document_title: Harry Dresden

question_text: when does harry dresden become the winter knight

question_tokens: when does harry dresden become the winter knight

text: Harry Dresden

text: Fictional biography[edit]

text: Harry Dresden is a wizard who works as a supernatural private investigator in Chicago, dealing with paranormal crimes and consulting for the Chicago Police Department. He is named after three different stage magicians—Harry Houdini, Harry Blackstone, Sr., and David Copperfield. This name was given to him by his father, Malcolm Dresden, a stage magician with no genuine magical affinity. Malcolm raised Harry while performing all across the country, until he died of a brain aneurysm when Harry was six years old. The novels are written from Harry's perspective, in the style of hardboiled detective fiction.

text: Harry possesses significant magical strength in comparison to other wizards of his age, though he lacks the fine control and manipulation of magic displayed by some practitioners. He originally favors elemental fire and wind spells in battle, but in later books focuses more strongly on fire and kinetic force. He has also been known to use earth magic (It's My Birthday Too and Turn Coat), lightning (Small Favor and Turn Coat), and water (Turn Coat). In later novels, he comes to rely on ice and cold magic as well. He is also skilled with tracking spells, along with summoning and entrapment spells which allow him to consult with supernatural creatures, such as demons, faeries and various other types of magical entity. Due to his lack of finer control, Harry often relies on magical items to help focus and channel his magical energy, such as his staff, blasting rod, shield bracelet, and force rings. Early in the series, Harry has little skill with veils and concealment magic, but he later develops a better grounding in this skill as part of his tutoring of an apprentice.

text: Harry's equipment includes a duster (first a canvas model, later replaced with a leather one) enchanted with protective magic, a rune-carved staff, a 'blasting rod' (a wooden stick used to focus his evocation magic for offensive purposes), an enchanted bracelet used to project a physical and magical shield, a silver ring used to channel blasts of kinetic energy (originally just one, with more being added in later books), and his mother's silver pentacle amulet. He also usually carries a firearm - often a revolver, sometimes a shotgun.

text: Harry has many contacts in the different groups of the magical community. While many wizards are reluctant to interact with other types of magical being, Harry has gained respect and infamy among such groups, often allowing him to pursue options normally not available to wizards. Of particular relevance is the fact that Harry has met and has some level of interaction with all the Queens of the Summer and Winter Courts of Faerie.

text: Harry's mother, Margaret Gwendolyn LeFey, was a wizard herself, although Harry knew little of her prior to the events of White Night. He has since learned that he is not her only child, having an older half-brother - the White Court vampire Thomas Raith. After his father died, Harry spent some time as a ward of the state. At ten years old, soon after his magical powers began to manifest themselves, Harry was adopted by the dark wizard Justin DuMorne, a former Warden of the White Council. Justin trained Harry in the use of magic, but later tried to magically enthrall and enslave him. In the ensuing fight, Harry killed Justin with magic, breaking the White Council's First Law of Magic, a capital offense. The Council chose to spare Harry's life after an older wizard, Ebenezar McCoy, stood up for him at trial. Instead, he was placed under the Doom of Damocles, a strict probation in which McCoy was assigned to supervise him; if Harry broke the Laws of Magic again, both he and McCoy would be executed. McCoy mentored Harry and helped keep him out of trouble until Harry was old enough to support himself. As an adult, Harry learns that McCoy is his maternal grandfather.

text: Powers and abilities[edit]

text: Magic[edit]

text: As one of the most powerful younger wizards of the White Council, Harry has a large repertoire of magical powers. His skills at evocation, or ‘quick and dirty’ magic, a.k.a. "kaboom magic", a.k.a. "battle magic", lean toward large blasts of fire and force, sometimes using wind, and also has some skill with earth (usually the manipulation of gravity) and lightning. He has considerable magical brute strength, though his control is initially somewhat lacking. For this reason, Harry is oftentimes referred to as a magical 'thug'. Later in the series, Harry is also shown to have tremendous power in ritual form battle magic, when he uses the energy of a ley line to concentrate gravity for several miles around into a small zone, and flattens hundreds of enemy combatants at once.

text: Harry's skill with battle magic has increased steadily and quickly. His shields are the most striking example, initially unable to deal with sufficiently strong attacks, and not warding away heat, such that his hand was almost burned off. Now, thanks to practice and improved foci, they can deal with significant attacks without a problem. While the head of the Wardens has sufficient focus to wield fire magic with a pinpoint laser-like effect that can cut a person in two, Harry has the power to take out a building, fry an I-beam, and has 'upgraded' to a blue-white shot of fire magic strong enough to bore through a Denarian. Harry is also using physics more, using his shields to turn enemies attacks back upon themselves or their allies, and ripping heat away from areas to create ice as well as power fire attacks simultaneously, and transforming himself (and a White Court vampire) into an explosion-powered cannonball.

text: Harry was frequently accused of a lack of subtlety in his magic until he began training Molly as his apprentice. Through teaching to her particular talents (especially for veiling) and weaknesses (concentration, less emphasis on violent magic), Harry gained a greater understanding and finer control over his talents and began using subtler versions of his own spells, such as tightly controlled wind gusts.

text: Changes shows Harry developing the following: much better control (he starts using illusions, veils, and Luccio's cutting fire beam, raising and lowering shields with great speed; and fine uses of soulfire), huge area effect spells; pure mental summoning of extremely powerful entities without a summoning circle; and using the fire and ice exchange trick in combat multiple times.

text: During the events of the novel Changes, Harry takes up the mantle of the Winter Knight. It is a position of incredible power, giving Harry access to the abilities of the Winter Sidhe, though ironically, he still complains of his aversion to cold, something the position failed to take away. This gives him substantially more stamina, speed, and strength in both the physical and magical sense, improved ability with "ice magic" which he either lacked or was reluctant to use prior to his appointment, and give him greater protection from physical attacks. It is presumed that Harry will hold the mantle of Winter Knight until he dies, as only with the death of the old knight can a new one be named (though Jim Butcher has stated that Harry is still the Winter Knight in the novel Ghost Story).

text: Harry was able to employ Hellfire while possessed by the Shadow of the Denarian Lasciel, a power that especially aided destructive spells and fire effects. He first experienced this power during the events of Blood Rites, noticing that his staff had begun to generate heat and smoke when he used it, and he realized that his brief exposure to Lasciel's coin had allowed him to tap into it involuntarily. After Harry lost that power, the Archangel Uriel awarded him the Angelic power of soulfire, which is used to make a sort of magical framework for the magic being used, turning, for instance, a straight force attack into an enduring silvery construct hand able to bash and batter repeatedly. The portion of the soul used in the soulfire returns over a period of days, enabling the wielder to get back to full strength; using all of one's soul is still fatal, however. Soulfire excels when used in creation magic, a notable example of which is illusions.

text: Magic itself has an innate power to disrupt technology in the Dresdenverse. A strong wizard's aura interferes with devices such as computers, airplane engines, and car motors, severely limiting his use of any modern/electronic gadgets. ("I can kill a copier at fifty paces," Harry remarks in Storm Front.) As a result, Harry becomes a potential safety risk whenever he visits places containing sophisticated equipment, such as hospitals in which patients are on life support. He prefers older, less refined technology when he has to deal with it; he drives a 1960s Volkswagen Beetle, knows a mechanic who can keep it running eight or nine days out of every ten, and favors revolvers over semiautomatic pistols when he needs to carry a firearm. Harry uses candles, a fireplace, a kerosene heater, and an icebox in his apartment and lab, and he keeps dozens of spare light bulbs in his office in case one burns out when he walks past it. He can deliberately cause widespread havoc around high-tech items just by drawing in his magic, a practice he refers to as "hexing."

text: Because of this technological stricture, many wizards employ the Nevernever to travel long distances. If a wizard knows the path, they can step into the Nevernever, walk a short distance, and emerge somewhere else far away, as distance and time function differently inside. Due to their difficulty in using advanced means of transportation, control of paths and locations in the Nevernever is of critical importance to wizards for getting around rapidly. Knowledge of access points to the Nevernever is among the more useful secrets in the Dresdenverse...and an important bargaining chip for the Faerie Courts, who control most of the Paths through them. Dresden's mother was one of the most knowledgeable of such travelers. According to Luccio she would breakfast in Prague, lunch in Rome, and be in Tibet by sundown, with a couple of stops for coffee along the way. Harry obtained a red crystal belonging to his mother in Changes, which contains his mother's knowledge of these paths, which vastly outweighs his own. He has become slowly better, faster, and neater about opening portals to the Nevernever…he even uses one as a shield in combat to absorb falling stalactites from a collapsing ceiling.

text: Harry also possesses great skill at thaumaturgy - he prefers it, since it gives him more structure and precision for his power. According to Harry, his skills lie in "redirecting energy, sending energy out into the world to resonate..." in White Night. He is particularly well-versed in spells that track and find others. Harry has summoned spirits across multiple mythos in his time, including faeries big and small, Voodoo loa spirits of knowledge, and actual demons, using this skill and thaumaturgic rituals. His first use of a ritual in battle is in Changes.

text: A power that all true wizards have is The Sight, or the Third Eye. Using this power is one of the earmarks of wizardry. It allows a wizard to see the world as it truly is, on a magical and spiritual level, bypassing all veils and illusions and showing people and things as they truly are. Anything that is witnessed under the Third Eye is remembered perfectly, forever, which leads to reluctance to employ it, as it is often called on in situations to reveal evil, horrible supernatural harm, and the like, and the weight of such memories can cause significant mental stress over time. Harry's first use of the Sight was on a tree, and he can perfectly picture the gnome-like spirit within it to this day. His use of Sight on the Skinwalker (in Turn Coat) nearly drove him mad with fear and terror at the depth of the evil, cruelty and anathema he witnessed within the creature. It is noteworthy he has never used True Sight on a true Denarian, although he has witnessed the conflict of the Fey Courts using this ability...which completely turned his estimation of the power of Mab on its ear in his awe (and fear). (In Book One of the Dresden Files, the 'drug' being manufactured by the antagonist is actually an alchemical potion allowing normal mortals to use True Sight, an experience few are ready for.)

text: Yet another power that all wizards have is the soulgaze, a meeting of the eyes that transforms into a highly personalized and revealing look at the other person's psyche and soul, and one of the reasons why people instinctively don't look deep into another's eyes. It is an immediate way to identify someone or something flawlessly. It is notably something he has never shared with Murphy, although he has with Susan. Harry has no idea how people perceive him, although those who have Gazed him tend to have their opinion and respect for him taken up several notches after it happens, as they realize the true nature of who they are dealing with. The crime lord Marcone, for instance, evidences a remarkable amount of respect for Harry after sharing a soulgaze, and a young wizard who shared a soulgaze with him said that Harry was gentle, kind, and alone. However, in the few instances when Harry has Gazed an enemy during a confrontation, they generally have had a horrified reaction (one even gasped that he "[didn't] believe in hell").

text: On a more mundane level, wizards like Harry are also capable of slowly 'healing perfectly' from injuries, leaving no scars or breaks. For example, his broken bones will seal and leave no mark behind, and he is slowly regaining use of his flame-seared left hand, damaged so severely the normal doctors recommended it to be amputated. This characteristic is the probable reason for the exceptionally long lifespan of wizards. It has its limits, for instance a wizard might take 40–50 years to heal the broken back Harry suffers in Changes. Luckily for him, his back problem was fixed instantly when he became the Winter Knight. This is conditional; when he once considered defying Winter's Law, he momentarily lost control of his legs, giving him a moment to reconsider.

text: Harry's 'final' ability possessed by all wizards is that of the death curse. While it is typically targeted at the being that kills them, it may be employed upon anyone within line of sight (such as when Harry was readying to send the Death Curse at one of the Necromancers in Dead Beat when he anticipated Morgan's attack), and the wizard must have time to use it (a few seconds). Death curses can be incredibly powerful. Harry believes that the force of his curse could wipe every living thing off the island of Demonreach, and others agree. His mother's Curse completely blocked the ability of the King of the White Court of Vampires to feed, a creature that was otherwise immune to magic. He himself has been the target of a Death Curse, although the lesser power of the caster left it open-ended and of vague purpose.

text: Starting with his first exposure to the island of Demonreach, it also appears that Harry is starting to develop foresight, a characteristic seemingly common to all wizards as they get older (and are not warned about ahead of time to stop them from wondering if this event or that was foreseen).

text: Additionally, after bonding with the native spirit of Demonreach in Turn Coat, Harry is able to link in with the spirit's intellectus ability concerning itself and all upon the island, enabling him perfect knowledge of Demonreach and its denizens, and natural harmony with the creatures dwelling there, giving Harry an incredible tactical advantage while he is present.

text: It seems that by the timing of Harry's conception and birth, he has some form of power over Outsiders, such as He Who Walks Behind, resulting in his astonishing ability to overcome a major Outsider while still a teenager after his master had sent it after him, and actually surviving an Entropy Curse (a lethally malevolent form of bad luck). This theory is strengthened in Cold Days, when Harry realizes that his birthday on Halloween also coincides with a time when immortals are vulnerable, though they can also gain or lose magical power, hence the origin of trick or treating and wearing masks on Halloween. It is yet to be seen whether Harry's raw magical potential and success against powerful adversaries are directly related to this fact and how much of a hand his mother had in it

text: Harry has a fairly uncommon magical power he has developed with time and experience, the ability to Listen. This is more akin to a clairaudience effect of limited range then merely enhanced hearing, but the sensitivity of it has risen with time, to the point where Harry can even filter out and discern different heartbeats around corners and in rooms close by. Although it can be stopped by a Veil, it provides an excellent tactical edge against many opponents for him.

text: Unlike some of the other magic users in the series, Harry shouts foreign languages and faux Latin commands to perform spells. For example, Harry lights candles in his apartment by muttering "Flickum Biccus," an allusion to the "Flick your Bic" lighter advertising campaign. When Harry utters this phrase and infuses the spell with a minor effort of his will, his candles light up or the fire in his fireplace comes to life. He often uses "Fuego!" (Spanish for fire) when using fire magic and "Forzare!" (Italian for force) with kinetic magic. He explained that most magic users use some language they're not familiar with for their incantations, to provide a bit of magical insulation to the user's mind from the forces they are channeling and avoid accidentally casting a spell by uttering a common phrase in a language they're used to. His ex-lover Elaine, like their mentor Justin DuMorne, uses Egyptian.

text: Ghost Story drops Harry into the life of being a spirit/ghost, and a whole new set of magic. We learn that ghosts can 'vanish', like a short-range teleport, they hurt one another with strong memories, can consume other ghosts for their memories, are destroyed if caught outside a sanctum by the morning light, and can wield magic once again by calling up memories of having used magic before. However, casting magic is fueled by the essence of the spirit itself, much like soulfire, and can consume them entirely if not watched for. Ghosts can manifest physically by use of extreme willpower, as well.

text: Ghost Story also introduces us to the mechanics of mental assault and defense in the Dresdenverse, the uses of advanced illusions via Molly Carpenter's burgeoning ability, and the rather spookily powerful abilities of ectomancers, the people who can speak with and control ghosts (a very separate line of study from necromancy). Harry's mental ability is noted as being incredibly obdurate on defense, and blunderingly tough on offense. Molly is noted as being swarmingly effective on offense and elusive and hard to find on defense.

text: In Cold Days, we get a much better idea of Harry's abilities as a Winter Knight. Losing all of his equipment at the end of Changes, Harry is forced to learn to fight without using foci or charms; this means his barriers are now only forward facing and his attacks are less focused. In return, the boost from his new station gives him access to much more mental power to cast from, and he can perform ice spells with ease, including freezing a virtual iceberg to save him and his friends from drowning in the cold waters. He is immune to cold, can manifest icy claws from his hands, and when fully drawing on the Knight's power, displays the strength to jump fifty feet through the air and bench-press almost nine hundred pounds, coupled with incredible endurance and the ability to ignore pain and heal more quickly than a normal man. The power of the Winter Knight is also incredibly savage, even predatory, and Harry has to constantly be on guard against its influences (and comes to know how his brother Thomas sees the world). Finally, the mantle has raised his threshold to pain; he has several wounds stitched up without any anesthesia, remarking that he was aware of the sensation and it was not pleasant, but it did not hurt. This last is almost as much curse as boon, as he can become critically injured and not even realize it is happening.

text: This latest set of abilities does come at a cost. As a thrall of Winter, he is now bound by the codes of Queen Mab's Winter Court; any attempt to violate them deactivates his Winter Knight abilities, including his healed spinal injury. Also, any contact with iron or steel weakens him greatly, as he discovers after being shot with a nail gun and stabbed with fish hooks.

text: He also temporarily becomes a member of the Wild Hunt. This effect cloaks him in shadowy power, turns mundane weapons into powerful magical killing tools, lets a motorcycle ride across Lake Michigan, and hides the identity of those under its influence behind masks of ancient hunters, even supplying mounts for those without them (Karrin's motorcycle becomes a huge shadowy cat). By defeating the leaders of the Hunt, he takes command of the entire pack to lead the defense against an Outsider assault on Demonreach Island.

text: In Skin Game, Harry's magical abilities are not on as much display. It's alluded that he has managed to find out much more about the powers the Warden of Demonreach possesses, but they are not described. The force energy that used to be stored in his rings he has instead moved into his staff, as he has not had time to make rings, and he has a new trick for getting around things immune to magic: condensing a steel hard ball of ice into existence and propelling it with force magic like a cannonball, to great effect. He is also shown redirecting a blast of Hellfire with a cyclone of air. In addition, Harry discovers that his Mantle of the Winter Knight has allowed him to push and train his body to its peak ability, and now has strength, speed, agility, and endurance as good as the world's top athletes, even without the aid of magic. It is also revealed that Harry's spinal injury has been healing, and he can move freely even if stripped of his Winter powers.

text: Mundane (non-magical) skills[edit]

text: In addition to his magical repertoire, Harry has a number of mundane skills that aid him in his adventures. As a result of his taking up the Winter Mantle in Changes, he has been able to train his body into peak condition. This is augmented by years of training with Karrin Murphy in unarmed combat, fencing and stick-fighting. His fighting style emphasizes his height (approximately 6' 9", or just over two meters), using his long reach to his advantage.[2]

text: He is extremely intelligent -despite frequently denying it- and quite adept at the skills of a detective. He has numerous sources in both the magical and mundane worlds, and frequently puts together the disparate pieces of a mystery well before those around him. In keeping with the hard-boiled tone of the books, he is also shown as being capable of surviving the accumulation of numerous injuries without being rendered incapable of fighting. Augmenting this is knowledge given to him by Lash during her time in his head, knowledge which allows him to completely 'shut off' pain, and which gives him the flexibility of a master Yoga practitioner. In Skin Game, Harry is seen practicing parkour, a skill he uses to great effect throughout the novel.

text: In addition to the talents above, he is also an accomplished ballroom dancer and a skilled guitar player. The latter was a 'gift' from Lash, while he acquired the former by working as a professional dance partner for senior citizens prior to the events of the series.

text: Items[edit]

text: Harry channels his magic through several items. The first are his silver rings (formerly ring) worn on both hands that store physical force, and release it in a linear attack. They are charged by movements of his arms and hands, siphoning small portions of kinetic energy off to be released later. He sometimes charges them by hitting a punching bag, but says that it doesn't charge them fully.

text: The second is his blasting rod, which gives him much finer control over evocations in general and fire in particular (his preferred form of attack), such that he can chew a ray of fire through a steel beam. It can be physically broken, as in Blood Rites, and it can disintegrate if he channels too much power through it, as in Changes.

text: The third normal item is his oaken wizard's staff, which helps him in wielding other forms of energy, particularly air and subtler force effects. He has also used it as a support and a close-combat weapon when necessary. Up through the end of Changes, his staves have all been carved from the oak of a lightning-struck tree on the farm of his mentor, Ebenezar McCoy. At the end of Cold Days, he cuts a branch from the oldest oak tree on Demonreach Island to use for making a new staff. It is visibly (and magically) different from his previous staffs in Skin Game.

text: The fourth item is his shield bracelet on his left wrist, allowing him to quickly assemble and disperse defensive force fields. This magic initially served to deflect projectiles and blunt-force attacks, but was useless against heat, as Harry discovered in Blood Rites when a flamethrower attack left his left hand horribly burned. He subsequently began to use a new bracelet made from several different metals; its shields have proven effective against a much wider range of attacks, including the detonation of large quantities of C-4 explosive at close range. However, his duel against Thorned Namshiel in Small Favor revealed that there were still some holes in his defense.

text: The silver pentacle amulet he wears about his neck serves as an impromptu magical focus and often a divination aid to find his brother Thomas, his dog Mouse, or whoever else he might be looking for. This amulet has been enhanced with a pentagonal ruby gifted to him by his mother, held in trust by the Leanansidhe, granting him access to his mother’s knowledge of the Ways through the Nevernever.

text: The leather duster he wears has been charged and strengthened by Harry to be able to ward off even military grade gunfire; it also stops combat energy-based magic fairly effectively, while being waterproof and stain-proof. He originally wore a canvas duster, but discarded it after Susan Rodriguez gave him the leather one as a present in Fool Moon. In Changes, his faerie godmother temporarily transforms it into an ornate suit of armor prior to his battle against the Red Court. Once it reverts to its original form at noon the next day, it falls apart from all the damage it has taken, and Harry throws the scraps into Lake Michigan while on his brother's houseboat. It is finally replaced near the end of Cold Days with a black leather Inverness coat, and by the time of Skin Game it has been magically enhanced like its predecessor.

text: For mundane weapon backup, Harry started off with a Smith & Wesson .38 Chief's Special revolver, upgraded to an unknown .357 revolver, and his most recent firearm is a Smith & Wesson Model 29 .44 Magnum revolver. He also keeps a sawed-off pump shotgun in the trunk of his car.

text: In Blood Rites, Harry uses a magical belt buckle in the shape of a standing bear that temporarily restores energy and magical strength to him while exhausted. The buckle does not appear to be mentioned in any of the other books.

text: Harry has also set up a laboratory in the sub-basement beneath his own living room. Here he keeps his own collection of magical tomes and lore, along with an extensive and eclectic collection of bric-a-brac useful in making potions. This laboratory has a strong summoning circle in the corner, under which the Blackened Denarius of Lasciel was buried for a time.

text: Starting with Proven Guilty, he sets up a detailed scale model of Chicago in the lab to use in focusing spells and rituals, while at the same time protecting him from counterattacks through the spells. "Little Chicago" incorporates bits of material from the locations it depicts (stone chips from buildings, bark from trees, etc.), and is destroyed during Changes.

text: Harry can make various alchemical potions to imbue himself with various powers or one-shot effects, though he heavily relies on Bob's knowledge to make them. He uses them often in the first novels, but less and less frequently as time goes on. He likes to put them in plastic sports bottles to better disguise their nature.

text: Although he has misused one before, Harry nevertheless ends up as the guardian of two of the holy Swords of the Cross, waiting for their new bearers. He offers Karrin Murphy the chance to take up one of them at the end of Small Favor, but she turns him down. As of Cold Days, she has taken custody of the two Swords and refused to tell Harry where they are, no longer trusting him to be able to properly look after them. In Skin Game he is again the caretaker of Amoracchius, and has assigned Fidelacchius to Waldo Butters as the newest Knight.

text: As Harry's house is attacked several times during the series, he steadily fortifies its defenses, which come to include a reinforced steel door, wards designed to obliterate would-be intruders, and a set of magic candles that indicate when an unwelcome guest is getting close to his door. He lives in the basement of a three-level boarding house until it is burned down during Changes, and rescues his landlady when this happens.

text: Harry prefers to drive his Volkswagen Beetle because the simple technology powering it makes it less likely to abruptly die on him, and it can be fixed easily. He refers to it as the "Blue Beetle" due to its original color, though damage by supernatural creatures has forced him to replace several pieces of the bodywork in different colors. During Changes, it is crushed beyond repair when a demon slams his brother Thomas' car down on top of it.

text: Harry supports himself with the fees he earns from small jobs for private clients and his consulting work for the Chicago police. When he becomes a Warden, the White Council begins to pay him wages that provide a needed boost to his finances. It is intimated that the Council has enormous financial power due to the longevity of its members. Harry never has much money to spare, spending most of what he earns on magical upgrades, car repairs, and everyday expenses and trying not to fall too far behind on his rent.

text: He rents out an office for his detective business, storing his files and some non-magical equipment here; the location serves as a place for him to meet clients and pick up his mail. At the start of Changes, he learns that the Red Court secretly bought the building nearly eight years earlier and suddenly increased his rent just to toy with him. They have also planted enough explosives around his office to destroy the whole building, and they set these off in an unsuccessful attempt to kill Harry after a botched burglary.

text: Many of these items and locations are destroyed in Changes. Harry’s house burns down in a firebomb attack, leaving many of his possessions destroyed; while the current status of the laboratory has not been addressed directly, it is likely that the majority of it was lost in the fire as well. However, the fire did not occur until after he had moved several important items, including the Swords and Bob's skull, out to keep the Chicago police and FBI from finding them. Some of the items he was unable to move out include the summoning circle, the Chicago model, documents on the occult, and Bob's romance novels. Also the Blue Beetle has been crushed, his staff is broken, his blasting rod has disintegrated, his office has been blown up, his duster has fallen apart, and in general the majority of his material goods are gone.

text: In Cold Days, Harry's revival via Mab has left him with none of his previous equipment, except for his pentacle amulet. Harry is forced to learn to fight without them for the entire book, having to rely on his wits and the power boost from being the Winter Knight instead. Thomas lends him a lever-action Winchester rifle, and he receives a new, unmodified duster from Molly Carpenter as a present.

text: As of Skin Game, Harry has carved a new staff and enchanted his new duster with the same protective spells as his previous one. Additionally, the new staff has the same spell as his lost silver rings to store and release kinetic energy, but carved seventy-seven times into the wood. This gives only one charge of force energy to release, but it is far more substantial than the force from the rings. Karrin lends him a Smith & Wesson Model 500 revolver, chambered in .500 S&W Magnum. By the end of the novel, he comes into possession of a substantial quantity of diamonds, as well as four items from Hades' underworld vault that have not yet been specifically identified: a wooden placard, a circlet woven from tiny branches, a folded cloth, and a knife. Harry realizes that these items, which were stored alongside the Holy Grail, may hold a formidable power.

text: Love life[edit]

text: As of Small Favor, Harry has only had three romantic relationships. His first girlfriend and first love Elaine, who was also a fellow apprentice, lived with him and Justin DuMorne for several years, and as Harry puts it, they drove each other nuts and went through puberty together. She was enthralled (a magical mind control technique, deemed black magic by the Council) by DuMorne and attempted to kill Harry, and Harry believed she had betrayed him. When he killed DuMorne, he also thought (incorrectly) that Elaine was dead.

text: Years later, he formed a relationship with Susan Rodriguez, whom Harry dated steadily for a few years but found himself unable to say "I love you" to. He finally said it when she was turned half-vampire, and proposed marriage soon afterwards, but Susan declined (due to the dangers from her recent vampire nature) and left the U.S. She later returned, and they resumed their sexual relationship briefly. Harry hasn't gotten over her loss yet, and as of White Night he reveals that he's been celibate ever since their last encounter. This has afforded him protection from the vampires of the White Court. In Changes, she reveals to Harry that she gave birth to their daughter, Margaret "Maggie" Angelica, sometime after. Despite continued mutual attraction, this rift in their relationship causes Harry to comment that their relationship is through. Susan agrees that, due to her keeping their daughter's existence from him, she knew this would be his reaction as soon as he found out. Despite increased sexual tension throughout the novel, her death at the end of Changes ends any hope that they could work through their issues.

text: In Small Favor, Harry began a relationship with Anastasia Luccio, otherwise known as Captain Luccio, of the Wardens of the White Council. The relationship forms part of the backdrop for the short story "Day Off". It is revealed in Turn Coat that Luccio was being manipulated using mind magic to keep tabs on Harry, which she did by dating him.

text: Harry has also flirted with the idea of becoming involved with Karrin Murphy, but this has so far not gone anywhere. In addition, wizards tend to live much longer than non-wizards; Karrin would die of old age centuries before Harry. Despite this, their platonic friendship is often closer than that of lovers. In Changes, it seems Harry is well on his way to finally hooking up with Karrin, except, as his standard luck, he is shot and killed at the end of the book. At the end of the novel Skin Game, Harry and Karrin decide to rekindle their romantic relationship.

text: In Dead Beat, former Denarian Quintus Cassius is killed by Mouse and hits Harry with his death curse in which he screamed, "DIE ALONE". This caused Harry great concern throughout the novels up through Changes. He speculates that it is possible that it means that he will not only have an unsuccessful love life, but that all of his friends will either be dead or absent when his time to die arrives. At the end of Changes, following being shot, he hears the curse repeated when he is alone on a boat. However, upon hearing this Harry then hears a female voice telling someone to hush.

text: In Ghost Story, Molly Carpenter confronts Dresden about her feelings for him. After it is revealed that Dresden ordered his own death and then asked her to remove the memory of his doing so, Harry learns what broke her heart. She had been forced to carry the memory since then. Despite Dresden's discomfort, Molly bluntly points out she's now in her twenties, and similar to Dresden, she can't have a "normal" relationship with anyone else, as she will watch her entire family, and any love interest except Harry die of old age.

text: In Cold Days, Harry's relationship statuses are put on hold due to the hectic nature of the days of his return; however, at the end of the book, Harry and Karrin make an agreement to get together when this is all over.

text: In Skin Game, Harry has to deal with the return of a virtual lover in the Denarian Lasciel (and their offspring), and is indeed finally planning on getting serious with Karrin. Most of his co-conspirators in the heist refer to Murphy as "his girlfriend."

text: Associates, friends, followers[edit]

text: While it isn't stated among his magical powers, perhaps Harry's greatest asset compared to many of his peers are his non-wizardly friends and allies that he can call upon. From giving the Archive a name (Ivy), to working with the crime lord of Chicago, adopting a Foo Dog, forming rescued pixies into a support team, having a (friendly) White Court vampire half-brother (Thomas Raith), having a strong link with Chicago's Police Department via Karrin Murphy, a personal connection with a pack of (good) werewolves, the Alphas, and all of the Knights of the Cross (and particularly Michael Carpenter and his family), Harry's allies and alliances have in many ways proven more powerful than his magical talents. His knack for making friends out of enemies even managed to convert the shadow of the Denarian Lasciel to his side, as awarding her a name (Lash) showed her that she was every bit as entitled to her freedom of will, as the fallen angel that had spawned her was entitled to be independent of God.

text: Harry's first and primary magical associate is Bob, a spirit of knowledge, the equivalent of a magical encyclopedia. Bob supplies Harry magical knowledge, analysis, experience, and note-taking. Bob resides in a centuries-old skull enchanted to protect the fragile spirit from the debilitating effects of sunlight, and has been passed from wizard to wizard. He was most recently owned by the necromancer Kemmler, and then by Justin DuMorne. He was thought to be destroyed at the time of Kemmler's death, but DuMorne stole him away against Council orders. Bob is also capable of possessing non-sentients, up to and including animated tyrannosaurs. He is also capable of some nasty magic himself, if reverted to older incarnations, and can spin complex magic very quickly, or control existing magic much faster than Harry (he can take down the wards on Harry’s house faster than Harry can, for example). Bob lives in a skull down in Harry’s lab. As of Ghost Story, it is revealed that Bob has graduated from reading novels to having open access to the Internet which he can access from inside his skull. He is living with Butters, who loves having a nerdy roommate around, taking on some of Butters' personality traits, and Butters is plumbing the depths of Bob's knowledge for remarkably innovative advances in magical tech and gear. Bob also does not lose information, unless he chooses to forget. Having had access to the internet, he may be far more advanced with non-magical knowledge than previously, although he was shown using it to watch porn. He has also completely severed the part of himself that used to serve Heinrich Kemmler, and it has gained a life of its own.

text: Harry's Foo Dog, Mouse, is a character of his own, possessed of roughly human intelligence, able to detect supernatural evil, battle straight up with supernaturally tough and strong opponents, and voice a bark that can be heard for miles or throughout a burning hotel. His collar has one of the miniature shields from Harry's bracelet attached to it as a way for Harry to find him. Complementing Mouse is Harry's crew of loyal, pizza-bribed pixies, serving as scouts and spies and informers and keeping the mice out of his home, under the leadership of the empowered pixie Major General Toot-toot. As of Changes, Mouse is tasked by Harry with guarding his apprentice after she is injured in the battle at Chichen Itza, and afterward serves as the guardian of his daughter, Maggie. Mouse is called a 'little brother' by Uriel himself, a clear indication of his celestial background.

text: In addition, Harry keeps a large gray cat named Mister as a pet. He found Mister in a garbage can three years prior to the events of Storm Front, with his tail torn off - either by a dog or a car, Harry assumed. Mister hates both and will either attack or flee from them on sight. He weighs over 30 pounds, due to sheer size rather than fat (Harry notes that he is larger than some dogs), and has a fondness for Coca-Cola and food from McAnally's, Harry's favorite pub. Mister often acts as a vehicle for Bob when Harry sends him out to do surveillance, since Bob cannot tolerate sunlight. Mister is uniquely described as the only living thing that appears exactly the same viewed normally or with Harry's Wizard's Sight.

text: Harry is a member of the White Council as a full Wizard, and has also been drafted into the Wardens, the combat-capable members of the Council, after their losses fighting the Red Court. He thus has potential access to the knowledge and power of the Senior Council, especially his mentor Ebenezar McCoy. He is also a member of the Grey Council, set up by McCoy to face the rise of the secretive Black Council which seems to be pulling strings throughout all the books. He has excellent relations with the younger Wardens, who rather idolize him, as well as the Captain of the Wardens.

text: Harry’s apprentice Molly Carpenter complements him well. She is naturally adept at fine sensory magic, mental magic, illusions, veils, and subtle control. Teaching her has forced Harry to acquire more control over his own magic than he had in the past. She has little combat magic, but serves excellently in an auxiliary role as a 'battlefield controller'. In Ghost Story, she has been taken under the tutelage of the Leanansidhe, and has improved her abilities remarkably as a result. In her role as 'the Ragged Lady', she has used illusions to arrange for the deaths of at least 17 people or beings since Harry died, although due to the Leanansidhe sharing the role it is unclear exactly how many fatalities she is personally responsible for.

text: Last and most formidable of his particular circle of magical associates is his Fairy Godmother, the Leanansidhe. Considered the most powerful vassal of the Winter Court, she has been tasked with protecting Harry and takes the job very seriously. In Changes, it is revealed that she has been watching over Harry for most of his life, to the extent that she has picked up and moved her own domicile to the part of the NeverNever that links with his own residence, to protect him from attack in that direction. Of course, having a massively powerful Fey watching over him is very much the mixed blessing, as she has interpreted 'protecting him' as 'turning him into one of her hounds so she can guard him more easily' in the past. His appointment as the Winter Knight seems to have stopped at least some of the more 'overprotective' of her tendencies. In Ghost Story, she has taken over his job of teaching Molly Carpenter with Fey enthusiasm for the task. It is also revealed that she is Mab's vassal by force, not choice.

text: As of Cold Days, it is revealed that the Leanansidhe's education of Molly was a scheme to cement her as a de facto vassal of the Winter Court. When Maeve is shot and killed by Karrin Murphy, Molly was hidden under a veil close by, and, as the only eligible de facto Fey vassal close by, is endowed as the new Winter Lady.

text: As of the end of Skin Game, Harry has 'given birth' to a spirit of intellect, formed from the power of Lash's death and himself. She takes the form in the real world as a greenish light (as opposed to Bob's orange) and has taken up residence in a wooden skull Harry had carved earlier in the novel intended to give Bob an extra 'home'. In Harry's mental plane, she takes the form of a twelve-year-old girl, with facial features a mixture of Harry's, Lash's, and other important women in Harry's life.


document_title: List of Minnesota Vikings starting quarterbacks

question_text: who was the vikings starting quarterback in 1993

root

text: History[edit]

text: This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. (August 2017) (Learn how and when to remove this template message)

tag: table

text: The Vikings' starting quarterback for the first game of their inaugural season against the Chicago Bears was George Shaw.[3] However, he was replaced by Fran Tarkenton early on, who passed for four touchdowns in the game and rushed for one more. Tarkenton went on to start in 10 of the Vikings' 14 regular season matches that year.[4] He played for the Vikings until 1967, when he was traded to the New York Giants,[5] and Joe Kapp took his place as the Vikings' starting quarterback .[6] Kapp led the Vikings to their first playoff appearance in 1968,[7] but he was traded to the Boston Patriots in 1970 and Gary Cuozzo stepped up to replace him.[6][8] Cuozzo remained in the position for two seasons, moving to the St. Louis Cardinals in 1972.[8]

tag: p

text: Tarkenton returned for another seven-year spell as the Vikings' starting quarterback in 1972, continuing until his retirement in 1978,[5] at which point Tommy Kramer was promoted from the second string in his second season with the franchise.[9] Kramer was injured for most of the 1983 season, so Steve Dils served as the starting quarterback for most of the season,[10] before Kramer reclaimed the position in 1984.[9] For the 1987 season, Kramer shared quarterback duties with Wade Wilson, before Wilson took over on a permanent basis from 1988.[11] Wilson was replaced by the emerging Rich Gannon in 1990,[12] but Gannon was released after the 1992 season and veteran Jim McMahon took over for the 1993 season until the arrival of Warren Moon in 1994.[13]

text: Moon retained the starting quarterback spot for two seasons,[14] but suffered a broken collarbone halfway through his third season with the Vikings and was replaced by Brad Johnson for the remainder of the season.[15] The Vikings had three starting quarterbacks in the following three seasons – Johnson (1997),[15] Randall Cunningham (1998)[16] and Jeff George (1999)[17] – before Daunte Culpepper began a six-year spell in his second year in the NFL in 2000.[18] He suffered a serious knee injury during the 2005 season, and Johnson took over in the position again, having re-signed the previous summer after seven years away from the franchise.[15] Culpepper then joined the Miami Dolphins in 2006,[18] giving Johnson another full year as starting quarterback, [15] only to be replaced by sophomore Tarvaris Jackson in 2007.[19] The 2008 season commenced with Jackson starting at quarterback,[19] but he was replaced after two games by Gus Frerotte, who was returning to the Vikings from the St. Louis Rams after having been traded to the Miami Dolphins in 2005.[20] Jackson regained the job for the final three games and led the Vikings to their first divisional title since 2000, and their first NFC North title.[19]

text: In 2009, the Vikings recruited veteran quarterback Brett Favre out of retirement to be their new starting quarterback.[21] In Week 13 of the 2010 season, Favre suffered a chest injury that ended his NFL-record streak of consecutive starts at 297 (321 including postseason games), and Tarvaris Jackson reclaimed the starting spot for Week 14. However, Jackson was injured himself in Week 15, giving rookie Joe Webb a chance to stake a claim for the position. He was unable to hold onto the position as Donovan McNabb was signed as a free agent to replace Favre, who retired at the end of the 2010 season. After going 1–5 through the first six games of 2011, though, McNabb was replaced by first-round draft pick Christian Ponder, who retained the starting position for the remainder of the season and for the whole of 2012. However, he was plagued by indifferent form and the Vikings signed Matt Cassel – recently released by the Kansas City Chiefs. When Ponder suffered an injury early in the 2013 season, Cassel was given his first start for the Vikings in week 4 in the NFL International Series game against the Pittsburgh Steelers at Wembley Stadium, London. He started the following game, but was replaced in week 7 by Josh Freeman, recently signed after his release by the Tampa Bay Buccaneers. However, he was injured during the game and did not make another start for the Vikings, allowing Ponder to reclaim the starting role. Cassel then returned as the starter in week 14, and retained the role for the rest of the season and into 2014. After three games, he was placed on injured reserve and first-round draft pick Teddy Bridgewater took over for the week 4 game against the Atlanta Falcons. Bridgewater himself was injured late in the game, allowing Ponder the chance to come back in for the following week, but the rookie soon returned and has held the starting berth until suffering a knee injury in practice during the 2016 preseason. Shaun Hill started the season opener and Sam Bradford took over in week 2.

text: Seven Vikings quarterbacks have made at least one start in their rookie season: Tarkenton in 1961, Vander Kelen in 1963, Kramer in 1977, Jackson in 2006, Webb in 2010, Ponder in 2011 and Bridgewater in 2014.

text: Starting quarterbacks by season[edit]

text:
Year
Column links to corresponding team season

(#)
Number of games started in the regular season or post-season win–loss record

†
Inducted to the Pro Football Hall of Fame[2]

text: Regular season[edit]

text:
Season
Quarterback(s)
Ref(s)

1961
Fran Tarkenton† (10) / George Shaw (4)
[3][4][5]

1962
Fran Tarkenton† (14)
[22]

1963
Fran Tarkenton† (13) / Ron Vander Kelen (1)
[23][24]

1964
Fran Tarkenton† (14)
[25]

1965
Fran Tarkenton† (14)
[26]

1966
Fran Tarkenton† (12) / Bob Berry (1) / Ron Vander Kelen (1)
[27][28]

1967
Joe Kapp (11) / Ron Vander Kelen (3)
[6][29]

1968
Joe Kapp (14)
[7]

1969
Joe Kapp (13) / Gary Cuozzo (1)
[8][30]

1970
Gary Cuozzo (12) / Bob Lee (2)
[31][32]

1971
Gary Cuozzo (8) / Bob Lee (4) / Norm Snead (2)
[33][34]

1972
Fran Tarkenton† (14)
[35]

1973
Fran Tarkenton† (14)
[36]

1974
Fran Tarkenton† (13) / Bob Berry (1)
[37]

1975
Fran Tarkenton† (14)
[38]

1976
Fran Tarkenton† (13) / Bob Lee (1)
[39]

1977
Fran Tarkenton† (9) / Bob Lee (4) / Tommy Kramer (1)
[9][40]

1978[b]
Fran Tarkenton† (16)
[41]

1979
Tommy Kramer (16)
[42]

1980
Tommy Kramer (15) / Steve Dils (1)
[10][43]

1981
Tommy Kramer (14) / Steve Dils (2)
[44]

1982[c]
Tommy Kramer (9)
[45]

1983
Steve Dils (12) / Tommy Kramer (3) / Wade Wilson (1)
[11][46]

1984
Tommy Kramer (9) / Wade Wilson (5) / Archie Manning (2)
[47][48]

1985
Tommy Kramer (15) / Wade Wilson (1)
[49]

1986
Tommy Kramer (13) / Wade Wilson (3)
[50]

1987[c]
Wade Wilson (7) / Tommy Kramer (5) / Tony Adams (3)
[51][52]

1988
Wade Wilson (10) / Tommy Kramer (6)
[53]

1989
Wade Wilson (12) / Tommy Kramer (4)
[54]

1990
Rich Gannon (12) / Wade Wilson (4)
[12][55]

1991
Rich Gannon (11) / Wade Wilson (5)
[56]

1992
Rich Gannon (12) / Sean Salisbury (4)
[57][58]

1993
Jim McMahon (12) / Sean Salisbury (4)
[13][59]

1994
Warren Moon† (15) / Sean Salisbury (1)
[14][60]

1995
Warren Moon† (16)
[61]

1996
Warren Moon† (8) / Brad Johnson (8)
[15][62]

1997
Brad Johnson (13) / Randall Cunningham (3)
[16][63]

1998
Randall Cunningham (14) / Brad Johnson (2)
[64]

1999
Jeff George (10) / Randall Cunningham (6)
[17][65]

2000
Daunte Culpepper (16)
[18][66]

2001
Daunte Culpepper (11) / Todd Bouman (3) / Spergon Wynn (2)
[67][68][69]

2002
Daunte Culpepper (16)
[70]

2003
Daunte Culpepper (14) / Gus Frerotte (2)
[20][71]

2004
Daunte Culpepper (16)
[72]

2005
Brad Johnson (9) / Daunte Culpepper (7)
[73]

2006
Brad Johnson (14) / Tarvaris Jackson (2)
[19][74]

2007
Tarvaris Jackson (12) / Kelly Holcomb (3) / Brooks Bollinger (1)
[75][76][77]

2008
Gus Frerotte (11) / Tarvaris Jackson (5)
[78]

2009
Brett Favre† (16)
[21][79]

2010
Brett Favre† (13) / Tarvaris Jackson (1) / Joe Webb (2)
[80][81]

2011
Christian Ponder (10) / Donovan McNabb (6)
[82][83][84]

2012
Christian Ponder (16)
[85]

2013
Christian Ponder (9) / Matt Cassel (6) / Josh Freeman (1)
[86][87][88]

2014
Teddy Bridgewater (12) / Matt Cassel (3) / Christian Ponder (1)
[84][87][89]

2015
Teddy Bridgewater (16)
[89]

2016
Sam Bradford (15) / Shaun Hill (1)
[90][91]

2017
Case Keenum (14) / Sam Bradford (2)
[90][92]

text: Postseason[edit]

text:
Season
Quarterback(s)
Ref(s)

1968
Joe Kapp (0–1)
[6]

1969
Joe Kapp (2–1)
[6]

1970
Gary Cuozzo (0–1)
[8]

1971
Bob Lee (0–1)
[32]

1973
Fran Tarkenton (2–1)
[5]

1974
Fran Tarkenton (2–1)
[5]

1975
Fran Tarkenton (0–1)
[5]

1976
Fran Tarkenton (2–1)
[5]

1977
Bob Lee (1–1)
[32]

1978
Fran Tarkenton (0–1)
[5]

1980
Tommy Kramer (0–1)
[9]

1982
Tommy Kramer (1–1)
[9]

1987
Tommy Kramer (1–0) / Wade Wilson (1–1)
[9][11]

1988
Wade Wilson (1–1)
[11]

1989
Wade Wilson (0–1)
[11]

1992
Sean Salisbury (0–1)
[58]

1993
Jim McMahon (0–1)
[13]

1994
Warren Moon (0–1)
[14]

1996
Brad Johnson (0–1)
[15]

1997
Randall Cunningham (1–1)
[16]

1998
Randall Cunningham (1–1)
[16]

1999
Jeff George (1–1)
[17]

2000
Daunte Culpepper (1–1)
[18]

2004
Daunte Culpepper (1–1)
[18]

2008
Tarvaris Jackson (0–1)
[19]

2009
Brett Favre (1–1)
[21]

2012
Joe Webb (0–1)
[81]

2015
Teddy Bridgewater (0–1)
[89]

2017
Case Keenum (1–1)
[92]

text: Statistics[edit]

text: Having been the franchise's starting quarterback for 13 seasons (longer than any other Vikings player), Fran Tarkenton holds the record for the most starts in a Vikings jersey, and those for the most wins and ties.[93] He is also the franchise's leading passer in terms of numbers of attempts, completions, total yards gained and passing touchdowns, although Brett Favre has the best pass completion percentage.[93] However, Tarkenton has also thrown the most interceptions.[93] The record for the longest completed pass by a Vikings starting quarterback is held by Gus Frerotte, who threw a 99-yard touchdown pass to wide receiver Bernard Berrian in a home game against the Chicago Bears in the 2008 season.[93][94]

text: Tarkenton is also the franchise leader for rushing attempts and rushing yards as a quarterback, but it is Daunte Culpepper – with 72 fewer rushing yards on 10 fewer attempts than Tarkenton – who has the most rushing touchdowns.[95] Joe Webb holds the record for the longest rush with a 65-yard run in Minnesota's 34–28 road loss to the Detroit Lions in 2011.[95][96]

text:
Years
Years that the quarterback was on the Vikings' roster
Yds
Yards gained by passing

GP
Games played (regular season)
TD
Passing touchdowns

GS
Games started (regular season)
Int
Interceptions thrown

W
Number of wins as starting quarterback
Lng
Longest completed pass thrown (yards)

L
Number of losses as starting quarterback
Rate
Quarterback rating

T
Number of ties as starting quarterback
Att
Rushes attempted

Cmp
Passes completed
Yds
Yards gained by rushing

Att
Passes attempted
TD
Rushing touchdowns

Cmp%
Percentage of passes completed
Lng
Longest rushing attempt

text:
Name
Years
Passing statistics
Rushing statistics
Ref

GP
GS
W
L
T
Cmp
Att
Cmp%
Yds
TD
Int
Lng
Rate
Att
Yds
TD
Lng

Shaw, GeorgeGeorge Shaw
1961
8
4
1
3
0
46
91
50.5
530
4
4
42
64.8
10
39
0
19
[3]

Tarkenton, FranFran Tarkenton
1961–1966
1972–1978
177
170
91
73
6
2,635
4,569
57.7
33,098
239
194
89
80.1
464
2,548
22
52
[5]

Vander Kelen, RonRon Vander Kelen
1963–1967
29
5
1
4
0
107
252
42.5
1,375
6
11
53
50.0
26
116
1
20
[24]

Berry, BobBob Berry
1965–1967
1973–1975
24
2
1
1
0
63
124
50.8
708
7
8
52
60.1
7
25
0
8
[28]

Kapp, JoeJoe Kapp
1967–1969
40
38
23
12
3
351
699
50.2
4,807
37
47
85
62.2
99
540
5
27
[6]

Cuozzo, GaryGary Cuozzo
1968–1971
33
21
16
5
0
276
556
49.6
3,552
18
23
72
63.6
36
85
0
15
[8]

Lee, BobBob Lee
1969–1972
1975–1978
52
11
9
2
0
159
306
52.0
2,153
15
17
63
67.9
39
37
2
10
[32]

Snead, NormNorm Snead
1971
7
2
2
0
0
37
75
49.3
470
1
6
55
40.4
6
6
1
5
[34]

Kramer, TommyTommy Kramer
1977–1989
128
110
54
56
0
2,011
3,648
55.1
24,775
159
157
76
72.9
214
531
8
20
[9]

Dils, SteveSteve Dils
1979–1984
47
15
6
9
0
336
623
53.9
3,867
15
18
68
68.9
24
73
0
19
[10]

Wilson, WadeWade Wilson
1981–1991
76
48
27
21
0
929
1,665
55.8
12,135
66
75
75
73.4
159
679
9
38
[11]

Manning, ArchieArchie Manning
1983–1984
8
2
0
2
0
52
94
55.3
545
2
3
56
66.1
12
41
0
16
[48]

Adams, TonyTony Adams
1987
3
3
0
3
0
49
89
55.1
607
3
5
63
64.2
11
31
0
12
[52]

Gannon, RichRich Gannon
1987–1992
48
35
19
16
0
561
1,003
55.9
6,457
40
36
78
73.9
144
720
3
42
[12]

Salisbury, SeanSean Salisbury
1992–1994
22
9
5
4
0
228
404
56.4
2,772
14
9
55
80.0
24
1
0
6
[58]

Macmahon, JimJim McMahon
1993
12
12
8
4
0
200
331
60.4
1,968
9
8
58
76.2
33
96
0
16
[13]

Moon, WarrenWarren Moon
1994–1996
39
39
21
18
0
882
1,454
60.7
10,102
58
42
85
82.8
69
143
0
16
[14]

Johnson, BradBrad Johnson
1994–1998
2005–2006
68
46
28
18
0
1,036
1,670
62.0
11,098
65
48
82
82.5
139
368
2
28
[15]

Cunningham, RandallRandall Cunningham
1997–1999
27
23
16
7
0
427
713
59.9
5,680
48
23
67
94.2
61
317
1
28
[16]

George, JeffJeff George
1999
12
10
8
2
0
191
329
58.1
2,816
23
12
80
94.2
16
41
0
17
[17]

Culpepper, DaunteDaunte Culpepper
1999–2005
81
80
38
42
0
1,678
2,607
64.4
20,162
135
86
82
91.5
454
2,476
29
42
[18]

Bouman, ToddTodd Bouman
2001–2002
6
3
1
2
0
54
95
56.8
880
8
4
80
98.6
10
70
0
21
[68]

Wynn, SpergonSpergon Wynn
2001
3
2
0
2
0
48
98
49.0
418
1
6
47
38.6
8
61
0
14
[69]

Frerotte, GusGus Frerotte
2003–2004
2008
43
13
10
3
0
216
367
58.9
2,847
19
17
99
81.4
31
5
1
5
[20]

Jackson, TarvarisTarvaris Jackson
2006–2010
36
20
10
10
0
354
603
58.7
3,984
24
22
71
76.6
119
535
4
33
[19]

Holcomb, KellyKelly Holcomb
2007
3
3
0
3
0
42
83
50.6
515
2
1
40
73.1
0
0
0
0
[76]

Bollinger, BrooksBrooks Bollinger
2006–2007
7
1
0
1
0
46
68
67.6
537
1
2
50
84.0
5
18
0
10
[77]

Favre, BrettBrett Favre
2009–2010
29
29
17
12
0
580
889
65.2
6,711
44
26
63
92.2
26
15
0
10
[21]

Webb, JoeJoe Webb
2010–2013
17
2
1
1
0
88
152
57.9
853
3
5
46
66.6
41
273
4
65
[81]

McNabb, DonovanDonovan McNabb
2011
6
6
1
5
0
94
156
60.3
1,026
4
2
60
82.9
14
59
1
23
[83]

Ponder, ChristianChristian Ponder
2011–2014
38
36
14
21
1
632
1,057
59.8
6,658
38
36
72
75.9
126
639
7
29
[84]

Cassel, MattMatt Cassel
2013–2014
12
9
4
5
0
194
325
59.7
2,232
14
13
79
78.1
27
75
1
13
[87]

Freeman, JoshJosh Freeman
2013
1
1
0
1
0
20
53
37.7
190
0
1
22
40.6
0
0
0
0
[88]

Bridgewater, TeddyTeddy Bridgewater*
2014–
29
28
17
11
0
551
851
64.7
6,150
28
22
87
87.0
91
401
4
19
[89]

Hill, ShaunShaun Hill
2016
7
1
1
0
0
21
42
50.0
257
0
0
33
69.2
11
–2
0
9
[91]

Bradford, SamSam Bradford*
2016–
17
17
9
8
0
427
595
71.8
4,259
23
5
71
101.1
22
50
0
24
[90]

Keenum, CaseCase Keenum*
2017–
15
14
11
3
0
325
481
67.6
3,547
22
7
65
98.3
40
160
1
22
[92]