document_title: Dosti

question_text: who plays the blind friend in the 1964 film dosti

text: Dosti

text: Plot[edit]

text: Dosti is the story of Ramnath or Ramu (Sushil Kumar) and Mohan (Sudhir Kumar). Ramu’s father Mr. Gupta, a factory worker dies in an accident. When the factory refuses to pay compensation, his mother passes out in shock by falling from the stairs. Ramu is injured in an accident and he becomes crippled. Thrown out of his home, crippled and penniless, he roams around the streets of Mumbai. Here he comes across Mohan, a boy who is blind and has a similar tale of woe. Mohan comes from a village. His sister, Meena had migrated from the village to Mumbai to find work as a nurse so that she could pay for her brother’s treatment. Mohan left the village after his caretaker died.

text: Ramu is good at playing the harmonica, while Mohan is a good singer. They team up and sing songs on the roadside and start earning money from passers-by. Ramu wants to finish his studies, and both of them befriend a small girl, Manjula (Baby Farida), who is the sister of a rich man, Ashok (Sanjay Khan). Manjula suffers from Rheumatoid Heart Disease and both the boys hope she would help them out.

text: Ramu and Mohan visit Manjula and ask for a loan of sixty rupees which is the amount required for Ramu's admission in school. But Manjula's brother rebuffs them and gives only five rupees. Feeling insulted, Mohan decides that he will raise the money by singing, which he successfully does. Ramu is admitted in the school after performing brilliantly in entrance test (he scores 294 out of 300). They move to a new house in a slum after someone tries to steal their hard earned money while they were sleeping on the footpath. Their new neighbor is Mausi, who lives with her teenage daughter and school going son, Nandu. Mausi treats them as her own sons.

text: In school, Ramu excels in studies despite being a regular target of ridicule of richer students who do not consider him their equal and often degrade him for being a "street beggar". The headmaster and teacher Sharma ji takes Ramu under their wings. Sharma ji also declared himself the guardian of Ramu. During a visit to Ramu's house, Sharmaji notices that the neighborhood is not fit for study and suggests that Ramu move in with him but Ramu does not leave Mohan. Meanwhile, one day while singing, Mohan hears someone (Ashok) calling out to Meena and rushes to embrace his long lost sister. But Meena is ashamed that Mohan has become a beggar and refuses to recognize him. Meena is looking after Manjula and there is a budding romance between her and Ashok. However, soon Meena confesses to Ashok. Ashok is sorry for her and consoles her that soon she will be together with her brother.

text: Mohan senses Manjula while sleeping and tells Ramu about it. Both decide to go and meet her, but she died. Ashok brings Mohan home one day and gives him Manjula's chime as her remembrance. When he tries to tell Mohan about Meena, Mohan lashes out in rage and says that he considers himself alone in this world, save for his friend Ramu.

text: Soon after, Ramu gets in trouble with some ruffians and as a result is mistakenly arrested by police during a burglary. Sharma ji goes to police station and bails out Ramu on the condition that he will live with Sharma ji and keep no contact with Mohan. Mohan is heartbroken and decides to visit him. But Sharma ji didn't allow him to talk to Mohan. Sad, Mohan roams the streets singing sad songs.

text: Sharmaji suddenly dies, leaving Ramu shattered. Ramu decides not to appear for the final exam as he cannot pay the fees. Hearing this, Mohan decides to raise the money once again by singing in streets in spite of his ill health. He successfully earns the money and pays the fees without Ramu knowing, but himself falls prey to illness and is admitted in hospital. In hospital, without telling him, Meena cares for Mohan as he recuperates.

text: Ramu comes first in the exams and comes to know of Mohan's sacrifice. He rushes to Mohan in hospital to ask for forgiveness where Mohan says that he was never angry with him. The doctor tells Mohan about Meena and he forgives her. The movie ends with all of them in a loving embrace.

text: Cast[edit]

text:
Sushil Kumar (real name Sushil Belani) as Ramnath 'Ramu' Gupta
Sudhir Kumar (real name Sudhir Sawant) as Mohan
Baby Farida as Manjula 'Manju'
Sanjay Khan as Ashok
Leela Mishra as Mausi
Leela Chitnis as Ramu's mother, Mrs. Gupta
Abhi Bhattacharya as Headmaster
Uma Rajoo as Nurse Meena (Mohan's sister)
Aziz
Nana Palsikar as School Teacher Sharma ji
Moolchand as Ashok's employee

text: Soundtrack[edit]

text: The lyrics of the film are written by Majrooh Sultanpuri on music composed by Laxmikant Pyarelal. Dosti stands as a landmark in the career history of the musical duo as this won them their first Filmfare Award and made them popular in the film industry.[3] Mohammad Rafi is the main vocalist for the songs.

text:
No.
Title
Singer(s)
Length

1.
"Chahoonga Main Tujhe Saanj Savere"
Mohammad Rafi
04:55

2.
"Meri Dosti Mera Pyar"
Mohammad Rafi
04:23

3.
"Rahi Manwa Dukh Ki Chinta"
Mohammad Rafi
04:07

4.
"Mera To Jo Bhi Kadam"
Mohammad Rafi
04:03

5.
"Gudiya Humse Roothi Rahogi Kab Tak Na Hasogi"
Lata Mangeshkar
03:31

6.
"Jaanewalo Zara"
Mohammad Rafi
04:06

text: Box office[edit]

text: Dosti collected Rs. 2 crore in the Indian box office and stood as third highest grosser of 1964. The first and second weekend collection was excellent.

text: Awards[edit]

text: The film stood out at the 12th Filmfare Awards in 1965 by winning six awards from seven nominations that it received. Dosti won maximum awards at the ceremony.

text:
Best Film - Tarachand Barjatya
Best Music Director - Laxmikant Pyarelal
Best Story - Ban Bhatt
Best Dialogue - Govind Moonis
Best Playback Singer - Mohammad Rafi for the song "Chahoonga Main Tujhe Saanj Savere"
Best Lyricist - Majrooh Sultanpuri for the song "Chahoonga Main Tujhe Saanj Savere"

text: Best Director - Satyen Bose


document_title: Camshaft

question_text: what does a camshaft do for your car

question_tokens: what does a camshaft do for your car

root

text: Camshaft

text: History[edit]

text: The camshaft was first described in Turkey (dyarbakr) by Al-Jazari in 1206. He employed it as part of his automata, water-raising machines, and water clocks such as the castle clock.[2] The camshaft later appeared in European mechanisms from the 14th century.[3]

tag: p

text: Among the first cars to utilize engines with single overhead camshafts were the Maudslay designed by Alexander Craig and introduced in 1902[4] and the Marr Auto Car designed by Michigan native Walter Lorenzo Marr in 1903.[5][6]

text: Uses[edit]

text: In internal combustion engines with pistons, the camshaft is used to operate poppet valves. It consists of a cylindrical rod running the length of the cylinder bank with a number of oblong lobes protruding from it, one for each valve. The cam lobes force the valves open by pressing on the valve, or on some intermediate mechanism, as they rotate.

text: Automotive[edit]

text: Materials[edit]

text: Camshafts can be made out of several types of material. These include:

text: Chilled iron castings: Commonly used in high volume production, chilled iron camshafts have good wear resistance since the chilling process hardens them. Other elements are added to the iron before casting to make the material more suitable for its application.

text: Billet Steel: When a high quality camshaft or low volume production is required, engine builders and camshaft manufacturers choose steel billet. This is a much more time consuming process, and is generally more expensive than other methods. However, the finished product is far superior. CNC lathes, CNC milling machines, and CNC camshaft grinders will be used during production. Different types of steel bar can be used, one example being EN40b. When manufacturing a camshaft from EN40b, the camshaft will also be heat treated via gas nitriding, which changes the micro-structure of the material. It gives a surface hardness of 55-60 HRC. These types of camshafts can be used in high-performance engines.

text: Timing[edit]

text: The relationship between the rotation of the camshaft and the rotation of the crankshaft is of critical importance. Since the valves control the flow of the air/fuel mixture intake and exhaust gases, they must be opened and closed at the appropriate time during the stroke of the piston. For this reason, the camshaft is connected to the crankshaft either directly, via a gear mechanism, or indirectly via a belt or chain called a timing belt or timing chain. Direct drive using gears is unusual because of the cost. The frequently reversing torque caused by the slope of the cams tends to cause gear rattle which for an all-metal gear train requires further expense of a cam damper. Rolls-Royce V8 (1954) used gear drive as, unlike chain, it could be made silent and to last the life of the engine.[7] Where gears are used in cheaper cars, they tend to be made from resilient fibre rather than metal, except in racing engines that have a high maintenance routine. Fibre gears have a short life span and must be replaced regularly, much like a timing belt. In some designs the camshaft also drives the distributor and the oil and fuel pumps. Some vehicles may have the power steering pump driven by the camshaft. With some early fuel injection systems, cams on the camshaft would operate the fuel injectors. Honda redesigned the VF750 motorcycle from chain drive to the gear drive VFR750 due to insurmountable problems with the VF750 Hi-Vo inverted chain drive.

text: An alternative used in the early days of OHC engines was to drive the camshaft(s) via a vertical shaft with bevel gears at each end. This system was, for example, used on the pre-World War I Peugeot and Mercedes Grand Prix cars. Another option was to use a triple eccentric with connecting rods; these were used on certain W.O. Bentley-designed engines and also on the Leyland Eight.

text: In a two-stroke engine that uses a camshaft, each valve is opened once for every rotation of the crankshaft; in these engines, the camshaft rotates at the same speed as the crankshaft. In a four-stroke engine, the valves are opened only half as often; thus, two full rotations of the crankshaft occur for each rotation of the camshaft.

text: The timing of the camshaft can be advanced to produce better low RPM torque, or retarded for better high RPM power. Changing cam timing moves the overall power produced by the engine down or up the RPM scale. The amount of change is very little (usually < 5 deg), and affects valve to piston clearances. Refer to this video https://www.youtube.com/watch?v=Hz1RE0ugcfU

text: Duration[edit]

text: Duration is the number of crankshaft degrees of engine rotation during which the valve is off the seat. In general, greater duration results in more horsepower. The RPM at which peak horsepower occurs is typically increased as duration increases at the expense of lower rpm efficiency (torque).[citation needed]

text: Duration specifications can often be misleading because manufacturers may select any lift point from which to advertise a camshaft's duration and sometimes will manipulate these numbers. The power and idle characteristics of a camshaft rated at a .006" lift point will be much different from one with the same rating at a .002" lift point.

text: Many performance engine builders gauge a race profile's aggressiveness by looking at the duration at .020", .050" and .200". The .020" number determines how responsive the motor will be and how much low end torque the motor will make. The .050" number is used to estimate where peak power will occur, and the .200" number gives an estimate of the power potential.

text: A secondary effect of increased duration can be increased overlap, which is the number of crankshaft degrees during which both intake and exhaust valves are off their seats. It is overlap which most affects idle quality, inasmuch as the "blow-through" of the intake charge immediately back out thru the exhaust valve which occurs during overlap reduces engine efficiency, and is greatest during low RPM operation. In general, increasing a camshaft's duration typically increases the overlap, unless the intake and exhaust lobe centers are moved apart to compensate.

text: Lift[edit]

text: The camshaft "lift" is the resultant net rise of the valve from its seat. The farther the valve rises from its seat the more airflow can be provided, which is generally more beneficial. Greater lift has some limitations. Firstly, lift is limited by the increased proximity of the valve head to the piston crown and secondly, greater effort is required to move the valve springs to a higher state of compression. Increased lift can also be limited by lobe clearance in the cylinder head casting. Higher valve lift can have the same effect as increased duration where valve overlap is less desirable.

text: Higher lift allows greater airflow; although even by allowing a larger volume of air to pass thru the larger opening, the brevity of the typical duration with a higher lift cam results in less airflow than with a cam with lower lift but more duration, all else being equal. On forced induction motors this higher lift could yield better results than longer duration, particularly on the intake side. Notably though, higher lift has more potential problems than increased duration, in particular as valve train rpm rises which can result in less efficient running or loss of torque.

text: Cams that have excessive valve lift, running at high rpm, can cause what is called "valve float", where the valve spring tension is insufficient to keep the valve following the cam at its apex. This could also be a result of a very steep rise of the lobe, where the valve is effectively shot off the end of the cam rather than following the cams’ profile. This is typically what happens when a motor over revs. This is where the engine rpm exceeds the maximum design rpm. The valve train is typically the limiting factor in determining the maximum rpm the engine can maintain either for a prolonged period or temporarily. Sometimes an over rev can cause engine failure when the valves become bent as a result of colliding with the piston crowns.

text: Position[edit]

text: Depending on the location of the camshaft, the cam operates the valves either directly or through a linkage of pushrods and rockers. Direct operation involves a simpler mechanism and leads to fewer failures, but requires the camshaft to be positioned at the top of the cylinders. In the past when engines were not as reliable as today this was seen as too much trouble, but in modern gasoline engines the overhead cam system, where the camshaft is on top of the cylinder head, is quite common.

text: Number of camshafts[edit]

text: While today some engines rely on a single camshaft per cylinder bank, which is known as a single overhead camshaft (SOHC), most[quantify] modern engines are driven by a two camshafts per cylinder bank arrangement (one camshaft for the intake valves and another for the exhaust valves); such camshaft arrangement is known as a double or dual overhead cam (DOHC), thus, a V engine, which has two separate cylinder banks, may have four camshafts (colloquially known as a quad-cam engine[8]).

text: More unusual is the modern W engine (also known as a 'VV' engine to distinguish itself from the pre-war W engines) that has four cylinder banks arranged in a "W" pattern with two pairs narrowly arranged with a 15-degree separation. Even when there are four cylinder banks (that would normally require a total of eight individual camshafts), the narrow-angle design allows the use of just four camshafts in total. For the Bugatti Veyron, which has a 16-cylinder W engine configuration, the four camshafts are driving a total of 64 valves.

text: The overhead camshaft design adds more valvetrain components that ultimately result in more complexity and higher manufacturing costs, but this is easily offset by many advantages over the older design: multi-valve design, higher RPM limit, and design freedom to better place valves, spark plugs (Spark-ignition engine), and intake/exhaust ports.

text: Maintenance[edit]

text: The rockers or cam followers sometimes incorporate a mechanism to adjust the valve lash through manual adjustment, but most modern auto engines have hydraulic lifters, eliminating the need to adjust the valve lash at regular intervals as the valvetrain wears, in particular the valves and valve seats in the combustion chamber.

text: Sliding friction between the surface of the cam and the cam follower which rides upon it can be considerable. In order to reduce wear at this point, the cam and follower are both surface hardened, and modern lubricant motor oils contain additives specifically to reduce sliding friction. The lobes of the camshaft are usually slightly tapered and the faces of the valve lifters slightly domed, causing the lifters to rotate to distribute wear on the parts. The surfaces of the cam and follower are designed to "wear in" together, and therefore each follower should stay with its original cam lobe and never be moved to a different lobe. You can put new lifters on an old cam but never old lifters on a new cam. In some engines the followers have rollers which eliminate the sliding friction and wear but add mass to the valvetrain.

text: Camshaft bearings are similar to crankshaft main bearings, being pressure-fed with oil. However, overhead camshaft bearings do not always have replaceable bearing shells, meaning that a new cylinder head is required if the bearings suffer wear due to insufficient or dirty oil.

text: Alternatives[edit]

text: In addition to mechanical friction, considerable force is required to compress the valve springs used to close the engine's valves. This can amount to an estimated 25% of an engine's total output at idle, reducing overall efficiency. Some approaches to reclaiming this "wasted" energy include:

text:
Springless valves, like the desmodromic system employed today by Ducati
Camless valvetrains using solenoids or magnetic systems have long been investigated by BMW and Fiat, and are currently being prototyped by Valeo and Ricardo
The Wankel engine, a rotary engine which uses neither pistons nor valves, best known for being used by Mazda in the RX-7 and RX-8 sports cars.
Koenigsegg has developed an electric valve actuator as a more fuel efficient and space saving alternative to the traditional camshaft.[9]

tag: ul

text: Ignition systems[edit]

text: In mechanically timed ignition systems, a separate cam in the distributor is geared to the engine and operates a set of breaker points that trigger a spark at the correct time in the combustion cycle.

text: Electrical[edit]

text: Before the advent of solid state electronics, camshaft controllers were used to control the speed of electric motors. A camshaft, driven by an electric motor or a pneumatic motor, was used to operate contactors in sequence. By this means, resistors or tap changers were switched in or out of the circuit to vary the speed of the main motor. This system was mainly used in electric multiple units and electric locomotives.[10]

text: Gallery[edit]

text:
Components of a typical, four-stroke cycle, DOHC piston engine. (E) Exhaust camshaft, (I) Intake camshaft, (S) Spark plug, (V) Valves, (P) Piston, (R) Connecting rod, (C) Crankshaft, (W) Water jacket for coolant flow.

Double overhead cams control the opening and closing of a cylinder's valves.

Intake
Compression
Power
Exhaust
Repeat

Valve timing gears on a Ford Taunus four-cylinder engine — the small gear is on the crankshaft, the larger gear is on the camshaft. The gear ratio causes the camshaft to run at half the RPM of the crankshaft.

tag: table


document_title: Horizon Zero Dawn

question_text: when is the story set in horizon zero dawn

text: Horizon Zero Dawn

text: Gameplay[edit]

text: Horizon Zero Dawn is an action role-playing game played from a third-person view.[1][2] Players take control of Aloy, a hunter who ventures through a post-apocalyptic land ruled by robotic creatures.[3][4] Aloy can kill enemies in a variety of ways: setting traps like tripwires using the Tripcaster,[5][6] shooting them with arrows,[7] using explosives,[8] and a spear.[9]

text: Machine components, including electricity and the metal they are composed of, are vital to Aloy's survival; she can loot their remains for crafting resources.[7][10] Ammo, resource satchels, pouches, quivers; resistance, antidotes, health potions, and traps can all be crafted.[11] Weapons have modification slots for dealing more damage.[12] Aloy wears a Focus, a small head piece that scans machines to determine their susceptibilities,[13] identify their location, their level, and the nature of loot they will drop.[4] One machine, the Stalker, can enable cloaking technology to avert the gaze of Aloy's Focus scan.[14]

text: Machines attack with defensive and offensive measures, and will in either case react to a perceived threat by charging at it with brute force or projectiles. Exhibiting the behaviour of wild animals, some machines are inclined to move in herds and others, with the ability to fly, do so in flocks. Unless hacked with the Override Tool, machines will not exert aggressive force against each other.[6] Aloy engages in battle with the cult known as the Eclipse.[15] She can dodge, sprint, slide, or roll to evade her enemies' advances.[16] Hiding in foliage to ambush nearby enemies can ensure immediate takedowns.[7] Swimming may reach enemies stealthily or places otherwise unreachable on foot.[6] She is able to hack a selection of machines with the Override Tool, some of which can be turned into makeshift mounts.[9][17] Explorable ruins called Cauldrons exist to unlock additional machines to override.[18]

text: There are three categories in the skill tree: "Prowler" concerns stealth, "Brave" improves combat, and "Forager" increases healing and gathering capabilities.[19] To level up, Aloy attains experience points from individual kills and completing quests.[20] Upgrades in each category result in more adept use of the skills learned, with "Prowler" leading to silent takedowns, "Brave" to aiming a bow in slow motion, and "Forager" to an enlarged medicine pouch.[21][22] The Frozen Wilds added "Traveller", which unlocks the ability to jump off a mount to attack enemies.[23]

text: The game features an open world environment with a day-night cycle and dynamic weather system which can be seamlessly explored.[10][24][25] The map is composed of forest, jungle, desert, and snowy mountain regions.[26][18] Mountainous terrain is traversed with the employment of parkour,[27] and aided by the use of zip-lines installed throughout the world.[28] Corruption Zones constitute areas that heighten difficulty and are populated by corrupted machines that behave with more aggression.[9] To uncover more of the map, one must scale large giraffe-like machines known as Tallnecks.[29] Twenty-five robotic creature designs are present in the game.[30] Save points and fast travel can be accessed by interacting with campfires, once discovered.[19]

text: The quest structure unfolds to accommodate the exploration of tribes, while the main story covers the entire world.[31] Side quests involve Aloy completing tasks, like gathering materials, coming to the aid of individuals in danger of being killed, solving mysteries, assuming control of bandit camps, eliminating criminals and more difficult machines, accomplishing various challenges at any of the five Hunting Grounds,[32][6] and obtaining an ancient armour that makes Aloy almost impervious to damage.[12] A dialogue wheel is used to communicate with non-player characters.[13] Collectibles include vantages that offer visual information of the Old World, metal flowers, which when acquired contain poetry, and old relics, such as ancient mugs and tribal artefacts.[33]

text: Synopsis[edit]

text: Setting[edit]

text: The story is set in the 31st century, in a world where humans have regressed to primitive tribal societies as a result of some unspecified calamity. Their technologically advanced predecessors are vaguely remembered as the "Old Ones." Large robotic creatures known merely as "machines" now dominate the Earth. For the most part, they peacefully coexist with humans, who occasionally hunt them for parts. However, a phenomenon known as the "Derangement" has caused machines to become more aggressive towards humans, and larger and deadlier machines have begun to appear. There are three tribes that are prominently featured: the Nora, the Carja, and the Oseram. The Nora are fierce hunter-gatherers who live in the mountains and worship nature as the "All-Mother." The Carja are desert-dwelling city builders who worship the Sun. The Oseram are tinkerers known for their metalworking, brewing, and arguing.[6]

text: Plot[edit]

text: Aloy was cast out from the Nora tribe at birth, raised by an outcast named Rost (JB Blanc). As a child, she obtained a Focus, a small augmented reality device that gives her special perceptive abilities. After coming of age, Aloy (Ashly Burch) enters a competition called the Proving to win the right to become a Nora Brave, and by extension, a member of the Nora tribe. Aloy wins the competition, but the Nora are suddenly attacked by cultists. Aloy is almost killed by their leader Helis (Crispin Freeman), but is saved by Rost, who sacrifices himself to save Aloy from a bomb. When Aloy awakes, a Matriarch explains that the cultists had gained control of corrupted machines. Aloy also learns that as an infant, she was found at the foot of a sealed door. An Oseram foreigner called Olin (Chook Sibtain) informs Aloy that the cultists are part of a  group calling themselves the Eclipse. Olin indicates that the reason Aloy was targeted by the Eclipse was due to her resemblance to an Old World scientist named Dr. Elisabet Sobeck (also voiced by Burch).[6][34]

text: Aloy locates the remnants of the company Faro Automated Solutions and discovers that the old world was destroyed nearly 1,000 years ago after Faro lost control of its automated "peacekeeper" military robots. The robots, which could self-replicate and consumed biomass as fuel, overran the planet and consumed the biosphere, stripping Earth of all life. Project Zero Dawn, a top secret project spearheaded by Dr. Sobeck, was a plan to create an automated terraforming system to eventually shut the robots down and restore life to Earth. Aloy is then contacted by Sylens (Lance Reddick), a secretive figure interested in uncovering what happened to the "Old Ones". Aloy eventually learns that Dr. Sobeck was sent to an Orbital Launch Base to complete Zero Dawn and Sylens reveals that the base is located under the Citadel, the centre of Eclipse power. Aloy heads for the base and inside, she learns that Zero Dawn was a vast underground system of databases, factories, and cloning facilities all controlled by a single artificial intelligence named GAIA (Lesley Ewen). Once all life had been extinguished, GAIA developed a countermeasure to deactivate all of the Faro robots and then build its own robots to restore the Earth's biosphere. Once the planet was habitable again, GAIA reseeded life on Earth based on stored DNA and taught the first human clones not to repeat their predecessors' past mistakes. However, APOLLO, the system designed to teach the new humans, was sabotaged by Faro in a fit of nihilism, and the Cradle-born humans were therefore reduced to a tribal, subsistence society. HADES was one of GAIA's subsystems designed to enact controlled extinction if the outcome of Zero Dawn was not favourable for human existence.[6][34]

text: Aloy reaches Dr. Sobeck's office, where she downloads a registry to give her access to the door from which she was born. She is captured by Helis and sentenced to death at the Citadel, but escapes with the help of Sylens. Aloy helps the Nora tribe fight off the Eclipse and then enters the door beneath the Nora mountain. She finds a recording left behind by GAIA, revealing that a signal of unknown origin caused HADES to activate and seize control of her functions. As a last resort, GAIA self-destructed in order to stop HADES. Without GAIA to maintain the terraforming process, the entire system began to break down. As a contingency plan, GAIA created a clone of Dr. Sobeck in the form of Aloy, in the hope that she would find GAIA's message, destroy HADES, and restore GAIA's functions. Aloy learns that Dr. Sobeck sacrificed her life to ensure the Faro robot swarm would not find GAIA. Aloy manages to obtain the System Override necessary to destroy HADES. Sylens admits that he was the original founder of the Eclipse, originally tempted by HADES' promises of knowledge. With Sylens's help, Aloy surmises that HADES wants to send a signal to reactivate the Faro robots so that they can once again extinguish all life on Earth. Aloy kills Helis and helps fight off waves of corrupted machines, before stabbing HADES with Sylens' lance, ending the war. Aloy then journeys to Dr. Sobeck's old home, where she finds her corpse, and has a moment of mourning for her predecessor. In a post-credits scene, HADES is shown to still be alive, but trapped by Sylens, who intends to interrogate HADES to find out who sent the signal that activated it in the first place.[6]

text: The Frozen Wilds[edit]

text: Aloy travels to The Cut, the home of the Banuk Tribe after hearing word of dangerous machines appearing and a mountain belching smoke. There, she learns from a local chieftain named Aratak that the Banuk have been attempting to battle a Daemon on the mountain, "Thunder's Drum", which is apparently the cause of the machines in the area attacking the Banuk. However, their first attack had been a failure, and their shaman, Ourea, had disappeared afterwards. Aloy searches for Ourea, coming across strange robotic towers which corrupt any nearby machines.[35]

text: She finds Ourea in an Old World facility that had been converted into a Banuk shrine, and is housing an artificial intelligence called the Spirit, which she believes is a machine spirit. Aloy is able to establish communications with the Spirit, which warns Ourea that the Daemon is blocking its transmissions before being cut off. Aloy and Ourea agree to work together to save the Spirit. However, Aloy must first oust Aratak and replace him as chieftain, since he refuses to let Ourea go to Thunder's Drum. It is also revealed that Ourea and Aratak are siblings.[35]

text: Aloy challenges Aratak, but daemonic machines ambush them in the final stretch of the challenge. They both team up to fight off the machines, and impressed by Aloy's skills, Aratak concedes leadership to her. Aloy, Ourea, and Aratak head for Thunder's Drum. They infiltrate the Old World facility built inside the mountain where Aloy discovers that the Spirit is actually CYAN, an AI designed to prevent the Yellowstone Caldera from erupting. Traveling further inside, they discover that the Daemon has already overtaken much of the facility, but CYAN suggests using lava from the caldera to destroy the infected areas while preserving the facility. It is also revealed that the Daemon is in fact HEPHAESTUS, another of GAIA's subsystems.[35]

text: The group fights through HEPHAESTUS' defenses and Ourea sacrifices herself to override CYAN's core, allowing it to transfer to an auxiliary data center and initiate destruction of the facility. Aloy and Aratak are able to narrowly escape. Aloy returns to the Banuk Shrine, where CYAN has transferred herself to, and CYAN provides additional information about the Old World but warns that HEPHAESTUS is still active somewhere, and will continue to build machines designed specifically to kill humans, which is why it tried to seize control of CYAN and its facilities. Aratak thanks Aloy for all of the help she has provided to the Banuk, and Aloy puts him back in charge of his people before parting ways.[35]

text: Development[edit]

text: Guerrilla Games began developing Horizon Zero Dawn in 2011, following the release of Killzone 3.[36] When conceiving the idea for a new game, about 40 concepts were pitched. Among these was Horizon Zero Dawn, which game director Mathijs de Jonge considered "the most risky" of the concepts[37] and was first pitched in 2010 by art director Jan-Bart van Beek.[38] When this concept was chosen, a team of 10–20 began building prototypes of the game.[37][38] Approximately 20 different stories were written for the game, exploring varying concepts for the game, such as different player characters. John Gonzalez, who previously acted as lead writer for Fallout: New Vegas (2010), was hired to write the game's story as narrative director, with Ben McCaw as lead writer. The main elements of the story and the character of Aloy remained intact since early development.[37][38][39] Upon the completion of Killzone Shadow Fall in late 2013, the remainder of the staff began working on Horizon Zero Dawn.[40] Guerrilla also cancelled work on another title so as to allow the entire team to focus on the development of Horizon.[41] Sony would later admit to being reluctant about having the main character be female and conducted focus testing to see if such a decision was marketable.[42] It had an estimated budget of over €45 million.[43]

text: The game's concept explores the juxtaposition between the danger and beauty of the world, particularly analysing the concept of humanity not being the dominant species. The team aimed to emphasise the game's exploration element by featuring a quest system, as well as including items throughout the world that can be used to craft or replenish health.[37] The team wished for the game to have a simple user interface design, specifically avoiding complicated menus for crafting, and considered the game to be a technical challenge.[44] They felt that the game engine, Decima,[45] which was designed for games such as the Killzone series and was previously used for Killzone Shadow Fall,[46] was difficult to alter for Horizon, in terms of draw distance and loading. To discover how some game elements work differently in open world games, the team sought help from talent in the design, art and technical fields.[44] In extrapolating the game world, Guerrilla turned to anthropologists and researched the formation of tribal cultures as well as how building materials would decay over a millennium.[38] The game's quest system and narrative design took inspiration from other role-playing video games, ranging from the "Relaxed" quest design of RPG Maker games to the "Strict" quest design of hack and slash games. They defined "Relaxed" quest design as having few centralised systems for managing quest progression, and "Strict" quest design as having a rigid structure and predefined elements, with the team deciding the latter.[47][48]

text: The involvement of Lance Reddick and Ashly Burch was revealed in January 2017.[30][49] Burch voiced Aloy,[30] whose likeness was portrayed by Hannah Hoekstra[50] and motion capture was performed by Amanda Piery in London. Following an auditioning process in 2014, Burch was called in to do the E3 2015 trailer and worked on the game for two years, providing facial motion capture as well. Her work was done in Los Angeles, with the Dutch developer brought in via Skype.[51]

text: The game's soundtrack was composed by Joris de Man, The Flight, Niels van der Leest, and Jonathan Williams, with vocalist Julie Elven serving as the primary performer.[52][53] Lucas van Tol, music supervisor and senior sound designer, provided the composers with a game design document, insisting on an intimate sound for the score. For the tribal theme, they experimented with bows on piano wire and resonator guitars (with layered tracks of harmonicas on top of the latter) and playing cellos with plectrums or the back of a bow to convey how contemporary instruments would be played by someone to whom the instruments were unknown; de Man also used a contrabass flute and made synth pads from blowing on a Thai bamboo flute, noting "distant pads and ambiences, and wide, spread out chords seemed to work well". Circuit-bent synthesizers and percussive loops, run through impulse responses of metal and iron being beaten, were devoted to making a thematic identifier for the machines based on technology and metal. Van Tol required that the music be supplied in stems so that different pieces could be combined. The positive response to the first E3 trailer's main theme led it to be included in the main menu. The composers also did the motion capture for diegetic music vignettes, portraying in-game tribal musicians.[54][55] The 4-hour score was released across digital music platforms on 10 March 2017.[56][57]

text: Release[edit]

text: The concept art as well as the game's codename, Horizon, were leaked in September 2014.[58] Horizon Zero Dawn was officially announced during Sony Interactive Entertainment's E3 2015 press conference.[59] The game was featured as the cover story in the September 2015 issue of Edge and the October 2016 issue of Game Informer.[60][61] At E3 2016, Sony had a life-sized cosplay version of one of the machines greet the trade show attendees.[62] Originally set to be released in 2016, the game was later delayed to February 2017 so as to give additional time for the development team to polish the game.[63] It was released to manufacturing in late January 2017.[64] The game launched to North American markets on 28 February 2017, in Europe, Australia and New Zealand on 1 March and Asia on 2 March for the PlayStation 4.[65][66] Horizon Zero Dawn is forward compatible with the PS4 Pro,[28] allowing it to run up to 4K resolution.[67] In April 2017, a 47-minute documentary about the making of Horizon Zero Dawn was released by Dutch public television.[68] By March 2017, a story expansion had already been set in motion.[69] New Game Plus, an Ultra Hard difficulty mode, additional trophies and aesthetic features were introduced with a patch released in July 2017.[70] The expansion, The Frozen Wilds, was released on 7 November 2017.[71][72] Horizon Zero Dawn: Complete Edition, which contains the base game, The Frozen Wilds, and all additional downloadable content, was released on 5 December 2017.[73]

text: Reception[edit]

text: Horizon Zero Dawn received "generally favorable" reviews from critics, according to review aggregator Metacritic.[74] The open world exploration, the story's depth, the visual aesthetics, the challenging combat, the character development of Aloy and voice actress Ashly Burch's performance were acclaimed by reviewers, while contradicting dialogue, aspects of the melee combat and character models faced the most reproval.

text: Destructoid's Chris Carter commended Ashly Burch and Lance Reddick for their performances, with the character of Aloy receiving credit for maintaining a "captivating" and "interesting" consistency in the narrative and action sequences. Carter also lauded the focus on exploration and discovery, which he said grew more effective as he traversed more of the land. The game world itself was subject to compliment for its "beautiful" day-night cycle and weather system. According to Carter, the challenging nature of the machines and varied methods with which to battle them brought a real sense of fun to the combat.[75] Matt Buchholtz of EGMNow likewise praised Burch as well as the game world, which he found to be mesmerising. Thought as the most powerful part of the game, the Focus feature gained approval for complementing the combat in a way that "forces you to become a hunter".[27] Writing for Game Informer, Jeff Marchiafava opined that, unlike with other open world video games, searching for audio logs and emails provided the plot with a "remarkable sense of discovery". He was thankful that story-based missions dominated the overall experience, arguing that they worked to detail the game world and inspired variation in the gameplay.[76]

text: Peter Brown at GameSpot reflected on Aloy's character development with amazement, adding that the process matured Aloy and grew her confidence. One constant thrill to Brown came from combating the machines, which he said took the spotlight and never lost its flair. He appreciated also that the main quests encouraged one to explore the environment.[77] Zoe Delahunty-Light, writing for GamesRadar+, was fascinated with the intricacies of the game world and found integral value in the lore scattered among the ruins. She echoed Brown's view that fighting machines maintained excitement throughout.[78] Giant Bomb's Jeff Gerstmann declared Horizon Zero Dawn as "a near-perfect story" with a satisfying conclusion, and emphasised that it contained substantial depth.[79] Lucy O'Brien at IGN admired its weight in meaning, while welcoming the charm of the protagonist's personality. A considerable impression was made with the combat, which was stated as the game's most compelling accomplishment.[80] Writing for Polygon, Philip Kollar applauded the game as what he dubbed the "refutation" of Guerrilla Games' past work, a change of pace he described as "refreshing". Aloy was observed to be perfectly coupled with the story in that she offered the curiosity to seek out its many mysteries. Kollar perceived the Focus as "key to combat" and the machines as engaging foes in battle.[81] Colm Ahern of VideoGamer.com wrote in his verdict, "Destroying large robot beasts while frantically switching between weapons is intoxicating, but the strength of Horizon Zero Dawn is in Aloy's engaging quest to find out who she really is".[82]

text: Conversely, Carter saw the characters beyond Aloy and Sylens as uninteresting and bland in their designs. He also disparaged the human artificial intelligence as being worse than that of the machines.[75] To Buchholtz, the weapon system in relation to ammunition appeared convoluted; the ability to only purchase one item at a time "a massive oversight"; and Aloy's ability to only grab marked ledges was confusing for a "parkour master".[27] Marchiafava's only major criticism was that it held too familiar roots with established open world formula.[76] Although Brown drew enjoyment from other aspects of combat, he disparaged the melee for its ineffectiveness and simplicity.[77] Delahunty-Light concurred that the melee fell short of its potential, and also took issue with the jumping mechanic.[78] O'Brien felt the dialogue occasionally contradicted the otherwise intelligent narrative.[80] Kollar bemoaned the character models as Horizon Zero Dawn's one visual shortcoming.[81]

text: Japanese game director Yoko Taro listed Horizon Zero Dawn as one of his favourite PlayStation 4 games.[83] Entertainment Weekly ranked it as the fourth best game of 2017,[84] GamesRadar+ ranked it second on their list of the 25 Best Games of 2017,[85] and Eurogamer ranked it 31st on their list of the "Top 50 Games of 2017".[86] The Verge named Horizon Zero Dawn as one of the 15 Best Games of 2017.[87] In Game Informer's Reader's Choice Best of 2017 Awards, it took the lead for "Best Sony Game", coming up in second place for both "Best Action Game" and "Game of the Year".[88][89] Game Informer also awarded it "Best Sony Exclusive" in their Best of 2017 Awards, and also gave it the awards for "Best Story" and "Best Character" (Aloy) in their 2017 Action Game of the Year Awards.[90][91] EGMNow ranked the game third in their list of 25 Best Games of 2017,[92] while Polygon ranked it eighth on their list of the 50 best games of 2017.[93]

text: The game won the Gold Prize and Users Choice Prize at the 2017 PlayStation Awards.[94] It was nominated for "Best PS4 Game" at Destructoid's Game of the Year Awards 2017.[95] It also won the awards for "Best PlayStation 4 Game" and "Best Graphics" at IGN's Best of 2017 Awards,[96][97] whereas its other nominations were for "Game of the Year", "Best Action-Adventure Game", and "Best Art Direction".[98][99][100] It was nominated for "Best Looking Game" at Giant Bomb's 2017 Game of the Year Awards.[101] In 2018, it won the awards for Best PS4 Game, Best Performance for Ashly Burch, Best Art Direction, Best Soundtrack, Best Story, Best Post-Release Content, Best PlayStation Console Exclusive, and Best Use of PS4 Pro at PlayStation Blog's Game of the Year Awards.[102] In addition, a tabletop game based on Horizon Zero Dawn is being developed by Steamforged Games.[103]

text: Sales[edit]

text: Horizon Zero Dawn was the best-selling game during its release week in the UK.[104] It surpassed No Man's Sky as the biggest launch of a new intellectual property on the PlayStation 4 and was the most successful launch of any kind on the PlayStation 4 since Uncharted 4: A Thief's End,[105] as well as Guerrilla Games' biggest debut to date.[106] The game sold close to 117,000 copies in its first week in Japan, becoming the second best-selling game that week.[107] Horizon Zero Dawn was the second most downloaded game on the American PlayStation 4 store for February. Because its launch day occurred on the last day of February, only one day of sales was counted.[108] It was the best-selling game in its week of release in Australia.[109] In March 2017, it was the second best-selling game in the United Kingdom and the highest-selling PlayStation 4 game.[110] Horizon Zero Dawn was also the best-selling game on PlayStation Store that month.[111] It was ranked number one in the UK sales chart in April 2017, and eighth place in the Japanese chart of the same time period.[112] By February 2018, over 7.6 million copies had been sold worldwide.[113]

text: Accolades[edit]

text:
Year
Award
Category
Result
showRef

2015

Game Critics Awards

Best of Show

Nominated

[114]

Best Original Game

Won

Best Console Game

Nominated

Best Action/Adventure Game

Nominated

2016

Best of Show

Nominated

[115][116]

Best Original Game

Won

Best Console Game

Nominated

Best Action/Adventure Game

Nominated

Gamescom 2016

Best Preview/Vision

Won

[117]

Golden Joystick Awards

Most Wanted Game

Nominated

[118][119]

The Game Awards

Most Anticipated Game

Nominated

[120]

2017

Develop Awards

Animation

Won

[121]

Golden Joystick Awards

Best Storytelling

Won

[122][123][124]

Best Visual Design

Runner-Up

Best Gaming Performance (Ashly Burch)

Won

Best PlayStation Game

Won

Ultimate Game of the Year

Runner-Up

Best Audio

Nominated

The Game Awards

Game of the Year

Nominated

[125]

Best Game Direction

Nominated

Best Narrative

Nominated

Best Art Direction

Nominated

Best Performance (Ashly Burch)

Nominated

Best Action/Adventure Game

Nominated

2018

New York Game Awards

Big Apple Award for Best Game of the Year

Nominated

[126]

Herman Melville Award for Best Writing

Nominated

Statue of Liberty Award for Best World

Nominated

Great White Way Award for Best Acting in a Game (Ashly Burch)

Nominated

45th Annie Awards

Outstanding Achievement for Character Animation in a Video Game

Nominated

[127]

Writers Guild of America Awards 2017

Outstanding Achievement in Videogame Writing

Won

[128][129]

D.I.C.E. Awards

Game of the Year

Nominated

[130][131]

Outstanding Achievement in Animation

Nominated

Outstanding Achievement in Art Direction

Nominated

Outstanding Achievement in Character (Aloy)

Nominated

Outstanding Achievement in Original Music Composition

Nominated

Outstanding Achievement in Story

Won

Outstanding Technical Achievement

Won

Adventure Game of the Year

Nominated

Outstanding Achievement in Game Design

Nominated

Outstanding Achievement in Game Direction

Nominated

NAVGTR Awards

Animation, Technical

Won

[132][133]

Art Direction, Period Influence

Nominated

Character Design

Nominated

Control Precision

Nominated

Direction in a Game Cinema

Nominated

Game Design, New IP

Won

Game Engineering

Won

Game of the Year

Nominated

Game, Original Action

Won

Graphics, Technical

Won

Innovation in Game Technology

Won

Lighting/Texturing

Nominated

Original Dramatic Score, New IP

Won

Performance in a Drama, Lead (Ashly Burch)

Nominated

Sound Effects

Nominated

Use of Sound, New IP

Nominated

Writing in a Drama

Nominated

SXSW Gaming Awards

Excellence in Visual Achievement

Won

[134][135]

Excellence in Animation

Nominated

Most Promising New Intellectual Property

Won

Excellence in Gameplay

Nominated

Excellence in Design

Nominated

Video Game of the Year

Nominated

Game Developers Choice Awards

Best Audio

Nominated

[136][137]

Best Design

Nominated

Best Narrative

Nominated

Best Technology

Won

Best Visual Art

Nominated

Game of the Year

Nominated

16th Annual Game Audio Network Guild Awards

Audio of the Year

Nominated

[138]

Music of the Year

Nominated

Sound Design of the Year

Nominated

Best Original Soundtrack Album

Nominated

Best Cinematic/Cutscene Audio

Nominated

Best Dialogue

Nominated

Best Original Instrumental

Won

Best Original Choral Compostion

Won

14th British Academy Games Awards

Artistic Achievement

Nominated

[139][140]

Audio Achievement

Nominated

Best Game

Nominated

Game Design

Nominated

Music

Nominated

Narrative

Nominated

Original Property

Won

Performer (Ashly Burch)

Nominated

Ivor Novello Awards

Best Original Video Game Score

Won

[141]


document_title: List of National Basketball Association career 3-point scoring leaders

question_text: who has the most three pointers of all time

text: Three-point field goals made leaders[edit]

text: This is a list of National Basketball Association players by total career regular-season three-point field goals made.

text:
^
Active NBA player

*
Inducted into the Naismith Memorial Basketball Hall of Fame

†
Not yet eligible for Hall of Fame consideration [3]

§
1st time eligible for Hall of Fame in 2018 [4]

text:
Rank
Name
Position(s)
Team(s) played for (years)[6]
Total 3-point field
goals made
Total 3-point field
goals attempted
3-point field goal
percentage

1
Allen, RayRay Allen†
SG
Milwaukee Bucks (1996–2003)
Seattle SuperSonics (2003–2007)
Boston Celtics (2007–2012)
Miami Heat (2012–2014)
2,972
7,429

.400

2
Miller, ReggieReggie Miller*
SG
Indiana Pacers (1987–2005)
2,560
6,486
.395

3
Terry, JasonJason Terry^
SG/PG
Atlanta Hawks (1999–2004)
Dallas Mavericks (2004–2012)
Boston Celtics (2012–2013)
Brooklyn Nets (2013–2014)
Houston Rockets (2014–2016)
Milwaukee Bucks (2016–present)
2,243
5,895
.380

4
Pierce, PaulPaul Pierce†
SF
Boston Celtics (1998–2013)
Brooklyn Nets (2013–2014)
Washington Wizards (2014–2015)
Los Angeles Clippers (2015–2017)
2,143
5,816
.368

5
Korver, KyleKyle Korver^
SG/SF
Philadelphia 76ers (2003–2007)
Utah Jazz (2007–2010)
Chicago Bulls (2010–2012)
Atlanta Hawks (2012–2017)
Cleveland Cavaliers (2017–present)
2,049
4,754
.431

Carter, VinceVince Carter^
SG/SF
Toronto Raptors (1998–2004)
New Jersey Nets (2004–2009)
Orlando Magic (2009–2010)
Phoenix Suns (2010–2011)
Dallas Mavericks (2011–2014)
Memphis Grizzlies (2014–2017)
Sacramento Kings (2017–present)
2,049
5,485
.374

Crawford, JamalJamal Crawford^
SG/PG
Chicago Bulls (2000–2004)
New York Knicks (2004–2008)
Golden State Warriors (2008–2009)
Atlanta Hawks (2009–2011)
Portland Trail Blazers (2011–2012)
Los Angeles Clippers (2012–2017)
Minnesota Timberwolves (2017–present)
2,049
5,861
.350

8
Kidd, JasonJason Kidd§
PG
Dallas Mavericks (1994–1996, 2008–2012)
Phoenix Suns (1996–2001)
New Jersey Nets (2001–2008)
New York Knicks (2012–2013)
1,988
5,701
.349

9
Johnson, JoeJoe Johnson^
SG/SF
Boston Celtics (2001–2002)
Phoenix Suns (2002–2005)
Atlanta Hawks (2005–2012)
Brooklyn Nets (2012–2016)
Miami Heat (2016)
Utah Jazz (2016–present)
1,938
5,186
.374

10
Curry, StephenStephen Curry^
PG
Golden State Warriors (2009–present)
1,917
4,379
.438

11
Billups , ChaunceyChauncey Billups †
PG/SG
Boston Celtics (1997–1998)
Toronto Raptors (1998)
Denver Nuggets (1999, 2008–2011)
Minnesota Timberwolves (2000–2002)
Detroit Pistons (2002–2008, 2013–2014)
New York Knicks (2011)
Los Angeles Clippers (2011–2013)
1,830
4,725
.387

12
Bryant, KobeKobe Bryant†
SG
Los Angeles Lakers (1996–2016)
1,827
5,546
.330

13
Lewis, RashardRashard Lewis†
SF/PF
Seattle SuperSonics (1998–2007)
Orlando Magic (2007–2010)
Washington Wizards (2010–2012)
Miami Heat (2012–2014)
1,787
4,625
.386

14
Nowitzki, DirkDirk Nowitzki^
PF
Dallas Mavericks (1998–present)
1,780
4,668
.381

15
Smith, J. R.J. R. Smith^
SG
New Orleans/Oklahoma City Hornets (2004–2006)
Denver Nuggets (2006–2011)
New York Knicks (2011–2015)
Cleveland Cavaliers (2015–present)
1,774
4,747
.374

16
Stojaković, PejaPeja Stojaković
SF
Sacramento Kings (1998–2006)
Indiana Pacers (2006)
New Orleans/Oklahoma City Hornets (2006–2010)
Toronto Raptors (2010–2011)
Dallas Mavericks (2011)
1,760
4,392
.401

17
Ellis, DaleDale Ellis
SF/SG
Dallas Mavericks (1983–1986)
Seattle SuperSonics (1986–1991, 1997–1999)
Milwaukee Bucks (1991–1992, 1999–2000)
San Antonio Spurs (1992–1994)
Denver Nuggets (1994–1997)
Charlotte Hornets (2000)
1,719
4,266
.403

18
Nash, SteveSteve Nash†
PG
Phoenix Suns (1996–1998, 2004–2012)
Dallas Mavericks (1998–2004)
Los Angeles Lakers (2012–2015)
1,685
3,939
.428

19
Richardson, JasonJason Richardson†
SG
Golden State Warriors (2001–2007)
Charlotte Bobcats (2007–2008)
Phoenix Suns (2008–2010)
Orlando Magic (2010–2012)
Philadelphia 76ers (2012–2015)
1,608
4,344
.370

20
Miller, MikeMike Miller^
SF/SG
Orlando Magic (2000–2003)
Memphis Grizzlies (2003–2008, 2013–2014)
Minnesota Timberwolves (2008–2009)
Washington Wizards (2009–2010)
Miami Heat (2010–2013)
Cleveland Cavaliers (2014–2015)
Denver Nuggets (2015–2017)
1,590
3,910
.407

21
Rice, GlenGlen Rice
SF
Miami Heat (1989–1995)
Charlotte Hornets (1995–1998)
Los Angeles Lakers (1999–2000)
New York Knicks (2000–2001)
Houston Rockets (2001–2003)
Los Angeles Clippers (2003–2004)
1,559
3,896
.400

22
Jones, EddieEddie Jones
SG
Los Angeles Lakers (1994–1999)
Charlotte Hornets (1999–2000)
Miami Heat (2000–2005, 2007)
Memphis Grizzlies (2005–2007)
Dallas Mavericks (2007–2008)
1,546
4,147
.373

23
Hardaway, TimTim Hardaway
PG
Golden State Warriors (1989–1996)
Miami Heat (1996–2001)
Dallas Mavericks (2001–2002)
Denver Nuggets (2002)
Indiana Pacers (2003)
1,542
4,345
.355

24
Van Exel, NickNick Van Exel
PG
Los Angeles Lakers (1993–1998)
Denver Nuggets (1999–2002)
Dallas Mavericks (2002–2003)
Golden State Warriors (2003–2004)
Portland Trail Blazers (2004–2005)
San Antonio Spurs (2005–2006)
1,528
4,278
.357

25
Bibby, MikeMike Bibby
PG
Vancouver Grizzlies (1998–2001)
Sacramento Kings (2001–2008)
Atlanta Hawks (2008–2011)
Washington Wizards (2011)
Miami Heat (2011)
New York Knicks (2011–2012)
1,517
3,999
.379

26
James, LeBronLeBron James^
SF
Cleveland Cavaliers (2003–2010, 2014–present)
Miami Heat (2010–2014)
1,467
4,295
.342

27
Finley, MichaelMichael Finley
SF
Phoenix Suns (1995–1996)
Dallas Mavericks (1996–2005)
San Antonio Spurs (2005–2010)
Boston Celtics (2010)
1,454
3,880
.375

28
Ginóbili, ManuManu Ginóbili^
SG
San Antonio Spurs (2002–present)
1,431
3,863
.370

29
Barry, BrentBrent Barry
SG
Los Angeles Clippers (1995–1998)
Miami Heat (1998)
Chicago Bulls (1999)
Seattle SuperSonics (1999–2004)
San Antonio Spurs (2004–2008)
Houston Rockets (2008–2009)
1,395
3,442
.405

30
Walker, AntoineAntoine Walker
PF
Boston Celtics (1996–2003, 2005)
Dallas Mavericks (2003–2004)
Atlanta Hawks (2004–2005)
Miami Heat (2005–2007)
Minnesota Timberwolves (2007–2008)
1,386
4,264
.325

31
Harden, JamesJames Harden^
SG
Oklahoma City Thunder (2009–2012)
Houston Rockets (2012–present)
1,382
3,801
.364

32
Majerle, DanDan Majerle
SG/SF
Phoenix Suns (1988–1995, 2001–2002)
Cleveland Cavaliers (1995–1996)
Miami Heat (1996–2001)
1,360
3,798
.358

33
Davis, BaronBaron Davis
PG
Charlotte Hornets (1999–2002)
New Orleans Hornets (2002–2005)
Golden State Warriors (2005–2008)
Los Angeles Clippers (2008–2011)
Cleveland Cavaliers (2011)
New York Knicks (2012)
1,332
4,159
.320

34
Thompson, KlayKlay Thompson^
SG
Golden State Warriors (2011–present)
1,328
3,171
.419

35
Richmond, MitchMitch Richmond*
SG
Golden State Warriors (1988–1991)
Sacramento Kings (1991–1998)
Washington Wizards (1998–2001)
Los Angeles Lakers (2001–2002)
1,326
3,419
.388

36
Houston, AllanAllan Houston
SG
Detroit Pistons (1993–1996)
New York Knicks (1996–2005)
1,305
3,247
.402

37
Dunleavy Jr., MikeMike Dunleavy Jr.^
SF/SG
Golden State Warriors (2002–2007)
Indiana Pacers (2007–2011)
Milwaukee Bucks (2011–2013)
Chicago Bulls (2013–2016)
Cleveland Cavaliers (2016)
Atlanta Hawks (2017)
1,304
3,460
.377

38
Porter, TerryTerry Porter
PG
Portland Trail Blazers (1985–1995)
Minnesota Timberwolves (1995–1998)
Miami Heat (1999)
San Antonio Spurs (1999–2002)
1,297
3,360
.386

39
Blaylock, MookieMookie Blaylock
PG
New Jersey Nets (1989–1992)
Atlanta Hawks (1992–1999)
Golden State Warriors (1999–2002)
1,283
3,816
.336

40
Redick, J.J.J.J. Redick^
SG
Orlando Magic (2006–2014)
Milwaukee Bucks (2013–2014)
Los Angeles Clippers (2013–2017)
Philadelphia 76ers (2017–present)
1,271
3,064
.415

41
Durant, KevinKevin Durant^
SF
Seattle SuperSonics/Oklahoma City Thunder (2007–2016)
Golden State Warriors (2016–present)
1,260
3,321
.379

42
Maxwell, VernonVernon Maxwell
SG
San Antonio Spurs (1988–1990, 1996–1997)
Houston Rockets (1990–1995)
Philadelphia 76ers (1995–1996, 2000)
Orlando Magic (1998)
Charlotte Hornets (1998)
Sacramento Kings (1999)
Seattle SuperSonics (1999–2000)
Dallas Mavericks (2001)
1,256
3,931
.320

43
Robinson, CliffordClifford Robinson
PF/SF
Portland Trail Blazers (1989–1997)
Phoenix Suns (1997–2001)
Detroit Pistons (2001–2003)
Golden State Warriors (2003–2005)
New Jersey Nets (2005–2007)
1,253
3,515
.356

44
Matthews, WesleyWesley Matthews^
SG
Utah Jazz (2009–2010)
Portland Trail Blazers (2010–2015)
Dallas Mavericks (2015–present)
1,252
3,265
.383

Jackson, StephenStephen Jackson†
SG/SF
New Jersey Nets (2000–2001)
San Antonio Spurs (2001–2003, 2012–2013)
Atlanta Hawks (2003–2004)
Indiana Pacers (2004–2007)
Golden State Warriors (2007–2009)
Charlotte Bobcats (2009–2011)
Milwaukee Bucks (2011–2012)
Los Angeles Clippers (2013–2014)
1,252
3,763
.333

46
Battier, ShaneShane Battier†
SF
Memphis Grizzlies (2001–2006, 2011)
Houston Rockets (2006–2011)
Miami Heat (2011–2014)
1,250
3,254
.384

47
Fisher, DerekDerek Fisher†
PG/SG
Los Angeles Lakers (1996–2004, 2007–2012)
Golden State Warriors (2004–2006)
Utah Jazz (2006–2007)
Oklahoma City Thunder (2012, 2013–2014)
Dallas Mavericks (2012)
1,248
3,341
.374

48
Türkoğlu, HedoHedo Türkoğlu†
SF
Sacramento Kings (2000–2003)
San Antonio Spurs (2003–2004)
Orlando Magic (2004–2009, 2010–2013)
Toronto Raptors (2009–2010)
Phoenix Suns (2010)
Los Angeles Clippers (2014–2015)
1,246
3,246
.384

49
Curry, DellDell Curry
SG
Utah Jazz (1986–1987)
Cleveland Cavaliers (1987–1988)
Charlotte Hornets (1988–1998)
Milwaukee Bucks (1999)
Toronto Raptors (1999–2002)
1,245
3,098
.402

50
Williams, JasonJason Williams
PG
Sacramento Kings (1999–2001)
Memphis Grizzlies (2001–2005, 2011)
Miami Heat (2005–2008)
Orlando Magic (2009–2011)
1,238
3,784
.327

text: Progressive list of 3-point scoring leaders[edit]

text: This is a progressive list of 3-point scoring leaders showing how the record has increased through the years.

text:
^
Active NBA player

*
Inducted into the Naismith Memorial Basketball Hall of Fame

†
Not yet eligible for Hall of Fame consideration[3]

text:
Team Abbreviations
Team listed is the one player was on when he established the record.

BOS
Boston Celtics
HOU
Houston Rockets
ORL
Orlando Magic
SEA
Seattle SuperSonics

CHA
Charlotte Bobcats
IND
Indiana Pacers
PHI
Philadelphia 76ers
TOR
Toronto Raptors

CHI
Chicago Bulls
LAL
Los Angeles Lakers
PHO
Phoenix Suns
UTA
Utah Jazz

CLE
Cleveland Cavaliers
MIA
Miami Heat
SAC
Sacramento Kings
WAS
Washington Wizards

DEN
Denver Nuggets
MIL
Milwaukee Bucks
SAS
San Antonio Spurs
WSB
Washington Bullets

GSW
Golden State Warriors
NYK
New York Knicks
SDC
San Diego Clippers

text:
Progressive 3 point Leaders

Season
Year-by-year leader
3P
Active player leader
3P
Career record
3P
Single season record
3P
Season

1979–80
Brian Taylor000SDC
90
Brian Taylor000SDC
90
Brian Taylor000SDC
90
Brian Taylor000SDC
90
1979–80

1980–81
Mike Bratz000CLE
57
134
134
1980–81

1981–82
Don Buse000IND
73
Joe Hassett000GSW
193
Joe Hassett000GSW
193
1981–82

1982–83
Mike Dunleavy000 SAS
67
194
194
1982–83

1983–84
Darrell Griffith000UTA
91
Darrell Griffith000UTA
154
Darrell Griffith000UTA
91
1983–84

1984–85
92
246
Darrell Griffith000UTA
246
92
1984–85

1985–86
Larry Bird*000BOS
82
Larry Bird*000BOS
267
Larry Bird*000BOS
267
1985–86

1986–87
90
357
357
1986–87

1987–88
Danny Ainge000BOS
148
455
455
Danny Ainge000BOS
148
1987–88

1988–89
Michael Adams000DEN
166
Dale Ellis000SEA
472
Dale Ellis000SEA
472
Michael Adams000DEN
166
1988–89

1989–90
158
568
568
1989–90

1990–91
Vernon Maxwell000HOU
172
Michael Adams
000DEN 1990–91
000WSB 1991–92
658
Michael Adams
000DEN 1990–91
000WSB 1991–92
658
Vernon Maxwell000HOU
172
1990–91

1991–92
162
783
783
1991–92

1992–93

Reggie Miller*000IND
Dan Majerle000PHO
167
Dale Ellis
000 SAS 1992–94
000 DEN 1994–97
882
Dale Ellis
000 SAS 1992–94
000 DEN 1994–97
882
1992–93

1993–94
Dan Majerle000PHO
192
1,013
1,013
Dan Majerle000PHO
192
1993–94

1994–95
John Starks000NYK
217
1,119
1,119
John Starks000NYK
217
1994–95

1995–96
Dennis Scott000ORL
267
1,269
1,269
Dennis Scott000ORL
267
1995–96

1996–97
Reggie Miller*000IND
229
1,461
1,461
1996–97

1997–98
Wesley Person000CLE
192
Reggie Miller*000IND
1,596
Reggie Miller*000IND
1,596
1997–98

1998–99
Dee Brown000TOR
135
1,702
1,702
1998–99

1999–00
Gary Payton*000SEA
177
1,867
1,867
1999–00

2000–01
Antoine Walker000BOS
221
2,037
2,037
2000–01

2001–02
Allen, RayRay Allen†000MIL
229
2,217
2,217
2001–02

2002–03
201
2,330
2,330
2002–03

2003–04
Peja Stojaković000SAC
240
2,464
2,464
2003–04

2004–05

Quentin Richardson†0PHO
Kyle Korver^00PHI

226
2,560
2,560
2004–05

2005–06
Allen, RayRay Allen†000SEA
269
Allen, RayRay Allen†
000SEA 2005–07
000BOS 2007–12
000MIA 2012–14
1,755
Allen, RayRay Allen†000SEA
269
2005–06

2006–07
Gilbert Arenas00WAS
Raja Bell†00PHO

205
1,920
2006–07

2007–08
Jason Richardson†000CHA
243
2,100
2007–08

2008–09
Rashard Lewis†000ORL
220
2,299
2008–09

2009–10
Aaron Brooks^000HOU
209
2,444
2009–10

2010–11
Dorell Wright†000GSW
194
2,612
Allen, RayRay Allen†
000BOS 2010–12
000MIA 2012–14
2,612
2010–11

2011–12
Ryan Anderson^000ORL
166
2,718
2,718
2011–12

2012–13
Stephen Curry^000GSW
272
2,857
2,857
Stephen Curry^000GSW
272
2012–13

2013–14
261
2,973
2,973
2013–14

2014–15
286
Jason Terry^
000HOU 2014–16
000MIL 2016–17
2,076
286
2014–15

2015–16
402
2,169
402
2015–16

2016–17
324
2,242
2016–17

Season
Year-by-Year Leader
3P
Active Player Leader
3P
Career Record
3P
Single Season Record
3P
Season

text: Notes[edit]

text:
Jump up ^ The National Basketball Association did not record 3-point field goals until the 1979–80 season
Jump up ^ "NBA Progressive Leaders and Records for 3-Pt Field Goals". Basketball-Reference.com. Sports-Reference. Retrieved 24 March 2015.
^ Jump up to: a b A player is not eligible for induction into the Naismith Memorial Basketball Hall of Fame until he has been fully retired for four calendar years (reduced from five in 2015).
Jump up ^ "2018 Hall of Fame Candidates". Basketball-reference.com. Retrieved 8 April 2016.
Jump up ^ "NBA Win Shares". Basketball-reference.com. Retrieved 8 April 2016.
Jump up ^ American Basketball Association (ABA) teams other than those admitted into the NBA in 1976 are not included; each year is linked to an article about that particular NBA season.

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