared by doctors and was set to start the next game against the Carolina Panthers.[249] He was officially activated on December 16, 2017.[250] Rodgers returned during Week 15 against the Panthers, where he finished with 290 passing yards, 3 touchdowns, and 3 interceptions as the Packers lost 24–31.[251] However, two days later, on December 19, Rodgers was placed back on injured reserve after the Packers were eliminated from playoff contention.[252][253][254]

text: NFL career statistics

text:
showLegend

Led the league

NFL record

Won the Super Bowl

AP NFL MVP

Bold
Career high

text: Regular season

text: Career stats accurate as of Week 16 of the 2017 season[255]

text:
Year
Team
Games
Passing
Rushing
Sacked
Fumbles
Record

GP
GS
Comp
Att
Pct
Yards
Avg
TD
Int
Rate
TD%
Int%
Att
Yards
Avg
TD
Sack
Yards
Fum
Lost
W-L

2005
GB
3
0
9
16
56.3
65
4.1
0
1
39.8
0.0
6.3
2
7
3.5
0
3
28
2
2
0-0

2006
GB
2
0
6
15
40.0
46
3.1
0
0
48.2
0.0
0.0
2
11
5.5
0
3
18
1
1
0-0

2007
GB
2
0
20
28
71.4
218
7.8
1
0
106.0
3.6
0.0
7
29
4.1
0
3
24
0
0
0-0

2008
GB
16
16
341
536
63.6
4,038
7.5
28
13
93.8
5.2
2.4
56
207
3.7
4
34
231
10
3
6-10

2009
GB
16
16
350
541
64.7
4,434
8.2
30
7
103.2
5.5
1.3
58
316
5.4
5
50
306
10
4
11-5

2010
GB
15
15
312
475
65.7
3,922
8.3
28
11
101.2
5.9
2.3
64
356
5.6
4
31
193
4
1
10-5

2011
GB
15
15
343
502
68.3
4,643
9.2
45
6
122.5
9.0
1.2
60
257
4.3
3
36
219
4
0
14-1

2012
GB
16
16
371
552
67.2
4,295
7.8
39
8
108.0
7.1
1.4
54
259
4.8
2
51
293
5
4
11-5

2013
GB
9
9
193
290
66.6
2,536
8.7
17
6
104.9
5.9
2.1
30
120
3.3
0
21
117
4
0
6-3

2014
GB
16
16
341
520
65.6
4,381
8.4
38
5
112.2
7.3
1.0
43
269
6.3
2
28
174
10
2
12-4

2015
GB
16
16
347
572
60.7
3,821
6.7
31
8
92.7
5.4
1.4
58
344
5.9
1
46
314
8
4
10-6

2016
GB
16
16
401
610
65.7
4,428
7.3
40
7
104.2
6.6
1.1
67
369
5.5
4
35
246
8
4
10-6

2017
GB
7
7
154
238
64.7
1,675
7.0
16
6
97.2
6.7
2.5
24
126
5.2
0
22
168
1
1
4-3

Career
149
142
3,188
4,895
65.1
38,502
7.9
313
78
103.8
6.4
1.6
525
2,670
5.1
25
363
2,331
67
26
94-48

text: Postseason

text:
Year
Team
Games
Passing
Rushing
Fumbles

GP
GS
Comp
Att
Pct
Yds
Avg
TD
Int
Rate
Att
Yds
Avg
TD
Fum
Lost

2007
GB
1
0
0
0
0.0
0
0.0
0
0
0.0
0
0
0.0
0
0
0

2009
GB
1
1
28
42
66.7
423
10.1
4
1
121.4
3
13
4.3
1
1
1

2010
GB
4
4
90
132
68.2
1,094
8.3
9
2
109.8
14
54
3.9
2
2
1

2011
GB
1
1
26
46
56.5
264
5.7
2
1
78.5
7
66
9.4
0
1
1

2012
GB
2
2
49
72
68.1
531
7.4
3
1
97.6
5
40
8.0
0
1
0

2013
GB
1
1
17
26
65.4
177
6.8
1
0
97.8
2
11
5.5
0
1
0

2014
GB
2
2
43
69
62.3
494
7.2
4
2
91.1
4
8
2.0
0
2
1

2015
GB
2
2
45
80
56.2
471
5.9
4
1
84.9
3
20
6.7
0
0
0

2016
GB
3
3
80
128
62.5
1,004
7.8
9
2
103.8
8
62
7.8
0
0
0

Career
17
16
378
595
63.5
4,458
7.5
36
10
99.4
46
274
6.0
3
8
4

Source: pro-football-reference.com

text: Awards and achievements

text: NFL records

text:
Highest career passer rating in regular season with a minimum of 1,500 passing attempts (103.8)[6]
Most consecutive seasons with a passer rating of over 100.0, with 6 (2009–2014)[256]
5th highest postseason passer rating (99.4)[257]
Lowest career pass interception % (1.6%)[9]
Best touchdown to interception ratio in NFL history (4.13)[8]
Best passing yards to interception ratio (511.49:1) (36,827:72)
First player in NFL history to pass for over 4,000 yards in each of the first two seasons as a starting QB [256]
Most consecutive touchdown passes at home without an interception, (including playoffs) (49)[258]
Most consecutive pass attempts without a pick six (3,807) November 8, 2009-present [259]
Fewest pick sixes per attempts (1 pick six: 4,458 ATT) [259]
Most consecutive passes without an interception at home, (including playoffs) (587)[258]
One of only six quarterbacks (Kurt Warner, Eli Manning, Peyton Manning, Joe Flacco and Dan Marino) to pass for over 1,000 yards in a single postseason [260]
Most consecutive games without throwing multiple interceptions (41).
Threw the fewest interceptions (42) before throwing 150th career touchdown (Dan Marino threw 69 interceptions)[261]
Threw the fewest interceptions (53) before throwing 200th career touchdown (Tom Brady threw 88 interceptions)[262]
21,332 passing yards from 2008 to 2012, the most by a QB in his first five seasons as a starter.[260]
Fewest attempts to get to 30,000 passing yards, with 3,652[263]
Third-most touchdown passes of 70+ yards (16) (Trails Eli Manning and Drew Brees).[264]
Most seasons with a passer rating over 100.0 (8).[265]
Most seasons with an interception percentage below 1.5% (6).[266]
One of only three quarterbacks to have a passer rating of at least 110 in multiple seasons.
One of four quarterbacks to pass for 40 touchdowns in multiple seasons.[267]
One of four quarterbacks to pass for at least 35 touchdowns in four seasons.[225]
Highest touchdown passing percentage (6.4%) in the Super Bowl Era.[268]
Only QB with a touchdown passing percentage above 6.0% in the Super Bowl Era.

text:
Single season QB Passer Rating (122.5)[269][270]
Most games with a passer rating over 95.0 (14) in a season (2011).[271]
Most games with a passer rating over 100.0 (13) in a season (2011).[272]
Most games with a passer rating over 110.0 (12) in a season (2011).[273]
Most games with a passer rating over 115.0 (10) in a season (2011).[274]
Most games with a passer rating over 130.0 (6) in a season (2011).[275]
Most games with a passer rating over 140.0 (4) in a season (2011).[276]
Most consecutive games with a passer rating over 95.0 (13) in a season (2011).[277]
Most consecutive games with a passer rating over 100.0 (12) in a season (2011).[278]
Most consecutive games with a passer rating over 110.0 (11) in a season (2011).[279]
Most games with 200+ passing yards and no interceptions in a season (11) (2014).[280]
Most games with 2+ touchdown passes and no interceptions in a season (11) (2014).[281]
Most games with 3+ touchdown passes and no interceptions in a season (8) (2014).[282]
6th most touchdown passes in a season (45) (2011).[283]
4th most total touchdowns in a season (48: 45 passing, 3 rushing) (2011).
6th most passing yards in a postseason (1,094) (2010).[284]
5th most touchdown passes in a postseason (9) (2010).[285]
2nd lowest interception percentage (1.1%) with at least pass 600 attempts (2016).[286]
2nd lowest interception percentage (0.96%) with at least 500 pass attempts (2014).[287]
2nd highest touchdown pass percentage (9.0%) in a season with at least 450 pass attempts (2011).[288]
2nd highest yards per attempt average in a season with at least 500 pass attempts (9.25) (2011).[289]
Highest touchdown-to-interception ratio (7.6) with at least 500 pass attempts (2014).
Most touchdown passes in a half (6).[290]
Only player to pass for over 400 yards while throwing four touchdown passes and running for two in one game.[291]
Most touchdown passes by a quarterback in his first three playoff games (10).
Second-most consecutive playoff games with at least three touchdown passes (3).[292]
Most passing yards (423), touchdown passes (4) and total touchdowns (5) by a QB in his first playoff game.
One of only five quarterbacks to pass for over 300 yards, with 3 touchdown passes and no interceptions in a Super Bowl.[293]
Highest passer rating at home in a season (133.2) (2014).[294]
Best touchdown-to-interception ratio at home in a season (25:0) (2014).
Second-most consecutive games with at least 3 touchdown passes and no interceptions (4) (2014).[295]
Highest completion percentage (86.1%) in a playoff game with a minimum of 35 pass attempts.[296]

text: College awards and honors

text:
2003 Honorable mention All-Pac-10 [1]
2003 Insight Bowl Offensive MVP [50]
2004 Cal Co-Offensive MVP[297]
2004 First-team All-Pac-10[1]
2004 Second-team Academic All-Pac-10 [50]
2004 Honorable mention All-American by Sports Illustrated[298]

text: Other awards and honors

text:
2x GMC Never Say Never Award (2013,2014)[299]
2× NFC Offensive Player of the Year (2011, 2014)[188]
2× FedEx Air NFL Player of the Year (2010, 2014)
The Wisconsin Legislature approved a proposal that declared December 12, 2012 (stylized as 12/12/12) "Aaron Rodgers Day" in honor of Rodgers whose jersey number in the NFL is 12.[300][301]

text: Personal life

text: Rodgers currently resides in Suamico, Wisconsin,[302][303] a northern suburb of Green Bay, roughly 10 miles from Lambeau Field. He also owns a home in the affluent beach community Del Mar, California, 20 miles north of downtown San Diego,[304] and lives in Los Angeles during the offseason.[305] He has two brothers; the younger Jordan played quarterback at Vanderbilt University,[306] briefly spent time with the Jacksonville Jaguars[307] and later with the Tampa Bay Buccaneers.

text: Rodgers was in a relationship with actress Olivia Munn from 2014 to 2017.[308]

text: As of 2018, Rodgers is dating former race-car driver Danica Patrick.[309][310]

text: Business ventures

text: On April 20, 2018, during a playoff game against the Boston Celtics, Rodgers was announced as a limited partner in the Milwaukee Bucks ownership group, making him the first active NFL player with an ownership stake in an NBA franchise.[311][312][313][314]

text: Media appearances

text: Since becoming a starter in 2008, Rodgers has become known for his unique touchdown celebration which he and his teammates have dubbed the "Championship Belt." After a scoring play, Rodgers celebrates by making a motion as if he is putting an invisible championship belt on around his waist.[315][316] Teammate Greg Jennings said of the celebration: "It's just something fun that he does. We get excited when we see it cause we know that he's made a play or we've made a play as offense."[317] The gesture drew the praise of World Wrestling Entertainment wrestler Triple H and has become common for Green Bay fans to mimic the celebration as a point of pride during games.[317]

text: Rodgers's celebration is also featured in a series of State Farm commercials featuring various teammates including Raji, Matthews, and Cobb[318] and the celebration is called the "Discount Double Check".[319]

text: Rodgers has appeared on numerous televisions commercials, most commonly on State Farm Insurance commercials,[320] but has also been featured in Pizza Hut advertisements.[321] He has also participated in many Wisconsin based advertisements.[320]

text: Humanitarian and charitable efforts

text: Rodgers is the co-creator and founder, with David Gruber, of itsAaron with a mission of "creating awareness for organizations and people who are changing the world".[322] He is also a supporter of the MACC Fund,[323][324] RAISE Hope for Congo,[325] and other humanitarian and charitable efforts.

text: Rodgers raised $50,000 for the MACC Fund as the winning contestant on an episode of Celebrity Jeopardy that was broadcast on May 12, 2015. Rodgers triumphed over fellow contestants astronaut Mark Kelly and Shark Tank panel member and entrepreneur Kevin O'Leary to raise the funds.[326][327]


document_title: Resident Evil 2

question_text: what console is resident evil 2 remake on

root

text: Resident Evil 2

text: Gameplay[edit]

text: As a survival horror game, Resident Evil 2 features the same basic gameplay mechanics as its predecessor, Resident Evil. The player explores a fictional city while solving puzzles and fighting monsters.[2] The game's two protagonists may be equipped with firearms, but limited ammunition adds a tactical element to weapon use.[2][3] On the status screen, the player can check the condition of the protagonists, use medicine to heal their wounds, and assign weapons.[4][5] The characters' current health can also be determined by their posture and movement speed. For example, a character will hold their stomach in pain if wounded, and will limp slowly if on the verge of death.[2] The protagonists may carry a limited number of items, and must store others in boxes placed throughout the game world, where they may later be retrieved.[2][6] Each protagonist is joined by a support partner during the course of the story. These characters accompany the player in certain scenes, and occasionally become playable.[1][7] Certain rooms contain typewriters that the player may use to save the game. However, each save expends one of a limited number of ink ribbons, which the player must collect in the game world.[8][9] The graphics of Resident Evil 2 are composed of real-time generated – and thus movable – polygonal character and item models, superimposed over pre-rendered backgrounds that are viewed from fixed camera angles.[2][10] The game uses tank controls, meaning that pressing up moves the character in the direction they face, down reverses them, and left and right rotates them, regardless of the perspective of the camera.[11]

tag: p

text: The main addition over the preceding game is the "Zapping System",[12] by which each of the two playable characters are confronted with different puzzles and storylines in their respective scenarios.[2] After finishing the "A" scenario with one protagonist, a "B" scenario, in which the events are depicted from the other character's perspective, is unlocked.[2][13] The player has the option of starting the "A" scenario with either of the two protagonists, resulting in a total of four different scenarios.[14] Actions taken during the first playthrough affect the second. For example, the availability of certain items may be altered.[2] After each game, the player receives a ranking based on the total time taken to complete the scenario, and on the number of saves and special healing items used.[15] Depending on the player's accomplishments, bonus weapons and costumes may be unlocked as a reward.[13] The original version of Resident Evil 2 contains two stand-alone minigames: "The 4th Survivor" and "The To-fu Survivor". In both of these minigames, the player must reach the goal while fighting every enemy along the way with only the default item loadout.[16] All later versions (except the Nintendo 64 version) add a third minigame, "Extreme Battle", which consists of four playable characters and three stages.[16][17]

text: Plot[edit]

text: On September 29, 1998, two months after the events of the first Resident Evil,[18] most citizens of the Midwestern American mountain community Raccoon City have been transformed into zombies by the T-virus, a biological weapon secretly developed by the pharmaceutical company Umbrella.[19][20] Leon S. Kennedy, a police officer on his first day of duty, and Claire Redfield, a college student looking for her brother Chris, make their way to the Raccoon Police Department.[19] They discover that most of the police force have been killed,[21] and that Chris has left town to investigate Umbrella's headquarters in Europe.[22] They split up to look for survivors and find a way out of the city.[23][24] While searching for an escape route, Claire meets a little girl, Sherry Birkin, who is on the run from an unknown creature, and Leon encounters Ada Wong, who claims to be looking for her boyfriend John, an Umbrella researcher.[23][25]

text: Raccoon City police chief Brian Irons had been bribed by Umbrella to hide evidence of the company's experiments in the outskirts of the city. He also concealed their development of the new G-virus, an agent capable of mutating a human into the ultimate bioweapon.[23][26] Leon has multiple encounters with a Tyrant monster air-dropped into the Raccoon Police Department by Umbrella to seek the G-virus. Irons tries to murder Claire but is killed by a G-virus mutant in the police department. Thereupon, Claire and Sherry escape through the sewers and become separated. After splitting up with Leon, Ada comes upon Sherry and picks up a golden pendant the girl loses while running away. Further into the sewers, Ada reluctantly teams up with Leon again, after he insists on his duty to protect her. They encounter a middle-aged woman who fires at Ada, but Leon dives between them and takes a bullet himself. Ada ignores the unconscious Leon and follows the woman, who reveals herself to be Sherry's mother Annette and the wife of William Birkin, the Umbrella scientist who created the G-virus. In an attempt to protect his life's work from special agents sent by the Umbrella headquarters, he injected himself with the virus, which turned him into the malformed creature that is now chasing Sherry.[23] Annette recognizes her daughter's pendant and attempts to take it from Ada. A fight ensues, during which Annette is thrown over a railing.[27] Ada learns that the golden locket contains a sample of the G-virus, and later – taken over by her emotions – returns to Leon, tending to his bullet wound.[19][23]

text: Meanwhile, Claire is reunited with Sherry and discovers that the mutated Birkin has implanted his daughter with an embryo to produce offspring. Leon, Ada, Claire and Sherry advance through an abandoned factory connected to Umbrella's secret underground research facility. An attack by Birkin leaves Ada heavily wounded, and Leon explores the laboratory to find something to treat her wounds.[23] He is interrupted by a psychotic Annette, who explains to him that Ada's relationship with John was only a means of getting information about Umbrella: Ada is a spy sent to steal the G-virus for an unknown organization.[23][28] Just as Annette is about to shoot Leon, the Tyrant appears, and she is forced to retreat. Ada returns to save Leon and battles the Tyrant – which falls into a pit of molten metal – seemingly at the cost of her own life. She confesses her love to Leon, who leaves behind her motionless body. Meanwhile, Annette tries to escape with another sample of the G-virus but is fatally wounded by her mutated husband. However, before she dies, she tells Claire how to create a vaccine that will stop the mutations caused by the embryo within Sherry. After preparing the cure, Leon and Claire reunite at an emergency escape train and inject Sherry with the vaccine, which saves her life. En route, Leon is assisted in terminating the now-mutated Tyrant by a woman in shadow and escapes with the G-virus in the pendant.[23][29] Birkin – now mutated into a agglomeration of flesh and teeth – follows Leon and Claire, but is destroyed when the train self-destructs.[23] After escaping from the city with Sherry, Leon intends to take down Umbrella, while Claire continues to search for Chris.[23][30] HUNK, one of the special agents sent by Umbrella, completes his G-virus retrieval mission.[29]

text: Development[edit]

text: Resident Evil 1.5[edit]

text: Development of Resident Evil 2 began one month after the completion of its predecessor in early 1996.[31] The first footage of the game was shown at the V Jump Festival '96 in July.[32] This early build, later dubbed "Resident Evil 1.5" by producer Shinji Mikami, differed drastically from the released version in its scenario, presentation and gameplay mechanics.[33][34] Its plot followed the same basic outline as that of Resident Evil 2, and featured a zombie outbreak in Raccoon City two months after the events of the first game. In this version of the story, however, Umbrella had already been closed down as a consequence of their illegal experiments.[35] The development team sought to retain the level of fear from the original game, and thus introduced to the narrative two new characters who lacked experience with terrifying situations: Leon S. Kennedy, largely identical to his persona in the final build, and Elza Walker, a college student and motorcycle racer vacationing in Raccoon City, her hometown.[34][35][36][37] Unlike the final version, the story paths of Leon and Elza did not cross, and each playable character had two support partners instead of just one.[36] Leon received help from fellow police officer Marvin Branagh and a researcher named Linda – an early version of Ada – while Elza was aided by Sherry Birkin and a man named John, who appeared in Resident Evil 2 as gun shop owner Robert Kendo.[36][38]

text: Real-world examples influenced several character designs by artists Isao Ohishi and Ryoji Shimogama. For example, Ohishi based Leon on his bloodhound, and Annette Birkin was modeled after actress Jodie Foster.[38] The police department in which Resident Evil 1.5 began had a more modern and realistic design, and was smaller than the final building seen in Resident Evil 2.[35][36] There were more encounters with surviving policemen, such as a superior officer of Leon called Roy.[36][38] The number of polygons used for enemy models was far lower than in the released version.[33] This allowed many zombies to appear on the screen, a method of invoking fear in the player that recurred throughout Resident Evil 1.5.[33][34] Furthermore, the game employed dynamic music, and frequently applied alterations to the pre-rendered backgrounds in response to events during the gameplay.[35] The playable characters could be equipped with gear, such as protective clothes that enhanced their defense and enabled them to carry more items.[39][40] The characters' polygonal models were altered by costume changes and by damage received from enemies.[39]

text: Final version[edit]

text: The development was carried out by a 40- to 50-person group that would later be part of Capcom Production Studio 4.[33][41] Director Hideki Kamiya led the team, which was composed of newer Capcom employees and over half of the staff from the original Resident Evil.[31][33][34] In the initial stages of development, producer Mikami often had creative disagreements with Kamiya, and tried to influence the team with his own direction. He eventually stepped back to an overseeing role as producer, and only demanded to be shown the current build once a month.[42] Believing the game's assets to be good individually, but not yet satisfactory as a whole, Mikami expected that everything would coalesce in the three months leading up to the projected May 1997 release date.[37][42] Shortly thereafter, however, Resident Evil 1.5 was scrapped at a development stage of 60–80 percent.[31][33][36][43] Mikami later explained that the game would not have reached the desired quality in the aforementioned period, and especially frowned upon the gameplay and locations for being "dull and boring".[31][33][42]

text: The story of Resident Evil 1.5, with which Mikami planned to end the series, was criticized by supervisor Yoshiki Okamoto, who found it to be too conclusive to allow for future installments. Instead, Okamoto proposed the creation of a fictional universe that would turn Resident Evil into a metaseries – similar to the Gundam and James Bond franchises – in which self-contained stories with common elements could be told.[44] During a period in which the team made no progress rewriting the scenario, Okamoto was introduced to professional screenwriter Noboru Sugimura, who was enthusiastic about the first game's story.[45] Sugimura was initially consulted on a trial basis, but Okamoto was impressed by the ease with which the writer came up with solutions to the problems that plagued the script, and soon asked him to compose the entire scenario for Resident Evil 2.[33][45] One fundamental modification to the story was the reworking of Elza Walker into Claire Redfield, in order to introduce a connection to the plot of the first game.[31] To fulfill Capcom's sales plan of two million copies, director Kamiya tried to attract new customers with a more ostentatious and Hollywood-like story presentation.[46] As Okamoto did not want to simply enforce the new direction, he had Sugimura discuss the plot revisions with Mikami and the development staff.[44] The planners redesigned the game from the ground up to fit the changes, and the programmers and other remaining members of the team were sent to work on Resident Evil Director's Cut, which was shipped with a playable preview disc of the new Resident Evil 2 version in order to promote the sequel and to apologize to the players for its belated release.[33][47]

text: Only a few assets from Resident Evil 1.5 could be recycled, as the principal locations in the final build were made to look more extravagant and artistic, based on photographs taken of the interiors of Western-style buildings in Japanese cities.[33] These environments were created with a software program called O2, and each background took two to three weeks to render. The maximum number of zombies displayed on the screen at one time was limited to seven, making it possible to use 450 polygons for the comparatively detailed models of Leon and Claire.[31] The protagonists, instead of being given visible wounds, were made to limp slowly upon receiving heavy damage.[33] Apart from the graphics, one of the most important new features was the "Zapping System", which was partly inspired by Back to the Future Part II, a time travel-themed film sequel that offers a different perspective on the story of the original film. The voice-overs by the all-Canadian cast of Resident Evil 2 were recorded before the actual cutscenes were completed, with each of the actors selected from a roster of ten people per role.[48] Thereafter, the full-motion videos (FMVs) were created by filming stop motion animations of action figures, which were then rendered to completed pictures with computer graphics (CG) tools.[49] Ada's movie model could not be finished in time. Thus, she is the only main character not to appear in a pre-rendered cutscene.[48]

text: Several changes had to be made between the regional releases of Resident Evil 2. The North American version contains more violent "game over" screens, which were removed from the Japanese Biohazard 2. Resident Evil 2 was also made more difficult than its Japanese equivalent to prevent rentals from affecting U.S. sales.[49][31][50]

text: Music[edit]

text:
"Raccoon City"

An 11-second sample of the composition "Raccoon City", demonstrating the game's use of music to create a specific type of atmosphere. In this particular piece, the leitmotif of the soundtrack is played by a trombone.
Problems playing this file? See media help.

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text: The music for Resident Evil 2 was composed by Masami Ueda, Shusaku Uchiyama and Syun Nishigaki, with one song (The Underground Laboratory) composed by Naoshi Mizuta.[51][52] The compositions were meant to convey "desperation" as their underlying theme.[31] In his role as lead composer, Ueda provided the motifs, while Uchiyama was responsible for the horror-themed music used for the investigation and movie scenes.[53] The main theme of the score, a versatile three-note leitmotif, appears several times throughout the course of the story, being included in compositions such as "Prologue", "Raccoon City" and "The Third Malformation of G". Various musical styles, ranging from ambient horror music to industrial pieces, are used to represent the different environments of the game. For example, the streets of Raccoon City are emphasized with militaristic percussion-based music, while the police department features ominous piano underscores.[54] Key events of the story are supported with orchestral and cinematic compositions – a move that was inspired by blockbuster films.[53][54]

text: Two albums containing music from the game were released in January and August 1998, respectively.[55][56] The first, Biohazard 2 Original Soundtrack, is the main release and includes most of the significant compositions.[54] The second, Biohazard 2 Complete Track, largely encompasses less prevalent themes, but offers an orchestral medley and a second CD with sound effects and voice collections, as well as an interview with the sound staff.[57] Biohazard 2 Original Soundtrack received an identical European CD, Resident Evil 2 Original Soundtrack. In the North American album of the same name, the opening theme "The Beginning of Story" is split up into four individual tracks.[54] Five orchestral arrangements of the game's music were included on the Bio Hazard Orchestra Album, a recording of a live concert performed by the New Japan Philharmonic.[58] Disc jockey Piston Nishizawa created electronic remixes for several of the compositions, which were later released as the album Biohazard 2 Remix: Metamorphoses.[59]

text: Releases and ports[edit]

text: After its initial release for the PlayStation in January 1998, Resident Evil 2 was reissued and ported to other systems, often gaining new features in the process. The first re-release was the Dual Shock Ver., which incorporated support for the vibration and analog control functions of the PlayStation's DualShock controller. Other additions include a new unlockable minigame called "Extreme Battle", and a "Rookie" mode that enables the player to start the main story with a powerful weapon that features infinite ammunition. The Japanese release of the Dual Shock Ver. contained a "U.S.A. Version" mode based on the difficulty level of Resident Evil 2's Western versions.[60]

text: The Dual Shock Ver. served as the basis for the majority of ports, such as the Windows 9x-based PC-CD version Resident Evil 2 Platinum. Aside from retaining all previously added features, the PC version can be run in higher resolutions.[61] A "Data Gallery" was added to the main menu, allowing the player to view movies, rough sketches, illustrations and 3D models.[61][62] In February 2006, a Japan-exclusive, Windows XP-compatible PC-DVD re-release was published. Developed by Sourcenext, it included high-quality FMVs encoded at a resolution of 640×480 pixels.[63][64] The Dreamcast version keeps the additions from the original PC release, and incorporates real-time display of the character's condition on the Visual Memory Unit peripheral.[65][66] The Japanese edition of the Dreamcast port was given the subtitle Value Plus and came with a playable demo of Resident Evil – Code: Veronica.[62] An unmodified port of the Dual Shock Ver. was released for the GameCube.[67] The initial PlayStation version was re-released on the Japanese PlayStation Network in 2007, while the service's North American counterpart received the Dual Shock Ver. two years later.[68][69][70]

text: The Nintendo 64 version of Resident Evil 2 differs most from the other releases is the one of the very few games released for the console to have FMVs despite the limited storage space on the cartridge. Audio and video had to be compressed.[71] Over the course of twelve months and with a budget of $1 million,[71] Resident Evil 2 was ported to the console by a team led by nine full-time and one part-time personnel from Angel Studios.[71] Further help was provided by ten staff from Capcom Production Studio 3 and Factor 5.[72][73] This version offers features that were not included on any other system, such as alternate costumes, the ability to adjust the degree of violence and to change the blood color, a randomizer to place items differently during each playthrough, and a more responsive first-person control scheme.[10][73][74] Additionally, the port features 16 new in-game documents known as the "Ex Files",[10][74] written by Tetsuro Oyama.[51] Hidden throughout the four scenarios, they reveal new information about the series' lore and connect the story of Resident Evil 2 to those of the other installments, including some that hadn't even been released yet at the time.[10][74] The Nintendo 64 version adjusts its display resolution depending on the number of polygonal models currently on screen, and supports the console's Expansion Pak accessory for a maximum resolution of 640×480 during gameplay.[75][76] Other visual enhancements include smoother character animations and sharper, perspective-corrected textures for the 3D models.[75] The music of the Nintendo 64 version uses Dolby Surround, and was converted by Chris Hülsbeck, Rudolf Stember and Thomas Engel.[73] The team reworked the sound set from the ground up to provide each instrument with a higher sample rate than on the PlayStation, thus resulting in higher-quality music.[77] Some features from the other enhanced ports based on the Dual Shock Ver. do not appear in the Nintendo 64 version, such as the "Extreme Battle" minigame.[78]

text: A port of Resident Evil 2 for the Sega Saturn was developed internally at Capcom for a time, but technical difficulties led to its cancellation in October 1998.[79] Tiger Electronics released a sprite-based 2.5D version for their Game.com handheld in late 1998. It included only Leon's story path, and removed several of the original game's core features.[80][81] In February 2013, an unfinished build of Resident Evil 1.5 was leaked onto the Internet.[82]

text: Temporal prohibition in Italy[edit]

text: In Italy, Resident Evil 2 went into a bitter controversy. For its realistic representation of facts, capacity to instill fear and the violence in fighting zombies, the game was criticized by Italian political organisation "Movimento Diritti Civili" (Civil Rights Movement) and was asked for its prohibition in May 1998,[83] leading to be temporarily banned in June 1999 throughout all Italian territory with seizure of remaining copies as it was considered too much explicit and psychologically dangerous.[84] Law enforcement Guardia di Finanza (Financial Guard) appropriated of over 5,500 unsold copies in about 350 Italian stores. Sony Interactive Entertainment opposed the ban, asking for a re-examination of the seizure decree. As a result the game returned regularly available in the following months, without cuts or censorship.[85]

text: Resident Evil 2 temporal prohibition is among the most notorious controversies about video games in Italy, and has been defined as "a typically Italian story, the one of the censorship on video games".[83][85]

text: Reception[edit]

text: ReceptionAggregate scoreAggregatorScoreMetacriticPS: 89/100[86]N64: 89/100[87]DC: 77/100[88]GCN: 59/100[89]Review scoresPublicationScoreAllGamePS: [90]CVGPS: [91]  PS: 9/10[92]EGMPS: 37.5/40[93]FamitsuPS: 37/40[94]DC: 34/40[95]GameFanPS: 291/300[96]Game InformerPS: 9.5/10[97]GameProPS: [1]PS (Dual Shock Ver.):[98]GamesMasterPS: 90%[99]N64: 90%[100]DC: 91%[100]GameSpotPS: 8.9/10[2]IGNPS: 9.3/10[101]DC: 8.5/10[102]Game.com: 3/10[81]

text: Resident Evil 2 received critical acclaim. Its original PlayStation release holds an average score of 89 out of 100 points at Metacritic.[86] The majority of reviews praised Resident Evil 2 for its atmosphere, setting, graphics and audio, but criticized its controls, voice acting and certain gameplay elements.[b]

text: IGN's Ricardo Sanchez thought that the game's atmosphere was "dead on", and claimed that "[the] graphics, sound effects, music and level design all work together to create a spooky, horror-filled world".[101] Ryan Mac Donald of GameSpot shared the opinion, and found the game to be "like a product out of Hollywood". He believed that it was "more an interactive, cinematic experience than a video game".[2] Writing for Computer and Video Games, Paul Mallinson considered the game's atmosphere, story and film-like presentation its most outstanding features.[103] Although he found its plot to be "far-fetched", he felt it was "kept down to earth by clever scripting and gritty storytelling".[103] GamePro staff writer Mike Weigand called the narrative "engrossing and dramatic", and the dialogue "well-written" and "spell-binding".[1] Sanchez, GameSpy's Brian Davis and Eurogamer's Martin Taylor praised the "Zapping System" for adding to the story and increasing the replay value.[101][104][105] Mac Donald thought that the idea of actions in the first scenario affecting the second was "cool in concept", but underused in the game.[2]

text: Resident Evil 2 was also praised for its graphics, which many critics felt were a substantial improvement upon those of the first installment.[1][2][101] Sanchez and Weigand thought that the pre-rendered backgrounds were an impressive leap ahead of those in the original Resident Evil, thanks to their increased detail and interactivity.[1][101] Mac Donald praised the model animations for having reached "true realism", and commended the game's use of body language as a means of seamlessly communicating the condition of the protagonists' health.[2] Allgame's Shawn Sackenheim awarded its graphics the highest possible score, as he found the backgrounds to be "rendered to perfection", the cutscenes "a work of art" and the animation "fluid and eerie".[90] The audio was well received by critics. Weigand cited it as an "excellent accompaniment to the visuals".[1] Sanchez went as far as to say that Resident Evil 2 "may have the best sound design yet for a console game".[101] Sackenheim described the music and sound effects as "spot on perfect", and called the soundtrack "perfectly composed",[90] while Mac Donald likened the game's use of audio to that of classic horror films.[2]

text: A common point of criticism was the inventory system, which Sanchez called "a pain". He frowned upon the player's need to retrieve objects from item boxes,[101] and Mac Donald criticized the system for being unrealistic, as the boxes are "[magically]" interconnected and all items take the same amount of space when being carried, regardless of their size.[2] Furthermore, Mallinson and Mac Donald disapproved of certain puzzles, which they believed were out of place in a police station setting.[2][103] Sanchez thought that the puzzles were paced better than in the first game, but also found them less interesting and too easy for experienced players.[101] Sackenheim noted the game's brevity in his review, and remarked that the individual scenarios are not different enough to hold the interest of casual players until the end of the game.[90] He found the controls to be "easy to pick up and play", while Sanchez thought that aiming weapons was difficult.[90][101] Certain reviewers panned the voice acting, calling it "cheesy", "terrible" and "barbaric".[c]

text: With the exception of the game's critically acclaimed Nintendo 64 port,[106][87] most later releases of Resident Evil 2 have received slightly lower scores than the PlayStation version.[d] Weigand advised players who already owned Resident Evil 2 to rent the Dual Shock Ver. for the "Extreme Battle" minigame, and recommended that newcomers buy the updated edition instead of the original release.[98] The Windows port was praised for its additional content, but criticized for not allowing the player to save at will, and for lacking updated backgrounds to fit the higher in-game resolution.[e] The Nintendo 64 version was widely commended for the technical achievement of fitting a two-disc game on a single 512-Mbit (64MB) cartridge. However, Taylor criticized the game for retaining scenes from the PlayStation version that were used to conceal loading times – a technical disadvantage of optical discs that cartridges do not share.[f] A GamePro writer under the pseudonym "The Freshman" was impressed with the enhanced graphics of the Nintendo 64 port, but was disappointed by its heavily compressed CG FMVs.[107] GameSpot's Joe Fielder found the compression to be forgivable given the cartridge format, and noted that the new exclusive features made up for the lack of the "Extreme Battle" mode.[78] IGN reviewer Matt Casamassina applauded the implementation of Dolby Surround support, and called the Nintendo 64 release the "best version of the game".[10]

text: The clearer sound effects of the Dreamcast port were received well by Game Revolution's Shawn Sparks, who also remarked that the character models look slightly sharper.[108] However, Steve Key of Computer And Video Games disliked the Dreamcast release's low-resolution backgrounds, which he thought made the characters stand out too much from the environments, and thus lessened the game's atmosphere.[109] GameSpot staff writer James Mielke did not believe that the Dreamcast port was "an essential purchase", but still called it a "great game" and, thanks to its low retail price, an attractive offer.[65] The GameCube release was heavily criticized for its high price and dated graphics.[g] However, "Four-Eyed Dragon" of GamePro noted that it offered the best in-game visuals of any version of the game.[110] Davis and 1UP.com's Mark MacDonald were disappointed by the port's lack of features that were included in the Nintendo 64 release.[104][111] Peer Schneider of IGN found the 2.5D version for the Game.com to be frustrating and only "partially faithful" to the original release of Resident Evil 2. Although he felt that its graphics and sound effects managed to recreate the original game's atmosphere to a certain extent, he thought that its controls were too "sluggish" to allow for an enjoyable experience.[81]

text: Resident Evil 2 has been held in high regard in the years following its initial release, and was named the fourth best game on the PlayStation by Famitsu.[112] Electronic Gaming Monthly, IGN, Empire, Game Informer and Official UK PlayStation Magazine included it in their lists of the 100 best games of all time; it came in 62nd, 58th, 49th, 34th and sixth place, respectively.[a] Readers of Retro Gamer voted Resident Evil 2 the 97th top retro game, with the staff noting that it was "considered by many to be the best in the long-running series".[113] GameTrailers ranked it fourth on a list of the games that most needed remakes.[114]

text: Sales[edit]

text: Resident Evil 2 was promoted with a US$5 million advertising campaign. In Italy the game reached 100,000 pre-orders, worth over 12 billion lire (about more than 6.6 million dollars).[84] It became the fastest-selling video game in North America. On the weekend following its release, it sold 380,000 copies and grossed US$19 million. It therefore surpassed the revenue of all but one Hollywood movie at that time and broke previous sales records set by the video games Final Fantasy VII and Super Mario 64.[115] With 4.96 million copies sold, the PlayStation version of Resident Evil 2 was a commercial success, and is the franchise's best-selling game on a single platform.[116] Another 810,000 copies of the Dual Shock Ver. were shipped by March 1999.[117]

text: Legacy[edit]

text: Resident Evil 2 was the basis for several licensed works and later games. Ted Adams and Kris Oprisko loosely adapted it into the comics "Raccoon City – R.I.P." and "A New Chapter of Evil", which were released in the first and second issues of Resident Evil: The Official Comic Book Magazine in March and June 1998.[118][119] The 60-issue Cantonese manhua Shēnghuà Wēijī 2 (lit. "Biological Crisis 2") was published weekly from February 1998 to April 1999.[120] A romantic comedy retelling of the game's story, centered on Leon, Claire and Ada, was released as the Taiwanese two-issue comic Èlíng Gǔbǎo II (lit. "Demon Castle II").[121][122] Resident Evil: City of the Dead, a 1999 book written by author S. D. Perry, is a more direct adaptation of the narrative, and is the third release in her series of Resident Evil novelizations, published by Pocket Books in 1999.[123]

text: The mobile game Resident Evil: Uprising contains a condensed version of the Resident Evil 2 story, adapted by Megan Swaine.[124][125] Resident Evil: The Darkside Chronicles, an on-rails shooter released for the Wii in 2009, includes a scenario named "Memories of a Lost City", which reimagines the original Resident Evil 2 plot while retaining key scenes from the game's four scenarios.[126] In 2008, Resident Evil 5 producer Jun Takeuchi, who had previously worked on the series as weapons designer and graphics animator, alluded to the possibility of a full-fledged remake.[127][128][129] Such a project had already been considered for the GameCube in 2002, but Mikami abandoned the idea as he did not want to delay the in-development Resident Evil 4.[130]

text: The story arcs introduced in Resident Evil 2 continue in drama albums and later game releases. Kyoko Sagiyama, Junichi Miyashita, Yasuyuki Suzuki, Noboru Sugimura, Hirohisa Soda and Kishiko Miyagi – screenwriters employed by Capcom's former scenario subsidiary Flagship – created two radio dramas, Chiisana Tōbōsha Sherry (lit. "The Little Runaway Sherry") and Ikiteita Onna Spy Ada ("The Female Spy Ada Lives"). The dramas were broadcast on Radio Osaka in early 1999, and later released by publisher Suleputer as two separate CDs, Biohazard 2 Drama Album.[131][132][133][134] Chiisana Tōbōsha Sherry begins shortly after the events of the game. Sherry is separated from Claire while fleeing from Umbrella soldiers sent to kill all witnesses of the viral outbreak. Raccoon City is burned down by the U.S. Government and Umbrella in an attempt to cover up the disaster. Sherry seeks refuge in the neighboring town of Stone Ville, and later escapes to Canada with the help of a girl named Meg, who vows to help her reunite with Claire.[131]

text: Ikiteita Onna Spy Ada is set a few days after Resident Evil 2, and deals with Ada's mission to retrieve Sherry's pendant with the G-virus sample, which is said to be in the possession of Hunk in the backstory of the drama album.[133] Ada intercepts the delivery of the locket in France, and kills Hunk and his men. As a consequence of an accidental T-virus leak in Loire Village, the destination of the delivery, Ada is forced to retreat to an old castle. Along with a unit of the French Air Force sent to burn down the village, she encounters Christine Henry, the Umbrella facility director who gave Hunk the order to deliver the G-virus to France.[133][135] Jacob, the leader of the airborne unit, is revealed to be Christine's co-conspirator. However, he plans to keep the G-virus sample for himself, and shoots her. Philippe, another member of the unit, convinces Ada to give him the pendant, after which he injects himself with the G-virus to give himself the power to stop Jacob. Ada escapes and realizes her feelings for Leon, deciding to quit the spy business and return to him.[133] The characters' story arcs are continued differently: Sherry is taken into custody by the U.S. Government immediately after the events of Resident Evil 2, and Ada keeps the pendant with the G-virus and resumes her activities as a spy.[136][137] Hunk successfully delivers a separate G-virus sample to Umbrella.[29]

text: Remake[edit]

text: In August 2015, Capcom announced that a remake of Resident Evil 2 was in development.[138] Capcom unveiled the game at E3 2018, with trailers and gameplay footage, and announced a worldwide release date of January 25, 2019 for PlayStation 4, Xbox One and Windows.[139][140] The game uses the RE Engine, which was also used for Resident Evil 7,[141] and replaces the tank controls and fixed camera angles with "over-the-shoulder" gameplay similar to Resident Evil 4.[142]