document_title: Under the Dome (novel)

question_text: where does the dome come from in under the dome

text: Under the Dome (novel)

text: Plot summary[edit]

text: At 11:44 a.m. on Saturday, October 21, of an unspecified year (but no earlier than 2017, as a faded bumper sticker references Barack Obama's 2012 re-election campaign, and 2017 is the first later year when October 21 is a Saturday)[1][2] the small Maine town of Chester's Mill is abruptly and gruesomely separated from the outside world by an invisible, semipermeable barrier of unknown origin. The immediate appearance of the barrier causes a number of injuries and fatalities, and traps former Army Captain Dale "Barbie" Barbara—who is trying to leave Chester's Mill because of a local dispute—inside the town.

text: Police Chief Howard "Duke" Perkins is killed instantly when his pacemaker explodes when he gets too close to the dome. This removes the last significant opposition to James "Big Jim" Rennie, used car salesman and the town's Second Selectman. Big Jim exerts significant influence on Chester's Mill and seizes the opportunity to use the barrier as part of a power play to take over the town.

text: Big Jim appoints one of his cronies, the incompetent Peter Randolph, as the new police chief. He also begins expanding the ranks of the Chester's Mill Police with questionable candidates, including his son, Junior Rennie, and his friends. Junior has frequent migraines caused by an as-yet undiscovered brain tumor which has also begun affecting his mental state; unknown to Big Jim, Junior was in the process of beating and strangling a girl (Angie McCain) to death when the barrier appeared and has killed another girl (Dodee Sanders) by the time Big Jim places him on the police force.

text: Elsewhere in Chester's Mill, Col. James O. Cox (who is stationed outside of the Dome) calls Julia Shumway, the editor of the local newspaper, and has her carry a message to Barbie to contact him. Cox then asks Barbie to act as the government's agent to bring down the Dome, as it has come to be known. Drawing similarities to Barbie's Army specialization in locating enemy munitions factories, Cox gives him the task of locating the Dome's power source, which is believed to be somewhere in the town.  Cox is also able to foresee the small-town political ramifications of such a situation. By virtue of a Presidential order, Barbie is reinstated in the U.S. military and brevetted to the rank of Colonel. Barbie is also presented with a decree granting him authority over the township. However, small town politics being what they are, this action is not well received by Big Jim and his band of renegade police officers. Around this time, Brenda Perkins, Duke's widow, discovers a file on her husband's computer that lists Big Jim's moneystealing schemes.

text: As Big Jim covertly encourages and orchestrates unease and panic among the townspeople to build up his grab for power, Barbie, Julia and some other townspeople attempt to stop things from spiraling out of control. After crossing Rennie's path on several occasions, Barbie is framed and arrested for four murders. He is accused of killing Reverend Lester Coggins, who laundered money for Rennie's large-scale methamphetamine operation, and Duke's widow Brenda Perkins, who were both murdered by Big Jim, as well as Angie and Dodee. While Barbie is in jail, other residents track the source of the Dome, using a Geiger Counter, to an abandoned farm; the device they find in the middle of the farm's orchard is strongly indicated to be extraterrestrial in origin. The restrictions issued by Rennie become more severe, and the police force grows more abusive, galvanizing the town and eventually leading some residents to break Barbie out of jail, killing Junior seconds before he can murder Barbie.

text: The semi-organized resistance flees to the abandoned farm, where multiple people touch the strange object and experience visions. They not only conclude that the device was put in place by extraterrestrial "leatherheads" (so named for their appearance), but that specifically they are juveniles who have set up the Dome as a cruel form of entertainment, a sort of ant farm used to capture sentient beings and allow their captors to view everything that happens to them.

text: On an organized "Visitors Day"—when people outside the Dome can meet at its edge with people within—Big Jim sends Randolph and a detachment of police to take back control of his former meth operation from Phil "Chef" Bushey, who is stopping Rennie from covering up the operation as well as hoarding the more than four hundred tanks of propane stored there (Chef wants it all, explaining, "I need it to cook"). Big Jim underestimates Chef's capacity for self-defense and meth-induced paranoia; he, as well as the now-ostracized head selectman Andy Sanders (whom Chef has introduced to meth use), defend themselves and the meth lab with assault rifles. Many are killed in the ensuing gunfight and Chef, who is mortally wounded, detonates a plastic explosive device he has placed in the meth production facility. The ensuing explosion, combined with the propane and meth-making chemicals, unleashes a toxic firestorm large enough to incinerate most of the town.

text: More than a thousand of the town's residents are quickly incinerated on national television, leaving alive just over 300 individuals who gradually die out as the toxic air restricts their breathing. Among the survivors are the twenty-eight refugees at the abandoned farm, an orphaned farm boy hiding in a potato cellar, and Big Jim and his informal aide-de-camp, Carter Thibodeau, in the town's fallout shelter. Big Jim and Thibodeau eventually turn on each other over the limited oxygen supply (and Big Jim's worry that Thibodeau may act as a witness against him if they survive); Big Jim stabs and disembowels Thibodeau, only to die several hours later when hallucinations of the dead send him fleeing into the toxic environment outside. The survivors at the barn begin to slowly asphyxiate, despite efforts by the Army to force clean air through the walls of the Dome.

text: Barbie and Julia go to the control device to beg their captors to release them. Julia makes contact with a single female leatherhead, no longer accompanied by her friends and thus not under peer pressure. After repeatedly expressing that they are real sentient beings with real "little lives", and by sharing a painful childhood incident with the adolescent alien, Julia convinces the leatherhead to have pity on them. The Dome rises slowly and vanishes, allowing the toxic air to dissipate and finally freeing what is left of the town of Chester's Mill.

text: Characters[edit]

text: Main characters[edit]

text:
Dale "Barbie" Barbara – A former Army lieutenant (initially referred to as a former captain by Colonel Cox), Barbara became a drifter after separating from the Army. Trapped within feet of the edge of the Dome, witnessing a woodchuck cut in half by the event, Dale was attempting to flee the town after a confrontation with Junior Rennie and his friends. Dale soon becomes the U.S. government's choice to run Chester's Mill. This causes more tension between Dale, Big Jim, and Junior, causing the two to frame Dale for the murders they commit. One of the 26 survivors of the Dome.
Julia Shumway – A cynical woman who owns and edits The Democrat (despite being a Republican), the town's local newspaper. Julia often feels the need to prove a point and expose those she sees around her. Julia becomes the conduit between Colonel Cox and Dale Barbara via her cell phone. Julia and Dale have a budding romantic relationship. Both Dale and Julia are gutsy and tough, brave enough to try any chance they might have for survival. Julia comes from a family of news executives; the newspaper is a family concern.  She was groomed early for success and was viewed by her peers as a "goody-two-shoes".  A confrontation with her classmates in fourth grade caused her to rethink her status and changed the course of her academic career; however, this same confrontation is key in helping her formulate a plan to end the siege.  One of the 26 survivors of the Dome.
James "Big Jim" Rennie – A power-obsessed second selectman of Chester's Mill based on Dick Cheney,[3] owner of a used car dealership and the biggest crystal meth lab on the east coast. When Chief Perkins is killed on Dome Day, Big Jim becomes the de facto leader of Chester's Mill. He is owed favors by virtually every person of authority in town, and is rubber stamped by Andy Sanders, the grieving and incompetent first selectman, and Pete Randolph, the new, incompetent town police chief. Big Jim directly controls both Andy and Pete through most of the story. Big Jim murders Lester Coggins, Brenda Perkins, and Carter Thibodeau during his time under the Dome. His actions make him responsible for the deaths of many others.  Presumed dead from heart failure in the town's emergency shelter.
James "Junior" Rennie – Junior is a smalltown thug and son of the most influential man in Chester's Mill. After he is deputized, he recruits new police officers for his father. Junior gradually devolves from a violent (but somewhat sane) thug to a paranoid, angry sociopath, suffering from a brain tumor disguising itself as migraines. He particularly hates Dale Barbara, who laid a beating on Junior and his friends even though they outnumbered him. Dale could have had Junior arrested for assault, but Dale was an outsider and Junior's father was Big Jim. Junior murders Angie McCain early in the story, and Angie's friend Dodee Sanders a short time later when she stops by the McCain house. He later molests the corpses of the two women, referring to them as his "girlfriends" in his delusional state. He slowly becomes more delusional as the novel progresses and his tumor becomes more debilitating. Eventually Junior comes to the false conclusion that Barbara has poisoned him and sets out to kill him. He later murders special deputies Stacey Moggins, Rupe Libby, and Mickey Wardlaw by shooting them, before being killed himself by Jackie Wettington.
Eric "Rusty" Everett – A kind-hearted physician assistant at Cathy Russell Hospital. Rusty is married to Linda Everett, a police officer, and has two young daughters, Janelle and Judy. His children are the first of many to experience seizures and prophetic visions from the device that generates the Dome.  After the town's doctor dies, Rusty tends to those that are ruined in the chaos that erupts after the Dome's arrival, maintaining a cool, optimistic attitude in a time of stress. Rusty is arrested for threatening Big Jim, but escapes and helps the other survivors. One of the 26 survivors of the Dome.
Joseph "Scarecrow Joe" McClatchey – A 13-year-old student at Chester's Mill Middle School. Joe is a dedicated skateboarder along with his two friends, Norrie Calvert and Benny Drake. Mature and intelligent beyond his years, Joe is one of the first in town to seek answers for the cause of the Dome rather than try to establish a semblance of order. He organizes a protest at the Dome's wall—assisted by Norrie and Benny—and manages to rally the town before an incident calls the entire protest off. He later becomes a valuable ally of Dale Barbara, assisting him in providing a video feed during the incident early in the book where the government sends a missile to try to destroy the Dome. Afterward, he continues to make an effort to find answers to the Dome with his friends, and is among the group that finds the alien generator in the town's back fields. One of the 26 survivors of the Dome.

text: Minor characters[edit]

text: The novel contains an expansive cast of minor characters while maintaining a rather small circle of central players.

text:
Brenda Perkins – Brenda is the wife of the late Chief Perkins, who was killed on Day One under the Dome when he approached the surface of the Dome and his pacemaker exploded. Brenda is instrumental in uncovering Big Jim's dirty laundry due to her knowledge of her husband's secret files. These files detail Big Jim's illegal activities. Brenda is a friend of Barbie's. After passing a copy of the files to Andrea Grinnell, she confronts Big Jim. Big Jim murders Brenda when she confronts him with the evidence regarding his criminal activities.
Frank DeLesseps – Frank is a friend of Junior Rennie. He is engaged to Angie McCain and never suspects that Junior could have killed her. He becomes a special deputy at the request of Big Jim and Junior Rennie and is a participant in the gang-rape of Sammy Bushey. While keeping a vigil at the bedside of the injured Georgia Roux (an accessory to the rape), Frank is shot to death by Sammy.
Carter Thibodeau – Carter is a friend of Junior Rennie, and so is recommended for special deputy. He participates in the gang-rape of Sammy Bushey and is Georgia Roux's boyfriend until her death. Unlike his peers, Carter is intelligent and cunning. Carter becomes Big Jim's personal bodyguard for a short time. Carter shoots Andrea Grinnell to death at the special town meeting before the giant explosion. Eventually he is killed by Big Jim in the town's fallout shelter after Carter attempted to kill Big Jim in order to preserve oxygen.
Melvin Searles – Another friend of Junior Rennie, Melvin becomes a special deputy at the request of Big Jim Rennie, after Junior recommends him. Melvin is another participant in the rape of Sammy Bushey. Melvin is killed by the explosion started by Phil Bushey and Andy Sanders.
Georgia Roux – Georgia is the girlfriend of Carter Thibodeau. Georgia becomes a special deputy at the request of Big Jim Rennie, after Junior recommends her. She is a participant in the rape of Sammy Bushey by egging the rapists on. She is admitted to the hospital after receiving facial injuries in the Food City riot. A cowering Georgia is shot dead by Sammy Bushey out of revenge.
Andy Sanders – Andy is the town's first selectman. He is also widower of Claudette Sanders and the father of Dodee Sanders. Andy has been a puppet to Big Jim Rennie for a long time prior to the Dome and exerts no power. Andy first finds that Claudette has been killed when her plane crashes into the Dome. This immediately destroys any will or motivation he may have had left, causing Andy to follow Big Jim unquestioningly. Upon hearing news of losing his daughter as well, he is about to commit suicide. He changes his mind after an emergency phone call, then joins forces with The Chef. Andy becomes hooked on crystal meth, and later defends the radio station along with The Chef. During the raid on the station, Andy kills Peter Randolph, Roger Killian, Stewart Bowie and Fernald Bowie before he is willingly killed in the explosion detonated by Chef.
Phil "Chef" Bushey – As far as most of the citizens of Chester's Mill are concerned, Phil Bushey has disappeared. He is the estranged husband of Sammy Bushey and father of Little Walter Bushey. Big Jim and some others know that Phil has become "The Chef" and is holed up at the Christian radio station, charged with cooking vast amounts of crystal meth, hence his name. During the raid on the station, Phil kills Freddy Denton, Aubrey Towle, Stubby Norman and others. Phil presses the button which triggers the explosion that destroys himself and the town.
Peter Randolph – Pete becomes Chief of Police after Duke Perkins' death. He is fairly simple minded and is easily manipulated by Big Jim, who secretly considers Pete his idiot. It is through Pete that Big Jim is able to expand and control the Mill's police force. Pete is executed by Andy Sanders during the raid on the radio station.
Ollie Dinsmore – Ollie is the son of Alden & Shelley Dinsmore and older brother of Rory Dinsmore. Ollie must survive the death of his parents and brother while under the Dome. He amazingly survives the fire in the Dome by hiding under a pile of potatoes in a cellar with an oxygen tank. When the oxygen runs out, the army provides giant fans which allow small amounts of air to enter the dome, allowing Ollie to survive. One of the 26 survivors of the dome.
Romeo "Rommie" Burpee – Romeo is married to Michela Burpee. He is the owner of Burpee's department store, and assists in breaking Barbie and Rusty out of prison, as well as getting Dale up to the alien device using resources from his store. Romeo is initially motivated by long ago lover Brenda Perkins' murder. One of the 26 survivors of the dome.
Jackie Wettington – A police officer on the original Chester's Mill force, she is fired once Big Jim brings enough of his own recruits. Jackie assists in breaking Barbie and Rusty out of prison. She also kills Junior Rennie once Junior has completely snapped. One of the 26 survivors of the dome.
Piper Libby – Reverend of the First Congregational Church in Chester's Mill. Despite her position, she no longer believes in God. One of the 26 survivors of the Dome.
Linda Everett – Another police officer from the original force, she is fired because she is married to Rusty Everett. Her two daughters are Janelle and Judy Everett. One of the 26 survivors of the dome.
Thurston Marshall – Professor at a university and acting doctor at the hospital. Partner of Carolyn Sturges, temporary father figure to Aidan & Alice Appleton. Dies from asphyxiation inside the dome, shortly before it was lifted.
Carolyn Sturges – Graduate assistant at a university, partner of Thurston Marshall and temporary mother figure to Aidan & Alice Appleton. Killed by a stray bullet fired by Freddy Denton at the town hall meeting.
Alice Appleton – Separated from her mother due to the dome, older sister of Aidan Appleton, is cared for by Thurston Marshall and Carolyn Sturges whilst under the dome. One of the 26 survivors of the dome.
Aidan Appleton – Separated from his mother due to the dome, younger brother of Alice Appleton, is cared for by Thurston Marshall and Carolyn Sturges whilst under the dome. Dies from asphyxiation shortly before the dome was lifted.
Sammy Bushey – Wife of Phil "Chef" Bushey and mother of Little Walter Bushey. She sells marijuana and other drugs and is involved with Dodee Sanders before Sanders' murder. Later on, she is raped by Frank DeLesseps, Carter Thibodeau and Melvin Searles while Georgia Roux eggs them on. She kills DeLesseps and Roux at a hospital as revenge before killing herself.
Angie McCain - Daughter of LaDonna and Henry McCain, she was a waitress at Sweetbriar Rose. She was engaged to Frank DeLesseps, she was known as the town flirt. She is murdered by Junior Rennie.
Lester Coggins – Reverend of Christ the Holy Redeemer Church in Chester's Mill. In stark contrast to Piper Libby, he is devout to the point of insanity, frequently flagellating himself for his sins. He assists in Big Jim Rennie's meth ring, but is overcome by guilt after the Dome falls and attempts to convince Rennie to come clean. Rennie bludgeons him with a guilded baseball and with the help of Junior Rennie blames the murder on Dale Barbara.
Freddy Denton – Police officer, one of the first to take the changes in his stride, kills "Clover" Libby (Piper Libby's pet dog) as she mauls a fellow Special Deputy, and Carolyn Sturges. He is killed by Phil "Chef" Bushey.
Dodee Sanders - Daughter of Claudette and Andy Sanders. She was a waitress at Sweetbriar Rose and was in a relationship with Samantha Bushey. Julia Shumway delivers the news to her that her mother had died. She went to Angie McCain's house to visit her where Junior Rennie murders her.
Rose Twitchell – Owner of the Sweetbriar Rose, the local cafe. Sister of Dougie Twitchell and Andrea Grinell, and employer of Dale Barbara. One of the 26 survivors of the dome.
Andrea Grinnell – Town's third selectman and recovered Oxycontin addict near the end of the novel. She is the wife of Tommy Grinnell, and the sister of Dougie Twitchell and Rose Twitchell. Finds the "Vader File" on Big Jim, and begins a proclamation against him during the town hall meeting, where she planned to assassinate Big Jim. After dropping her purse due to withdrawal, Aidan spots her pistol and innocently proclaims, "That lady has a gun!" Killed by Carter Thibodeau.
Ernie Calvert – Retired Supermarket manager, father-in-law of Joanie Calvert and grandfather of Norrie Calvert. Helps break Barbie and Rusty out of prison, dies due to lack of oxygen shortly before the dome was lifted.
Stacey Moggin – Dispatcher at the police station, a supporter of Dale Barbara and had planned to assist in his break-out but is killed by Junior Rennie.
"Sloppy" Sam Verdreaux – The town drunk, a heavy-smoker for years. He is (temporarily) the least affected by the toxic air in the Dome and assists Barbara and Shumway in making contact with their dome captors. He dies from the effects of the ill air shortly after the dome was lifted.
Benny Drake – A teenager and close friend of Joseph McClatchey.  He helps Joe and Norrie Calvert search for the cause of the dome. Has a mutual crush on Norrie. He died due to lack of oxygen shortly before the dome was lifted.
"Audrey" Everett – The Everett's golden retriever.  She alerts "Rusty" Everett to his daughter Janelle's seizures.  She dies due to lack of oxygen shortly before the dome was lifted.
Norrie Calvert – The daughter of Joan Calvert and granddaughter of Ernie Calvert, she forms a close friendship with Joe McClatchey and Benny Drake.
Colonel James Cox – Former superior of Dale Barbara and overseer of Dome surveillance/eradication, Cox attempts to control the events under the Dome from the outside to no success.

text: Other minor characters, including many who are introduced just prior to being killed, appear throughout the book, including a mention of Lee Child's Jack Reacher.[4] Other human survivors are Dougie Twitchell, Ginny Tomlinson, Gina Buffalino, Harriet Bigelow, Janelle Everett, Judy Everett, Pete Freeman, Tony Guay, Claire McClatchey, Joanie Calvert, Alva Drake, Little Walter Bushey and Lissa Jamieson. Julia Shumway's dog 'Horace' also survives.

text: Writing[edit]

text: In January 2008, Time magazine quoted King as saying he would "be killing a lot of trees" with his next novel.[5] The first draft was completed in late August 2008, with the manuscript weighing 19 lb (8.6 kg).[6] King has stated the novel is twice as long as his most recent, Duma Key, at "over 1,500 pages in manuscript",[6] and "deals with some of the same issues that The Stand does, but in a more allegorical way".[7] King also described the novel as "very, very long", adding: "I tried this once before when I was a lot younger and the project was just too big for me."[8] King read from the first draft at "The Three Kings" reading event that was held on April 4, 2008 at the Library of Congress, which was broadcast by C-SPAN as part of their Book TV series on May 4, 2008.[9]

text: The Cannibals connection[edit]

text: Under the Dome is a partial rewrite of a novel King attempted to write first in 1972 under the same title and then a second time in 1982 as The Cannibals.[10] As King stated on his official site, these two unfinished works "were two very different attempts to utilize the same idea, which concerns itself with how people behave when they are cut off from the society they've always belonged to. Also, my memory of The Cannibals is that it, like Needful Things, was a kind of social comedy. The new Under the Dome is played dead straight."[11] From the material originally written, only the first chapter is included in the new novel.[12]

text: According to Stephen J. Spignesi's 1998 book The Lost Work of Stephen King,[13] The Cannibals (originally titled Under the Dome) is an unpublished unfinished 450-page handwritten novel written in 1982, while King was filming Creepshow. This work later served as inspiration to King's new novel Under the Dome. In 1982, King said: "I've got about four-hundred-and-fifty pages done and it is all about these people who are trapped in an apartment building. Worst thing I could think of. And I thought, wouldn't it be funny if they all ended up eating each other? It's very, very bizarre because it's all on one note. And who knows whether it will be published or not?" In Douglas E. Winter's book The Art of Darkness, Stephen King is also quoted, talking around the time of Creepshow, about the origins of Under the Dome: "I worked on a book called The Cannibals—I had started it five years before, but it was called Under the Dome then. It didn't get finished either time."[14]

text: On September 15, 2009, Stephen King's official site posted a 61-page facsimile excerpt from King's original novel The Cannibals, consisting of the first four chapters of the original typescript.[15] A further 63 pages were posted on October 4. The excerpts served to also document how long ago King had had the idea of being under a dome:

text: Several Internet writers have speculated on a perceived similarity between Under the Dome and The Simpsons Movie, where, [...] Springfield is isolated inside a large glass dome [...]. I can’t speak personally to this, because I have never seen the movie, and the similarity came as a complete surprise to me...although I know, from personal experience, that the similarity will turn out to be casual. For the doubters, this excerpt [from The Cannibals] should demonstrate that I was thinking dome and isolation long before Homer, Marge, and their amusing brood came on the scene."[16]

text: Environmental and political undertones[edit]

text: Regarding the theme of Under the Dome, King said:[17]

text: From the very beginning, I saw it as a chance to write about the serious ecological problems that we face in the world today. The fact is we all live under the dome. We have this little blue world that we've all seen from outer space, and it appears like that's about all there is. It's a natural allegorical situation, without whamming the reader over the head with it. I don't like books where everything stands for everything else. It works with Animal Farm: You can be a child and read it as a story about animals, but when you're older, you realize it's about communism, capitalism, fascism. That's the genius of Orwell. But I love the idea about isolating these people, addressing the questions that we face. We're a blue planet in a corner of the galaxy, and for all the satellites and probes and Hubble pictures, we haven't seen evidence of anyone else. There's nothing like ours. We have to conclude we're on our own, and we have to deal with it. We're under the dome. All of us.

text: Speaking to Time and The New York Times Book Review regarding the novel's politics, King said:[18][19]

text: I was angry about incompetency. Obviously I'm on the left of center. I didn't believe there was justification for going into the war in Iraq. And it just seemed at the time, that in the wake of 9/11, the Bush Administration was like this angry kid walking down the street who couldn't find whoever sucker punched him, and so turned around and punched the first likely suspect. Sometimes the sublimely wrong people can be in power at a time when you really need the right people. I put a lot of that into the book. But when I started I said, "I want to use the Bush–Cheney dynamic for the people who are the leaders of this town." As a result, you have Big Jim Rennie, the villain of the piece. I got to like the other guy, Andy Sanders. He wasn't actively evil, he was just incompetent—which is how I always felt about George W. Bush. I enjoyed taking the Bush–Cheney dynamic and shrinking it to the small-town level. The last administration interested me because of the aura of fundamentalist religion that surrounded it and the rather amazing incompetency of those two top guys. I thought there is something blackly humorous in it. So in a sense, Under the Dome is an apocalyptic version of The Peter Principle.

text: Release[edit]

text: The paperback edition of Just After Sunset, released on September 29, 2009, included an excerpt from the novel.[20] An excerpt was published in the November 6, 2009 issue of Entertainment Weekly.[21]

text: The preliminary dust jacket cover art was released to online retailers like Amazon.com and Barnes & Noble with the words "cover to be unveiled". In late August 2009, it was revealed that the real cover would be unveiled on October 5, 2009, with parts of it being shown on September 21, 25, and 28. The cover art design for Under the Dome is said to be a departure from King's previous illustrated covers, using a combination of illustration, photographs, and 3D renderings.[22] The final jacket design was released in two variations: with white lettering; and with the less common dark gray lettering.

text: Stephen King held a book signing at The Magic Lantern movie theater in Bridgton, Maine, the town that the fictitious Chester's Mill is modeled after, and made several TV appearances discussing the similarity between the real town and the fictional one. “I live 18 miles out of town and I’ve lived there for a long time,” said King.  “I looked at the police station, that’s the police station in the book. I just used the geography, the lake; everything is there.”[23] King was a Bridgton resident for nearly five years. It also served as the model for the town in The Mist. On the day of the release, Stephen King was in New York City at The TimesCenter to promote the book.[16]

text: In mid-October, Under the Dome became one of the highly discounted book preorders on Amazon.com, Wal-Mart, and Target, sparking a "price war" between the retailers. The price for Under the Dome and several other high-profile hardcover books to be released in November 2009, typically around US$25, was set at just US$9 (a discount of nearly 75 percent off on a new hardcover). Later, Wal-Mart lowered the price to US$8.98 and included free shipping. Target's price was set at US$8.99.[24][25]

text: Viral marketing[edit]

text: A number of viral marketing websites for popular locations referenced in Under the Dome were created to publicize the book, including Big Jim Rennie's Used Cars, the Sweet Briar Rose Diner, the Chester's Mill Democrat Newspaper, and others. A site was created for the Town of Chester's Mill, which provides links to all points of interest. An alternate reality game also took place utilizing all of these sites, beginning at the blog of Scarecrow Joe, one of the characters in the novel.

text: Limited editions[edit]

text: A Collector's Edition (limited to 25,000 copies) and a Signed Edition (limited to 1,500 copies) were published by Scribner concurrently with the regular trade edition. These editions feature a dust jacket without any lettering, a removable band with author name and title, printed endpapers with the map of the town in color (regular edition contains a black and white map in the book's front matter), 27 illustrations by The New Yorker cartoonist Matthew Diffee, a ribbon marker, and also contain a deck of cards with the Diffee illustrations. These editions are printed on specialty paper with different binding.[26]

text: A signed and numbered UK edition, published by Hodder & Stoughton, sold exclusively by both Hatchard's Bookshop and Waterstones, was limited to 500 copies. It included the 4-color endpapers, the 27 trading cards illustrated by cartoonist, Matthew Diffee, and was packaged in a slipcase.[27]

text: Reception[edit]

text: The author Dan Simmons, to whom Stephen King sent the manuscript for Under the Dome as a gift, commented on it on May 5, 2009, calling the novel "huge, generous, sprawling, infinitely energetic [...], absolutely enjoyable and impressive."[28] Publishers Weekly reviewed the novel on September 11, 2009, calling it "formidably complex and irresistibly compelling." The review said the book contains "themes and images from King's earlier fiction, and while this novel doesn't have the moral weight of, say, The Stand, nevertheless, it's a nonstop thrill ride as well as a disturbing, moving meditation on our capacity for good and evil".[29] In a review for The Plain Dealer, Daniel Dyer calls Under the Dome "a massive cautionary novel", saying it is "busy, ambitious, overlong but addictively munchable, [and] fundamentally a novel about human cruelty, animated by our desires for power, pleasure and sex."[30] USA Today called the novel "propulsively intriguing", "staggeringly addictive", and stated that "[r]eaders can wallow in this glorious novel's metaphoric and oh-so au courant messages about U.S. domination, freedom of the press, torture and environmental abuse, but they also can come to this novel just for the story."[31] The Los Angeles Times called Under the Dome "impressive", containing "lucid prose and chilling precision."[32] Janet Maslin's review for the New York Times said that Under the Dome "has the scope and flavor of literary Americana." Maslin says, "Hard as this thing is to hoist, it’s even harder to put down."[33] Ted Anthony of The Associated Press states that "Under the Dome is one of those works of fiction that manages to be both pulp and high art, that successfully—and very improbably—captures the national zeitgeist at this particularly strange and breathless period in American history."[34] On November 9, 2009, the author Neil Gaiman in his blog stated that "Under the Dome was one of my favourite books of the year so far."[35]

text: James Parker of the New York Times noted in his review of Under the Dome that the novel contains lines that are "stinkers", which made him feel "the clutch of sorrow." Regarding King's "pulp speed" output, James Parker noted: "We shouldn’t be too squeamish about the odd half-baked simile or lapse into B-movie dialogue."[36] The review in the New York Post states that Under the Dome "shares some of The Stand’s faults, like a left-field disaster [...] that works almost as a Diabolus Ex Machina, randomly wiping out half the cast. In both novels, the climactic "battle"—if you can really call it that—pales to the buildup. King is better at characters and situations than causes and reasons.  But at least The Stand feels like a saga [...]. I won’t reveal the secret of the Dome, except to say that the payoff is more Star Trek (original series) than epic."[37] John Dugdale, in a review for The Sunday Times wrote: "King's inability to raise his game—to relinquish the methods of his more straightforward tales of the paranormal—prevents you taking his socio-political vision seriously. The simple division of characters into goodies and baddies, the use of magic, the homespun style, the sentimental ending, the vital role played by a dog in defeating the forces of evil—all of these belong in fiction for older children, not the grown-up novels he's bent on emulating."[38]

text: Television adaptation[edit]

text: Shortly after the release of the book, it was announced that Steven Spielberg's DreamWorks Television would be developing a cable miniseries based on the novel. Spielberg and King were announced as executive producers.[39] Brian K. Vaughan was hired to adapt the book.[40] Vaughan wrote the first episode, which was directed by Niels Arden Oplev. It premiered on June 24, 2013, and was an instant success for CBS; the premiere in June 2013 broke the record as the most-watched summer drama premiere on any television network since 1992, with the "Pilot" episode reaching over 13 million views.[41] The show ran for three seasons and concluded on September 10, 2015.


document_title: City of Ember

question_text: who plays lina mayfleet in the city of ember

root

text: City of Ember

text: Plot[edit]

text: As an unspecified global catastrophe looms, an underground city, Ember, is constructed to shelter a large group of survivors. In addition, a small metal box intended for a future generation of Emberites is timed to open after 200 years. This box is entrusted to the Mayor of the City of Ember, and each mayor passes it on to his or her successor. Over time, however, the significance of the box is forgotten, and the succession is broken when the seventh mayor suddenly dies. The box opens by itself at the allotted time, but this goes unnoticed. Several decades later, Ember's electric generator begins to fail, while food, medicine, and other necessities are in dangerously short supply.

tag: p

text: At a rite of passage for all graduating students of Ember City School, Mayor Cole stands before the students as they choose their adult occupations by lottery. Doon Harrow, the son of inventor and repairman Loris Harrow, is assigned "Messenger", while his classmate Lina Mayfleet is assigned "Pipeworks Laborer" and apprenticed to elderly technician Sul. Shortly afterwards, the two secretly exchange assignments. At home, Lina (a descendant of the seventh mayor) finds the opened box and enlists Doon's help to decipher its contents. Gradually, they learn that it contains a set of instructions and directions for an exit from the city. Later, they also discover that Mayor Cole has been hoarding canned food in a secret vault for his own benefit while the people go hungry. After Lina attempts to report this, the mayor captures her and tries to steal the metal box, but she escapes during a blackout. Now fugitives from the mayor's police, Lina and Doon, accompanied by Lina's little sister, Poppy, use the instructions and assistance from Sul to flee the city via a subterranean river. Meanwhile, the Mayor turns against his accomplice, Looper, and locks himself in his vault, only to be devoured by a gigantic star-nosed mole (which Lina and Doon encountered earlier). Lina, Doon, and Poppy eventually reach the Earth's surface, where, for the first time in their lives, they witness a sunrise. The movie ends as Lina and Doon tie a message to a rock and drop it from far above it into the city − where it is found by Loris.

text: Cast[edit]

text:
Saoirse Ronan as Lina Mayfleet
Bill Murray as Mayor Cole, the current Mayor of the City of Ember and the main antagonist in the story
Harry Treadaway as Doon Harrow
Toby Jones as Barton Snode, the assistant to Mayor Cole
Martin Landau as Sul, a technician in the Pipeworks who is Doon's mentor (and a character not found in the book)
Tim Robbins as Loris "Barrow" Harrow, Doon's father
Marianne Jean-Baptiste as Clary Lane, a greenhouse worker
Liz Smith as Granny Mayfleet
Amy Quinn and Catherine Quinn as Poppy Mayfleet
Mary Kay Place as Mrs. Murdo
Mackenzie Crook as Looper, keeper of the storerooms and Lizzie's "boyfriend"
Lucinda Dryzek as Lizzie Bisco, Lina's best friend
Matt Jessup as Joss, a classmate of Lina and Doon
Simon Kunz as Captain Fleery, Lina's boss
Ian McElhinney as a Builder

tag: ul

text: Production[edit]

text: In October 2004, Playtone partners Tom Hanks and Gary Goetzman paid in the mid-six figures[2] to purchase the film rights to Jeanne DuPrau's 2003 novel The City of Ember. They entered negotiations with Caroline Thompson to adapt the novel and Gil Kenan to direct the film. The deal includes an option on the sequel novel The People of Sparks.[3] Filming was scheduled to begin in early summer of 2007 and to wrap up in October of the same year,[4] a 16-week shooting process. A former paint hall in the shipyard of Harland and Wolff in Belfast's Titanic Quarter was converted into the post-apocalyptic city.[5]

text: Effects[edit]

text: Few animals are shown; but the two nonhuman living creatures onscreen are related thematically to darkness and light: a giant moth (which seeks light) and a giant mole (subterranean and blind).

text: Marketing[edit]

text: Walden Media hired Lucas Cruikshank to promote the movie in his internet series "Fred". The video was released Saturday, October 4, 2008 with an edited version of clips from the film, including "Fred's" face superimposed on the faces of characters from the trailer.

text: Premiere[edit]

text: At the AMC premiere of the film, its stars chatted about their feeling that the film was thematically appropriate for the times. As Mike Flaherty wrote:[6]

text: At the after-party at meatpacking district eatery Vento,[7] the pic's baddie, Bill Murray, said, "You can't help but feel that this film is speaking to you right now, when you really feel a little bit lost, a little abandoned." Added pic's Tim Robbins, who was joined by cast mates Martin Landau and Saoirse Ronan at the premiere: "I just loved the script. It had such a good, optimistic spirit about it. It's fun to play against this bleak, dark world."

text: Reception[edit]

text: Critical response[edit]

text: The film received mixed reviews from critics. Review aggregation website Rotten Tomatoes gives the film a score of 53% based on 124 reviews, with the site's consensus stating: "City of Ember is visually arresting, and boasts a superb cast, but is sadly lacking in both action and adventure."[8] Metacritic gave the film a 58/100 rating indicating "mixed or average reviews", based on reviews from 27 critics.[9]

text: Stephen Holden wrote in The New York Times that the "talents of Saoirse Ronan, the brilliant young actress from Atonement", were "wasted in the science-fiction juvenilia of City of Ember", though he added: "Most of the time, however, it's a whiz-bang kid's film with neat gadgets and sound effects and an extended chase and escape sequence through underground rivers and tunnels. At only 95 minutes, the movie feels as though it had been shredded in the editing room... The best things about this are scenes of ominous grinding machinery of the kind found in railway yards, as well as several zany gadgets worthy of Rube Goldberg. The most witty is a primitive telephone-answering machine that resembles the do-it-yourself hi-fi kits assembled by audiophiles in the early days of stereo... Tim Robbins is also on hand as Doon's earnest, secretly rebellious father, who spends his days tinkering with exotic inventions... But not to worry: the boundless resourcefulness of two curious, clean-cut adolescents full of gee-whiz enthusiasm may lead humanity back into the fresh air and sunlight."[10]

text: Justin Chang of Variety had similarly mixed feelings: "A fabulously designed underground metropolis proves more involving than the teenagers running through its streets in City of Ember, a good-looking but no more than serviceable adaptation of Jeanne Duprau's 2003 novel. Director Gil Kenan's disappointing live-action follow-up to his enjoyable toon debut, Monster House, shows promising flickers of visual invention throughout, but the dramatic sparks fail to ignite in this simpleminded exercise in juvenile dystopia". Chang also observed that the characters represent "English-speaking, predominantly Caucasian humanity."[11]

text: Irv Slifkin for Video Business wrote, "this lavishly designed adventure saga from director Gil Kenan... plays like Terry Gilliam's Brazil — for beginners". He praised the "secret escape plan hidden by Ember's founders" and "impressive technical work," concluding that there were "drama and sometimes lethargic pacing, but there's enough here for middle- and high-school kids to think about and marvel over."[12]

text: Cinema Blend's Editor in Chief, Katey Rich gave the film 2.5 of 5 stars and said, "City of Ember belongs to one of the best and most enduring genres of children's films, in which smart kids stand up against the ignorant and aloof adult world and have a big adventure in the process. It also throws in a fantastical city, replete with whiz-bang inventions and secret societies. It's a mystery, then, that all the happy elements only add up to a big mush, a dull adventure and a contrived fantasy. Saiorsie [sic] Ronan is a fantastic heroine, but the story and the rest of the cast can't keep up with her lively pace" -She added that "director Gil Kenan seems hellbent on just driving the narrative forward. The movie clocks in at an acceptably short time for a kid's movie, but so much gets lost or glossed over along the way. Ember itself is fascinating, an intricately detailed set that, like Diagon Alley or the Star Wars cantina, you'd like to take a few hours to wander around in. But so many questions about the city are left unanswered... You get the feeling that Jeanne Duprau's book got into this stuff, while the movie never seems to have the time"-[13]

text: TV Guide was more forgiving with 3.5 out of 4 stars, pointing out, "A fun and moving family film with a subtly dark feel rarely seen in kids' movies since the '80s, City of Ember succeeds despite its shortcomings, not only because of its fun and inspiring story, but because most of its flaws are things kids won't notice anyway... [T]he story spins into a classic fable; the ignorance that seemed so blissful shows it's just one half of a coin, where the other side holds apathy and hopelessness. The moral might well be lost on kids, but for adults, it's compelling -- all the more so because we like the good people of this dying city". This reviewer praised the "series of exciting adventures" and argued that "Lina and Doon's vigilant sense of hope is, in the end, incredibly inspiring and extremely pertinent... It might be a staple theme in family films, but City of Ember is a useful reminder about the power of the human spirit to triumph where our own hopelessly broken systems have failed. It's a message that the filmmakers didn't take for granted -- and that hopefully viewers won't either".[14]

text: Box office[edit]

text: On its opening weekend, the film opened poorly at #11 at the US box office with US$3,129,473.[15] As of February 20, 2010, the film has grossed US$17,929,684 worldwide, well below its US$55 million budget.[1]

text: Accolades[edit]

text: Saoirse Ronan was nominated for a 2009 Irish Film and Television Award as "Best Actress in a Lead Role in a Film", and art director Jon Billington and production designer Martin Laing were nominated for Satellite Awards in 2008 for their design of the film, as was Ruth Myers for her costume design.[16]

text: Home media[edit]

text: The DVD was released on January 20, 2009 in a DVD-18 format with the widescreen version of the film on one side, and the full screen version on the other.

text: It was released in 2009 on Blu-ray disc in the United Kingdom, Australia, Germany, and France, all coded for Region B playback only, although the German release will also play on Region A players. No United States Blu-ray release has been announced, but a Region A Blu-ray was released in Hong Kong in 2010.


document_title: Game of Thrones (season 8)

question_text: how many episodes is season 8 of game of thrones

text: Game of Thrones (season 8)

text: Episodes[edit]

text:
No.
overall
No. in
season
Title
Directed by [4][5]
Written by [6]
Original air date [7]
U.S. viewers
(millions)

68
1
TBA
David Nutter
Dave Hill
2019 (2019)
TBD

69
2
TBA
David Nutter
Bryan Cogman
2019 (2019)
TBD

70
3
TBA
Miguel Sapochnik
David Benioff & D. B. Weiss
2019 (2019)
TBD

71
4
TBA
David Nutter
David Benioff & D. B. Weiss
2019 (2019)
TBD

72
5
TBA
Miguel Sapochnik
David Benioff & D. B. Weiss
2019 (2019)
TBD

73
6
TBA
David Benioff & D. B. Weiss
David Benioff & D. B. Weiss
2019 (2019)
TBD

tag: table

text: Cast[edit]

text: Main cast[edit]

text:
Peter Dinklage as Tyrion Lannister[8]
Nikolaj Coster-Waldau as Jaime Lannister[8]
Lena Headey as Cersei Lannister[8]
Emilia Clarke as Daenerys Targaryen[8]
Kit Harington as Jon Snow[8]
Liam Cunningham as Davos Seaworth[9]
Sophie Turner as Sansa Stark[10]
Maisie Williams as Arya Stark[11]
Nathalie Emmanuel as Missandei[12]
Gwendoline Christie as Brienne of Tarth[12]
John Bradley as Samwell Tarly[13]
Isaac Hempstead Wright as Bran Stark[14]
Rory McCann as Sandor "The Hound" Clegane[15]
Iain Glen as Jorah Mormont[16]
Conleth Hill as Varys[17]
Carice van Houten as Melisandre[18]
Jerome Flynn as Bronn[19]
Joe Dempsie as Gendry[20]

text: Supporting cast[edit]

text:
Ben Crompton as Eddison Tollett[21]
Hafþór Júlíus Björnsson as Gregor Clegane[22]
Jacob Anderson as Grey Worm[12]
Rupert Vansittart as Yohn Royce[12]
Marc Rissmann as Harry Strickland[23]

text: Production[edit]

text: Crew[edit]

text: Series creators and executive producers David Benioff and D. B. Weiss will serve as showrunners for the eighth season. The directors for the eighth season were announced in September 2017. Miguel Sapochnik, who previously directed "The Gift" and "Hardhome" on season 5, as well as "Battle of the Bastards" and "The Winds of Winter" on season 6 will return as director. He will divide up direction of the first five episodes with David Nutter, who had directed two episodes on seasons two, three and five. The final episode of the show will be directed by Benioff and Weiss, who have previously directed one episode each.[4]

text: At the show's South by Southwest panel on March 12, 2017, Benioff and Weiss announced the writers for the show to be Dave Hill (episode 1) and Bryan Cogman (episode 2). The showrunners will then divide up the screenplay for the remaining four episodes amongst themselves.[24]

text: Writing[edit]

text: Writing for the eighth season started with a 140-page outline. Benioff said that the divvying up process and who should write what section became more difficult, being that "this would be the last time that we would be doing this."[25]

text: Filming[edit]

text: In an interview with Entertainment Weekly, HBO programming president Casey Bloys stated that instead of the series finale being a feature film, the final season would be "six one-hour movies" on television. He continued, "The show has proven that TV is every bit as impressive and in many cases more so, than film. What they're doing is monumental."[26] Filming officially began on October 23, 2017.[27]

text: Episodes[edit]

text: Co-creators David Benioff and D. B. Weiss have said that the seventh and eighth season would likely consist of fewer episodes, stating that after season six, they were "down to our final 13 episodes after this season. We're heading into the final lap."[28][29] Benioff and Weiss stated that they were unable to produce 10 episodes in the show's usual 12 to 14 month time frame, as Weiss said, "It's crossing out of a television schedule into more of a mid-range movie schedule."[28] HBO confirmed in July 2016, that the seventh season would consist of seven episodes, and would premiere later than usual in mid-2017 because of the later filming schedule.[30] Benioff and Weiss later confirmed that the eighth season will consist of six episodes, and is expected to premiere later than usual for the same reason.[31]

text: Benioff and Weiss spoke about the end of the show, saying, "From the beginning we've wanted to tell a 70-hour movie. It will turn out to be a 73-hour movie, but it's stayed relatively the same of having the beginning, middle and now we're coming to the end. It would have been really tough if we lost any core cast members along the way, I'm very happy we've kept everyone and we get to finish it the way we want to."[31] The season is set to air in 2019.[7]

text: Music[edit]

text: Ramin Djawadi is set to return as the composer of the show for the eighth season.[32]


document_title: Maggie and the Ferocious Beast

question_text: when was maggie and the ferocious beast created

text: Maggie and the Ferocious Beast

text: Plot[edit]

text: A young girl named Maggie creates her own map of an imaginary world known as "Nowhere Land" that, in reality, takes the characters nowhere. She imagines that characters Beast and Hamilton Hocks are her friends.

text: Episodes[edit]

text:
Season
Episodes
Originally aired

First aired
Last aired

1
13
August 26, 2000 (2000-08-26)
September 5, 2000 (2000-09-05)

2
13
April 7, 2001 (2001-04-07)
October 7, 2001 (2001-10-07)

3
13
March 9, 2002 (2002-03-09)
June 9, 2002 (2002-06-09)

text: Characters[edit]

text: Main[edit]

text:
Maggie (voiced by Kristen Bone) is a five year old girl and the human protagonist of the show. She is Hamilton's and the Beast's best friend. They both look up to Maggie very much and always turn to her for advice. Maggie is the leader of the group and is always there to be the compassionate voice of reason to her dear friends.
The Ferocious Beast (voiced by Stephen Ouimette) does not appear very scary or ferocious, however, he can shout louder than anybody. He is yellow, with big red removable spots, and three horns on his head. His favorite catchphrase is "Great googly moogly!", which he says several times per episode.

text: In "Hide And Go Beast", it is shown that he is allergic to pollen. He is just a big softie, despite his bold appearance. Beast loves pumpkins, which is convenient since there is an impressive pumpkin patch in Nowhere Land. As a matter of fact, Beast loves pretty much any kind of food, including Hamilton's cooking and is almost always hungry. He even loves baths. Maggie and Hamilton are his best friends. He wears multi coloured Galoshes which he pronounces as "Goo-lashes". Hamilton always corrects him about the pronunciation, but he does not believe him.

text: Hamilton Hocks (voiced by Michael Caruana) is a pig who can be bossy and quite fussy, but he has a warm heart. He lives inside a portable cardboard box which he loves, is the best cook in Nowhere Land, and is a total clean freak. Hamilton's most prized possessions are his beautiful "H" sweater and his cardboard box. Maggie and the Beast are his best friends.

text: Recurring[edit]

text:
Rudy the Mouse: Rudy is a cheese-loving mouse who lives in a large wheel of Swiss cheese in a part of Nowhere Land called Cheese Town. It is revealed in one episode that Rudy's hat and boots do not come off because they are glued to him. Strangely enough, this character started off with the name Pippy but was renamed by the writers soon after for some reason.
Nedley the Rabbit: Nedley speaks in rhymes. He says rhymes almost all through every episode that he appears in, but sometimes he talks normally a little bit before starting his rhyme again. Nedley lives in a rabbit hole next to his carrot patch in Nowhere Land.
The Moo Sisters: They are the three cows who live in a part of Nowhere Land called Mooville. They love to sing and do it often. They are sisters and their names are Mavis, Millicent, and Marge.
Mr. Moon: He is the only non human and non animal character in the episode, "Blue Moon". He is usually grumpy because people say he is made of green cheese.
The Kindly Giant: The Kindly Giant is not at all scary but instead kind hearted. The others are scared at first but they soon get used to him and they sometimes go to him for advice or a favour. He refers to Maggie, Hamilton and the Beast as "little ones." He owns a garden full of fruit and vegetables, of which he always lets the ever hungry Beast scarf up a giant blueberry or two.

text: His face is never shown, and he only appears in a few episodes. He is big and strong. Even the Beast seems small compared to the giant. The Kindly Giant lives in an area of Nowhere Land where all the fruits and vegetables are giant sized. Usually, only his shoes and ankles are seen due to his largeness.

text:
The Dream Sheep: White sheep that make "baa" noises. They are occasionally up in the clouds.
The Jellybean Team: They are a group of seven jellybeans. There is a red one, orange one, yellow one, purple one, black one and two green ones. They are small, of course, but have big personalities. They also tend to argue with each other a lot because they all think they are more important than each other.
The Triplets: Maggie's baby cousins (Zack, Max, and Oscar). They only appear in four episodes, "One Two Three", "Home of the Kindly Giant", "The New Rubber Ball", and "Which Way Did They Go?".
Big Duck: A large duck with white feathers who lives in a river. She is the focus of the episode "The Big Duck" and appears in the series' theme song.
Reggie Van Beast: Beast's cousin. His coloring is the inverse of Beast's, being red with yellow spots, and he wears a monocle. He is rather stuck up and rude, and never really seems to enjoy anything that Beast and his friends want to do. He also often speaks in rhymes, similar to Nedley. He first appeared in "Guess Who's Coming to Visit".

text: Production[edit]

text: The theme song for the show is "Maggie and the Ferocious Beast in Nowhere Land," which is an original song by Isabella Molley. Maggie and the Ferocious Beast is produced by Nelvana and directed by Jamie Whitney and Stuart Shankly. The series debuted in 2000 and the series aired its last episode in 2002. The show was distributed by Nelvana, which owned the distribution rights.

text: In the United Kingdom, the show was dubbed with British voice actors, replacing the original Canadian soundtrack.

text: Broadcast[edit]

text: In Canada, Maggie and the Ferocious Beast aired on Teletoon and Treehouse TV. In the United States, it aired on Nickelodeon as part of its Nick Jr. block from 2000 to 2004, and the American children's channel Noggin (now Nick Jr.) from 2003 until 2009 when Noggin was re-branded as Nick Jr., and continued to air reruns until October 30, 2010. The show aired in reruns on "Nick on CBS" from 2000, to 2001. As of May 28, 2018, it is airing on Qubo.


document_title: List of National Football League records (team)

question_text: nfl record for most punts in a game

question_tokens: nfl record for most punts in a game

text: List of National Football League records (team)

text: Championships[edit]

text: Most Super Bowl wins, 6

text: Most Super Bowl appearances, 9

text: Most league championships, 13

text: Most Conference Championship Game Appearances, 16

text: Most consecutive league championships, 3

text: Most consecutive times finishing first in a division, regular season, 8

text: Games won[edit]

text: Highest Winning Percentage for Regular Season, .573 (493-367-6)

text: Highest Winning Percentage for Regular Season and Postseason Combined, .572 (527-394-6)

text: Highest Winning Percentage for Postseason, .652 (15–8)

text: Most Games Won (regular season only), Franchise History, 744

text: Most Games Won (including playoffs), Franchise History, 764

text: Most Games Won (regular season only), since 1970 merger, 444

text: Most Games Won (including playoffs), since 1970 merger, 480

text: Most Consecutive Games Won (including playoffs), 21

text: Most Consecutive Games Won (regular season only), 23

text: Most Consecutive Games Without Defeat, 25

text: Most Games Won, Regular Season, 16

text: Most Consecutive Winning Seasons, Franchise History, 20[3]

text: Most Consecutive Home Games Won, 27

text: Most Consecutive Home Games Won (including playoffs), 31

text: Most Consecutive Home Games Without Defeat, 30

text: Most Consecutive Road Games Won, 19

text: Most Shutout Games Won or Tied, Season, 11

text: Most Consecutive Shutout Games Won or Tied, 13

text: Most Total Wins Over 2 Consecutive Seasons, 34 (28 Regular Season & 6 Postseason)

text: Most Total Wins Over 3 Consecutive Seasons, 46 (39 Regular Season & 7 Postseason)

text: Losses[edit]

text: Lowest All-time Winning Percentage for Regular Season, current franchises, .389 (250–393–1)

text: Lowest All-time Winning Percentage for Postseason, .263 (5–14)

text: Lowest All-time Winning Percentage, combined Regular Season and Postseason, .389 (256–402–1)

text: Most Consecutive Postseason Losses, 9

text: Longest Losing Streak, Multiple seasons, 26 games

text: Most Losses, Season / Longest Losing Streak in a Season, 16 games (in 16 games season)

text: Most consecutive losing seasons, 14 seasons

text: Most consecutive seasons without a winning record, 20 seasons

text: Longest Home Game Losing Streak, 14 games

text: Longest Road Game Losing Streak, 26 games

text: Longest Road Streak Without Win (Losses or Ties), 26 games

text: Most Shutout Losses or Ties in a Season, 8

text: Most Consecutive Shutout Losses or Ties, 8

text: Tie Games[edit]

text: Most Ties in a Season, 6

text: Most Consecutive Ties, 3

text: Scoring[edit]

text: Most Seasons Leading League Scoring, 10

text: Most Consecutive Seasons Leading League Scoring, 4

text: Most Points, Season, 606

text: Most Points at Home, Season, 329

text: Most Points on the Road, Season, 314

text: Fewest Points at Home, Season, since 1940, 20

text: Fewest Points on the Road, 8-road game season, since, 1940, 41

text: Most Points per Game, Season (Min 10 games), 38.83

text: Most Points per Home Game, Season, 41.1

text: Fewest Points, Season, 37

text: Fewest Points, 14 game season, 103

text: Fewest Points, 16 game season, 140

text: Games Scoring 50+ Points, Season, 3[9]

text: Most Games Scoring 30+ Points, Season, 13

text: Most consecutive games scoring 10+ points, 110

text: Most consecutive games scoring 20+ points, 30

text: Most consecutive games scoring 30+ points, 14

text: Most consecutive games scoring 40+ points, 4

text: Most Points, Single Team, Game, 73

text: Most Points, Single Team, Regular Season Game, 72

text: Most Points, Single Team, Game, Since AFL/NFL Merger, 62

text: Most Points, Both Teams, Game, 113

text: Most Points, Both Teams, Game, Since AFL/NFL Merger, 106

text: Most Points, Shutout Victory, Game, 73

text: Most Points, Shutout Victory, Game, Since AFL/NFL Merger, 59

text: Fewest Points, Both Teams, Game, 0

text: Fewest Points, Shutout Victory, Game, 2

text: Fewest Points, Shutout Victory, Game, Since AFL/NFL Merger, 3

text: Most Points Overcome to Win Game, 32[10]

text: Most Points Overcome to Win Regular Season Game, 28

text: Most Points Overcome to Win Game on the Road, 25

text: Most Points Overcome to Tie a Game, 31

text: Largest First Quarter Deficit Overcome to Win Game, 21

text: Largest Halftime Deficit Overcome to Win Game, 28

text: Largest Halftime Deficit Overcome to Win Game in Regulation Time, 24

text: Largest Third Quarter Deficit Overcome to Win Game, 25

text: Most Points, Single Team, First Half, 49

text: Most Points, Single Team, Second Half, 49

text: Most Points, Single Team, Second Half, Since AFL/NFL Merger, 45

text: Most Points, Both Teams, First Half, 70

text: Most Points, Both Teams, Second Half, 65

text: Most Points, Single Team, First Quarter, 35

text: Most Points, Single Team, First Quarter, since AFL/NFL Merger, 28

text: Most Points, Single Team, Second Quarter, 41

text: Most Points, Single Team, Second Quarter, since AFL/NFL Merger, 37

text: Most Points, Single Team, Third Quarter, 41

text: Most Points, Single Team, Third Quarter, since AFL/NFL Merger, 28

text: Most Points, Single Team, Fourth Quarter, 34

text: Most Points, Both Teams, First Quarter, 42

text: Most Points, Both Teams, Second Quarter, 49

text: Most Points, Both Teams, Third Quarter, 48

text: Most Points, Both Teams, Fourth Quarter, 48

text: Most Points, Single Team, One Minute, 21

text: Most Consecutive Games Scoring, 420

text: Most Consecutive Home Games Scoring, 443

text: Most Consecutive Road Games Scoring, 265

text: Most Consecutive Games allowing opponents to Score (i.e.. without a shut out), 411

text: Most Consecutive Road Games allowing opponents to Score, 361

text: Most Consecutive Home Games allowing opponents to Score, 288

text: Best Point Differential, Season, +315

text: Worst Point Differential, Season, −287

text: Worst Point Differential, 16-game Season, -274

text: Touchdowns[edit]

text: Most Touchdowns, season, 76

text: Fewest Touchdowns, season, since 1946, 11

text: Fewest Offensive Touchdowns, season, since 1943, 7

text: Most Touchdowns, Single Team, Regular Season, game, 10

text: Most Touchdowns, Both Teams, game, 16

text: Most Touchdowns, Single Team, Postseason, game, 11

text: Most consecutive games scoring 1+ touchdowns, 166

text: Most consecutive games scoring 2+ touchdowns, 47

text: Most consecutive games scoring 3+ touchdowns, 21

text: Most consecutive games scoring 4+ touchdowns, 12

text: Most consecutive games scoring 5+ touchdowns, 5

text: Most consecutive games scoring 6+ touchdowns (since 1940), 3

text: Most consecutive games scoring 7+ touchdowns (since 1940), 3

text: Most consecutive games scoring 8+ touchdowns, 2

text: Most consecutive games scoring 9+ touchdowns, 2

text: Most consecutive road games scoring 1+ touchdown, since AFL-NFL Merger, 82

text: Most consecutive road games scoring 1+ touchdown, 85

text: Most consecutive road games scoring 2+ touchdowns, 33

text: Most consecutive road games scoring 3+ touchdowns, 13

text: Most consecutive road games scoring 4+ touchdowns, 12

text: Most consecutive road games scoring 5+ touchdowns (since 1940), 3

text: Most consecutive road games scoring 6+ touchdowns (since 1940), 3

text: Most consecutive road games scoring 7+ touchdowns (since 1940), 2

text: Most consecutive home games scoring 1+ touchdowns, 112

text: Most consecutive home games scoring 2+ touchdowns, 42

text: Most consecutive home games scoring 3+ touchdowns, 21

text: Most consecutive home games scoring 4+ touchdowns, 12

text: Most consecutive home games scoring 5+ touchdowns, 5

text: Most consecutive home games scoring 6+ touchdowns, 4

text: Most consecutive home games scoring 8+ touchdowns, 2

text: Most consecutive home games scoring 9+ touchdowns, 2

text: Two-Point Conversions[edit]

text: Most Successful Two-Point Conversions, Season, 8

text: Most Successful Two-Point Conversions, Single Team, Game, 4

text: Most Successful Two-Point Conversions, Both Teams, Game, 5

text: Field Goals[edit]

text: Most Seasons Leading League, Field Goals, 11

text: Most Consecutive Seasons Leading League, Field Goals, 4

text: Most Field Goals Attempted, Season, 52

text: Fewest Field Goals Attempted, Season, 0

text: Fewest Field Goals Attempted, Season, since AFL/NFL Merger, 6

text: Fewest Field Goals Attempted, 14 Game Season, 10

text: Fewest Field Goals Attempted, 16 Game Season, 12

text: Most Field Goals Attempted, Single Team, Game, 9

text: Most Field Goals Attempted, Single Team, Game, since AFL/NFL Merger, 8

text: Most Field Goals Attempted, Both Teams, Game, 11

text: Most Field Goals, Season, 44

text: Fewest Field Goals, Season, since 1932, 0

text: Fewest Field Goals, Season, since AFL/NFL Merger, 4

text: Fewest Field Goals, 16-Game Season, 8

text: Most Field Goals, Single Team, Game, 8

text: Most Field Goals, Both Teams, Game, 9

text: Most Consecutive Games Scoring Field Goals, 38

text: Safeties[edit]

text: Most Safeties, Season, 4

text: Most Safeties Allowed, Season, 4

text: Most Safeties, Both Teams, Game, 3

text: Most Safeties, Single Team, Game, 3

text: Most Consecutive Seasons Scoring One or More Safeties, 13

text: Most Consecutive Games without Scoring a Safety, 191

text: Most Consecutive Games without Allowing a Safety, 237

text: Most Consecutive Games Scoring a Safety, 2

text: Most Consecutive Games Scoring a Safety, regular season only, 2

text: Most Consecutive Games Allowing Safeties, 3

text: Offense[edit]

text: Yards Gained[edit]

text: Most Seasons Leading League Yards Gained, 12

text: Most Consecutive Seasons Leading League Yards Gained, 4

text: Most Yards Gained, Season, 7,474

text: Fewest Yards Gained, 16 Game Season, 3,374

text: Fewest Yards Gained, Season, 1,150

text: Most Yards Gained, Single Team, Game, 722

text: Fewest Yards Gained, Single Team, Game, −7

text: Most Yards Gained, Both Teams, Game, 1,133

text: Fewest Yards Gained, Both Teams, Game, 30

text: Most Consecutive Games, 500 or More Yards Gained, 3

text: Most Consecutive Games, 450 or More Yards Gained, 4

text: Most Consecutive Games, 400 or More Yards Gained, 11

text: Most Consecutive Games, 350 or More Yards Gained, 17

text: Most Consecutive Games, 300 or More Yards Gained, 36

text: Passing[edit]

text: Most Passes Attempted, Season, 727

text: Fewest Passes Attempted, Season, 102

text: Fewest Passes Attempted, 12 Game Season, 187

text: Fewest Passes Attempted, 14 Game Season, 205

text: Fewest Passes Attempted, 16 Game Season, 336

text: Most Passes Attempted, Game, 70

text: Fewest Passes Attempted, Game, 0 (zero)

text: Most Passes Attempted, Both Teams, Game, 112

text: Fewest Passes Attempted, Both Teams, Game, 4

text: Most Passes Completed, Season, 472

text: Fewest Passes Completed, Season, 25

text: Fewest Passes Completed, 12 Game Season, 66

text: Fewest Passes Completed, 14 Game Season, 78

text: Fewest Passes Completed, 16 Game Season, 151

text: Most Passes Completed, Game, 45

text: Fewest Passes Completed, Single Team, Game, 0

text: Most Passes Completed, Both Teams, Game, 72

text: Fewest Passes Completed, Both Teams, Game, 1

text: Most Seasons Leading League, Net Passing Yards, 10

text: Most Consecutive Seasons Leading League, Net Passing Yards, 6

text: Most Net Passing Yards Gained, Season, 5,444

text: Fewest Net Passing Yards Gained, 14 Game Season, 997

text: Fewest Net Passing Yards Gained, 16 Game Season, 1,660

text: Most Net Passing Yards Gained, Single Team, Game, 541

text: Fewest Net Passing Yards Gained, Single Team, Game, −53

text: Most Net Passing Yards Gained, Both Teams, Game, 971

text: Fewest Net Passing Yards Gained, Both Teams, Game, −11

text: Most Consecutive Games Passing for 300+ yards, Single Team, 8

text: Most Seasons Leading League, Fewest Times Sacked, 10

text: Most Consecutive Seasons Leading League, Fewest Times Sacked, 9

text: Most Times Sacked, Season, 104

text: Fewest Times Sacked, Season, 7

text: Most Times Sacked, Single Team, Game, 12

text: Most Times Sacked, Both Teams, Game, 18

text: Most Seasons Leading League, In Completion Percentage, 14

text: Most Consecutive Seasons Leading League, Completion Percentage, 6

text: Highest Completion Percentage, Season, 71.3

text: Highest Completion Percentage, Game, 95.0

text: Lowest Completion Percentage, Season, 22.9

text: Most Touchdowns passing, season, 55

text: Fewest Touchdowns, Passing, Season, 0 (zero)

text: Fewest Touchdowns, Passing, 14 Game Season, 3

text: Fewest Touchdowns, Passing, 16 Game Season, 5

text: Most Touchdowns, Passing, Single Team, Game, 7

text: Most Touchdowns, Passing, Both Teams, Game, 13

text: Most Consecutive Games, One or More Passing Touchdowns, 52

text: Most Consecutive Games, No Passing Touchdowns, 10

text: Most Consecutive Games, No Passing Touchdowns, Current Franchises, 9

text: Most Consecutive Games, No Passing Touchdowns, since 1950, 8

text: Most Interceptions Thrown, Team, Season, 48

text: Most Interceptions Returned for Touchdowns by Opponents, Season, 8

text: Fewest Interceptions Thrown, Team, Season, 2

text: Most Interceptions Thrown, Single Team, Game, 9

text: Most Interceptions Thrown, Both Teams, Game, 13

text: Most Consecutive Pass Attempts without an Interception, 379

text: Most Consecutive Pass Attempts at Home without an Interception, 291

text: Consecutive Pass Attempts on the road without an Interception, 332

text: Most Consecutive Games without allowing an Interception Returned for a Touchdown, 110

text: Rushing[edit]

text: Most Seasons Leading League, Rushing, 12

text: Most Consecutive Seasons Leading League, Rushing, 4

text: Most Rushing Attempts, Season, 681

text: Fewest Rushing Attempts, Season, 211

text: Fewest Rushing Attempts, 16 Game Season, 304

text: Most Rushing Attempts, Single Team, Game, 72

text: Fewest Rushing Attempts, Single Team, Game, 6

text: Most Rushing Attempts, Both Teams, Game, 108

text: Fewest Rushing Attempts, Both Teams, Game, 16

text: Most Yards Gained Rushing, Season, 3,165

text: Fewest Yards Gained Rushing, Season, 298

text: Fewest Yards Gained Rushing, 14 Game Season, 978

text: Fewest Yards Gained Rushing, 16 Game Season, 1,062

text: Most Yards Gained Rushing, Single Team, Game, 426

text: Most Yards Gained Rushing, Single Team, Game, Since 1951, 407

text: Fewest Yards Gained Rushing, Single Team, Game, −53

text: Most Yards Gained Rushing, Both Teams, Game, 595

text: Fewest Yards Gained Rushing, Both Teams, Game, −15

text: Highest Average Gain, Rushing, Season, 5.74

text: Lowest Average Gain, Rushing, Season, 0.94

text: Most Touchdowns, Rushing, Season, 36

text: Fewest Touchdowns, Rushing, Season, 1

text: Fewest Touchdowns, Rushing, 16 Game Season, 2

text: Most Touchdowns, Rushing, Both Teams, Game, 9

text: Most Touchdowns, Rushing, Single Team, Game, Since 1940, 8

text: Most Consecutive Games, One or More Rushing Touchdowns, 24

text: Most Consecutive Games, No Rushing Touchdowns, 13

text: First Downs[edit]

text: Most Seasons Leading League, First Downs, 9

text: Most Consecutive Seasons Leading League First Downs, 4

text: Most First Downs, Season, 444

text: Fewest First Downs, 16 Game Season, 176

text: Fewest First Downs, Season, 51

text: Most First Downs, Single Team, Game, Regulation Time, 40

text: Fewest First Downs, Single Team, Game, 0 (zero)

text: Most First Downs, Both Teams, Game, 64

text: Fewest First Downs, Both Teams, Game, 7

text: Most First Downs, Rushing, Season, 181

text: Fewest First Downs, Rushing, Season, 36

text: Most First Downs, Rushing, Game, 25

text: Fewest First Downs, Rushing, Single Team, Game, 0 (zero)

text: Most First Downs, Rushing, Both Teams, Game, 36

text: Fewest First Downs, Rushing, Both Teams, Game, 2

text: Most First Downs, Passing, Season, 280

text: Fewest First Downs, Passing, Season,18

text: Most First Downs, Passing, Single Team, Game, 29

text: Fewest First Downs, Passing, Single Team, Game, 0 (zero)

text: Most First Downs, Passing, Both Teams, Game, 47

text: Fewest First Downs, Passing, Both Teams, Game, 0 (zero)

text: Most First Downs gained, Penalty, Season, 43

text: Fewest First Downs, Penalty, Season, 2

text: Most First Downs, Penalty, Game, 11

text: Most First Downs, Penalty, Both Teams, Game, 13

text: Defense[edit]

text: Points Allowed[edit]

text: Most Seasons Leading League, Fewest Points Allowed, 11

text: Most Consecutive Seasons Leading League, Fewest Points Allowed, 5

text: Fewest Points Allowed, Season (13-game Season), 22

text: Fewest Points Allowed, Season (Since 1932), 44

text: Fewest Points Allowed, 14-Game Season, 129

text: Fewest Points Allowed, 16 Game Season, 165

text: Fewest Points Allowed on the Road, 8 Road Game Season, since 1940, 64

text: Fewest Points Allowed at Home, 8 Home Game Season, since 1940, 61

text: Fewest Points Allowed at Home, 7 Home Game Season, since 1940, 45

text: Fewest Points Allowed at Home, 6 Home Game Season, since 1940, 37

text: Most Points Allowed, Season, 533

text: Most Points Allowed, 14-Game Season, 501

text: Most Points Allowed on the Road, Season (7 games), 321

text: Most Points Allowed at Home, Season, 292

text: Most Shutouts, Season, 10

text: Most Shutouts, Season, (since 1940), 5

text: Fewest Points Allowed in 1st Quarter, Season, 3

text: Fewest Points Allowed in 1st Quarter, 16 Game Season, 6

text: Fewest Points Allowed in 2nd Quarter, Season, 19

text: Fewest Points Allowed in 2nd Quarter, 16 Game Season, 31

text: Fewest Points Allowed in 3rd Quarter, Season, 6

text: Fewest Points Allowed in 3rd Quarter, 16 Game Season, 9

text: Fewest Points Allowed in 4th Quarter, Season, 7

text: Fewest Points Allowed in 4th Quarter, 16 Game Season, 26

text: Touchdowns Allowed[edit]

text: Fewest Touchdowns Allowed, Season (Since 1932), 6

text: Fewest Touchdowns Allowed, 16 Game Season, 18

text: Most Touchdowns Allowed, Season, 68

text: Most Consecutive Games Allowing One or More Touchdowns, 133

text: Most Consecutive Games without Allowing a Touchdown, current franchises, 7

text: Most Consecutive Games without Allowing a Touchdown, since 1935, 5

text: Most Consecutive Quarters without Allowing a Touchdown, since 1935, 22

text: Fewest Touchdowns Allowed, 3rd Quarter, Season, 0

text: Fewest Touchdowns Allowed, Rushing, Season, 2

text: Fewest Touchdowns Allowed, Rushing, 16 Game Season, 3

text: Most Touchdowns Allowed, Rushing, Season, 36

text: Most Consecutive Games, Allowing One or More Rushing Touchdowns, 27

text: Most Consecutive Games, Allowing One or More Rushing Touchdowns, Current Franchises, 23

text: Most Consecutive Games without Allowing a Rushing Touchdown, 16

text: Fewest Touchdowns Allowed, Passing, Season, 1

text: Most Touchdowns Allowed, Passing, National Football League, Season, 45

text: Fewest Touchdowns Allowed, Passing, 16 Game Season, 6

text: Fewest Touchdowns Allowed, Passing, 14 Game Season, 5

text: Most Consecutive Games, Allowing One or More Passing Touchdowns, 34

text: Most Consecutive Games without Allowing a Passing Touchdown, 8

text: First Downs Allowed[edit]

text: Fewest First Downs Allowed Season, 77

text: Most First Downs Allowed Season, 406

text: Fewest First Downs Allowed, 16 Game Season, 206

text: Fewest First Downs Allowed, Rushing, Season , 35

text: Most First Downs Allowed, Rushing, Season, 179

text: Fewest First Downs Allowed, Passing, Season, 33

text: Most First Downs Allowed, Passing, Season, 246

text: Fewest First Downs Allowed, Penalty, Season, 1

text: Most First Downs Allowed, Penalty, Season, 56

text: Yards Allowed[edit]

text: Most Seasons Leading League, Fewest Yards Allowed, 8

text: Most Consecutive Seasons Leading League, Fewest Yards Allowed, 3

text: Fewest Yards Allowed, Season, 1,539

text: Fewest Yards Allowed, 14-game season, 2,720

text: Fewest Yards Allowed, 16-game season, 3,549

text: Most Yards Allowed, Season, 7,042

text: Most Yards Allowed, 14-game season, 5,593

text: Most Seasons Leading League, Fewest Rushing Yards Allowed, 10

text: Most Consecutive Seasons Leading League, Fewest Rushing Yards Allowed, 4

text: Fewest Yards Allowed, Rushing, Season, 519

text: Fewest Yards Allowed, Rushing, 14-game Season, AFL, 918

text: Fewest Yards Allowed, Rushing, 16-game Season, 970

text: Most Yards Allowed, Rushing, 14-game Season, 2,971

text: Most Yards Allowed, Rushing, 16-game Season, 3,228

text: Most Seasons Leading League, Fewest Passing Yards Allowed, 10

text: Most Consecutive Seasons Leading League, Fewest Passing Yards Allowed, 5

text: Fewest Yards Allowed, Passing, Season, 545

text: Fewest Yards Allowed, Passing, 14-game Season, 1,290

text: Fewest Yards Allowed, Passing, 16-game Season, 1,960

text: Most Yards Allowed, Passing, 16-game Season, 4,796

text: Most Yards Allowed, Passing, 14-game Season, 3,674

text: Sacks[edit]

text: Most Seasons Leading League Sacks, 5

text: Most Consecutive Seasons Leading League Sacks, 3

text: Most Sacks, Season, 72

text: Fewest Sacks, Season, 10

text: Most Sacks, Single Team, Game, 12

text: Most Sacks, Single Team, Half, 9

text: Most Combined Sacks (Both Teams), Game, 18

text: Most Combined Sacks (Both Teams), Half, 11

text: Most Opponents Yards Lost Attempting to Pass, Season, 665

text: Fewest Opponents Yards Lost Attempting to Pass, Season, 72

text: Most Sacks Allowed, Season, 104

text: Fewest Sacks Allowed, Season, 7

text: Special teams[edit]

text: Punting[edit]

text: Most Seasons Leading League Punting (Average Distance), 7

text: Most Consecutive Seasons Leading League Punting (Average Distance), 4

text: Most Punts, Season, 114

text: Fewest Punts, Season, 23

text: Fewest Punts, 16 Game Season, 34

text: Most Punts, Game, 17

text: Fewest Punts, Game, 0 (zero)

text: Most Punts, Both Teams, Game, 31

text: Fewest Punts, Both Teams, Game, 0 (zero)

text: Highest Average Distance, Punting, Season, 47.6

text: Lowest Average Distance, Punting, Season, 32.7

text: Punt Returns[edit]

text: Most Seasons Leading League Punt Returns (Average Return), 9

text: Most Consecutive Seasons Leading League (Average Return), 3

text: Most Punt Returns, Season, 71

text: Fewest Punt Returns, Season, 12

text: Most Punt Returns, Single Team, Game, 12

text: Most Punt Returns, Both Teams, Game, 17

text: Most Fair Catches, Season, 34

text: Fewest Fair Catches, Season, 0

text: Most Yards, Punt Returns, Season, 875

text: Fewest Yards, Punt Returns, Season, 27

text: Most Yards, Punt Returns, Single Team, Game, 231

text: Fewest Yards, Punt Returns, Single Team, Game, −28

text: Most Yards, Punt Returns, Both Teams, Game, 282

text: Fewest Yards, Punt Returns, Both Teams, Game, −18

text: Highest Average, Punt Returns, Season, 20.2

text: Lowest Average, Punt Returns, Season, 1.2

text: Most Touchdowns, Punt Returns, Season, 5

text: Most Touchdowns, Punt Returns, Single Team, Game, 2

text: Most Touchdowns, Punt Returns, Both Teams, Game, 2

text: Fewest Opponents Punt Returns, Season, 7

text: Most Opponents Punt Returns, Season, 71

text: Fewest Yards Allowed, Punt Returns, Season, 22

text: Fewest Yards Allowed, Punt Returns, 16 Game Season, 49

text: Most Yards Allowed, Punt Returns, Season, 932

text: Lowest Average Allowed, Punt Returns, Season, 1.20

text: Highest Average Allowed, Punt Returns, Season, 18.9

text: Most Touchdowns Allowed, Punt Returns, Season, 4

text: Most Consecutive Games without Allowing a Punt Return for a Touchdown, 269

text: Most Consecutive Games without a Punt Return for a Touchdown, 289

text: Blocked Punt Returns[edit]

text: Most Consecutive Games without a Blocked Punt Return for a Touchdown, 453

text: Most Consecutive Games without Allowing a Blocked Punt Return for a Touchdown, 527

text: Most Touchdowns, Blocked Punt Returns, Season, 3

text: Most Touchdowns, Blocked Punt Returns, Game, 2

text: Blocked Field Goal Returns[edit]

text: Most Consecutive Games without a Blocked Field Goal Return for a Touchdown, 972

text: Most Consecutive Games without Allowing a Blocked Field Goal Return for a Touchdown, 926

text: Most Consecutive Games Blocking a Field Goal Return for a Touchdown, 2

text: Most Blocked Field Goals Returned for a Touchdown, Season, 2

text: Kick Returns[edit]

text: Most Seasons Leading League Kick Returns (Average Return), 8

text: Most Consecutive Seasons Leading League Kick Returns (Average Return), 3

text: Most Kickoff Returns, Season, 89

text: Fewest Kickoff Returns, Season, 17

text: Most Kickoff Returns, Single Team, Game, 12

text: Most Kickoff Returns, Both Teams, Game, 19

text: Most Yards, Kickoff Returns, Season, 2,296

text: Fewest Yards, Kickoff Returns, Season, 282

text: Most Yards, Kickoff Returns, Game, 367

text: Most Yards, Kickoff Returns, Both Teams, Game, 560

text: Highest Average, Kickoff Returns, Season, 29.9

text: Lowest Average, Kickoff Returns, Season, 14.7

text: Most Touchdowns, Kickoff Returns, Season, 6

text: Most Touchdowns, Kickoff Returns, Game, 2

text: Most Touchdowns, Kickoff Returns, Both Teams, Game, 3

text: Fewest Opponents Kickoff Returns, Season, 10

text: Most Opponents Kickoff Returns, Season, 93

text: Fewest Yards Allowed, Kickoff Returns, Season, 225

text: Most Yards Allowed, Kickoff Returns, Season, 2,115

text: Lowest Average Allowed, Kickoff Returns, Season, 14.3

text: Highest Average Allowed, Kickoff Returns, Season, 29.5

text: Most Touchdowns Allowed, Kickoff Returns, Season, 4

text: Most Consecutive Games without Allowing a Kickoff Return for a Touchdown, 265

text: Most Consecutive Games without a Kickoff Return for a Touchdown, 498

text: Turnovers[edit]

text: Most Turnovers, Season, 63

text: Fewest Turnovers, Season, 10

text: Best Turnover Margin, Season. +43[22]

text: Worst Turnover Margin, Season. -30[23]

text: Most Consecutive Games Without a Turnover, 7

text: Most Turnovers, Single Team, Game, 12

text: Most Turnovers, Both Teams, Game, 17

text: Fewest Takeaways (Opponents' Turnovers), Season, 11

text: Fewest Takeaways (Opponents' Turnovers), Full Season, 12

text: Most Takeaways (Opponents' Turnovers), Season, 66

text: Most Takeaways (Opponents' Turnovers), Game, 12

text: Fumbles[edit]

text: Most Fumbles, Season, 56

text: Fewest Fumbles, Season, 6

text: Most Fumbles, Game, 10

text: Most Fumbles, Both Teams, Game, 14

text: Most Fumble Return Yards, Single Team, Game, 180

text: Most Fumbles Lost, Season, 36

text: Fewest Fumbles Lost, Season, 2

text: Most Fumbles Lost, Single Team, Game, 8

text: Most Fumbles Recovered, Own and Opponents Season, 58

text: Fewest Fumbles Recovered, Own and Opponents Season, 8

text: Most Fumbles Recovered, Own and Opponents Game, 10

text: Most Own Fumbles Recovered, Season, 37

text: Fewest Own Fumbles Recovered, Season, 1

text: Most Opponents Fumbles Recovered, Season, 31

text: Fewest Opponents Fumbles Recovered, Season, 3

text: Most Opponents Fumbles Recovered, Game, 8

text: Most Fumbles Returned for Touchdowns by Opponents, Season, 6

text: Most Touchdowns, Fumbles Recovered, Own and Opponents Season, 7

text: Most Touchdowns, Own Fumbles Recovered, Season, 3

text: Most Touchdowns, Opponents' Fumbles Recovered, Season, 4

text: Most Touchdowns, Fumbles Recovered, Own and Opponents Game, 2

text: Most TDs, Fumbles Recovered, Both Teams, Own & Opponents Game, 3

text: Most Touchdowns, Own Fumbles Recovered, Game, 2

text: Most Touchdowns, Opponents Fumbles Recovered, Game, 2

text: Most Touchdowns, Opponents Fumbles Recovered, Both Teams, Game, 3

text: Most Consecutive Games, No Fumbles returned for Touchdown (by Defense), 119

text: Most Consecutive Games, without Allowing a Fumble returned for Touchdown, 153

text: Fewest Opponents Fumbles, Season, 11

text: Most Opponents Fumbles, Season, 50

text: Interceptions[edit]

text: Note: This section is for passes intercepted by defense. For interceptions thrown by offense, see the "Passing" section above.

text: Most Seasons Leading League Interceptions, 11

text: Most Consecutive Seasons Leading League Interceptions, 5

text: Most Passes Intercepted (by Defense), Season, 49

text: Most yards returning interceptions, Season, 503

text: Fewest Passes Intercepted (by Defense), Season (9 games), 3

text: Fewest Passes Intercepted (by Defense), 16-game Season, 4

text: Most Passes Intercepted (by Defense), Single Team, Game, 9

text: Most Consecutive Games, One or More Interception returned for Touchdown (by Defense), 5

text: Most Consecutive Games, One or More Interceptions (by Defense), 46

text: Most Consecutive Games, No Interception returned for Touchdown (by Defense), 118

text: Most Consecutive Games, No Interceptions (by Defense), 10

text: Most Yards Returning Interceptions, Season, 929

text: Fewest Yards Returning Interceptions, Season, 5

text: Most Yards Returning Interceptions, Single Team, Game, 325

text: Most Yards Returning Interceptions, Both Teams, Game, 356

text: Most Touchdowns, Returning Interceptions, Season, 9

text: Most Touchdowns Returning Interceptions, Game, 4

text: Most Touchdowns Returning Interceptions, Both Teams, Game, 4

text: Penalties[edit]

text: Most Seasons Leading League, Fewest Penalties, 13

text: Most Consecutive Seasons Leading League, Fewest Penalties, 9

text: Most Seasons Leading League, Most Penalties, 16

text: Most Consecutive Seasons Leading League, Most Penalties, 4

text: Fewest Penalties, Season, 19

text: Fewest Penalties, 14-Game Season, 36

text: Fewest Penalties, 16-Game Season, 55

text: Most Penalties, Season, 163

text: Fewest Penalties, Game, 0 (zero)

text: Most Penalties, Both Teams, Game, 37

text: Most Penalties, Single Team, Game, 23

text: Fewest Penalties, Both Teams, Game, 0 (zero)

text: Most Seasons Leading League, Fewest Yards Penalized, 13

text: Most Consecutive Seasons Leading League, Fewest Yards Penalized, 8

text: Most Seasons Leading League, Most Yards Penalized, 15

text: Most Consecutive Seasons Leading League, Most Yards Penalized, 6

text: Fewest Yards Penalized, Season, 139

text: Most Yards Penalized, Season, 1,415

text: Fewest Yards Penalized, Single Team, Game, 0 (zero)

text: Most Yards Penalized, Single Team, Game, 212

text: Fewest Yards Penalized, Both Teams, Game, 0 (zero)

text: Most Yards Penalized, Both Teams, Game, 374

text: Other[edit]

text: Largest single-season improvement in wins, 10

text: Largest single-season improvement in wins, including postseason, 12

text: Worst single-season turnaround in wins, 10

text: Team with the lowest winning percentage the previous season to reach to the NFC Championship Game

text: Team with the lowest winning percentage the previous season to reach to the AFC Championship Game

text: Team with the lowest winning percentage the previous season to reach the Super Bowl

text: Team with the worst record to reach the playoffs, 7–9

text: Team with the worst record to win a postseason game, 7–9

text: Team with the worst record to win a postseason game on the road, 8–8

text: Team with the worst record to win 2 postseason games, 8–7

text: Team with the worst record to win 3 postseason games, 9–7

text: Team with the worst record to win 3 postseason games on the road, 10–6

text: Team with the worst record to win 4 postseason games, 9–7

text: Team with the worst record to reach the Super Bowl, 9–7

text: Team with the worst point differential to reach the Super Bowl, −6

text: Team with the worst record to win the Super Bowl, 9–7

text: Team with the worst start to win multiple playoff games, 4–7

text: Team with the worst start to reach .500 by the end of the season, 0–6

text: Team with the worst start through 12 games to reach the playoffs by the end of the season, 3–8–1

text: Team with the worst start through 11 games to reach the playoffs by the end of the season, 3–7–1

text: Team with the worst start through 8 games to reach the playoffs by the end of the season, 2–6

text: Team with the worst start through 7 games to reach the playoffs by the end of the season, 1–6

text: Team with the worst start through 6 games to reach the playoffs by the end of the season, 1–5

text: Team with the worst start through 4 games to reach the playoffs by the end of the season, 0–4

text: Most victories between two competing Super Bowl teams, 29

text: Most victories between two competing teams in the regular season, 25

text: Longest NFL game, 82 minutes, 40 seconds.

text: Highest attendance for an NFL game, Exhibition, 112,376

text: Highest attendance for an NFL game, Regular season, 105,121

text: Highest attendance for an NFL game, Within United States, exhibition:, 105,840

text: Most Consecutive Sell-Outs including postseason, 432

text: Longest streak of games in which a team has held the lead at any point (regular season and playoffs), 70